Bully-Board
Bully Modding Section => Modding Questions/Help => Modding Questions/Help Archives => Topic started by: barca769 on August 14, 2015, 10:40:43 PM
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Hey. i've try this code : PedSetActionTree(gplayer, "/Global/G_Johnny", "Act/Anim/G_Grappler_A.act")
but if I press the button my player do over head kick combo... why :wacko: :wacko:
Please help me for example script or other :'( :'(
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did you do ImportScript("2_B.lua")?
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Yes I 've put
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Do you use freeroam script aka STimeCycle.lur?
If you import a mission script using STimeCycle, it will be won't work.
I dunno why, but if you want to use johnny tornado kick in freeroam, you should find the full node code.
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Do you use freeroam script aka STimeCycle.lur?
If you import a mission script using STimeCycle, it will be won't work.
I dunno why, but if you want to use johnny tornado kick in freeroam, you should find the full node code.
It will work. Just put it in the main() function.
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Okay i've tried the johnny tornado kick in arcrace1 and work. but i want it for freeroam, so how to trigger overhead kick combo and
tornado kick in freeroam, like not another selector mod ?
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Do you use freeroam script aka STimeCycle.lur?
If you import a mission script using STimeCycle, it will be won't work.
I dunno why, but if you want to use johnny tornado kick in freeroam, you should find the full node code.
It will work. Just put it in the main() function.
Had you try it? I has do this to before, an it wont work
http://www.bully-board.com/index.php?topic=21811.0 (http://www.bully-board.com/index.php?topic=21811.0)
Okay i've tried the johnny tornado kick in arcrace1 and work. but i want it for freeroam, so how to trigger overhead kick combo and
tornado kick in freeroam, like not another selector mod ?
Not another selector mod by deadpool, it's use starting script or another else to launch script.
So that's not freeroam.
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Okay i've tried the johnny tornado kick in arcrace1 and work. but i want it for freeroam, so how to trigger overhead kick combo and
tornado kick in freeroam, like not another selector mod ?
Edit a different script instead of ArcRace1.lur. STimeCycle should work fine for the time being.
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Okay i've tried the johnny tornado kick in arcrace1 and work. but i want it for freeroam, so how to trigger overhead kick combo and
tornado kick in freeroam, like not another selector mod ?
Edit a different script instead of ArcRace1.lur. STimeCycle should work fine for the time being.
Daboss you always hand pick the answer's huh? I literally read this yesterday and said their is a post on the board about adding scripts to free roam. Lol
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Daboss you always hand pick the answer's huh? I literally read this yesterday and said their is a post on the board about adding scripts to free roam. Lol
What'd I do wrong?
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ugh. just import it in the main function in STimeCycle.lur.
"Edit a different script instead of ArcRace1.lur. STimeCycle should work fine for the time being."
*smh*
in the stimecycle.lua file, there should be a function that says "main = function()" OR "function main()" Below that, you may have a "Wait(500)" or more. Right below the wait, add:
ImportScript("2_B.lua")
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ugh. just import it in the main function in STimeCycle.lur.
"Edit a different script instead of ArcRace1.lur. STimeCycle should work fine for the time being."
*smh*
in the stimecycle.lua file, there should be a function that says "main = function()" OR "function main()" Below that, you may have a "Wait(500)" or more. Right below the wait, add:
ImportScript("2_B.lua")
Is this a way to combine the node overhead kick combo with a tornado kick? I'm afraid when adding ImportScript ("2_B.lua") on main = function (), then it will not be able to do Overhead kick combo again or has been replaced by a tornado kick permanently
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Well as far as anyone knows, you HAVE to choose 1 or the other. So yes, it will be permanent. HOWEVER. I will try to make 2 scripts(BOTH FREEROAM) and try 1 action node in each script. I'll be back soon.
P.S. - Don't use Johnny's tree. Just use PedSetActionNode(gPlayer, "/Global/G_Johnny", "Act/Anim/G_Johnny.act")
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Well as far as anyone knows, you HAVE to choose 1 or the other. So yes, it will be permanent. HOWEVER. I will try to make 2 scripts(BOTH FREEROAM) and try 1 action node in each script. I'll be back soon.
P.S. - Don't use Johnny's tree. Just use PedSetActionNode(gPlayer, "/Global/G_Johnny", "Act/Anim/G_Johnny.act")
Understood!
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The correct node is "/Global/G_Johnny/Offense", "Act/Anim/G_Johnny.act"
You forgot the "offense" @ Unknownsoldier.
@Barca. If you want both, the 2_B method won't work. You would have to find the full node for the tornado kick.
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ok