Bully-Board

Bully Modding Section => Modding Questions/Help => Topic started by: Ming on March 18, 2021, 10:11:26 AM

Title: Kick mod Help
Post by: Ming on March 18, 2021, 10:11:26 AM
It isn't work :(
Quote
local size = table.getn
main = function()
  Wait(500)
  LoadAnimationGroup("P_Striker_A")
  LoadAnimationGroup("Nemesis")
  LoadAnimationGroup("BOSS_Darby")
  LoadAnimationGroup("Boxing")
  LoadAnimationGroup("Authority")
  LoadAnimationGroup("GaryAI")
  LoadAnimationGroup("Earnest")
  LoadAnimationGroup("B_Striker")
  LoadAnimationGroup("CV_Female")
  LoadAnimationGroup("CV_Male")
  LoadAnimationGroup("DO_Edgar")
  LoadAnimationGroup("DO_Grap")
  LoadAnimationGroup("DO_StrikeCombo")
  LoadAnimationGroup("DO_Striker")
  LoadAnimationGroup("F_Adult")
  LoadAnimationGroup("F_BULLY")
  LoadAnimationGroup("F_Crazy")
  LoadAnimationGroup("F_Douts")
  LoadAnimationGroup("F_Girls")
  LoadAnimationGroup("F_Greas")
  LoadAnimationGroup("F_Jocks")
  LoadAnimationGroup("F_Nerds")
  LoadAnimationGroup("F_OldPeds")
  LoadAnimationGroup("F_Pref")
  LoadAnimationGroup("F_Preps")
  LoadAnimationGroup("G_Grappler")
  LoadAnimationGroup("G_Johnny")
  LoadAnimationGroup("G_Striker")
  LoadAnimationGroup("J_Damon")
  LoadAnimationGroup("J_Grappler")
  LoadAnimationGroup("J_Melee")
  LoadAnimationGroup("J_Ranged")
  LoadAnimationGroup("J_Striker")
  LoadAnimationGroup("Nemesis")
  LoadAnimationGroup("N_Ranged")
  LoadAnimationGroup("N_Striker")
  LoadAnimationGroup("N_Striker_A")
  LoadAnimationGroup("N_Striker_B")
  LoadAnimationGroup("P_Grappler")
  LoadAnimationGroup("P_Striker")
  LoadAnimationGroup("Russell")
  LoadAnimationGroup("Russell_Pbomb")
  LoadAnimationGroup("Straf_Dout")
  LoadAnimationGroup("Straf_Fat")
  LoadAnimationGroup("Straf_Female")
  LoadAnimationGroup("Straf_Male")
  LoadAnimationGroup("Straf_Nerd")
  LoadAnimationGroup("Straf_Prep")
  LoadAnimationGroup("Straf_Savage")
  LoadAnimationGroup("Straf_Wrest")
  LoadAnimationGroup("TE_Female")
  LoadAnimationGroup("AI_Gary")
  Wait(500)
  while true do
    Moves()
    Wait(0)
  end
end

Moves = function()
 local Attack = 0
 if IsBeingButtonPressed(6, 0) and Attack == 0 then
  PedSetAITree(gPlayer,"/Global/DarbyAI", "Act/AI_DARBY_2_B.act")
  Wait(0)
  PedSetActionNode(gPlayer,"/Global","Act/Globals.act")
  Wait(0)
  PedSetActionNode(gPlayer, "/Global/Player/Attacks/GroundAttacks/GroundAttacks/Strikes/HeavyAttacks/GroundKick", "act/anim/Player.act")
  Wait(500)
  PedSetAITree(gPlayer,"/Global/PlayerAI","Act/PlayerAI.act")
  Wait(0)
  local Attack = 1
  if IsBeingButtonPressed(6, 0) and Attack == 1 then
   PedSetAITree(gPlayer,"/Global/DarbyAI", "Act/AI_DARBY_2_B.act")
   Wait(0)
   PedSetActionNode(gPlayer,"/Global","Act/Globals.act")
   Wait(0)
   PedSetActionNode(gPlayer,"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/HeavyKick","act/anim/G_Johnny.act")
   Wait(800)
   PedSetAITree(gPlayer,"/Global/PlayerAI","Act/PlayerAI.act")
   Wait(0)
   local Attack = 2
   if IsBeingButtonPressed(6, 0) and Attack == 2 then
    PedSetAITree(gPlayer,"/Global/DarbyAI", "Act/AI_DARBY_2_B.act")
    Wait(0)
   PedSetActionNode(gPlayer,"/Global","Act/Globals.act")
    Wait(0)
    PedSetActionNode(gPlayer,"/Global/Actions/RisingAttacks/HeavyAttacks/RisingAttacks","Globals/G_Striker_A.act")
    Wait(800)
    PedSetAITree(gPlayer,"/Global/PlayerAI","Act/PlayerAI.act")
    Wait(0)
    local Attack = 3
    if IsBeingButtonPressed(6, 0) and Attack == 3 then
     PedSetAITree(gPlayer,"/Global/DarbyAI", "Act/AI_DARBY_2_B.act")
     Wait(0)
    PedSetActionNode(gPlayer,"/Global","Act/Globals.act")
     Wait(0)
     PedSetActionNode(gPlayer,"/Global/J_Damon/Offense/SpecialStart/StartRun", "act/anim/J_Damon.act")
     Wait(500)
     PedSetAITree(gPlayer,"/Global/PlayerAI","Act/PlayerAI.act")
     Wait(0)
     local Attack = 4
     if IsBeingButtonPressed(6, 0) and Attack == 4 then
     GameSetPedStat(gPlayer, 20, 200)
      PedSetAITree(gPlayer,"/Global/DarbyAI", "Act/AI_DARBY_2_B.act")
      Wait(0)
      PedSetActionNode(gPlayer, "/Global/G_Johnny/Offense", "Act/Anim/G_Johnny.act")
      Wait(1600)
      PedSetAITree(gPlayer,"/Global/PlayerAI","Act/PlayerAI.act")
     GameSetPedStat(gPlayer, 20, 100)
      Wait(0)
     local Attack = 0
    end
   end
   end
  end 
 end

 if not PedIsPlaying(gPlayer, "/Global/Player/Attacks") and not PedIsPlaying(gPlayer, "/Global/G_Johnny/Offense") and not PedIsPlaying(gPlayer, "/Global/Actions/RisingAttacks") and not PedIsPlaying(gPlayer, "/Global/G_Johnny/Default_KEY") then
  Wait(300)
  if not PedIsPlaying(gPlayer, "/Global/Player/Attacks") and not PedIsPlaying(gPlayer, "/Global/G_Johnny/Offense") and not PedIsPlaying(gPlayer, "/Global/Actions/RisingAttacks") and not PedIsPlaying(gPlayer, "/Global/G_Johnny/Default_KEY") then
   local Attack = 0
  end
 end
 
end

F_AttendedClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  SetSkippedClass(false)
  PlayerSetPunishmentPoints(0)
end
 
F_MissedClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  SetSkippedClass(true)
  StatAddToInt(166)
end
 
F_AttendedCurfew = function()
  if not PedInConversation(gPlayer) and not MissionActive() then
    TextPrintString("You got home in time for curfew", 4)
  end
end
 
F_MissedCurfew = function()
  if not PedInConversation(gPlayer) and not MissionActive() then
    TextPrint("TM_TIRED5", 4, 2)
  end
end
 
F_StartClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  F_RingSchoolBell()
  local l_6_0 = PlayerGetPunishmentPoints() + GetSkippingPunishment()
end
 
F_EndClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  F_RingSchoolBell()
end
 
F_StartMorning = function()
  F_UpdateTimeCycle()
end
 
F_EndMorning = function()
  F_UpdateTimeCycle()
end
 
F_StartLunch = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    F_UpdateTimeCycle()
    return
  end
  F_UpdateTimeCycle()
end
 
F_EndLunch = function()
  F_UpdateTimeCycle()
end
 
F_StartAfternoon = function()
  F_UpdateTimeCycle()
end
 
F_EndAfternoon = function()
  F_UpdateTimeCycle()
end
 
F_StartEvening = function()
  F_UpdateTimeCycle()
end
 
F_EndEvening = function()
  F_UpdateTimeCycle()
end
 
F_StartCurfew_SlightlyTired = function()
  F_UpdateTimeCycle()
end
 
F_StartCurfew_Tired = function()
  F_UpdateTimeCycle()
end
 
F_StartCurfew_MoreTired = function()
  F_UpdateTimeCycle()
end
 
F_StartCurfew_TooTired = function()
  F_UpdateTimeCycle()
end
 
F_EndCurfew_TooTired = function()
  F_UpdateTimeCycle()
end
 
F_EndTired = function()
  F_UpdateTimeCycle()
end
 
F_Nothing = function()
end
 
F_ClassWarning = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  local l_23_0 = math.random(1, 2)
end
 
F_UpdateTimeCycle = function()
  if not IsMissionCompleated("1_B") then
    local l_24_0 = GetCurrentDay(false)
    if l_24_0 < 0 or l_24_0 > 2 then
      SetCurrentDay(0)
    end
  end
  F_UpdateCurfew()
end
 
F_UpdateCurfew = function()
  local l_25_0 = shared.gCurfewRules
  if not l_25_0 then
    l_25_0 = F_CurfewDefaultRules
  end
  l_25_0()
end
 
F_CurfewDefaultRules = function()
  local l_26_0 = ClockGet()
  if l_26_0 >= 23 or l_26_0 < 7 then
    shared.gCurfew = true
  else
    shared.gCurfew = false
  end
end