Bully-Board
Bully Modding Section => Mod Showroom => Topic started by: deadpoolXYZ on April 15, 2015, 07:35:55 PM
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Remember my previous video where I showed a testing of the rooftop in freeroam? me neither. :P
This is an updated version that spawns the rooftop and the props all the time, even if I enter an interior or get far away. Also I managed to interact with the props such as the scaffolds, the bells and the wheelbarrows. I remember people requesting this place for custom fights in "brawl" videos but no one could... so I will release this later. Oh and it's not neccesary to start the final mission to spawn the rooftop in this version.
Video:
Bully SE: Fully functional rooftop (http://www.youtube.com/watch?v=pz7xZ-xDpSg#)
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(http://image.noelshack.com/fichiers/2013/46/1384382336-heineken-gif.gif)
Great one mate!
How do you throw the pile of blocks?
And how did you actually achieve this?
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Heh, dat's awesome dude. ;D
Them's some dangerous bells.
Never really knew there were 9 of them before.
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Wow! You need to release this!
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(http://image.noelshack.com/fichiers/2013/46/1384382336-heineken-gif.gif)
Great one mate!
How do you throw the pile of blocks?
And how did you actually achieve this?
There are some action nodes where a ped interacts with an object. In this case this action node can only be done if you spawned the wheelbarrow previously, changed your faction to anything else than PLAYER1, and you are right next to it.
About how I did it... it was a pain in the ass until I figured it out. I didn't spawn the roof by myself, I just exploited the final mission script so the code runs all the time (therefore the roof always stays spawned) without having to actually play the mission, meaning that I can freeroam. The only problem is that when I get knocked out the game starts an endless loading screen.
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Dude you need to release this, it cool thought but i want to go the rooftop without playing the final mission :D
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I had no idea Gary played an animation like that when pushing down the cinderblocks.
Great work!
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One thing I recently stumbled upon was spawning certain props that were used in missions. They are spawned using the Dats. that is how you spawn the super spud cannon and certain props used. I got the super spud cannon to spawn in chapter 3 and 2 and such. DATLoad("6_Ba.DAT", 2)
DATLoad("6_B.DAT", 2)
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One thing I recently stumbled upon was spawning certain props that were used in missions. They are spawned using the Dats. that is how you spawn the super spud cannon and certain props used. I got the super spud cannon to spawn in chapter 3 and 2 and such. DATLoad("6_Ba.DAT", 2)
DATLoad("6_B.DAT", 2)
Don't forget about DATInit(), which should go below the DatLoad functions. I actually tried using that but it didn't work, or at least it didn't spawn the roof.
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You also need to load models and certain props. They use PAnimCreate and certain things to run.
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this mod reminds me of gary!
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Nice one dude
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How can you fly around, is it a flying script mod? do you want to release it?
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How can you fly around, is it a flying script mod? do you want to release it?
You can move anywhere and go through walls with Derby's boss fight vault animation.
If you know lua scripting then this is the code:
PedSetActionNode(gPlayer, "/Global/2_B/DrbyVault/PlayAnim","Act/Conv/2_B.act")
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This is sick release it
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You can move anywhere and go through walls with Derby's boss fight vault animation.
If you know lua scripting then this is the code:
PedSetActionNode(gPlayer, "/Global/2_B/DrbyVault/PlayAnim","Act/Conv/2_B.act")
please make this fly mod and release it
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You can move anywhere and go through walls with Derby's boss fight vault animation.
If you know lua scripting then this is the code:
PedSetActionNode(gPlayer, "/Global/2_B/DrbyVault/PlayAnim","Act/Conv/2_B.act")
please make this fly mod and release it
i use the code already and it is not really flying
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Are you going to release this or not?
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So.. when you will release it?