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Bully Modding Section => Modding Questions/Help => Modding Questions/Help Archives => Topic started by: bullymodder74 on December 28, 2015, 02:40:32 PM

Title: Permanent Hallowen?
Post by: bullymodder74 on December 28, 2015, 02:40:32 PM
Halloween code? I was checking he post But no the I found somebody Me  could happen?
Title: Re: Permanent Hallowen?
Post by: AlphaTech on December 28, 2015, 07:40:50 PM
Code: [Select]
function main()
-- Give the game some time to initialize:
Wait(500)

-- Main loop:
while true do
-- Set winter (seasons are based on chapter):
AreaLoadSpecialEntities("Halloween3", true)
                AreaEnsureSpecialEntitiesAreCreated()
end

-- Wait:
Wait(0)
end
end

-- STimeCycle:
function F_AttendedClass()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  SetSkippedClass(false)
  PlayerSetPunishmentPoints(0)
end
function F_MissedClass()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  SetSkippedClass(true)
  StatAddToInt(166)
end
function F_AttendedCurfew()
  if not PedInConversation(gPlayer) and not MissionActive() then
    TextPrintString("You got home in time for curfew", 4)
  end
end
function F_MissedCurfew()
  if not PedInConversation(gPlayer) and not MissionActive() then
    TextPrint("TM_TIRED5", 4, 2)
  end
end
function F_StartClass()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  F_RingSchoolBell()
  local l_6_0 = PlayerGetPunishmentPoints() + GetSkippingPunishment()
end
function F_EndClass()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  F_RingSchoolBell()
end
function F_StartMorning()
  F_UpdateTimeCycle()
end
function F_EndMorning()
  F_UpdateTimeCycle()
end
function F_StartLunch()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    F_UpdateTimeCycle()
    return
  end
  F_UpdateTimeCycle()
end
function F_EndLunch()
  F_UpdateTimeCycle()
end
function F_StartAfternoon()
  F_UpdateTimeCycle()
end
function F_EndAfternoon()
  F_UpdateTimeCycle()
end
function F_StartEvening()
  F_UpdateTimeCycle()
end
function F_EndEvening()
  F_UpdateTimeCycle()
end
function F_StartCurfew_SlightlyTired()
  F_UpdateTimeCycle()
end
function F_StartCurfew_Tired()
  F_UpdateTimeCycle()
end
function F_StartCurfew_MoreTired()
  F_UpdateTimeCycle()
end
function F_StartCurfew_TooTired()
  F_UpdateTimeCycle()
end
function F_EndCurfew_TooTired()
  F_UpdateTimeCycle()
end
function F_EndTired()
  F_UpdateTimeCycle()
end
function F_Nothing()
end
function F_ClassWarning()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  local l_23_0 = math.random(1, 2)
end
function F_UpdateTimeCycle()
  if not IsMissionCompleated("1_B") then
    local l_24_0 = GetCurrentDay(false)
    if l_24_0 < 0 or l_24_0 > 2 then
      SetCurrentDay(0)
    end
  end
  F_UpdateCurfew()
end
function F_UpdateCurfew()
  local l_25_0 = shared.gCurfewRules
  if not l_25_0 then
    l_25_0 = F_CurfewDefaultRules
  end
  l_25_0()
end
function F_CurfewDefaultRules()
  local l_26_0 = ClockGet()
  if l_26_0 >= 23 or l_26_0 < 6 then
    shared.gCurfew = true
  else
    shared.gCurfew = false
  end
end
Title: Re: Permanent Hallowen?
Post by: bullymodder74 on December 28, 2015, 07:41:41 PM
Code: [Select]
function main()
-- Give the game some time to initialize:
Wait(500)

-- Main loop:
while true do
-- Set winter (seasons are based on chapter):
AreaLoadSpecialEntities("Halloween3", true)

                AreaEnsureSpecialEntitiesAreCreated()
end

-- Wait:
Wait(0)
end
end

-- STimeCycle:
function F_AttendedClass()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  SetSkippedClass(false)
  PlayerSetPunishmentPoints(0)
end
function F_MissedClass()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  SetSkippedClass(true)
  StatAddToInt(166)
end
function F_AttendedCurfew()
  if not PedInConversation(gPlayer) and not MissionActive() then
    TextPrintString("You got home in time for curfew", 4)
  end
end
function F_MissedCurfew()
  if not PedInConversation(gPlayer) and not MissionActive() then
    TextPrint("TM_TIRED5", 4, 2)
  end
end
function F_StartClass()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  F_RingSchoolBell()
  local l_6_0 = PlayerGetPunishmentPoints() + GetSkippingPunishment()
end
function F_EndClass()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  F_RingSchoolBell()
end
function F_StartMorning()
  F_UpdateTimeCycle()
end
function F_EndMorning()
  F_UpdateTimeCycle()
end
function F_StartLunch()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    F_UpdateTimeCycle()
    return
  end
  F_UpdateTimeCycle()
end
function F_EndLunch()
  F_UpdateTimeCycle()
end
function F_StartAfternoon()
  F_UpdateTimeCycle()
end
function F_EndAfternoon()
  F_UpdateTimeCycle()
end
function F_StartEvening()
  F_UpdateTimeCycle()
end
function F_EndEvening()
  F_UpdateTimeCycle()
end
function F_StartCurfew_SlightlyTired()
  F_UpdateTimeCycle()
end
function F_StartCurfew_Tired()
  F_UpdateTimeCycle()
end
function F_StartCurfew_MoreTired()
  F_UpdateTimeCycle()
end
function F_StartCurfew_TooTired()
  F_UpdateTimeCycle()
end
function F_EndCurfew_TooTired()
  F_UpdateTimeCycle()
end
function F_EndTired()
  F_UpdateTimeCycle()
end
function F_Nothing()
end
function F_ClassWarning()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  local l_23_0 = math.random(1, 2)
end
function F_UpdateTimeCycle()
  if not IsMissionCompleated("1_B") then
    local l_24_0 = GetCurrentDay(false)
    if l_24_0 < 0 or l_24_0 > 2 then
      SetCurrentDay(0)
    end
  end
  F_UpdateCurfew()
end
function F_UpdateCurfew()
  local l_25_0 = shared.gCurfewRules
  if not l_25_0 then
    l_25_0 = F_CurfewDefaultRules
  end
  l_25_0()
end
function F_CurfewDefaultRules()
  local l_26_0 = ClockGet()
  if l_26_0 >= 23 or l_26_0 < 6 then
    shared.gCurfew = true
  else
    shared.gCurfew = false
  end
end

Thanks
Title: Re: Permanent Hallowen?
Post by: bullymodder74 on December 29, 2015, 04:11:26 PM
Code: [Select]
function main()
-- Give the game some time to initialize:
Wait(500)

-- Main loop:
while true do
-- Set winter (seasons are based on chapter):
AreaLoadSpecialEntities("Halloween3", true)

                AreaEnsureSpecialEntitiesAreCreated()
end

-- Wait:
Wait(0)
end
end

-- STimeCycle:
function F_AttendedClass()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  SetSkippedClass(false)
  PlayerSetPunishmentPoints(0)
end
function F_MissedClass()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  SetSkippedClass(true)
  StatAddToInt(166)
end
function F_AttendedCurfew()
  if not PedInConversation(gPlayer) and not MissionActive() then
    TextPrintString("You got home in time for curfew", 4)
  end
end
function F_MissedCurfew()
  if not PedInConversation(gPlayer) and not MissionActive() then
    TextPrint("TM_TIRED5", 4, 2)
  end
end
function F_StartClass()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  F_RingSchoolBell()
  local l_6_0 = PlayerGetPunishmentPoints() + GetSkippingPunishment()
end
function F_EndClass()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  F_RingSchoolBell()
end
function F_StartMorning()
  F_UpdateTimeCycle()
end
function F_EndMorning()
  F_UpdateTimeCycle()
end
function F_StartLunch()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    F_UpdateTimeCycle()
    return
  end
  F_UpdateTimeCycle()
end
function F_EndLunch()
  F_UpdateTimeCycle()
end
function F_StartAfternoon()
  F_UpdateTimeCycle()
end
function F_EndAfternoon()
  F_UpdateTimeCycle()
end
function F_StartEvening()
  F_UpdateTimeCycle()
end
function F_EndEvening()
  F_UpdateTimeCycle()
end
function F_StartCurfew_SlightlyTired()
  F_UpdateTimeCycle()
end
function F_StartCurfew_Tired()
  F_UpdateTimeCycle()
end
function F_StartCurfew_MoreTired()
  F_UpdateTimeCycle()
end
function F_StartCurfew_TooTired()
  F_UpdateTimeCycle()
end
function F_EndCurfew_TooTired()
  F_UpdateTimeCycle()
end
function F_EndTired()
  F_UpdateTimeCycle()
end
function F_Nothing()
end
function F_ClassWarning()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  local l_23_0 = math.random(1, 2)
end
function F_UpdateTimeCycle()
  if not IsMissionCompleated("1_B") then
    local l_24_0 = GetCurrentDay(false)
    if l_24_0 < 0 or l_24_0 > 2 then
      SetCurrentDay(0)
    end
  end
  F_UpdateCurfew()
end
function F_UpdateCurfew()
  local l_25_0 = shared.gCurfewRules
  if not l_25_0 then
    l_25_0 = F_CurfewDefaultRules
  end
  l_25_0()
end
function F_CurfewDefaultRules()
  local l_26_0 = ClockGet()
  if l_26_0 >= 23 or l_26_0 < 6 then
    shared.gCurfew = true
  else
    shared.gCurfew = false
  end
end

Thanks

alphatech hello halloween me does not work I did not start the game loads and bone escrashea me I get an error or not the city at night and appears hallowen can happen but for ArcRace1.lur?