31
Requests Archive / Re: Jimmy's beta fighting style as an ide
« on: January 13, 2013, 05:48:16 PM »i hope not that would suck
It's sad,but true...
Honestly,i would like this style in the game too.Seems pretty nice.
News: Welcome back to Bullworth! If you haven't already, you will need to reset your password..
Messages |
Topics |
Attachments
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
i hope not that would suck
It's the "s being italicised, remove them and replace every instance of them with normal, non-italised versions.
You will know when you've done it right because the section of code the "s encase will turn different colours depending on the zone.
^ Ah, I see. I never meant to sound harsh or anything if anyone took that the wrong wayCode: [Select]PedSetActionTree(gPlayer, “/Global/P_Grappler_A”, “Act/Anim/P_Grappler_A.act”)
Try replacing those two lines with the combined version of those lines like above and your code should work.
ImportScript(“\\Library\\LibTable.lua”)
ImportScript(“\\Library\\LibPed.lua”)
local l_0_0 = false
MissionSetup = function()
local l_1_0 = 270
local l_1_1 = -110
local l_1_2 = 6.4000000953674
PlayerSetHealth(200)
AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
local l_1_3 = 25
local l_1_4, l_1_5, l_1_6 = PedGetPosXYZ(gPlayer)
local l_1_7 = PedCreateXYZ(l_1_3, l_1_4 + 1, l_1_5 + 1, l_1_6)
PedSetActionTree(gPlayer, “/Global/P_Grappler_A”, “Act/
Anim/P_Grappler_A.act”)
PedRecruitAlly(gPlayer, l_1_7, true)
PedMakeAmbient(l_1_7)
end
MissionCleanup = function()
end
main = function()
repeat
Wait(0)
until l_0_0 ~= false
Wait(3000)
MissionSucceed()
end