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Messages - battlecats

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1
Modding Questions/Help / Re: Restore beta moves
« on: April 13, 2022, 07:57:15 PM »
You can also add PedMePlaying(ped,"StrafeIdle") on the "if PedIsValid(PedGetTargetPed(ped)) and PedIsInCombat(ped) then" line to make it so they only use the attack when doing their strafe idle, which is when the ai usually attacks.

2
LUA Scripting Help / Re: How to play a node after one finishes?
« on: November 25, 2021, 06:27:19 PM »
I'm assume I should replace the PedSetActionNode at the top with PedIsPlaying(ped, [Node stuff here])?

3
LUA Scripting Help / How to play a node after one finishes?
« on: November 24, 2021, 04:33:58 PM »
As the subject says, I need help on figuring out how to make a node play after another one just finished. In the example below, I'm trying to make 3_05_Norton's taunt play after Norton finishes using his bearhug.

if PedIsPlaying(ped,"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BearHug",true) then
   repeat
      Wait(0)
   until not PedIsPlaying(ped,"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BearHug",true)
   PedSetActionNode(ped, "/Global/Norton/Offense/CombatTaunt/Taunt","Act/Anim/3_05_Norton.act")
end

4
Bully Modding / Re: Bully: Scholarship Edition Complete Styles
« on: November 08, 2018, 06:04:48 PM »
Any updates?

5
Modding Questions/Help / Re: Finding Nodes
« on: November 07, 2018, 05:19:07 PM »
when using hex editor, scroll to the bottom and you will see some strings, won't help completely, so your best bet now is use daboss's node-o-matic

there is even a node list here: https://bully-board.com/index.php?topic=22045.0

6
Modding Questions/Help / Re: Finding Nodes
« on: November 04, 2018, 06:50:23 AM »
Someone like madman might be able to help you, but I haven't seen him for awhile. But your best bet is probably open the .cat files with a hex editor.

7
Modding Questions/Help / Re: Realistic Sprint meter?
« on: October 15, 2018, 07:20:15 PM »
Results
Nerds: Earnest=100. Fatty and Melvin=90. Algie=95. Thad and Cornelius(large nerds)=95. Bucky and Donald(medium nerds)=90
Jocks: Ted=180. Damon(Physical specimen)=185. Dan and Kirby(Medium jocks)=170. Casey(huge) and Bo(large)=175. Juri, Luis, and Bob(Huge Wrestlers)=180. Mascot/Costantinos=150(since he is technically a non clique)
Greasers: Johnny,Peanut,Ricky, and Lucky(Large greasers)=160. Lefty and Vance(medium greasers)=160. Hal(Large) and Norton(Huge)=165
Preppies: Derby/Darby=160. Bif=165. Justin, Parker, Chad, Bryce=160. Gord and Tad=155
Bullies and Non Clique: Russell(RAWR)=190. Tom,Trent(He is GAY), Ethan, Troy, and Trevor=155. Wade, Davis, and all but 2 noncliques=150. Sheldon and Pedro=125.
Dropouts/Townies:Edgar, Clint, Leon,(Large)=170. Otto and Duncan(Melee townies)=165. Jerry, Gurney, and Omar=175.
                   

8
Modding Questions/Help / Re: Realistic Sprint meter?
« on: October 14, 2018, 06:16:57 PM »
I say 180 for the jocks, 160 for the bullies, 160 for the non-cliques, 170 for the preps and 100 for the nerds

Thanks Tailz, Imma use this as a base continue off from it. I will reply the results when I get back from school.

9
Modding Questions/Help / Re: Realistic Sprint meter?
« on: October 14, 2018, 03:41:15 PM »
for which faction? But with testing I done on Russell, 100 seems to make him run for a while, so I might try 180 on damon.

10
Modding Questions/Help / Realistic Sprint meter?
« on: October 14, 2018, 09:10:14 AM »
In the pedstats config, there is a section called sprint meter. When I set B_Striker_A's sprint meter to 999, Davis didn't even get tired even after running from the front of the academy to the gym. I also realised everyone's sprint meter is set to 60, which means a jock takes the same amount of time to get winded compared to a greaser, prep, and a nerd.
So my question is, what would be a realistic sprint meter for all cliques and stat lines?

11
Modding Questions/Help / Act.img modding
« on: September 14, 2018, 02:16:32 PM »
Can someone tell me how to mod act.img or edit the .cat files? It's so i can make BOSS_Russell and P_Bif able to run and maybe add some of darby's evades

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