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Messages - Phap

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196
Mod Showroom Archives / Re: Boxing Rumble
« on: September 10, 2013, 06:18:17 PM »
Fine, the winner will be the loser.

197
Mod Showroom Archives / Re: Boxing Rumble
« on: September 09, 2013, 11:25:21 PM »
So thats why you asked me for the ring coords :P
Good luck!
Yes, I want my future fight videos to take place in the ring.

198
Mod Showroom Archives / Re: Boxing Rumble
« on: September 09, 2013, 10:29:01 PM »
Add me on Xfire, we need to talk.

199
Mod Showroom Archives / Re: Boxing Rumble
« on: September 09, 2013, 09:04:59 PM »
I made a bet mod recently. Isn't too hard.
.......

200
Mod Showroom Archives / Re: Boxing Rumble
« on: September 09, 2013, 07:32:07 PM »
So... this mod will spawn 8 guys in the ring and make them fight?
Sounds like fun...
Can you place bets?
Maybe.

201
Mod Showroom Archives / Boxing Rumble
« on: September 09, 2013, 06:48:20 PM »
Trailer:
Bully Scholarship Edition Boxing Rumble Trailer

Video:
Coming September 2013

202
Bully Modding Archives / Re: SuperHero MOD
« on: September 08, 2013, 07:35:45 PM »
Nice, seems just like my Gary Strikes Back mod which was canceled. It was a mod based on super powers, but someone got mad because they already had a Gary mod :/
Anyway I hope yours goes good.
AGREED! ALTHOUGH YOU STOLE HIS GARY MOD! :D
I didn't steal his Gary mod. It has nothing to do with Gary primarily. It was super powers. Besides he had the idea many months before but hasn't wrote enough code for it to be playable yet. Then he canceled it.
Don't make a fuss about it and ruin SWEGTA's topic.
Oh yeah okay, respect, hustle, loyalty.

203
Bully Modding Archives / Re: SuperHero MOD
« on: September 08, 2013, 11:52:44 AM »
Nice, seems just like my Gary Strikes Back mod which was canceled. It was a mod based on super powers, but someone got mad because they already had a Gary mod :/
Anyway I hope yours goes good.
AGREED! ALTHOUGH YOU STOLE HIS GARY MOD! :D

204
Bully Modding Archives / Re: Regarding Machinima Maker MOD
« on: September 07, 2013, 10:22:48 PM »
Help!
The camera stop function will not work in the boxing house.

205
NICE DUDE!!! I LOVE THIS!!!

206
Modding Questions/Help Archives / Re: Slingshots, weapons, etc
« on: September 06, 2013, 11:01:27 PM »
Set there stat, if you want to give them thing like inventory item (spudgun,...) then make the distance they prefer to long...
you are usually lua then its simple...
PedSetWeapon(Pedname, weaponid, 1)

Lol I am sorry, but you do not know what you are talking about.
take a look at the pedstat tutorial please...
YOU ARE SO FUNNY!!!

207
Modding Questions/Help Archives / Re: Slingshots, weapons, etc
« on: September 06, 2013, 10:27:45 PM »
Set there stat, if you want to give them thing like inventory item (spudgun,...) then make the distance they prefer to long...
you are usually lua then its simple...
PedSetWeapon(Pedname, weaponid, 1)
Lol I am sorry, but you do not know what you are talking about.

208
Modding Questions/Help Archives / Slingshots, weapons, etc
« on: September 06, 2013, 06:34:43 PM »
When bodyguards have weapons, they never use it?

209
Modding Section Rules / Re: Biblio-Techa Mods Modding Team *RULES*
« on: September 05, 2013, 06:22:43 PM »
YAY MAD! FINALLY RULE 1 AND 2!!!

210
Modding Questions/Help Archives / Re: help me...
« on: September 05, 2013, 06:20:09 PM »
mmmmm'k...........................................
so what you do is... um, get the DS3 tool and umm, use it mmmmmmmmmmmmmm'k?
use the tool and connect your uh, ps3 controller into the computer by USB mmmmmm'k?
or uh, use bluetooth mmmmmmmmmmmmm'K?
mmmmmm'k...........
...


lol just messing with you, but you use the dots alot.
He said ps2 controller, not ps3 mmmmmmmmmmmm'k?

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