Bully-Board
Bully Modding Section => Mod Showroom => Topic started by: deadpoolXYZ on May 16, 2015, 10:17:34 PM
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This one hits harder! >:D
Btw Johnny is looking to the other side in the second combo because otherwise the harass low kick won't work.
Bully SE: Jimmy beta fighting style recreation (http://www.youtube.com/watch?v=xUuqu9ZwSOQ&feature=youtu.be#)
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Awesome m8
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It sucks so much,reported machine
Amazing job man!
It looks the same
Our leader is proud
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By the way...Question...How did you manage to change the Overhead kick(last 2 combos) effect?Like,in the first one it just stuns him,the second one,he makes Johnny fall
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By the way...Question...How did you manage to change the Overhead kick(last 2 combos) effect?Like,in the first one it just stuns him,the second one,he makes Johnny fall
They are 2 different versions of the roundhouse kick used in 2 different combos.
In the first one I used the the noncharged version of the kick and in the second one I used the chargable version.
It looks like it's the same combo but they are different ones.
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Yeah but,about the effect it causes,did you modifiy it or something?
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Yeah but,about the effect it causes,did you modifiy it or something?
Since no one answered your question, I will, since I do not care about modding anymore and don't wish to hide anything I know.
It's HitTrees.
You can like:
local Ped = PedGetTargetPed()
if PedIsValid(Ped) and PedIsPlaying(Ped, "/Global/HitTree/Standing/Melee/Generic/Stunned/BodyStun", true) then
ExecuteActionNode(Ped, "/Global/HitTree/Standing/Melee/Unique/SACKED/Front", "Act/Anim/HitTree.act")
So you simply change the BodyStun animation to a SACKED animation.
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HitTrees have never been a secret :P
www.bully-board.com/index.php?topic=22045.msg384267#msg384267 (http://www.bully-board.com/index.php?topic=22045.msg384267#msg384267)
Anyways Afterlife is right, I set the hit tree animation I want to the ped once he gets hit.
"/Global/HitTree/Standing/Melee/Generic/Leg/LEG_FRONT_L_HARD/Front/Front", "act/anim/HitTree.act"
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Oh,now I get it...Thanks AfterLife and Deadpool!
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HitTrees have never been a secret :P
www.bully-board.com/index.php?topic=22045.msg384267#msg384267 (http://www.bully-board.com/index.php?topic=22045.msg384267#msg384267)
I never said it was. But it seemed like you didn't want to explain to him because it took you so long, so I did.
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2 hit first was P_Striker_A, third punch is Nemesis hard punch, 2 final punch is Jimmy 5 hit combo
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2 hit first was P_Striker_A, third punch is Nemesis hard punch, 2 final punch is Jimmy 5 hit combo
Close. ;)
1. Nemesis jab
2. P_Striker_A cross
3. Nemesis left hook
4. Nemesis super uppercut
5. Player uppercut
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Hey, are you going to release this mod?
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The thing is that I just made it with the purpose of comparing it with the beta one... it's not practical at all. I mean, the second punch whiffes unless you are really close to your enemy, the harass low kick only works if you are behind someone, you have to keep mashing alt or the combo doesn't work properly, etc. I'm still trying to fix these issues.
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The thing is that I just made it with the purpose of comparing it with the beta one... it's not practical at all. I mean, the second punch whiffes unless you are really close to your enemy, the harass low kick only works if you are behind someone, you have to keep mashing alt or the combo doesn't work properly, etc. I'm still trying to fix these issues.
That sucks dude. Try to attempt Russel's Beta style. Since I am able to somehow make something sinilar. So I think you can do it too.
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The thing is that I just made it with the purpose of comparing it with the beta one... it's not practical at all. I mean, the second punch whiffes unless you are really close to your enemy, the harass low kick only works if you are behind someone, you have to keep mashing alt or the combo doesn't work properly, etc. I'm still trying to fix these issues.
That sucks dude. Try to attempt Russel's Beta style. Since I am able to somehow make something sinilar. So I think you can do it too.
Russell beta style looks the same as the one in the final version except for the dropouts lariat (Power move). I don't know if it's worth it but I'm gonna try it.
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The thing is that I just made it with the purpose of comparing it with the beta one... it's not practical at all. I mean, the second punch whiffes unless you are really close to your enemy, the harass low kick only works if you are behind someone, you have to keep mashing alt or the combo doesn't work properly, etc. I'm still trying to fix these issues.
That sucks dude. Try to attempt Russel's Beta style. Since I am able to somehow make something sinilar. So I think you can do it too.
Russell beta style looks the same as the one in the final version except for the dropouts lariat (Power move). I don't know if it's worth it but I'm gonna try it.
It's different in a few ways.
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The thing is that I just made it with the purpose of comparing it with the beta one... it's not practical at all. I mean, the second punch whiffes unless you are really close to your enemy, the harass low kick only works if you are behind someone, you have to keep mashing alt or the combo doesn't work properly, etc. I'm still trying to fix these issues.
that's why the first and second punch...changed with the GS_Male A punch...
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that's why the first and second punch...changed with the GS_Male A punch...
But then the combo wouldn't be the same...
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that's why the first and second punch...changed with the GS_Male A punch...
But then the combo wouldn't be the same...
What'd you mean? ._.