Bully-Board
Bully Modding Section => Modding Questions/Help => Modding Questions/Help Archives => Topic started by: Enderman on January 23, 2015, 07:28:22 AM
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can someone fix this code PedSetActionNode(gPlayer, "/Global/J_Striker_A/Offense/Medium/Actions/Grapples/Front/Grapples/GrappleAttempt", "Act/Anim/J_Striker_A.act")
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What is wrong with that?
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naaah, don't use that. That is probably not even a node xD Use this one:
PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act")
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naaah, don't use that. That is probably not even a node xD Use this one:
PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act")
^ Kovn already has this.
I think he means the Jock Jump Tackle.
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naaah, don't use that. That is probably not even a node xD Use this one:
PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act")
^ Kovn already has this.
I think he means the Jock Jump Tackle.
If he want's the dive, this is it: ExecuteActionNode(gPlayer, "/Global/J_Damon/Offense/SpecialStart/StartRun", "Act/Anim/J_Damon.act")
If he wants the regular tackle, he can switch to Ted's style, then press melee attack key. Or, something I have never tried, is if you change to a Jock's style, and use this node: PedSetActionNode(gPlayer, "/Global/Actions/Grapples/RunningTakedown", "Act/Globals/GlobalActions.act")
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function main()
while true do
if IsButtonBeingPressed(9,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
ExecuteActionNode(gPlayer,"/Global/J_Damon/Offense","Act/Anim/J_Damon.act")
elseif PedIsValid(PedGetGrappleTargetPed(gPlayer)) and PedIsPlaying(gPlayer,"/Global/J_Damon/Offense","Act/Anim/J_Damon.act") and PedGetNodeTime(gPlayer) > 1 then
PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Mount/MountIdle","Act/Globals.act")
end
Wait(0)
end
end