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Messages - Bellic19

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151
Bully Modding Archives / Re: Gembo's li'l modding corner.
« on: June 15, 2014, 09:02:19 PM »
*ahem* I'm in primary school(kinda like middle school) and my record doesn't follow me to high school

152
Bully Modding Archives / Re: Gembo's li'l modding corner.
« on: June 15, 2014, 08:51:11 PM »
Um... Yay?? Ha well right now I'm lying in bed on my phone on bullyboard trying I plan out this stuff. It's 2AM. I should get some sleep... Oh well fuck it. Back to planning.. Oh shit I've got school tomorrow

153
Bully Modding Archives / Re: Gembo's li'l modding corner.
« on: June 15, 2014, 08:42:35 PM »
In short: I won't leave until these are done. They will be hard and take quite some time but they will be done. All programming languages are limited so I think that using C++ coding will really help our community :D

154
Bully Modding Archives / Re: Gembo's li'l modding corner.
« on: June 15, 2014, 08:34:28 PM »
The script hook will take a while but the new compiler will take a couple of months judging by what I've figured ou so far. COD mod can't be finished until the script hook is and thus, won't be released until after the script hook. I might release a BETA version without split screen to keep everyone happy until the script hook and V1 of the mod comes out

155
Bully Modding Archives / Gembo's li'l modding corner.
« on: June 15, 2014, 08:15:46 PM »
Here I'll post all my modding things. So first of I'm gonna show you guys a list of my projects

here is a list of mods Im working on or have finished

red=not started
orange=low progress
yellow=doing a little
blue=midway
pink=nearly done
green=finished

GTA mod(with mick3mouse) we are currently
Workingon different parts of the mod. The features are new storyline, killing people, real weapons and highjackble cars. Currently We're doing a lot of work on the highjackble cars function. I will release a code for highjackble cars as well as a tut for doing it yourself. After the GTA mod is released.


C++ script hook. This is a early work in progress and will take some time to work. But when done you will be able to use c++ In bully codes. I'm doing his to expand on modding done here. This is going to be used for my COD mod which I'll get to later
new lua compiler. This one is quite basic. Version 1 functions like luaC except you don't need Visual Studio. Version 3 will be automatic but ill get to that when the time comes.
COD mod. This mod basically lets you play local multiplayer and solo mode and a short campaign using guns in bully. I will be releasing an add-on with real guns. And dues to popular demand..split screen!!! This is what I'm using the c++ script hook for.

Those are my active projects. All other projects are either on hold or finished an not released

I'm releasing a skin pak based on black veil brides. Evann will know what I'm talking about. This will be out very soon as its pretty much finished. I will be updating this topic regularly. I you've got any questions feel free to ask here!

156
Requests Archive / Re: Events, routines
« on: June 15, 2014, 09:55:15 AM »
Dafuq. Where does Lola live?

157
Suggestions & Feedback / Re: Change.. for the better..?
« on: June 15, 2014, 07:43:39 AM »
Yes. Infact I remember LEMON changed his name to Gemb0555 and its just fucking stupid how people can change it to whatever kind of shit they want

158
Bully Modding Archives / Re: Looks like we've got company.
« on: June 09, 2014, 02:42:30 AM »
Any Russians here that can translate?

159
Suggestions & Feedback / Re: All Quiet On The B-B Front
« on: June 04, 2014, 03:09:55 AM »
[quote author=BloodChuckZ link=topic=13804.msg360311#msg360311 date=19.06
Still no Bully 2, naturally.  Maybe never will be, unless the Modders finally just get tired of waiting and just make their own version.  I mean, why not ?  Is  it possible for them just to make a game using what is available
[/quote]

We could as we've got some amazing modders. Here. But we don't wanna get sues by rockstar

160
Introduce Yourself / Re: AvengingAngel saying hi :)
« on: June 03, 2014, 10:25:52 AM »
Haii welcome to our family

161
Modding Questions/Help Archives / Re: Pink Textures
« on: June 01, 2014, 04:23:53 AM »
basicly when you put the textures in the .nft file the game will find the texture in whatever folder it was in originally. When you move it to the "textures" folder the game cant find the texture. Thus, it shows up pink. To resolve this problem, just DON'T move the textures to the textures folder

162
BB Hall Of Fame / Re: Hall Of Fame Voting
« on: May 24, 2014, 05:58:58 AM »
For the record I said hat because Sphinx nominated me

163
BB Hall Of Fame / Re: Hall Of Fame Voting
« on: May 22, 2014, 07:25:28 PM »
Yes. And do me next!

164
Mod Releases Archive / Re: Super Mod Final <ANNOUNCEMENT>
« on: May 21, 2014, 08:08:24 PM »
Nice! I'm pretty excited for this. What about a camera thing adhere you can reposition the camera

165
BB Hall Of Fame / Re: Hall Of Fame Nominations.
« on: May 21, 2014, 02:13:00 PM »
Hes no online much. But hes not dead. Ive kept in touch with him . Also hes focusing on his own site rainbowcheats.boards.net . And like you said chuck its measured by contributions. Not how Much they are online

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