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Bully Modding Section => Bully Modding => Bully Modding Archives => Topic started by: MadmaN on September 12, 2014, 02:19:29 PM

Title: Player Selector Mega Mod - Cancelled
Post by: MadmaN on September 12, 2014, 02:19:29 PM

UPDATE:

After talking at length with Rise....I have decided to go ahead and cancel all work on this mod effective immediately.

One of the reasons for this is because I take teamwork very seriously and if at least ONE person on my team doesn't agree to something...then I will simply not take that action.

The other reasons for cancelling all work on this mod is simple: I am noticing a lot of bad feelings about this mod and the constant arguing and comparing it to super mod...etc etc etc and I just do not want to see conflict here on the forum.

I know this may anger some members here but this decision is for the best since in all reality, super mod does all the same things and while yes we do have working strafes and most of the fighting styles fully working....Rise simply believes that the community as it currently is just does not deserve access to a mod that we all have worked so hard and long on since there is simply just way too much arguing and constant begging (I have been getting a LOT of pms about this mod for some time now begging for early releases or a unfinished release and even begging for the source code) and while this may seem totally out of character for me to do this, I just cannot in good conscience release a mod that will just cause a lot of pointless squabbling and and contests over who has the best mod , which mod is most popular, who is the best modder, etc since those contests...while fun once in a while...really serve no functional purpose and just causes people to take sides and then things escalate from there.

The GTA community went down that same EXACT route and if we are not all careful...the Bully modding community will head down that exact same path and I don't want this to happen. The bully community has given me so much over the time I have been part of it and I have tried to give back the same in return.

So...that being said..I will be focusing on other mods and will immediately start work on finishing up the mega mod instead.

The mega mod will have a basic model selector but the functionality will be exactly the same as in the demo and no further since I will NOT release the other more refined stuff for the player selection if Rise is not ok with it and I will NOT release any of that behind his back. He has been a very faithful friend and team mate and I just cannot backstab him in that manner so I will ask that anyone wanting model selection to just stick with using the super mod instead.

The extra features that psmm was to have listed on this topic WILL be added to the mega mod like the vehicle selection...the menu systems.....the cheats....custom weapons....weather changing...mission selecting..etc but the core code for the psmm will remain out of the public eye and IF and a big IF...IF the community can show patience.....stop with the constant give me this , give me that, please release this early, please do this mod, etc and stop the conflict...and actually learn to work together...then Rise MIGHT change his mind later on and allow the full core code to be released in the form of a standalone single mod.....but this will be totally Rise's call to make and NOT mine. He did a lot of the core code anyways and rightfully owns the right to decide whether it should be released or not.

I do not want anyone to take this update personally and start rage posting or sending angry pm's or asking WHY I won't release the mod...since everything is explained here.

I am altering this topic so it no longer reflects a possability of a release since I don't want to confuse anyone and I am sorry if this makes anyone sad or angry...but this is the decision I and my team have come to and the reasons are very valid. I am sure quite a few members here that know my team and myself well will agree with this decision and support it and I ask that everyone else to please do the same.

I just don't want to spend all of my free time diffusing potential arguments over this mod when I can be using that time to finish writing my novel and making new and exciting mods for others to enjoy. This mod has just caused way too many problems and the community did kinda over hype things a lot with it which did not help matters any.

I will update the original mega-mod topic with new information in the next few days and with new screenshots showing progress and get that released hopefully by or before xmas and continue my modding duties in that manner.
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: WhenLifeGivesYouLemons on September 12, 2014, 02:24:17 PM
Nice to see you back man =]
I gotta talk to you about strafing.  I found a way of fixing it that can probably be added to the PSMM.
Atm I got no Internet ^^;
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: MadmaN on September 12, 2014, 02:26:33 PM
Nice to see you back man =]
I gotta talk to you about strafing.  I found a way of fixing it that can probably be added to the PSMM.
Atm I got no Internet ^^;

Just sent me a PM when you can explaining everything that you can about it....even send code if you can and I will add it to this.
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: iscream4u on September 12, 2014, 03:09:24 PM
Cant you make the weapon ammo refill  every couple of shots
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: MadmaN on September 12, 2014, 04:45:42 PM
I can but I will not do that. The reason being is that I want everything in the mod to be clean...rather then doing quick and dirty little fixes for things when it could be done a better way.

Resetting the ammo and all of that along with refilling it is doable...but would require a lot of extra code along with constant checking of the ammo counters to refill ammo after they reach a certain point.....I just think there is a bettter way to do this and once I or another person figures it out...it will get added to the mod.
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: DaBOSS54320 on September 12, 2014, 07:48:25 PM
I got 2 things to tell you MadmaN, can you get on xfire? (Posting publicly cause I don't wanna take the time to PM cause you might get offline by then...)

Edit: Dammit.... too late.
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: SWEGTA on September 12, 2014, 08:17:13 PM
Good to see that things are flowing along nicely.
This mod is pretty different in the sense that it allows for more customization with characters, but I honestly don't see it outdoing Super Mod in terms of overall popularity.

Maybe I'm wrong.
Regardless, I look forward to the end result.
I'm also glad that you turned it around and decided to release it, whether or not we deserve it or not.
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: MadmaN on September 12, 2014, 11:03:54 PM
I got 2 things to tell you MadmaN, can you get on xfire? (Posting publicly cause I don't wanna take the time to PM cause you might get offline by then...)

Edit: Dammit.... too late.

Sry...must have missed ya since I have been quite busy today bouncing back and forth on things...and with school back in session....it will be much harder for us to time being on at the same time....just send me a pm if you can't find me on xfire and we can talk with that since it is still a secure way.....since I am under the impression that what you have to tell me is pretty important and not for public eyes.....
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: Enderman on September 13, 2014, 01:12:59 AM
Nice dude :D
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: SWEGTA on September 14, 2014, 06:26:38 AM
It seems that Super Mod will yet again be attempting what Player Selector Mega Mod set out to do.
I'm really curious who will pull it off better.

(http://stream1.gifsoup.com/view5/2837510/michael-jackson-eating-popcorn-o.gif)
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: WhenLifeGivesYouLemons on September 14, 2014, 04:58:43 PM
It seems that Super Mod will yet again be attempting what Player Selector Mega Mod set out to do.
I'm really curious who will pull it off better.

(http://stream1.gifsoup.com/view5/2837510/michael-jackson-eating-popcorn-o.gif)
It's basically going to be the super mod on steroids.
(http://i.ytimg.com/vi/5F8C1mwO5PQ/maxresdefault.jpg)
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: DaBOSS54320 on September 14, 2014, 05:32:37 PM
Ya... but with steroids, they eventually wear off and the awesomeness dies. PSMM was announced so long ago, and was so hyped then. Now the steroids... wear off.

Come xmas, we'll see if it was still able to retain itself despite it starting to die off.
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: SWEGTA on September 15, 2014, 04:39:00 AM
I doubt Player Selector will champ over Super Mod now.
Player Selector should've been out when Super Mod had just been released. You could have ealisy gained a lot of attention back then.

The mod is no longer hyped and will probably not achieve much when it gets released.
I'm not trying to be harsh about it, so pardon the negativity.

But let's be real.
When this was first announced, people were instantly hyped and excited.
Now it's more or less the last slice of pie left in the fridge.
Time didn't go easy on it.
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: WhenLifeGivesYouLemons on September 15, 2014, 08:09:03 AM
I doubt Player Selector will champ over Super Mod now.
Player Selector should've been out when Super Mod had just been released. You could have ealisy gained a lot of attention back then.

The mod is no longer hyped and will probably not achieve much when it gets released.
I'm not trying to be harsh about it, so pardon the negativity.

But let's be real.
When this was first announced, people were instantly hyped and excited.
Now it's more or less the last slice of pie left in the fridge.
Time didn't go easy on it.
Ya but let's be honest. You, he,  she,  her mom,  his aunt,  her cousin, everyone on this board is waiting for one thing in particular which is full fighting style for the Player. Once people realize that is release expect more "bully fans"  to pass by.
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: Enderman on September 15, 2014, 08:55:54 AM
That was she said :)
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: DaBOSS54320 on September 15, 2014, 03:30:06 PM
I doubt Player Selector will champ over Super Mod now.
Player Selector should've been out when Super Mod had just been released. You could have ealisy gained a lot of attention back then.

The mod is no longer hyped and will probably not achieve much when it gets released.
I'm not trying to be harsh about it, so pardon the negativity.

But let's be real.
When this was first announced, people were instantly hyped and excited.
Now it's more or less the last slice of pie left in the fridge.
Time didn't go easy on it.
Ya but let's be honest. You, he,  she,  her mom,  his aunt,  her cousin, everyone on this board is waiting for one thing in particular which is full fighting style for the Player. Once people realize that is release expect more "bully fans"  to pass by.


Right... so just a little over 3 months for that? Totaling to how many years? Shit I bet Bully 2 could of been developed faster.

PSMM will be a good mod, I'm not trying to shoot it down so much but I'm just saying like SWEGTA it is old now. Full styles seems to be the only hype it has now, which I actually didn't even know was being released. Rise told me that was for developers only and the public gets shit.

Also, Super Mod is going to have a style creator. Not all styles will be full, but they will all be playable and at least have 1 move.


Again, I DO still support PSMM and it will be a great mod but just saying it would of been a lot better if released a while ago...
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: SWEGTA on September 15, 2014, 05:22:36 PM
I'm with you, Boss.
PSMM isn't a bad mod by any stretch of the imagination.
It's a really cool mod that a lot of people have wanted for quite some time.

But since the community "Doesn't deserve shit", I think people will be more likely to move away from the mod, over to Super Mod.
Zombie Edition still has a hype, but that's because it really sticks out. And progress has been shown over and over again.

PSMM should have been out 1 - 2 years ago or so. Then people would've rushed over to it.
Still, there's a good chance that it will succeed. Just not as much as Super Mod.
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: WhenLifeGivesYouLemons on September 15, 2014, 07:26:59 PM
It wasn't complete. People keep begging for incomplete projects...  Why is that? Not even the full styles were ready 1-2 years ago along with MadmaN's absent.

Not trying to start an argument but hear me out. Like MadmaN said it will be worth the long wait. Nobody is getting paid to do this and it's not about what's "hyped" people will still download it regardless.
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: DaBOSS54320 on September 15, 2014, 08:28:16 PM
Of course people will still download it, and it will be awesome! But... not as awesome if it was released when expected.

Also with the begging thing... maybe it shouldn't of been announced so early, and plus it gets delayed.
Yes, you could stop whenever you want because you don't get paid and say fuck everybody, but then you'd be violating your promise and disappointing people and it is your decision to be that type of person.

Also, just to be clear I'm not trying to argue in a hostile/offensive way I'm just trying to discuss this in a nice matter as I do respect the mod and it's creators.
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: SWEGTA on September 16, 2014, 06:00:33 AM
Let's all just drop the whole "I don't want to fight"-attitude.
We know better than that, and we have already established it.


It was the overall broken promises and letdowns that led people over to Super Mod (that and the fact hat Super Mod removes so many barriers and allows the players to do what they want).
Player Selector Mega Mod is going to have plenty of neat features, but will it really matter when Super Mod has already (and will) accomplished them?
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: WhenLifeGivesYouLemons on September 16, 2014, 08:55:50 PM
The purpose of this mod was for MadmaN's last mod for the community. It's not meant to be better then the Super Mod or what it has accomplished. This mod was MadmaN and Rise to Honor ideas into one big mod since the start of Bully Board.  Sure the super mod does alot of fancy things but that doesn't mean people forgot about the PSMM in anyway. People still ask for it even til this day despite what the super mod has done.
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: SWEGTA on September 17, 2014, 05:41:32 AM
Yeah, sure.
But I'm talking about the decrease in hype.

This mod will be good. Really good.
But it won't stick out if it gets released after Super Mod. Even worse if it gets delayed again.

I'm still pretty hyped for this mod. Having Mad back on it will surely give it that nice touch of perfection that Bully Modders love.
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: DaBOSS54320 on September 17, 2014, 03:46:21 PM
MadmaN actually hasn't been on in quite some time, hope he's ok...

Nice debate btw, that was interesting :P
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: SWEGTA on September 17, 2014, 05:25:21 PM
Yeah, I mean the whole thing is a public thread, isn't it? :euro:
This mod does show promise, especially with one of the biggest Bully Modders out there back on it.

Not trying to sound like I'm kissing up to Mad, but this mod did need him.
After all, it's one of his own personal projects.
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: DaBOSS54320 on September 18, 2014, 10:33:42 PM
Shouldn't this go in the madman and steman corner?
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: SWEGTA on September 19, 2014, 02:24:47 AM
Do you mean our conversation or the thread?
Our conversation is still related to the actual mod itself, so nope.
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: MadmaN on September 19, 2014, 05:33:19 AM
In regards to my being missing as of late the past several days to nearly a week ..... I have kinda been having some isp issues which have been sadly affecting everyone on my isp and not just me and the past 4 days I have had no internet access and it was just fixed about a hour ago...5:10 am as I post this xD.

As to the convos above....The PSMM was the brainchild of Rise and myself and we came up with the idea for this mod before I even released a single lua script to the community. Yes...this mod has taken quite a long time to develop and has kinda been in development hell for the past couple years....but this is due to many problems in real life that I have had to deal with and was forced to retire from modding and so modding had to take the back seat as it were and when the project got brought down to just Rise and Lemon doing work on it....both kinda got burnt out working continuously on the mod without my help as well on things.

As to the comments about the hype....I personally could care less about any 'hype' this mod has or has had...or the 'age' this mod has compared to the super mod....since in all reality....I am not doing this for any hype or to try to compete with any other modder or with their mods and am simply doing this because I made a promise to everyone and I WILL live up to that promise since I always try to be a man of my word...even if it DOES kinda take me a lot longer then I initially planned.

Super mod does quite a lot of great things and I refuse to trash talk about that mod since I myself have played around with that mod and like it a lot and it is pretty well done.

Just so everyone understands the whole point of the PSMM and the whole point of this mod....this mod is actually intended to be two mods.....first mod is the standalone release....which functions much liek the super mod...but goes about 10 steps further on what all it can accomplish....the second release will be the original intended release of it being included as the central part of my long delayed Mega Mod which will likely be the largest mod ever made for bully and the reason why that specific mod has taken so long to work on....since the Mega Mod actually will be released in two versions....first version will have textures at 4000x4000 resolution for far better detail and EVERY texture in the game including ped textures...will be fully replaced with hd versions. I am the ONLY one working on the mega mod and will keep it that way for now since I have a very very careful plan for this mod....the second release will be only for certain people to play since it will require a system with specs similar to my own (not everyone can afford a setup like this) since the textures will be 8000x8000 for all the uber detail freakaholics out there that love extreme detail on textures.

The mega mod was and always will be the original reason for PSMM being created in the first place as it was intended to be part of that mod...but Rise and I decided early on to have a stand alone PSMM that can be used by those that not only don't want to mess with 6gb+ of HD textures...but also have something they can use while playing the game all teh way through without any vanilla game functions being broken in any way. Basicly...think of the PSMM as being a nice addon to extend BULLY to be played the way it was MEANT to be played and this also will give the game more of a sandbox enviroment too.

I also have planned when I can get the time and energy to iron out the code for it....to create something similar to garrys mod for hl2....but do this for bully instead...but I will not go anywhere near as far as garrys mod has gone as that is just way too advanced for BULLY to even handle due to the limitations of the gamebryo game engine so that will end up being kinda like a machinima on steroids along with every function PSMM has along with a ton of other functions too....also the possability of a ingame map editor (early planning for that one) and possibly a ingame lua code injector/editor using a direct x overlay.....but all of this is just in very very early planning stages and nothing is concrete on anything.

As far as how many people use PSMM once released...I don't really care too much about how popular this mod ever gets since popularity was never the goal in the first place...instead PSMM was just more of a means to see just how far we could go with lua scripting with what we know and have on hand and have that be a stepping stone to show the community what could be accomplished if everyone works together and tries hard enough to make something really neat happen.

I will add some updates in a week or two about the status of the PSMM and let everyone know what is going on with that...I just have not had too much time the past week to do a whole lot of coding on it and still need to do a lot of code cleaning and integration of a lot of things before I can decide whether or not to update the status on the features.....right now...my goal is to just get PSMM completed and released as soon as I can and basicly go from there.

Before PSMM is released...I will be releasing some more of the vanilla lua scripts from the game so everyone will have some new files to play with....but I will atm only release just a few since I am waiting on Rise to let me know when he thinks it is ok to release some others I have in mind....but those if released now will impact the future of the PSMM and cause more trouble then good.

Hopefully this reply sheds a bit more light on things and lets everyone understand the REAL reasons for this mod. Popularity was never my goal....nor was fame...nor competition with anyone since that just causes more problems in the long run for everyone and I do not want to see BB or the modding community go down the same road the gta community did.
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: FaZe on September 19, 2014, 08:27:37 AM
Nice to see the team back together, everyone's been waiting a long time for this.
Cheers Mad!
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: Mick3Mouse on September 19, 2014, 03:48:21 PM
Im really looking forward to test PSMM.

Good luck Madman


(felt.. like i needed to say something lol  but i mean it tho.)
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: Bryce Montrose on September 19, 2014, 04:32:59 PM
I just want you to do the Bryce Full Style, just that.
I do not want nothing else, no other details will change my opinion.

I'm hoping this year the MOD literally. And since this MOD is in creation, no one was allowed to create my request.


I just want it,MadMan.

Bryce Dodge,Kick.. Full Style
 \/\/\/\/\/\/\/\/\/\/\/
https://www.youtube.com/watch?v=JRIhvEiJxY4 (https://www.youtube.com/watch?v=JRIhvEiJxY4)
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: SWEGTA on September 19, 2014, 05:31:10 PM
We all do.
Great to have you back, man.
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: DaBOSS54320 on September 19, 2014, 08:14:36 PM
I just want you to do the Bryce Full Style, just that.
I do not want nothing else, no other details will change my opinion.

I'm hoping this year the MOD literally. And since this MOD is in creation, no one was allowed to create my request.


I just want it,MadMan.

Bryce Dodge,Kick.. Full Style
 \/\/\/\/\/\/\/\/\/\/\/
https://www.youtube.com/watch?v=JRIhvEiJxY4 (https://www.youtube.com/watch?v=JRIhvEiJxY4)

You could of made it yourself by now if you put any effort into it. You'd probably get bored of it within like a week tops anyways.
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: Enderman on September 20, 2014, 01:33:38 AM
This is THE BEST MOD in Bully SE !!! :D
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: DaBOSS54320 on September 20, 2014, 02:17:22 AM
But... you haven't even seen what it's like yet. Let's hope it turns out good though.
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: MadmaN on September 20, 2014, 03:45:49 PM
I will be talking to Rise sometime today about the possability of creating a IDE bypass toolkit system to allow other modders to bypass IDE completely and learn how to use this with their own scripts.

I also need to create a lua library script tutorial to explain to everyone not only how to make a library script but the differences between a library script...a mission script and a sub mission script since there seems to be some confusion about those things.....and how they are utilized in bully.
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: SWEGTA on September 20, 2014, 07:04:31 PM
Sounds like a plan.
Any update on the progress of PSMM?
Title: Re: Player Selector Mega Mod - PSMM Release/Status Thread
Post by: MadmaN on September 20, 2014, 11:42:36 PM
Still working on rewriting most of the internal code and integrating everything.

I should have things ready for a test run in a day or two to see how the code is gonna hold up and how the menus will function.

The menu is what I am still working on since its very in depth....and a few of the not started yet features are gonna be hard.
Title: Re: Player Selector Mega Mod - Cancelled
Post by: Evolution on October 10, 2014, 09:48:47 PM
Good on ya, Mad. It's for the best.

Title: Re: Player Selector Mega Mod - Cancelled
Post by: Mick3Mouse on October 11, 2014, 02:05:38 PM
Fuck Rise


This mod has been going on for years. and i really wanted to try this out. But fuck, if you think cancelling its the right thing. Then- okay. 

I personally dont agree that you should cancell but its your mod.
Title: Re: Player Selector Mega Mod - Cancelled
Post by: Unknownsoldier on October 11, 2014, 06:52:42 PM
2bad
Title: Re: Player Selector Mega Mod - Cancelled
Post by: MadmaN on October 11, 2014, 07:52:48 PM
Cancelling it IS the best thing guys....trust me on this.

Besides....kinda pointless to release a mod that basicly is just a copy of super mod...even though rise and I had the idea first after NTAuthority abandoned his version of that mod.....but DaBoss beat us to it since we were taking our time on trying to perfect all the details with it...etc.

I have this thing where I do not like to release mods that resemble other ppl's work since I always prefer being totally original in ALL of my work since being fully original is what makes any mod or work stand out to everyone and allows that person's true talents to shine above everything else.

If someone else wants to attempt a mod of this type then by all means...give it a try but I cannot nor will ever share any of the code that Rise and I were using to do our version since all of that code took a VERY long time to figure out and a LOT of reverse engineering was involved in that....and besides, Rise would never allow code with that much time and effort put into figuring it out just get handed to someone else for nothing while allowing that other person to basicly cheat their way through making a mod like that. That modder would never learn a thing by doing that.

In regards to DaBoss,  While some here probably wonder how he figured things out to use with his mods....while he did take a shortcut
to find the names of the functions that helped make model swapping possible....he DID however work very hard on his own WITHOUT any help from anyone else to work out exactly how things worked and came up with his own solution and as a result I have since had a lot of respect for him because he tries to actually learn how to do these things and prefers to work them out for himself rather then have something just handed to him and take the easiest way out of things.

Due to that respect I have for DaBoss, I took it upon myself to help him out whenever he asks for it online which is not super often...and as a result...like Rise, Red, SWEGTA, Lemon, Myself....we make a great team when we work together on something because we know what the other is capable of doing and not asking for more then what the other can handle.

That is the real definition of proper teamwork....and I also will NEVER ask anyone on my team or elsewhere to do something that I myself won't do...it is a philosophy I have long held and it has served me quite well over the last 20 odd years....hehe
Title: Re: Player Selector Mega Mod - Cancelled
Post by: SWEGTA on October 11, 2014, 08:03:42 PM
A real shame.
Hopefully Biblio-Techa will have other projects to bring to the table.
Title: Re: Player Selector Mega Mod - Cancelled
Post by: Mick3Mouse on October 11, 2014, 08:13:21 PM
Fuck DaBOSS
Title: Re: Player Selector Mega Mod - Cancelled
Post by: MadmaN on October 11, 2014, 08:56:09 PM
A real shame.
Hopefully Biblio-Techa will have other projects to bring to the table.

Plenty M8!...count on it.