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Messages - denifarropilha

Pages: 1 ... 4 5 [6] 7 8
76
I've found every part of the removed BB gun in steam/world is there any way to put  it back in game as a weapon?
Only if you put in place of spudgun or other weapon.

77
Modding Questions/Help Archives / .lur?
« on: October 28, 2013, 09:15:16 AM »
Have a way to decompile .lur scripts?

79
Modding Questions/Help Archives / Re: Help with trainers!
« on: October 28, 2013, 09:11:24 AM »
Insert The Bully Disc into the Disc Drive.
Simple.

I using daemon tools, and I insert the disc but still don`t working, strange, I will try rebooting my pc , but thanks anyway

80
Requests Archive / Can someone plz give prep and greaser straf?
« on: October 26, 2013, 07:52:10 PM »
I know that have a way to straf, i see that some modders do this , so , can someone do this + the running punch for me?  :euro:

81
Modding Questions/Help Archives / Help with trainers!
« on: October 26, 2013, 05:24:50 PM »
Today all my bully trainers stop working , said: no disc on driver, insert a disc in the driver. Can someone help me?

82
Requests Archive / Re: New version of player selector?
« on: October 26, 2013, 11:26:49 AM »
Those versions are completely unfinished and most likely not as good as the original one.
They are made by some modders who has the skills and knowledge to make them but the original mod is made by Rise To Honor which will include all the moves, taunts, friendly and agressive talking, aswell as voices and model swapping and more I believe.
so they still doing all the work to get all the peds working?

83
Requests Archive / New version of player selector?
« on: October 26, 2013, 10:55:06 AM »
the sneak peak 2 have more characters , taunt , and some other things that not included in the demo for download, why they not post this version, and can someone do that too?

84
For example, fighting styles,that sort of things.

85
Modding Questions/Help Archives / Re: Action Script Nodes?
« on: October 22, 2013, 04:34:18 PM »
They are compiled inside the fighting styles files in act.img.
Since the action nodes are compiled it's really hard to figure out their decompiled version.
It's just like this? : ../../Offense/RunningAttacks/RunningAttack/RunningAttackCall Short granting attack rights ../../../ControlNode AUTHHELP ../../../../../../../../../ ../../CounterAttack ../../../../DegradeFaction/DegradeFactionExec ../../../../../../ Medium granting attack rights ../../../ReactText/TattleText1 ../../../../../../../../AIActionOpps/ReactionOpps ../../../../ControlNode/AttackRightsRelease ../../../../../../../../GeneralObjectives/FleeObjective ./AttackCheck ../../../../Stunned ../../../Charge_CounterAttack ./ChickenWarn ./AttackBlocked ../../../CombatTaunt ../../Charge_CounterAttack ./TellAuthority ../../../../../../../../../AIActionOpps/DialogOpps RunningAttack acquired attack rights ./RisingAttacks ../../../Stunned ../../../DegradeFaction/DegradeFactionExec ./TurnToFace/AttackCheck/SeeAttacker ../CombatActions ../../../../ReactText/HelpText1 ./TurnToFace Ground Attacks granting attack rights ./Special ../../../../../../AIActionOpps/ReactionOpps ../../../CounterAttack ../../../../ControlNode ../../Stunned ./ChickenFlee Target On Ground.  Releasing attack rights ./ TATTLE ./RunningAttackCall ../ ../../DegradeFaction/DegradeFactionExec ../../../CombatActions ../../../../../../../../../GeneralObjectives/FleeObjective ../../../ ../../../../../../../ ../../../../PostHit ../../PostHit ../../../../../ControlNode ../../     

86
Modding Questions/Help Archives / Action Script Nodes?
« on: October 22, 2013, 03:50:49 PM »
Where can i find the action node of running punch , sitting and other stuff ?

87
Modding Questions/Help Archives / Re: How to do to can't grab jimmy?
« on: October 22, 2013, 03:22:49 PM »
This only works with peds.
You have to edit something in pedstats.
I do this in pedstats but just work with the other peds, i try to change jimmy faction but don't work too.

88
Modding Questions/Help Archives / How to do to can't grab jimmy?
« on: October 19, 2013, 11:47:31 AM »
Just like Russel and the Police Officers you can't grab , i want jimmy do this too, but , i don't know with archive i have to do the changes

89
There are mods that exist with the running punch included. Just look for em in the Mod Release Section.  :cc_detective:
Thanks Lemon

90
its called an action node in scripting. im sure when Lemon sees this he'd be happy to make one for you.
have a topic with a tutorial to do this?

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