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Bully Modding Section => Modding Questions/Help => Modding Questions/Help Archives => Topic started by: Enderman on November 11, 2014, 07:23:38 AM

Title: Jock tackle crazy ?
Post by: Enderman on November 11, 2014, 07:23:38 AM
I found a J_Striker_A tackle node but i try it doesn't to jock tackle but it fall down to dodge like DO_Edgar so what i do to make jock tackle work  :wacko:
Title: Re: Jock tackle crazy ?
Post by: 明日香 on November 11, 2014, 09:30:47 AM
Show me the node you used
Title: Re: Jock tackle crazy ?
Post by: Enderman on November 12, 2014, 04:47:37 AM
here : "/Global/Actions/Grapples/Mount/MountIdle/GIVE", "Act/Anim/J_Striker_A.act")  :neen:
Title: Re: Jock tackle crazy ?
Post by: 明日香 on November 12, 2014, 10:37:13 AM
That's wrong
Title: Re: Jock tackle crazy ?
Post by: Enderman on November 12, 2014, 05:54:18 PM
what wrong  :confused:
Title: Re: Jock tackle crazy ?
Post by: 明日香 on November 13, 2014, 01:44:01 AM
It's a grapple attempt
Title: Re: Jock tackle crazy ?
Post by: Enderman on November 13, 2014, 02:30:13 AM
it doesn't work  >:(
Title: Re: Jock tackle crazy ?
Post by: AlphaTech on November 13, 2014, 08:46:53 AM
That isn't a tackle action node the tackle take down itself is not usually functioning alone. I know they use an action node for the J_Damon but I am to lazy to look for the action node. This should do a run tackle attempt if you test it out.
 PedSetActionNode(Damon, "/Global/J_Damon/Offense/SpecialStart/StartRun", "Act/Anim/J_Damon.act")
Wait(1000)
PedSetActionTree(Damon, "/Global/J_Damon", "Act/Anim/J_Damon.act")
Title: Re: Jock tackle crazy ?
Post by: 明日香 on November 13, 2014, 10:43:01 AM
That isn't a tackle action node the tackle take down itself is not usually functioning alone. I know they use an action node for the J_Damon but I am to lazy to look for the action node. This should do a run tackle attempt if you test it out.
 PedSetActionNode(Damon, "/Global/J_Damon/Offense/SpecialStart/StartRun", "Act/Anim/J_Damon.act")
Wait(1000)
PedSetActionTree(Damon, "/Global/J_Damon", "Act/Anim/J_Damon.act")
The node itself does work, you know, you just need to bind it in a certain way
Title: Re: Jock tackle crazy ?
Post by: AlphaTech on November 13, 2014, 05:19:28 PM
I know it does work I have it working but the second part is an action node also but I don't feel like finding it though.
Title: Re: Jock tackle crazy ?
Post by: 明日香 on November 14, 2014, 03:22:08 AM
I know it does work I have it working but the second part is an action node also but I don't feel like finding it though.
What second part?
Title: Re: Jock tackle crazy ?
Post by: Unknownsoldier on November 23, 2014, 01:29:18 AM
That isn't a tackle action node the tackle take down itself is not usually functioning alone. I know they use an action node for the J_Damon but I am to lazy to look for the action node. This should do a run tackle attempt if you test it out.
 PedSetActionNode(Damon, "/Global/J_Damon/Offense/SpecialStart/StartRun", "Act/Anim/J_Damon.act")
Wait(1000)
PedSetActionTree(Damon, "/Global/J_Damon", "Act/Anim/J_Damon.act")
Ah. Good one. That is just the dive (which can be useful to add extra nodes once tackled). But if you just want the dive + the throw, use the one like Lost said:

ExecuteActionNode(gPlayer, "/Global/J_Damon/Offense/SpecialStart/StartRun", "Act/Anim/J_Damon.act")