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Messages - Allucination

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1
Modding Questions/Help Archives / Re: Help me out
« on: September 24, 2015, 09:02:48 AM »
Can you be more specific? As in when it crashes? In the middle of the script, at the start or what?
It crashes at the start. Why don't you use that script? If you don't understand or believe.
I'm not even going to argue with you. You are always so rude to me (On youtube).

2
Mod Releases / Re: NPC MOD 0.1!!!
« on: September 24, 2015, 08:49:27 AM »
no.



Well, this mod is not bad. I like it.

3
Mod Showroom / Re: Modding is getting weird.
« on: September 24, 2015, 08:30:28 AM »


Dunno much, just started modding 2 weeks ago, but it seems fine to me.

4
Modding Questions/Help Archives / Re: Help me out
« on: September 24, 2015, 08:25:49 AM »
Can you be more specific? As in when it crashes? In the middle of the script, at the start or what?

5
Modding Questions/Help Archives / Re: gord action nodr?
« on: September 24, 2015, 08:23:27 AM »
From what I know, it is not usable for the player, plus, you could easily get it anyway by editing STAT_P_STRIKER_A as it is simply.... a edit of P_Striker_A with higher evade, attack and block frequency. You can set that stats to the player (While using P_Striker_A style, if you want).
Code: [Select]
PedSetStatsType(gPlayer, "STAT_P_STRIKER_A")
And about the evades, you could either use AI (Which is the only known way so far to get both evades.) or you can try to find the complete node paths.

Good luck.  ;)

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