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Messages - JohnMichaelFFS

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Bully Modding Archives / Re: Bully Multiplayer Mod
« on: December 09, 2013, 10:14:05 PM »
I think a standalone Bully multiplayer client is not the best direction to head in. Implementing a Bully multiplayer server on MTA:SA has a few benefits over this:

- MTA:SA has done the heavy lifting already; no need to reverse enginner the entire Bully game, just port content over
- Lua is the scripting language used by MTA, so modders who use Lua for Bully shouldn't find it too hard to work with MTA

To do this, a few things have to happen:

- Models from Bully need to be ported to GTA:SA formats (some of this has already been done in other mods)
- Some scripting will be required to duplicate certain gameplay aspects from Bully (like the HUD, for example)

I think porting models from one game to another will be the big task, while the rest of the work is trivial. I've made some progress with this in the past, but I just don't have the time to learn how to work with model formats right now. I can help out with the MTA side of things, if anyone is interested.

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Bully Modding Archives / Re: Bully Multiplayer Mod
« on: August 30, 2013, 05:42:49 PM »
How much progress was made on it? Is the sourcecode available anywhere? (putting it up on github would be a good idea)

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Bully Modding Archives / Re: Bully Multiplayer Mod
« on: August 30, 2013, 01:01:36 AM »
Right now I'm trying to make contact with the author of an MTA:SA resource that is made for streaming large custom maps made for this very purpose. I am still waiting on a reply.

I did find some GTA-format Bully models here, which makes things easy.

Does anyone have any updates on the BAMP project?

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Bully Modding Archives / Re: Bully Multiplayer Mod
« on: August 29, 2013, 01:38:18 PM »
THERES REASON I DONT WANT MTA!


... what reason?

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Bully Modding Archives / Re: Bully Multiplayer Mod
« on: August 23, 2013, 01:21:48 AM »
Came across this thread while looking for a Bully MP mod - I'm surprised one dosen't exist by now! Then I got to thinking: a Bully multiplayer mod (partially) already exists. Just use MTA:SA.

MTA:SA has all the features needed to import all the content from the game into the SA engine (same file formats, from what I've heard) with multiplayer support, simply using the engine functions available in it's Lua scripting system. I have quite a bit of experience developing gamemodes and resources for MTA:SA, and working on a Bully server would be a project I would gladly help with.

Keep in mind, I haven't thought all of this through just yet, but from what I can gather so far it should be as simple as importing all of the models/textures (animation support in MTA isn't working properly at the moment) into the game and then recreating the gameplay via a series of MTA resources. This is a much easier approach than trying to reverse-engineer the game.

As a proof of concept, here is a video showcasing a resource for MTA that added Vice City to the map.

[insert obligatory MTA > SAMP rant here]

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