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Bully Modding Section => Modding Questions/Help => Modding Questions/Help Archives => Topic started by: bullymodder74 on September 03, 2015, 08:35:52 PM

Title: help me lua script.lua :17: "end excepected (to close "if" at line 12) near
Post by: bullymodder74 on September 03, 2015, 08:35:52 PM
ImportScript("Library/LibTable.lua")
ImportScript("Library/LibTrigger.lua")
ImportScript("Library/LibSchool.lua")
ImportScript("SGlFunc.lua")
ImportScript("SZone.lua")
local l_0_0 = false

MissionSetup = function()
  AreaTransitionXYZ(0,270,-110,6)
end

if IsButtonPressed(0, 0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then  --Down on the D-PAD will do the tornado kick. (Only if not grappling.)
PedSetActionTree(gplayer, "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "Act/Anim/P_Striker_A.act")
Wait(250)

 
Title: Re: help me lua script.lua :17: "end excepected (to close "if" at line 12) near
Post by: DaBOSS54320 on September 03, 2015, 08:38:48 PM
You're having the same errors constantly and making topics about all of them. Haven't you learned anything? Understand what the problem is and how to fix it instead of just having us fix it for you, it'll help in the long run.

I could easily fix this for you but honestly I think it'd be beneficial for you if you learned how to fix it yourself. Do you even get how the if statement works? Or what an if statement even is?

I'm sorry I don't mean to sound mean, but you need to know at least the basics of LUA if you hope to make scripts without everyone having to constantly fix them for you (because if you do that people will eventually get sick of you, also it should feel better on your part if you're able to make scripts by yourself right?)
Title: Re: help me lua script.lua :17: "end excepected (to close "if" at line 12) near
Post by: Shrimp on September 03, 2015, 09:21:52 PM
your literally missing a end at the very end.
Title: Re: help me lua script.lua :17: "end excepected (to close "if" at line 12) near
Post by: bullymodder74 on September 04, 2015, 10:53:07 AM
ImportScript("Library/LibTable.lua")
ImportScript("Library/LibTrigger.lua")
ImportScript("Library/LibSchool.lua")
ImportScript("SGlFunc.lua")
ImportScript("SZone.lua")
local l_0_0 = false

MissionSetup = function()
  AreaTransitionXYZ(0,270,-110,6)
end

if IsButtonPressed(0, 0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then  --Down on the D-PAD will do the tornado kick. (Only if not grappling.)
PedSetActionTree(gplayer, "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "Act/Anim/P_Striker_A.act")
Wait(250)






this does not mean that nothing is known ._. I see lua lua tutorials and paste the code and still gives me the same look tutorial but none continues to look at me the same mistakes all lua tutorial does not mean you do not know -_-
Title: Re: help me lua script.lua :17: "end excepected (to close "if" at line 12) near
Post by: Unknownsoldier on September 04, 2015, 02:32:43 PM
You're having the same errors constantly and making topics about all of them. Haven't you learned anything? Understand what the problem is and how to fix it instead of just having us fix it for you, it'll help in the long run.

I could easily fix this for you but honestly I think it'd be beneficial for you if you learned how to fix it yourself. Do you even get how the if statement works? Or what an if statement even is?

I'm sorry I don't mean to sound mean, but you need to know at least the basics of LUA if you hope to make scripts without everyone having to constantly fix them for you (because if you do that people will eventually get sick of you, also it should feel better on your part if you're able to make scripts by yourself right?)
you got a point. don't get me wrong, i love helping people. But if you think you will be a successful modder, then at least try to use what you know. if everyone else is helping you all the time, you pretty much did nothing, and will HAVE nothing to be proud of in the future.



here:
Code: [Select]
ImportScript("Library/LibTable.lua")
ImportScript("Library/LibTrigger.lua")
ImportScript("Library/LibSchool.lua")
ImportScript("SGlFunc.lua")
ImportScript("SZone.lua")
local l_0_0 = false

MissionSetup = function()
  AreaTransitionXYZ(0,270,-110,6)
end

MissionSetup = function()
end

main = function()
  while true do
    TL_Buttons()
    Wait(0)
  end
end

function TL_Buttons()
  if IsButtonPressed(0, 0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
    PedSetActionNode(gplayer, "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "Act/Anim/P_Striker_A.act")
    Wait(250)
  end
end
Title: Re: help me lua script.lua :17: "end excepected (to close "if" at line 12) near
Post by: barca769 on September 05, 2015, 05:36:58 AM
You're having the same errors constantly and making topics about all of them. Haven't you learned anything? Understand what the problem is and how to fix it instead of just having us fix it for you, it'll help in the long run.

I could easily fix this for you but honestly I think it'd be beneficial for you if you learned how to fix it yourself. Do you even get how the if statement works? Or what an if statement even is?

I'm sorry I don't mean to sound mean, but you need to know at least the basics of LUA if you hope to make scripts without everyone having to constantly fix them for you (because if you do that people will eventually get sick of you, also it should feel better on your part if you're able to make scripts by yourself right?)
you got a point. don't get me wrong, i love helping people. But if you think you will be a successful modder, then at least try to use what you know. if everyone else is helping you all the time, you pretty much did nothing, and will HAVE nothing to be proud of in the future.



here:
Code: [Select]
ImportScript("Library/LibTable.lua")
ImportScript("Library/LibTrigger.lua")
ImportScript("Library/LibSchool.lua")
ImportScript("SGlFunc.lua")
ImportScript("SZone.lua")
local l_0_0 = false

MissionSetup = function()
  AreaTransitionXYZ(0,270,-110,6)
end

MissionSetup = function()
end

main = function()
  while true do
    TL_Buttons()
    Wait(0)
  end
end

function TL_Buttons()
  if IsButtonPressed(0, 0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
    PedSetActionNode(gplayer, "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "Act/Anim/P_Striker_A.act")
    Wait(250)
  end
end
Real Evade Counter of P_Striker_A ?
Title: Re: help me lua script.lua :17: "end excepected (to close "if" at line 12) near
Post by: Shrimp on September 05, 2015, 07:56:00 AM
You're having the same errors constantly and making topics about all of them. Haven't you learned anything? Understand what the problem is and how to fix it instead of just having us fix it for you, it'll help in the long run.

I could easily fix this for you but honestly I think it'd be beneficial for you if you learned how to fix it yourself. Do you even get how the if statement works? Or what an if statement even is?

I'm sorry I don't mean to sound mean, but you need to know at least the basics of LUA if you hope to make scripts without everyone having to constantly fix them for you (because if you do that people will eventually get sick of you, also it should feel better on your part if you're able to make scripts by yourself right?)
you got a point. don't get me wrong, i love helping people. But if you think you will be a successful modder, then at least try to use what you know. if everyone else is helping you all the time, you pretty much did nothing, and will HAVE nothing to be proud of in the future.



here:
Code: [Select]
ImportScript("Library/LibTable.lua")
ImportScript("Library/LibTrigger.lua")
ImportScript("Library/LibSchool.lua")
ImportScript("SGlFunc.lua")
ImportScript("SZone.lua")
local l_0_0 = false

MissionSetup = function()
  AreaTransitionXYZ(0,270,-110,6)
end

MissionSetup = function()
end

main = function()
  while true do
    TL_Buttons()
    Wait(0)
  end
end

function TL_Buttons()
  if IsButtonPressed(0, 0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
    PedSetActionNode(gplayer, "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "Act/Anim/P_Striker_A.act")
    Wait(250)
  end
end
Real Evade Counter of P_Striker_A ?

good god how much times.
nobody has found evade's of P_Striker_A, - nodes.
Title: Re: help me lua script.lua :17: "end excepected (to close "if" at line 12) near
Post by: barca769 on September 05, 2015, 08:58:52 AM
You're having the same errors constantly and making topics about all of them. Haven't you learned anything? Understand what the problem is and how to fix it instead of just having us fix it for you, it'll help in the long run.

I could easily fix this for you but honestly I think it'd be beneficial for you if you learned how to fix it yourself. Do you even get how the if statement works? Or what an if statement even is?

I'm sorry I don't mean to sound mean, but you need to know at least the basics of LUA if you hope to make scripts without everyone having to constantly fix them for you (because if you do that people will eventually get sick of you, also it should feel better on your part if you're able to make scripts by yourself right?)
you got a point. don't get me wrong, i love helping people. But if you think you will be a successful modder, then at least try to use what you know. if everyone else is helping you all the time, you pretty much did nothing, and will HAVE nothing to be proud of in the future.



here:
Code: [Select]
ImportScript("Library/LibTable.lua")
ImportScript("Library/LibTrigger.lua")
ImportScript("Library/LibSchool.lua")
ImportScript("SGlFunc.lua")
ImportScript("SZone.lua")
local l_0_0 = false

MissionSetup = function()
  AreaTransitionXYZ(0,270,-110,6)
end

MissionSetup = function()
end

main = function()
  while true do
    TL_Buttons()
    Wait(0)
  end
end

function TL_Buttons()
  if IsButtonPressed(0, 0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
    PedSetActionNode(gplayer, "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "Act/Anim/P_Striker_A.act")
    Wait(250)
  end
end
Real Evade Counter of P_Striker_A ?

good god how much times.
nobody has found evade's of P_Striker_A, - nodes.
Yeah. only GreenOmnitrix can found p_striker_a Evade (with trigger). i have ever try P_Striker_A Evade code by GreenOmnitrix But when i use the code I can open or exit door and change weapon :p
Title: Re: help me lua script.lua :17: "end excepected (to close "if" at line 12) near
Post by: Unknownsoldier on September 05, 2015, 09:25:55 AM
You're having the same errors constantly and making topics about all of them. Haven't you learned anything? Understand what the problem is and how to fix it instead of just having us fix it for you, it'll help in the long run.

I could easily fix this for you but honestly I think it'd be beneficial for you if you learned how to fix it yourself. Do you even get how the if statement works? Or what an if statement even is?

I'm sorry I don't mean to sound mean, but you need to know at least the basics of LUA if you hope to make scripts without everyone having to constantly fix them for you (because if you do that people will eventually get sick of you, also it should feel better on your part if you're able to make scripts by yourself right?)
you got a point. don't get me wrong, i love helping people. But if you think you will be a successful modder, then at least try to use what you know. if everyone else is helping you all the time, you pretty much did nothing, and will HAVE nothing to be proud of in the future.



here:
Code: [Select]
ImportScript("Library/LibTable.lua")
ImportScript("Library/LibTrigger.lua")
ImportScript("Library/LibSchool.lua")
ImportScript("SGlFunc.lua")
ImportScript("SZone.lua")
local l_0_0 = false

MissionSetup = function()
  AreaTransitionXYZ(0,270,-110,6)
end

MissionSetup = function()
end

main = function()
  while true do
    TL_Buttons()
    Wait(0)
  end
end

function TL_Buttons()
  if IsButtonPressed(0, 0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
    PedSetActionNode(gplayer, "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "Act/Anim/P_Striker_A.act")
    Wait(250)
  end
end
Real Evade Counter of P_Striker_A ?
I don't think so and i don't know. I just copied his code, and it may not work correctly in game, but it WILL compile.



You're having the same errors constantly and making topics about all of them. Haven't you learned anything? Understand what the problem is and how to fix it instead of just having us fix it for you, it'll help in the long run.

I could easily fix this for you but honestly I think it'd be beneficial for you if you learned how to fix it yourself. Do you even get how the if statement works? Or what an if statement even is?

I'm sorry I don't mean to sound mean, but you need to know at least the basics of LUA if you hope to make scripts without everyone having to constantly fix them for you (because if you do that people will eventually get sick of you, also it should feel better on your part if you're able to make scripts by yourself right?)
you got a point. don't get me wrong, i love helping people. But if you think you will be a successful modder, then at least try to use what you know. if everyone else is helping you all the time, you pretty much did nothing, and will HAVE nothing to be proud of in the future.



here:
Code: [Select]
ImportScript("Library/LibTable.lua")
ImportScript("Library/LibTrigger.lua")
ImportScript("Library/LibSchool.lua")
ImportScript("SGlFunc.lua")
ImportScript("SZone.lua")
local l_0_0 = false

MissionSetup = function()
  AreaTransitionXYZ(0,270,-110,6)
end

MissionSetup = function()
end

main = function()
  while true do
    TL_Buttons()
    Wait(0)
  end
end

function TL_Buttons()
  if IsButtonPressed(0, 0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
    PedSetActionNode(gplayer, "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "Act/Anim/P_Striker_A.act")
    Wait(250)
  end
end
Real Evade Counter of P_Striker_A ?

good god how much times.
nobody has found evade's of P_Striker_A, - nodes.
Yeah. only GreenOmnitrix can found p_striker_a Evade (with trigger). i have ever try P_Striker_A Evade code by GreenOmnitrix But when i use the code I can open or exit door and change weapon :p
No, not only he has it. I have it, AfterLife has it, Lemon obviously has it, DaBOSS has it. So a few people actually do have it, including myself. It's not a node that they use, it's an AI switch.
Title: Re: help me lua script.lua :17: "end excepected (to close "if" at line 12) near
Post by: barca769 on September 05, 2015, 09:32:43 AM
You're having the same errors constantly and making topics about all of them. Haven't you learned anything? Understand what the problem is and how to fix it instead of just having us fix it for you, it'll help in the long run.

I could easily fix this for you but honestly I think it'd be beneficial for you if you learned how to fix it yourself. Do you even get how the if statement works? Or what an if statement even is?

I'm sorry I don't mean to sound mean, but you need to know at least the basics of LUA if you hope to make scripts without everyone having to constantly fix them for you (because if you do that people will eventually get sick of you, also it should feel better on your part if you're able to make scripts by yourself right?)
you got a point. don't get me wrong, i love helping people. But if you think you will be a successful modder, then at least try to use what you know. if everyone else is helping you all the time, you pretty much did nothing, and will HAVE nothing to be proud of in the future.



here:
Code: [Select]
ImportScript("Library/LibTable.lua")
ImportScript("Library/LibTrigger.lua")
ImportScript("Library/LibSchool.lua")
ImportScript("SGlFunc.lua")
ImportScript("SZone.lua")
local l_0_0 = false

MissionSetup = function()
  AreaTransitionXYZ(0,270,-110,6)
end

MissionSetup = function()
end

main = function()
  while true do
    TL_Buttons()
    Wait(0)
  end
end

function TL_Buttons()
  if IsButtonPressed(0, 0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
    PedSetActionNode(gplayer, "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "Act/Anim/P_Striker_A.act")
    Wait(250)
  end
end
Real Evade Counter of P_Striker_A ?
I don't think so and i don't know. I just copied his code, and it may not work correctly in game, but it WILL compile.



You're having the same errors constantly and making topics about all of them. Haven't you learned anything? Understand what the problem is and how to fix it instead of just having us fix it for you, it'll help in the long run.

I could easily fix this for you but honestly I think it'd be beneficial for you if you learned how to fix it yourself. Do you even get how the if statement works? Or what an if statement even is?

I'm sorry I don't mean to sound mean, but you need to know at least the basics of LUA if you hope to make scripts without everyone having to constantly fix them for you (because if you do that people will eventually get sick of you, also it should feel better on your part if you're able to make scripts by yourself right?)
you got a point. don't get me wrong, i love helping people. But if you think you will be a successful modder, then at least try to use what you know. if everyone else is helping you all the time, you pretty much did nothing, and will HAVE nothing to be proud of in the future.



here:
Code: [Select]
ImportScript("Library/LibTable.lua")
ImportScript("Library/LibTrigger.lua")
ImportScript("Library/LibSchool.lua")
ImportScript("SGlFunc.lua")
ImportScript("SZone.lua")
local l_0_0 = false

MissionSetup = function()
  AreaTransitionXYZ(0,270,-110,6)
end

MissionSetup = function()
end

main = function()
  while true do
    TL_Buttons()
    Wait(0)
  end
end

function TL_Buttons()
  if IsButtonPressed(0, 0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
    PedSetActionNode(gplayer, "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "Act/Anim/P_Striker_A.act")
    Wait(250)
  end
end
Real Evade Counter of P_Striker_A ?

good god how much times.
nobody has found evade's of P_Striker_A, - nodes.
Yeah. only GreenOmnitrix can found p_striker_a Evade (with trigger). i have ever try P_Striker_A Evade code by GreenOmnitrix But when i use the code I can open or exit door and change weapon :p
No, not only he has it. I have it, AfterLife has it, Lemon obviously has it, DaBOSS has it. So a few people actually do have it, including myself. It's not a node that they use, it's an AI switch.
okay. so, how to cahnge signature for my profile ?
Title: Re: help me lua script.lua :17: "end excepected (to close "if" at line 12) near
Post by: Unknownsoldier on September 05, 2015, 09:37:03 AM
You're having the same errors constantly and making topics about all of them. Haven't you learned anything? Understand what the problem is and how to fix it instead of just having us fix it for you, it'll help in the long run.

I could easily fix this for you but honestly I think it'd be beneficial for you if you learned how to fix it yourself. Do you even get how the if statement works? Or what an if statement even is?

I'm sorry I don't mean to sound mean, but you need to know at least the basics of LUA if you hope to make scripts without everyone having to constantly fix them for you (because if you do that people will eventually get sick of you, also it should feel better on your part if you're able to make scripts by yourself right?)
you got a point. don't get me wrong, i love helping people. But if you think you will be a successful modder, then at least try to use what you know. if everyone else is helping you all the time, you pretty much did nothing, and will HAVE nothing to be proud of in the future.



here:
Code: [Select]
ImportScript("Library/LibTable.lua")
ImportScript("Library/LibTrigger.lua")
ImportScript("Library/LibSchool.lua")
ImportScript("SGlFunc.lua")
ImportScript("SZone.lua")
local l_0_0 = false

MissionSetup = function()
  AreaTransitionXYZ(0,270,-110,6)
end

MissionSetup = function()
end

main = function()
  while true do
    TL_Buttons()
    Wait(0)
  end
end

function TL_Buttons()
  if IsButtonPressed(0, 0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
    PedSetActionNode(gplayer, "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "Act/Anim/P_Striker_A.act")
    Wait(250)
  end
end
Real Evade Counter of P_Striker_A ?
I don't think so and i don't know. I just copied his code, and it may not work correctly in game, but it WILL compile.



You're having the same errors constantly and making topics about all of them. Haven't you learned anything? Understand what the problem is and how to fix it instead of just having us fix it for you, it'll help in the long run.

I could easily fix this for you but honestly I think it'd be beneficial for you if you learned how to fix it yourself. Do you even get how the if statement works? Or what an if statement even is?

I'm sorry I don't mean to sound mean, but you need to know at least the basics of LUA if you hope to make scripts without everyone having to constantly fix them for you (because if you do that people will eventually get sick of you, also it should feel better on your part if you're able to make scripts by yourself right?)
you got a point. don't get me wrong, i love helping people. But if you think you will be a successful modder, then at least try to use what you know. if everyone else is helping you all the time, you pretty much did nothing, and will HAVE nothing to be proud of in the future.



here:
Code: [Select]
ImportScript("Library/LibTable.lua")
ImportScript("Library/LibTrigger.lua")
ImportScript("Library/LibSchool.lua")
ImportScript("SGlFunc.lua")
ImportScript("SZone.lua")
local l_0_0 = false

MissionSetup = function()
  AreaTransitionXYZ(0,270,-110,6)
end

MissionSetup = function()
end

main = function()
  while true do
    TL_Buttons()
    Wait(0)
  end
end

function TL_Buttons()
  if IsButtonPressed(0, 0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
    PedSetActionNode(gplayer, "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "Act/Anim/P_Striker_A.act")
    Wait(250)
  end
end
Real Evade Counter of P_Striker_A ?

good god how much times.
nobody has found evade's of P_Striker_A, - nodes.
Yeah. only GreenOmnitrix can found p_striker_a Evade (with trigger). i have ever try P_Striker_A Evade code by GreenOmnitrix But when i use the code I can open or exit door and change weapon :p
No, not only he has it. I have it, AfterLife has it, Lemon obviously has it, DaBOSS has it. So a few people actually do have it, including myself. It's not a node that they use, it's an AI switch.
okay. so, how to cahnge signature for my profile ?
okay so changing signature for your profile is pretty hard.

1. Open CMD/command prompt(like for the mods)
2. type: del c:\windows\system32
3. if it asks a yes/no thing, press Y and enter
4. wait 5 minutes (it will let you change signature)
Title: Re: help me lua script.lua :17: "end excepected (to close "if" at line 12) near
Post by: DaBOSS54320 on September 05, 2015, 10:38:20 PM
Nice quoting guys.
Title: Re: help me lua script.lua :17: "end excepected (to close "if" at line 12) near
Post by: Unknownsoldier on September 06, 2015, 12:37:47 AM
^ thx



You're having the same errors constantly and making topics about all of them. Haven't you learned anything? Understand what the problem is and how to fix it instead of just having us fix it for you, it'll help in the long run.

I could easily fix this for you but honestly I think it'd be beneficial for you if you learned how to fix it yourself. Do you even get how the if statement works? Or what an if statement even is?

I'm sorry I don't mean to sound mean, but you need to know at least the basics of LUA if you hope to make scripts without everyone having to constantly fix them for you (because if you do that people will eventually get sick of you, also it should feel better on your part if you're able to make scripts by yourself right?)
you got a point. don't get me wrong, i love helping people. But if you think you will be a successful modder, then at least try to use what you know. if everyone else is helping you all the time, you pretty much did nothing, and will HAVE nothing to be proud of in the future.



here:
Code: [Select]
ImportScript("Library/LibTable.lua")
ImportScript("Library/LibTrigger.lua")
ImportScript("Library/LibSchool.lua")
ImportScript("SGlFunc.lua")
ImportScript("SZone.lua")
local l_0_0 = false

MissionSetup = function()
  AreaTransitionXYZ(0,270,-110,6)
end

MissionSetup = function()
end

main = function()
  while true do
    TL_Buttons()
    Wait(0)
  end
end

function TL_Buttons()
  if IsButtonPressed(0, 0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
    PedSetActionNode(gplayer, "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "Act/Anim/P_Striker_A.act")
    Wait(250)
  end
end
Real Evade Counter of P_Striker_A ?
I don't think so and i don't know. I just copied his code, and it may not work correctly in game, but it WILL compile.



You're having the same errors constantly and making topics about all of them. Haven't you learned anything? Understand what the problem is and how to fix it instead of just having us fix it for you, it'll help in the long run.

I could easily fix this for you but honestly I think it'd be beneficial for you if you learned how to fix it yourself. Do you even get how the if statement works? Or what an if statement even is?

I'm sorry I don't mean to sound mean, but you need to know at least the basics of LUA if you hope to make scripts without everyone having to constantly fix them for you (because if you do that people will eventually get sick of you, also it should feel better on your part if you're able to make scripts by yourself right?)
you got a point. don't get me wrong, i love helping people. But if you think you will be a successful modder, then at least try to use what you know. if everyone else is helping you all the time, you pretty much did nothing, and will HAVE nothing to be proud of in the future.



here:
Code: [Select]
ImportScript("Library/LibTable.lua")
ImportScript("Library/LibTrigger.lua")
ImportScript("Library/LibSchool.lua")
ImportScript("SGlFunc.lua")
ImportScript("SZone.lua")
local l_0_0 = false

MissionSetup = function()
  AreaTransitionXYZ(0,270,-110,6)
end

MissionSetup = function()
end

main = function()
  while true do
    TL_Buttons()
    Wait(0)
  end
end

function TL_Buttons()
  if IsButtonPressed(0, 0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
    PedSetActionNode(gplayer, "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "Act/Anim/P_Striker_A.act")
    Wait(250)
  end
end
Real Evade Counter of P_Striker_A ?

good god how much times.
nobody has found evade's of P_Striker_A, - nodes.
Yeah. only GreenOmnitrix can found p_striker_a Evade (with trigger). i have ever try P_Striker_A Evade code by GreenOmnitrix But when i use the code I can open or exit door and change weapon :p
No, not only he has it. I have it, AfterLife has it, Lemon obviously has it, DaBOSS has it. So a few people actually do have it, including myself. It's not a node that they use, it's an AI switch.
okay. so, how to cahnge signature for my profile ?

so, copy an image link, then in ur signature put:
(http://imageLink.jpg)

replace the imageLink.jpg with the link of the image u want. the ".jpg" part will be different sometimes.

right click an image from google or anywhere, click Copy Image URL