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Bully Modding Section => Mod Showroom => Topic started by: deadpoolXYZ on April 15, 2015, 07:35:55 PM

Title: Fully functional school rooftop
Post by: deadpoolXYZ on April 15, 2015, 07:35:55 PM
Remember my previous video where I showed a testing of the rooftop in freeroam? me neither.  :P

This is an updated version that spawns the rooftop and the props all the time, even if I enter an interior or get far away. Also I managed to interact with the props such as the scaffolds, the bells and the wheelbarrows. I remember people requesting this place for custom fights in "brawl" videos but no one could... so I will release this later. Oh and it's not neccesary to start the final mission to spawn the rooftop in this version.

Video:
Bully SE: Fully functional rooftop (http://www.youtube.com/watch?v=pz7xZ-xDpSg#)
Title: Re: Fully functional school rooftop
Post by: DahCobra33 on April 15, 2015, 08:03:07 PM
(http://image.noelshack.com/fichiers/2013/46/1384382336-heineken-gif.gif)
Great one mate!
How do you throw the pile of blocks?
And how did you actually achieve this?
Title: Re: Fully functional school rooftop
Post by: BloodChuckZ on April 16, 2015, 01:44:03 AM
Heh, dat's awesome dude.  ;D
Them's some dangerous bells.
Never really knew there were 9 of them before.
Title: Re: Fully functional school rooftop
Post by: AfterLife on April 16, 2015, 05:01:50 AM
Wow! You need to release this!
Title: Re: Fully functional school rooftop
Post by: deadpoolXYZ on April 17, 2015, 10:29:44 PM
(http://image.noelshack.com/fichiers/2013/46/1384382336-heineken-gif.gif)
Great one mate!
How do you throw the pile of blocks?
And how did you actually achieve this?

There are some action nodes where a ped interacts with an object. In this case this action node can only be done if you spawned the wheelbarrow previously, changed your faction to anything else than PLAYER1, and you are right next to it.

About how I did it... it was a pain in the ass until I figured it out. I didn't spawn the roof by myself, I just exploited the final mission script so the code runs all the time (therefore the roof always stays spawned) without having to actually play the mission, meaning that I can freeroam. The only problem is that when I get knocked out the game starts an endless loading screen.
Title: Re: Fully functional school rooftop
Post by: Enderman on April 18, 2015, 01:01:00 AM
Dude you need to release this, it cool thought but i want to go the rooftop without playing the final mission :D
Title: Re: Fully functional school rooftop
Post by: SWEGTA on April 18, 2015, 06:12:20 AM
I had no idea Gary played an animation like that when pushing down the cinderblocks.
Great work!
Title: Re: Fully functional school rooftop
Post by: AlphaTech on April 18, 2015, 10:13:39 AM
One thing I recently stumbled upon was spawning certain props that were used in missions. They are spawned using the Dats. that is how you spawn the super spud cannon and certain props used. I got the super spud cannon to spawn in chapter 3 and 2 and such.   DATLoad("6_Ba.DAT", 2)
  DATLoad("6_B.DAT", 2)
Title: Re: Fully functional school rooftop
Post by: deadpoolXYZ on April 18, 2015, 10:31:59 AM
One thing I recently stumbled upon was spawning certain props that were used in missions. They are spawned using the Dats. that is how you spawn the super spud cannon and certain props used. I got the super spud cannon to spawn in chapter 3 and 2 and such.   DATLoad("6_Ba.DAT", 2)
  DATLoad("6_B.DAT", 2)

Don't forget about DATInit(), which should go below the DatLoad functions. I actually tried using that but it didn't work, or at least it didn't spawn the roof.
Title: Re: Fully functional school rooftop
Post by: AlphaTech on April 19, 2015, 02:11:48 PM
You also need to load models and certain props. They use PAnimCreate and certain things to run.
Title: Re: Fully functional school rooftop
Post by: ahmad_nofal on April 26, 2015, 03:20:24 PM
this mod reminds me of gary!
Title: Re: Fully functional school rooftop
Post by: GaryHarrington on May 01, 2015, 07:47:30 AM
Nice one dude
Title: Re: Fully functional school rooftop
Post by: Davidlam on May 08, 2015, 08:35:15 AM
How can you fly around, is it a flying script mod? do you want to release it?
Title: Re: Fully functional school rooftop
Post by: deadpoolXYZ on May 08, 2015, 12:41:26 PM
How can you fly around, is it a flying script mod? do you want to release it?

You can move anywhere and go through walls with Derby's boss fight vault animation.

If you know lua scripting then this is the code:

PedSetActionNode(gPlayer, "/Global/2_B/DrbyVault/PlayAnim","Act/Conv/2_B.act")
Title: Re: Fully functional school rooftop
Post by: Owais Qadri on May 08, 2015, 04:14:42 PM
This is sick release it
Title: Re: Fully functional school rooftop
Post by: gamerzod on May 21, 2015, 07:28:19 AM
You can move anywhere and go through walls with Derby's boss fight vault animation.

If you know lua scripting then this is the code:

PedSetActionNode(gPlayer, "/Global/2_B/DrbyVault/PlayAnim","Act/Conv/2_B.act")
please make this fly mod and release it
Title: Re: Fully functional school rooftop
Post by: gamerzod on May 21, 2015, 09:25:47 AM
You can move anywhere and go through walls with Derby's boss fight vault animation.

If you know lua scripting then this is the code:

PedSetActionNode(gPlayer, "/Global/2_B/DrbyVault/PlayAnim","Act/Conv/2_B.act")
please make this fly mod and release it
i use the code already and it is not really flying
Title: Re: Fully functional school rooftop
Post by: AfterLife on May 24, 2015, 09:59:00 AM
Are you going to release this or not?
Title: Re: Fully functional school rooftop
Post by: bullyextreme on July 08, 2015, 11:46:23 AM
So.. when you will release it?