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Messages - denifarropilha

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46
SWEGTA's Playground / Re: Bully - Zombie Edition ( Q & A )
« on: November 15, 2013, 11:52:17 AM »
Tá, valeu.
acho q tu se esqueceu q tava falando com o swegta aheuehauaehuaeheauheaue

47
Modding Questions/Help Archives / Re: Bif BOSS Style
« on: November 15, 2013, 11:17:25 AM »
http://www.mediafire.com/download/mcp457tzi2sn27f/BifBOSSide.img.rar
for ide
the link has pictures and the code
mini fight BOSS for lua
Code: [Select]
ImportScript("\\Library\\LibTable.lua") -- imports the LibTable library
ImportScript("\\Library\\LibPed.lua") -- imports the LibPed library
local l_0_0 = false
 
MissionSetup = function() -- basic mission setup function which is used in almost all bully scripts
  local l_1_0 = 270 -- X coords
  local l_1_1 = -110 -- Y coords
  local l_1_2 = 6.4000000953674 -- Z coords
 
  PlayerSetHealth(200) -- gives the player 200 health
  AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
  l_0_3 = PedCreateXYZ (33, l_1_0 + 1,l_1_1 + 1,l_1_2 + 1) -- Bif BOSS
  PedSetActionTree (l_0_3, "/Global/P_Bif", "Act/Anim/P_Bif.act") -- Bif BOSS
  PedSetAITree (l_0_3, "/Global/AI_BOXER","Act/AI/AI_BOXER.act") -- Bif BOSS
  LoadAnimationGroup("P_Bif")
  LoadAnimationGroup("Boxing")
  LoadAnimationGroup("Boxing_util")
  PedShowHealthBar(l_0_3, true, "N_Bif", true)
  SoundPlayStream("MS_BoxingBossFight.rsm", 0.69999998807907)
  PedAttackPlayer(l_0_3)
  PedSetTypeToTypeAttitude(5, 13, 2)
end
 
 F_MissionSetup = function()
  PlayerSetControl(1)
  CameraFollowPed(l_0_3)
  ClockSet(11, 30)
  ClockSetTickRate(0.0060000000521541)
  LaunchScript("SObjTest.lua")

end
 
MissionCleanup = function()
end -- end statement
 
main = function() -- Main mission function
  repeat
    Wait(0)
  until l_0_0 ~= false
  Wait(3000)
  MissionSucceed()
end

hope this helps
I use google translator if talk nonsense please understand
lol foi você que fez esse script de mini boss fight?

48
Mod Releases Archive / Re: All BOSSES fighting each other.
« on: November 15, 2013, 12:15:38 AM »
What is so cool in Brazil
nothing , just that me and her are brazilians , and is difficult to find this in bully-board

49
Mod Releases Archive / Re: All BOSSES fighting each other.
« on: November 14, 2013, 08:02:35 PM »
Another brazilian, great.

He has been here for like 3 months and now you see him?  :confused:
lol , i here for like , 1 year and 3 months

50
Modding Questions/Help Archives / Re: Why i can't download super mod V2.2?
« on: November 14, 2013, 07:48:47 PM »
:confused: i mean how to mark it as read? :hmm:
have an option on the down right side , with mark as read

51
Modding Questions/Help Archives / Re: Why i can't download super mod V2.2?
« on: November 11, 2013, 04:08:01 PM »
Why i can't download super mod V2.2
You have to mark an announcement as read in order to continue?
exactly

52
TUTORIALS / Re: Local Multiplayer Tutorial
« on: November 10, 2013, 11:03:08 AM »
Anyone know if have a way to play with 2 keyboards?

53
Modding Questions/Help Archives / How to play bully with USB Controller?
« on: November 10, 2013, 09:40:15 AM »
I Use an USB Controller,  actually this controlller is pretty bad, I can configure then in options but the analog is bugged, so , have a way to play bully with this type of controllers?

54
Modding Questions/Help Archives / Re: which is harder?
« on: November 10, 2013, 09:37:56 AM »
is it harder to mod bully or gta sa?
and what's the reason?
I think bully , because gta have a lot more tutorials , tools and have Cleo , that let you do a lot of things

55
TUTORIALS / Re: Local Multiplayer Tutorial
« on: November 10, 2013, 09:32:23 AM »
This is actually a very easy thing to do. If you don't know, local is only on your device. I say device instead of computer because if you have a hacked console you can do this too.
It is actually very simple, but I still think it is cool. You can do it for multiple people to, but mind the camera is NOT split screen, it will focus on P1.
Here's how it works, only 2 things happen. You spawn a ped, and you assign control of him to another controller. FYI: If your on a computer, and using a gamepad, the keyboard is the 2nd controller.

Step 1) Learn basic Bully LUA script modding. There is a good number of tutorials out there, I recommend mine personally but whatever you think is best for you. SWEGTA has video tutorials too (Mine: http://www.bully-board.com/index.php?topic=18968.0)

Step 2) Learn how to make scripts run in free mode unless you want to only player multiplayer be activating another script (Such as Arcrace1.lur"). I'm unaware of any other tutorials on this other then mine: http://www.bully-board.com/index.php?topic=18886.0

Step 3) In the main function of your LUA script (Which is hopefully a copy of STimeCycle.lur with the modifications required to make it work, as explained in my tutorial. (The only modification you need to do is make Wait(1000) to Wait(0). If your making this in a different script (Like Arcrace1.lur, then ignore that. So in the main function, put code for spawning a ped.
Variable = PedCreateXYZ(#,x,y,z)
Replace Variable with a name for the second player, this can be anything you'd like. Even cheese-monster if you wanted to for whatever reason. This will come into play the next step.
Replace # with the model number. (List of all models in the "default.ide" file in Objects folder, or my player selector if you want to see a bit of a preview of the models to (http://www.bully-board.com/index.php?action=downloads;sa=view;down=128) you probably just need to go in the default.ide but if you don't know a name, check out my selector, it tells you all the models. Anyway, now replace x with the x co-ordinate. Same with y and z. You can use |XF|-MadmaN [AR]'s co-ord grabber mod to find them. If you want to spawn in front of boy's dorm (Because I have this code memorized) it is 270,-110,7
If you are in the STimeCycle.lur to run in free mode, put a Wait(1000) before the PedCreateXYZ()
Side note: This step should be in the main function BEFORE the repeat loop.

Step 4) Assign the ped the code for him being controlled from another controller.
PedSetControllerID(ped,#)
Replace ped with the variable assigned to PedCreateXYZ()
Replace # with the controller number.
Note: Controller 1 is actually 0, and the second is 1, third is 2, and so on.
Note: This also goes before the repeat function.

Optional Step 5) Make your ped have Jimmy's fighting style (Or any fighting style)
PedSetActionTree(ped,style,location)
Replace ped with the variable used for the second player
Replace style with the style (Found in default.ide)
Replace location with the location of the style (Found in default.ide)

Step 6) To make the ped/second player able to run/ride bikes, we need to give the ped player AI
Similar to fighting style, but with AI
PedSetAITree(ped,AI,location)
Replace ped with the variable used for the second player
Replace AI with the AI (Found in default.ide)
Replace location with the location of the AI (Found in default.ide)

Step 7) Do all the compiling things you need to do and PLAY!

Congratulations! You now have local multiplayer in Bully! That wasn't so hard was it?
Make sure to keep the other players near you, because the camera only focuses on player 1.
Have fun, message me any questions.

Oh, and if your wondering why Wait(1000) was put before spawning the ped and, it was because when in free-mode you can not INSTANTLY spawn things. I figured this out the hard way by many many failed attempts  >:(

I may make a bigger version of this with some more features for download, maybe not though... it'd have warping the players near player 1, and switching the camera, etc.

Oh, and tip: If you just followed the instructions on here, mind that the second play will NOT spawn right next to you, he will spawn at the co-ords you assigned him to! In my example, in front of the boy's dorm.

EXAMPLE (Using STimeCycle.lur/free mode method, but only showing the main function as the rest of the code stays the same)

Code: [Select]
main = function()
  SecondPlayer = PedCreateXYZ(12,270,-110,7)
  ThirdPlayer = PedCreateXYZ(75,270,-105,7)
 
  PedSetActionTree(SecondPlayer,"/Global/Player","Act/Player.act")
  PedSetActionTree(ThirdPlayer,"/Global/Player","Act/Player.act")

  PedSetAITree(SecondPlayer,"/Global/PlayerAI","Act/PlayerAI.act") 
  PedSetAITree(ThirdPlayer,"/Global/PlayerAI","Act/PlayerAI.act")

  PedSetControllerID(SecondPlayer,1)
  PedSetControllerID(ThirdPlayer,2)
 
  repeat
    Wait(0)
  until not Alive
end
to do maybe a type of splitscreen, set CameraFollowPed to 2 buttons one for each character

56
Modding Questions/Help Archives / Re: What is the code to spawn as a ped
« on: November 09, 2013, 03:04:31 PM »
So when you start the game you spawn as a ped.

E.G Johnny Vincent
you can do this only using ArcRace1.lur, or STimeCycle.lur
Is about this you talking?

58
Script Modding / Re: my second lua mod
« on: November 08, 2013, 03:23:45 PM »
my second lua mod
Code: [Select]
ImportScript("\\Library\\LibTable.lua")
ImportScript("\\Library\\LibPed.lua")
local l_0_0 = false
 
MissionSetup = function()
  local l_1_0 = 270
  local l_1_1 = -110
  local l_1_2 = 6.4000000953674
 
  AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)

  TextPrintString("By Peanut Preppy slayer please like", 7, 2)
  PlayerSetHealth(6090)
  ClothingSetPlayerOutfit("Wrestling")
Limo =  VehicleCreateXYZ(290, 50, 40, 60)
   PedWarpIntoCar(gplayer, Limo)
Johnny = PedCreateXYZ(217, 50 , 70 , 80)
    PedSetWeapon(Johnny, 425, 1)
 Johnny = PickupCreateXYZ(425, 90, 90, 90)
end
 
MissionCleanup = function()
end
 
main = function()
  repeat
    Wait(0)
  until l_0_0 ~= false
  Wait(3000)
  MissionSucceed()
end
I recommend you to do a video , put a download file on mediafire, and post it on release section : D

59
Mod Releases Archive / All BOSSES fighting each other.
« on: November 08, 2013, 03:13:21 PM »
Actually , it's just a very basic script , that spawn all the bosses in front of the boys dorm (Gary + Jimmy included) and then , they start to fight. The cool thing about the mod is that you can actually change you camera to any BOSS you want . This is my first lua mod , i hope you guys enjoy :3.


Download: http://www.mediafire.com/download/jcjm6upc51cppfd/ArcRace1.lur
                http://www.mediafire.com/view/d61e5871284twns/pedstats.dat

Instructions: Download the 2 archives, put the ArcRace1.lur inside the Scripts.img using IMGTool, the pedstats you put in /config/dat

Buttons: -> = Johnny
<- = Darby
Jump = Ted
Grapple button = Earnest
Up button = Edgar
Crouch = Jimmy
Item change up = Gary
Run button = Russell



Demonstration Video (I don't know why the screen is this little :/) :

Bully SE BOSSES Fighting In Front of Boy's Dorm MOD


Hope you guys enjoy :3.

60
Modding Questions/Help Archives / Re: Help
« on: November 08, 2013, 02:55:47 PM »
How can I edit Missons?
I don't think that is so simple

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