Bully-Board
Bully Modding Section => Modding Questions/Help => Modding Questions/Help Archives => Topic started by: Ryuzaki L Reachley on April 10, 2014, 12:54:04 PM
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Hey fellas,any of u can help me out?
my problem is : what's wrong with this code? any of u can correct it for me?
GlobalImportScript("SObjTest.lua")
ImportScript("Library/LibTable.lua")
ImportScript("SZone.lua")
ImportScript("2_B.lua")
l_0_0 = "Yes"
MissionSetup = function()
local l_1_0 = -737.6
local l_1_1 = -624.5
local l_1_2 = 3.2
AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
F_MissionSetup = function()
LoadAnimationGroup("G_Johnny")
LoadActionTree("G_Striker_A")
LoadActionTree("G_Johnny")
PlayerSetControl(1)
CameraFollowPed(gPlayer)
ClockSet(9, 30)
ClockSetTickRate(0.0060000000521541)
LaunchScript("SObjTest.lua")
PedSetTypeToTypeAttitude(1, 13, 2)
PedSetTypeToTypeAttitude(2, 13, 2)
PedSetTypeToTypeAttitude(3, 13, 1)
PedSetTypeToTypeAttitude(4, 13, 4)
PedSetTypeToTypeAttitude(5, 13, 1)
PedSetTypeToTypeAttitude(6, 13, 2)
PedSetTypeToTypeAttitude(11, 13, 2)
end
MissionCleanup = function()
ClearTextQueue()
EnablePOI()
gMissionRunning = false
shared.gMissionEventFunction = nil
WeatherRelease()
PlayerSetControl(1)
PlayerSetPunishmentPoints(0)
end
main = function()
F_MissionSetup()
gMissionRunning = true
while gMissionRunning do
if IsButtonPressed(1,0) then
PedSetActionNode(gPlayer, "/Global/G_Johnny/Cinematic/ThroatGrab", "Act/Anim/G_Johnny")
elseif IsButtonPressed(0,0) then
PedSetActionTree(gPlayer, "/Global/G_Johnny", "Act/Anim/G_Johnny.act")
elseif IsButtonPressed(15,0) then
PedSetActionTree(gPlayer, "/Global/G_Striker_A", "Act/Anim/G_Striker_A.act")
end
UpdateTextQueue()
Wait(0)
end
end
*note : i found this code on a topic but i forget where it is
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:sleep: you stole my code? that's my code dude! it's still got a problem but now with me it's fine ok and i can add more action node.!! :cheernutz: ;D :cheernutz: ;D
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GlobalImportScript("SObjTest.lua")
ImportScript("Library/LibTable.lua")
ImportScript("SZone.lua")
ImportScript("2_B.lua")
l_0_0 = "Yes"
MissionSetup = function()
local l_1_0 = -737.6
local l_1_1 = -624.5
local l_1_2 = 3.2
AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
F_MissionSetup = function()
LoadAnimationGroup("G_Johnny")
LoadActionTree("G_Striker_A")
LoadActionTree("G_Johnny")
PlayerSetControl(1)
CameraFollowPed(gPlayer)
ClockSet(9, 30)
ClockSetTickRate(0.0060000000521541)
LaunchScript("SObjTest.lua")
PedSetTypeToTypeAttitude(1, 13, 2)
PedSetTypeToTypeAttitude(2, 13, 2)
PedSetTypeToTypeAttitude(3, 13, 1)
PedSetTypeToTypeAttitude(4, 13, 4)
PedSetTypeToTypeAttitude(5, 13, 1)
PedSetTypeToTypeAttitude(6, 13, 2)
PedSetTypeToTypeAttitude(11, 13, 2)
end
MissionCleanup = function()
ClearTextQueue()
EnablePOI()
gMissionRunning = false
shared.gMissionEventFunction = nil
WeatherRelease()
PlayerSetControl(1)
PlayerSetPunishmentPoints(0)
end
main = function()
F_MissionSetup()
gMissionRunning = true
while gMissionRunning do
if IsButtonPressed(1,0) then
PedSetActionNode(gPlayer, "/Global/G_Johnny/Cinematic/ThroatGrab", "Act/Anim/G_Johnny")
elseif IsButtonPressed(0,0) then
PedSetActionTree(gPlayer, "/Global/G_Johnny", "Act/Anim/G_Johnny.act")
elseif IsButtonPressed(15,0) then
PedSetActionTree(gPlayer, "/Global/G_Striker_A", "Act/Anim/G_Striker_A.act")
end
UpdateTextQueue()
Wait(0)
end
end
I have a code that does exactly what your trying to do, except with a better throatgrab and axekick node. Ill PM you it.