Bully-Board
Bully Modding Section => Modding Questions/Help => Modding Questions/Help Archives => Topic started by: Enderman on November 11, 2014, 07:23:38 AM
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I found a J_Striker_A tackle node but i try it doesn't to jock tackle but it fall down to dodge like DO_Edgar so what i do to make jock tackle work :wacko:
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Show me the node you used
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here : "/Global/Actions/Grapples/Mount/MountIdle/GIVE", "Act/Anim/J_Striker_A.act") :neen:
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That's wrong
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what wrong :confused:
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It's a grapple attempt
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it doesn't work >:(
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That isn't a tackle action node the tackle take down itself is not usually functioning alone. I know they use an action node for the J_Damon but I am to lazy to look for the action node. This should do a run tackle attempt if you test it out.
PedSetActionNode(Damon, "/Global/J_Damon/Offense/SpecialStart/StartRun", "Act/Anim/J_Damon.act")
Wait(1000)
PedSetActionTree(Damon, "/Global/J_Damon", "Act/Anim/J_Damon.act")
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That isn't a tackle action node the tackle take down itself is not usually functioning alone. I know they use an action node for the J_Damon but I am to lazy to look for the action node. This should do a run tackle attempt if you test it out.
PedSetActionNode(Damon, "/Global/J_Damon/Offense/SpecialStart/StartRun", "Act/Anim/J_Damon.act")
Wait(1000)
PedSetActionTree(Damon, "/Global/J_Damon", "Act/Anim/J_Damon.act")
The node itself does work, you know, you just need to bind it in a certain way
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I know it does work I have it working but the second part is an action node also but I don't feel like finding it though.
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I know it does work I have it working but the second part is an action node also but I don't feel like finding it though.
What second part?
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That isn't a tackle action node the tackle take down itself is not usually functioning alone. I know they use an action node for the J_Damon but I am to lazy to look for the action node. This should do a run tackle attempt if you test it out.
PedSetActionNode(Damon, "/Global/J_Damon/Offense/SpecialStart/StartRun", "Act/Anim/J_Damon.act")
Wait(1000)
PedSetActionTree(Damon, "/Global/J_Damon", "Act/Anim/J_Damon.act")
Ah. Good one. That is just the dive (which can be useful to add extra nodes once tackled). But if you just want the dive + the throw, use the one like Lost said:
ExecuteActionNode(gPlayer, "/Global/J_Damon/Offense/SpecialStart/StartRun", "Act/Anim/J_Damon.act")