News: Welcome back to Bullworth! If you haven't already, you will need to reset your password..


Show Posts

* Messages | Topics | Attachments

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Zephrelial

Pages: [1]
1
LUA Scripting Help / Re: Decompiling .lur files is it possible?
« on: October 22, 2013, 07:42:03 AM »
Thanks for the detailed explainations guys.Still it's good to know that regardless of errors in scripts someone have actually managed to decompile them.

2
LUA Scripting Help / Decompiling .lur files is it possible?
« on: October 22, 2013, 02:14:28 AM »
   Hi guys.I was having a look within the scripts.img file with imgtoolv2.0.I was wondering if it is possible at all,to decompile those .lur files,edit them  use lua and then compile them back ?

  I read at another forum(related gta) that decompilers for .lur files didn't work with Bully.Basically there are few changes I opt to make such as flagging Biff and Johny as paid allies,and make it so that preppies will spawn at lighthouse hideout and harrington house,and trigger other indoor locations accessible etc. Thanks in advance :)

Pages: [1]