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Messages - Phap

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346
Mod Showroom Archives / Re: Greasers and Preppies
« on: June 04, 2013, 11:32:39 AM »
Last night, my unarmed army turned into army with baseball bats and leadpipes.

347
Mod Showroom Archives / Re: Greasers and Preppies
« on: June 03, 2013, 09:51:44 PM »
The multiple bodyguard mod is really fun because I set my bodyguards vision range to really high and their attitude towards the Jocks abhor and set up camp at the far end of the football field. Whenever they see a Jock, the whole army come running after him and pounding him. It's pretty fun, you should try it.

348
Mod Showroom Archives / Re: Greasers and Preppies
« on: June 03, 2013, 09:47:14 PM »
Yes, and the grapplers aren't even included YET.

349
Mod Showroom Archives / Greasers and Preppies
« on: June 02, 2013, 06:11:07 PM »
Screenshot of the Greasers and Preppies working for Jimmy.

350
Uh how about Bully Scholarship Edition Hardcore Mode.

351
Modding Questions/Help Archives / Re: adults stats
« on: June 02, 2013, 02:26:04 PM »
I'll try it out.

352
I want to make my own hardcore mode but only for freeroam because I don't know how to make them work for missions.

353
Modding Questions/Help Archives / Re: adults stats
« on: June 02, 2013, 12:50:29 PM »
Use pedstats.dat, it's easier and better.

354
Modding Questions/Help Archives / Re: adults stats
« on: June 02, 2013, 12:50:04 PM »
Ide.img can crash if you're doing it wrong.

355
These stats aren't fair. One guy has 1k+ hp and the other has like 200.

356
Modding Questions/Help Archives / Re: adults stats
« on: June 01, 2013, 11:52:08 PM »
Pedstats.dat never crash unless you mess around with the weapons.

357
Resolutions / Re: How do I become a Fulltime member?
« on: May 31, 2013, 07:40:53 PM »
Hehehe I always check up for new mods or for questions/help everyday. The only mod i'm looking forward to is the Player Selector mod and the add on.

358
Resolutions / Re: How do I become a Fulltime member?
« on: May 31, 2013, 11:07:09 AM »
Hehehe...Aww man I just got a killer idea. ;)

359
GlobalImportScript("SObjTest.lua")
ImportScript("Library/LibTable.lua")
ImportScript("SZone.lua")

  l_0_0 = 60

MissionSetup = function()
  local l_1_0 = 270
  local l_1_1 = -110
  local l_1_2 = 6.4000000953674
  AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
  TextPrintString("Title here ", 4, 1)
  Wait(5000)
  TextPrintString("By: Your name here ", 4, 1)
  Wait(5000)

  l_0_3 = PedCreatePoint(10, POINTLIST._BEGGINING, 1) -- Earnest (BOSS)
  l_0_4 = PedCreatePoint(5, POINTLIST._BEGGINING, 1) -- Fatty
   l_0_5 = PedCreatePoint(6, POINTLIST._BEGGINING, 1) -- Melvin
   l_0_6 = PedCreatePoint(7, POINTLIST._BEGGINING, 1) -- Thad
   l_0_7 = PedCreatePoint(8, POINTLIST._BEGGINING, 1) -- Bucky
   l_0_8 = PedCreatePoint(9, POINTLIST._BEGGINING, 1) -- Cornelius
   l_0_9 = PedCreatePoint(4, POINTLIST._BEGGINING, 1) -- Algernon
   l_1_0 = PedCreatePoint(11, POINTLIST._BEGGINING, 1) -- Donald
   l_1_1 = PedCreatePoint(3, POINTLIST._BEGGINING, 1) -- Beatrice

   PedSetActionTree(l_0_3, "/Global/N_Ranged_A", "Act/Anim/N_Ranged_A.act") -- Earnest (BOSS)
   PedSetActionTree(l_0_4, "/Global/N_Striker_A", "Act/Anim/N_Striker_A.act") -- Fatty
   PedSetActionTree(l_0_5, "/Global/N_Striker_A", "Act/Anim/N_Striker_A.act") -- Melvin
   PedSetActionTree(l_0_6, "/Global/N_Ranged_A", "Act/Anim/N_Ranged_A.act") -- Thad
   PedSetActionTree(l_0_7, "/Global/N_Ranged_A", "Act/Anim/N_Ranged_A.act") -- Bucky
   PedSetActionTree(l_0_8, "/Global/N_Ranged_A", "Act/Anim/N_Ranged_A.act") -- Cornelius
   PedSetActionTree(l_0_9, "/Global/N_Striker_B", "Act/Anim/N_Striker_B.act") -- Algernon
   PedSetActionTree(l_1_0, "/Global/N_Ranged_A", "Act/Anim/N_Ranged_A.act") -- Donald
   PedSetActionTree(l_1_1, "/Global/GS_Female_A", "Act/Anim/GS_Female_A.act") -- Beatrice

   -- Ally Blip Code Start
   --
    l_2_7 = AddBlipForChar(l_0_3, 6, 2, 2)
    l_2_8 = AddBlipForChar(l_0_4, 6, 2, 2)
   l_2_9 = AddBlipForChar(l_0_5, 6, 2, 2)
   l_3_0 = AddBlipForChar(l_0_6, 6, 2, 2)
   l_3_1 = AddBlipForChar(l_0_7, 6, 2, 2)
   l_3_2 = AddBlipForChar(l_0_8, 6, 2, 2)
   l_3_3 = AddBlipForChar(l_0_9, 6, 2, 2)
   l_3_4 = AddBlipForChar(l_1_0, 6, 2, 2)
   l_3_5 = AddBlipForChar(l_1_1, 6, 2, 2)

   -- Infinite Sprint Code Start for Allies
   --
    PedSetInfiniteSprint(l_0_3, true)
    PedSetInfiniteSprint(l_0_4, true)
   PedSetInfiniteSprint(l_0_5, true)
   PedSetInfiniteSprint(l_0_6, true)
   PedSetInfiniteSprint(l_0_7, true)
   PedSetInfiniteSprint(l_0_8, true)
   PedSetInfiniteSprint(l_0_9, true)
   PedSetInfiniteSprint(l_1_0, true)
   PedSetInfiniteSprint(l_1_1, true)

        PedSetHealth(l_0_3, 10000)
   PedSetHealth(l_0_4, 10000)
        PedSetHealth(l_0_5, 10000)
   PedSetHealth(l_0_6, 10000)
        PedSetHealth(l_0_7, 10000)
   PedSetHealth(l_0_8, 10000)
        PedSetHealth(l_0_9, 10000)
   PedSetHealth(l_1_0, 10000)
        PedSetHealth(l_1_1, 10000)

   -- Ped Recruit Code Start
   --
    PedRecruitAlly(gPlayer, l_0_3)
    PedRecruitAlly(l_0_3, l_0_4)
   PedRecruitAlly(l_0_4, l_0_5)
   PedRecruitAlly(l_0_5, l_0_6)
   PedRecruitAlly(l_0_6, l_0_7)
   PedRecruitAlly(l_0_7, l_0_8)
   PedRecruitAlly(l_0_8, l_0_9)
   PedRecruitAlly(l_0_9, l_1_0)
   PedRecruitAlly(l_1_0, l_1_1)

   PedSetAllyAutoEngage(l_0_3, true)
   PedSetAllyAutoEngage(l_0_4, true)
   PedSetAllyAutoEngage(l_0_5, true)
   PedSetAllyAutoEngage(l_0_6, true)
   PedSetAllyAutoEngage(l_0_7, true)
   PedSetAllyAutoEngage(l_0_8, true)
   PedSetAllyAutoEngage(l_0_9, true)
   PedSetAllyAutoEngage(l_1_0, true)
   PedSetAllyAutoEngage(l_1_1, true)

end


F_MissionSetup = function()
  PlayerSetControl(1)
  CameraFollowPed(gPlayer)
  ClockSet(9, 30)
  ClockSetTickRate(0.0060000000521541)
  LaunchScript("SObjTest.lua")

end



MissionCleanup = function()
  ClearTextQueue()
  EnablePOI()
  gMissionRunning = false
  shared.gMissionEventFunction = nil
  WeatherRelease()
  PlayerSetControl(1)
  PlayerSetPunishmentPoints(0) 
end



main = function()
  F_MissionSetup()
  gMissionRunning = true
  while gMissionRunning do
    UpdateTextQueue()
    Wait(0)
   end
end 

360
I wonder how the Player Selector mod is going.

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