Bully-Board
Bully Modding Section => Modding Questions/Help => Modding Questions/Help Archives => Topic started by: AfterLife on February 27, 2015, 07:58:57 AM
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How can I do the J_Grappler first Gut Punch without changing the AI?
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It's very easy try it in real life then try in game :laugh: :v
What?
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It's very easy try it in real life then try in game :laugh: :v
( ͡° ͜ʖ ͡°)
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It's very easy try it in real life then try in game :laugh: :v
( ͡° ͜ʖ ͡°)
It's these posts that got your posts moderated... stop posting this everywhere, seriously.
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So no one is actually helping? And everyone just posts useless posts?
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So no one is actually helping? And everyone just posts useless posts?
It was posting Intense Black Man everywhere. ° ͜ʖ ͡°)
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So no one is actually helping? And everyone just posts useless posts?
I didn't know you had to change the AI to get the attack to work... did you mean action tree rather than AI?
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Try using this node: "/Global/J_Grappler_A/Offense/Medium/Strikes/HeavyAttacks/RightPunch", "act/anim/J_Grappler_A.act"
I think the second move autoattacks if the first one connects I'm not sure.
So no one is actually helping? And everyone just posts useless posts?
I didn't know you had to change the AI to get the attack to work... did you mean action tree rather than AI?
He meant the AI tree.
In the old ide.img days, when you could only perform 2 attacks with alt and shift (and in some cases R and spacebar), the only way to get the extra attacks was to change the player's AI to a ped's AI (way before lua and pedsetactionnode). The only downside was that you couldn't walk and jimmy autoattacked.
In short words this allowed you to use both the first hit and the 2 hit combo of J_Grappler_A.
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Try using this node: "/Global/J_Grappler_A/Offense/Medium/Strikes/HeavyAttacks/RightPunch", "act/anim/J_Grappler_A.act"
I think the second move autoattacks if the first one connects I'm not sure.
So no one is actually helping? And everyone just posts useless posts?
I didn't know you had to change the AI to get the attack to work... did you mean action tree rather than AI?
He meant the AI tree.
In the old ide.img days, when you could only perform 2 attacks with alt and shift (and in some cases R and spacebar), the only way to get the extra attacks was to change the player's AI to a ped's AI (way before lua and pedsetactionnode). The only downside was that you couldn't walk and jimmy autoattacked.
In short words this allowed you to use both the first hit and the 2 hit combo of J_Grappler_A.
Even with the auto attack, you could just switch your weapon.
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Well, that node you gave does not work, it just dose the 2 punches and I never experienced it doing the first punch.
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Well, that node you gave does not work, it just dose the 2 punches and I never experienced it doing the first punch.
The only way is to do it is with the AI change trick. People did this since ide days...
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Well, that node you gave does not work, it just dose the 2 punches and I never experienced it doing the first punch.
The only way is to do it is with the AI change trick. People did this since ide days...
People like FaZe did it without it. (Why am I even asking it now?!)
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Well, that node you gave does not work, it just dose the 2 punches and I never experienced it doing the first punch.
The only way is to do it is with the AI change trick. People did this since ide days...
People like FaZe did it without it. (Why am I even asking it now?!)
Asking what?
Btw I have seen faze video and half of the time the macot performs the follow up of the combo so no, s/he is probably using the AI method and can't control the second punch.
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Well, that node you gave does not work, it just dose the 2 punches and I never experienced it doing the first punch.
The only way is to do it is with the AI change trick. People did this since ide days...
People like FaZe did it without it. (Why am I even asking it now?!)
Asking what?
Btw I have seen faze video and half of the time the macot performs the follow up of the combo so no, s/he is probably using the AI method and can't control the second punch.
If he was using the AI method, he would need the J_Grappler_A style, but in that video, he was using GS_Male_A.
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Well, that node you gave does not work, it just dose the 2 punches and I never experienced it doing the first punch.
The only way is to do it is with the AI change trick. People did this since ide days...
People like FaZe did it without it. (Why am I even asking it now?!)
Asking what?
Btw I have seen faze video and half of the time the macot performs the follow up of the combo so no, s/he is probably using the AI method and can't control the second punch.
If he was using the AI method, he would need the J_Grappler_A style, but in that video, he was using GS_Male_A.
if IsButtonPressed(15, 0) then
PedSetAITree(gPlayer, "/Global/GaryAI", "Act/AI/AI_Gary.act")
PedSetActionNode(gPlayer, "/Global/J_Grappler_A/Offense/Short/Strikes/HeavyAttacks", "act/anim/J_Grappler_A.act")
while PedIsPlaying(gPlayer, "/Global/J_Grappler_A/Offense/Short", "act/anim/J_Grappler_A.act") do
Wait(0)
end
PedSetAITree(gPlayer, "/Global/PlayerAI", "Act/PlayerAI.act")
end