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Messages - UltimateGamer1

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226
MadmaN and Steman's Corner / Re: *TUTORIAL* Adding peds to interiors
« on: April 26, 2012, 10:15:05 PM »
@Steman we can do this, I will try to find the population in the scripts.img I noticed that only the worker spawns their and Jimmy. For the tracks and music room these are places in the trigger.img which can be modded to spawn characters but the scripts changes the free roam settings to 0% which doesn't allow characters to spawn in certain places.

Depending on when Mad has the scripts done will be able to spawn characters everywhere. I want to try this now tho I will let you no if I found it. When I find the Population.dat for the scripts.img I will post a video on what I found and let everyone see it.

227
MadmaN and Steman's Corner / Re: *TUTORIAL* Adding peds to interiors
« on: April 23, 2012, 08:40:25 PM »
Well that's weird? Are you sure your modding what I have up their or are you adding
FORCEPOPULATION AND FORCEPOPREAD these are needed when spawning characters. When I get my new pc I will check this out. I have almost all the interiors in the game done, you should install Notepad ++ as Madman said this is better when keeping the script intact and not causing crashes when you have it done upload a picture I will be doing video's about exploring different interiors like the Chem Plant,Tenements and different things I like free roam video's like that I will also have the characters spawn in the video so it could show my mod. I will also make video's with and without characters. I think people should do this more often have a 10 minute free roam video about different things I noticed that no one is making video's anymore where is everyone :(.

228
MadmaN and Steman's Corner / Re: *TUTORIAL* Adding peds to interiors
« on: April 23, 2012, 12:10:21 AM »
Populations in the scripts.img are off limits until Madman figures what they are and how to work them. He says he is busy give him some time he has a gigantic dinner plate lol. He is a friendly person and wants to help out he will teach us all soon. I will post some tut's on youtube on how to do this with video's of when their done so everyone else won't just look at words only but words and video helps those who are lazy lol.

229
MadmaN and Steman's Corner / Re: *TUTORIAL* Adding peds to interiors
« on: April 23, 2012, 12:05:59 AM »
Huh? in the scripts.img? It's the Trigger.img I am modifying. I changed some of the interiors and created my own spawning files I cant try them on a pc right now I am out of a good graphics card to try out my mods. Some of the files in the trigger.img have files inside files that you cant see. Open img.editor and get these files SP_Observatory.dat and SP_tenements.dat they should be their it's should look like this unmodified.
(Unmodified!)
TRIGGERNAME "Observatory_Amb"
      AREACODE 40
      POSITION -694.966980, 75.752701, 20.251301
      YAWPITCHROLL 0.000000, 0.000000, 0.000000
      YAW 0.000000
      ZHEIGHT 1.000000
      ISMISSIONSPECIFIC FALSE
      ISLOCKED FALSE
      AMBIENT 0, 0, 0
      USETIMECYCLE FALSE
      HASPOPULATIONDATA 0 
      FORCEPOPREAD FALSE
      HASAMBIENTVEHICLEDATA 0
      FORCEVEHREAD FALSE
(Modified!)
TRIGGERNAME "Observatory_Amb"
      AREACODE 40
      POSITION -694.966980, 75.752701, 20.251301
      YAWPITCHROLL 0.000000, 0.000000, 0.000000
      YAW 0.000000
      ZHEIGHT 1.000000
      ISMISSIONSPECIFIC FALSE
      ISLOCKED FALSE
      AMBIENT 0, 0, 0
      USETIMECYCLE FALSE
                HASPOPULATIONDATA 1
      FORCEPOPREAD TRUE
                HASAMBIENTVEHICLEDATA 0
      FORCEVEHREAD TRUE
                POPULATIONDATA
         BEGIN
            POPULATION_DAY
               BEGIN
                  TOTAL 10
                  PREFECT 0
                  NERD 0
                  JOCK 0
                  DROPOUT 10
                  GREASER 0
                  PREPPY 0
                  STUDENT 0
                  COP 0
                  TEACHER 0
                  TOWNPERSON 0
                  SHOPKEEP 0
                  BULLY 0
               END
            POPULATION_CLASS
               BEGIN
                  TOTAL 10
                  PREFECT 0
                  NERD 0
                  JOCK 0
                  DROPOUT 10
                  GREASER 0
                  PREPPY 0
                  STUDENT 0
                  COP 0
                  TEACHER 0
                  TOWNPERSON 0
                  SHOPKEEP 0
                  BULLY 0
               END
            POPULATION_NIGHT
               BEGIN
                  TOTAL 10
                  PREFECT 0
                  NERD 0
                  JOCK 0
                  DROPOUT 10
                  GREASER 0
                  PREPPY 0
                  STUDENT 0
                  COP 0
                  TEACHER 0
                  TOWNPERSON 0
                  SHOPKEEP 0
                  BULLY 0
               END
            POPULATION_CURFEW
               BEGIN
                  TOTAL 10
                  PREFECT 0
                  NERD 0
                  JOCK 0
                  DROPOUT 10
                  GREASER 0
                  PREPPY 0
                  STUDENT 0
                  COP 0
                  TEACHER 0
                  TOWNPERSON 0
                  SHOPKEEP 0
                  BULLY 0
               END
         END
      HASAMBIENTVEHICLEDATA 0
      FORCEVEHREAD FALSE
      AMBIENTVEHICLEDATA
         BEGIN
            AMBIENTVEHICLES_DAY
               BEGIN
                  TOTAL 0
                  CAR 0
                  BIKE 0
                  POLICECAR 0
               END
            AMBIENTVEHICLES_CLASS
               BEGIN
                  TOTAL 0
                  CAR 0
                  BIKE 0
                  POLICECAR 0
               END
            AMBIENTVEHICLES_NIGHT
               BEGIN
                  TOTAL 0
                  CAR 0
                  BIKE 0
                  POLICECAR 0
               END
            AMBIENTVEHICLES_CURFEW
               BEGIN
                  TOTAL 0
                  CAR 0
                  BIKE 0
                  POLICECAR 0
               END
         END   
      HASAMBIENTVEHICLEDATA 0
      FORCEVEHREAD FALSE
   END
Adding this pile of crap at the end usually gives a spawn but don't mess it up look at the others and see if it is going with the normal spawning places like this.
TRIGGERNAME "RichArea"
      AREACODE 0
      POSITION 448.889008, 350.924011, -1.331820
      YAWPITCHROLL 0.000000, 0.000000, 0.000000
      YAW 0.000000
      ZHEIGHT 60.000000
      ISMISSIONSPECIFIC FALSE
      ISLOCKED FALSE
      AMBIENT 0, 0, 0
      USETIMECYCLE FALSE
      HASPOPULATIONDATA 1
      FORCEPOPREAD FALSE
      POPULATIONDATA
         BEGIN
            POPULATION_DAY
               BEGIN
                  TOTAL 20
                  PREFECT 0
                  NERD 0
                  JOCK 0
                  DROPOUT 0
                  GREASER 10
                  PREPPY 10
                  STUDENT 0
                  COP 0
                  TEACHER 0
                  TOWNPERSON 0
                  SHOPKEEP 0
                  BULLY 0
               END
            POPULATION_CLASS
               BEGIN
                  TOTAL 20
                  PREFECT 0
                  NERD 0
                  JOCK 0
                  DROPOUT 0
                  GREASER 10
                  PREPPY 10
                  STUDENT 0
                  COP 0
                  TEACHER 0
                  TOWNPERSON 0
                  SHOPKEEP 0
                  BULLY 0
               END
            POPULATION_NIGHT
               BEGIN
                  TOTAL 20
                  PREFECT 0
                  NERD 0
                  JOCK 0
                  DROPOUT 0
                  GREASER 10
                  PREPPY 10
                  STUDENT 0
                  COP 0
                  TEACHER 0
                  TOWNPERSON 0
                  SHOPKEEP 0
                  BULLY 0
               END
            POPULATION_CURFEW
               BEGIN
                  TOTAL 20
                  PREFECT 0
                  NERD 0
                  JOCK 0
                  DROPOUT 0
                  GREASER 10
                  PREPPY 10
                  STUDENT 0
                  COP 0
                  TEACHER 0
                  TOWNPERSON 0
                  SHOPKEEP 0
                  BULLY 0
               END
         END
      HASAMBIENTVEHICLEDATA 1
      FORCEVEHREAD FALSE
      AMBIENTVEHICLEDATA
         BEGIN
            AMBIENTVEHICLES_DAY
               BEGIN
                  TOTAL 5
                  CAR 2
                  BIKE 2
                  POLICECAR 1
               END
            AMBIENTVEHICLES_CLASS
               BEGIN
                  TOTAL 4
                  CAR 2
                  BIKE 1
                  POLICECAR 1
               END
            AMBIENTVEHICLES_NIGHT
               BEGIN
                  TOTAL 5
                  CAR 2
                  BIKE 2
                  POLICECAR 1
               END
            AMBIENTVEHICLES_CURFEW
               BEGIN
                  TOTAL 2
                  CAR 1
                  BIKE 0
                  POLICECAR 1
               END
         END
   END
PERIMETER
Then their you go if you need more info I can give their are no beggers in the modding world just
people that need info.

230
Bully Modding Archives / Re: Beta strafe?
« on: April 21, 2012, 02:07:42 AM »
This probably isn't a beta strafe , it is an odd occurring stance that only happens when someone either does a boss move or special move. I think this happens because it is apart of the games scripts and probably was made to happen in boss fights only. Most special moves have this like Derby's Uppercut or Johnny's Hay'Maker it is weird. I always wondered what the hell this is. I don't think this is a strafe maybe some sort of way to let you know that these moves are special I don't know lol :P.

231
Bully Modding Archives / Re: Bully Multiplayer Mod
« on: April 13, 2012, 07:30:21 PM »
Well online bully can be done. It wouldn't take forever their are certain programs for bully that work with GTA SA they run on the same engine and frequency. Basically if someone takes a program from GTA SA and runs it with bully it may be able to run online if not then here is what you do maybe I have it down.

Changing all factions in game to player1 with hex editor will change the games settings. I will try this and see what happens changing bully's bully.exe to function with a internet frequency. I don't know how to do this but I will look into it.

The player1 on bully is controlled by a player or (Human) which is different between from the AI.
If you try to change some AI to player1 that is one step to having online players. Every AI will be disabled and only players will be in free roam.

Thus after doing this trying to disable every character from free roam won't be hassle. Just change their factions and they will be disabled. Russell has a scripted spawning near the gates and in front of the bully's turf. It will be the only player two players available.

Then after create a program with a internet's attachments. Using Microsoft Visual 2010 should be perfect it will allow you to create programs with an online attachment. Scripting this in won't be easy just look up online how to make muliplayer games.

After this Go to Microsoft Visual 2010 and create a file called BullyMultiplayer.exe you will use this for the new exe for bully and delete the old one. Just decompile the bully.exe and then add all the files to this file. After this is done look at this video
(How to create a GTA SA:MP Server [Part 1] /Voice over)

It shows the basics on how to make a multiplayer. I am doing this as a type i'll upload and let someone try it if it works. Then when you make that program make sure you save it and make sure you change all players to player1.

Then when people join create a custom ped list in Microsoft Visual 2010. A script hook as it probably will be add a list of all characters from Jimmy to the last character in the ide.img.
Once this is done refer to the games names of characters like N_Earnest. Then once you add this you have a basic online multiplayer for bully I am not saying I am right or wrong on this post I will try it and others can to after I am done I will upload this file and my ide.img and then the moment people have been waiting for will be done.

Their is also probably a way to switch players in this multiplayer mode as I said before you must switch the players to player1 and then create a script hook for the multiplayer file with a list of peds then put his folder to run with the bully.exe trainer then switchable characters will also be available. As I said I am not saying I figured this out or did this just suggesting something for other modders to do if you want mutiplayer have fun trying :D.

Also GTA:SA has the same type of mainframe as bully using that how to create a GTA SA:MP might help allot even better just creating new scripts for everyone else might be hard. Just look at the video and you should have it done.

232
Mod Showroom Archives / Re: Beta Character Recreated: Sid
« on: April 10, 2012, 09:07:56 AM »
It is okay I know he wasn't implying I read his post again.

233
Mod Showroom Archives / Re: I FOUND DARBY'S BOSS STYLE
« on: April 09, 2012, 09:57:23 PM »
Madman said he had the fixed 100% version scripted in free roam I am going to download bully again and try some scripts myself and see what happens when I get my new laptop.

234
Bully Modding Archives / Re: Bully modding historical Info needed.
« on: April 09, 2012, 09:48:10 PM »
I started in 2009.
I followed a post of gamespot and figured out how to put characters in free roam.
My first mod was my boss character free roam mod which I put Johnny,Mascot,Derby,Edgar,Pete,Bob,Earnest and all other hidden characters.

I didn't get it from Chacky94 it was by me. Allot of people tribute from my mod it is one of the best! Allot of people on youtube have my version of the character free roam mod anyone you see has my original mod I created I can even vouch for it because my buddy rs had it first.

I also created the first ever health changing mod where I could give another character his or her health and make them tougher or weaker. I can vouch for it. 

I also created a way to get rid of all prefects and police officers it was originally my mod to.

I also created a way to switch whole character health bars and give a character Russell's health it is different from my first Health mod because I am not just switching the Stat_G_Striker_A I am changing the whole stat from 12.100.12 or how ever way it is to another 12.800.12 by changing he whole stat from one to another. Originally by me.

I also created the very first Russell boss style on my own. I created the real version the one that has a different stance well not created just brought to free roam.

I also figured out Derby's incomplete boss style first then me and my Elliot123 figured out how to make him fight longer in his incomplete boss style.

I also am the first to ever get girl characters fighting I can vouch for this fully because my buddy rs has my first mod of it. I also am the original creator of switching styles fully but I wasn't the first. It was originally first done by someone else.

I also figured out how to add Johnny's full 100% boss style the one with his 3_B lines not the other version without it. I noticed this because with the /Global/G_Johnny.act/Anim/G_Striker_A it didn't have his 3_B talk in combo's but the /Global/G_Johnny.act/Anim/G_Johnny.act did and he would attack in a different pattern also he wouldn't use the same attacks all the time it would be controlled instead of grapple x4 etc.


235
Mod Showroom Archives / Re: Beta Character Recreated: Sid
« on: April 09, 2012, 09:26:43 PM »
lol, I never implied you where copying him.
Oh okay but it sounded like you were I just couldn't find the beta version of Tad on the net so I just took his pick for an example lol :D.

236
Mod Showroom Archives / Re: Beta Character Recreated: Sid
« on: April 09, 2012, 09:23:44 PM »
Yeah why are you implying that I am trying to copy off of him? I am not, that is the beta version of Tad. In the beta pictures it shows him in a Prep Sweater and Tan slacks. Anymore suggestions that I may be copying him?  >:(
Let me put it in a different way I am not trying to copy or be Governmentman123... It officially shows Tad in A Prep Sweater and Tan Slacks it's his Beta normal outfit. I don't want anyone implying that me or anyone else is trying to copy off of him. I even viewed all the Beta outfits for preps. I am not trying to be offensive or mean I just don't want anymore someone is copying off of him. I wanted Tad's beta outfit for 3 years I didn't know how to do it. I found someone who could.

237
Mod Showroom Archives / Re: Beta Character Recreated: Sid
« on: April 09, 2012, 09:14:32 PM »
Yeah why are you implying that I am trying to copy off of him? I am not, that is the beta version of Tad. In the beta pictures it shows him in a Prep Sweater and Tan slacks. Anymore suggestions that I may be copying him?  >:(

239
Mod Showroom Archives / Re: Beta Character Recreated: Sid
« on: April 08, 2012, 11:12:31 AM »
I need a recreate for all the preppies so I can have them in all their beta suits I have no clue how to do this can you help me.

240
Community Stories / Re: Story: How Lucky Joined The Greasers
« on: April 07, 2012, 10:54:36 PM »
Lol wow interesting story... I thought his was real at first. I think Johnny, Peanut and Norton were really the first of the Greasers just saying because all 3 of them run the clique with a iron fist rather than the other greasers. I wonder why Rockstar never had peanut as a boss fight or peanut to do anything major to Jimmy it's weird because Norton has a boss fight and many lines but Peanut doesn't strange. My favorite Greaser is Peanut.

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