Bully-Board
Bully Modding Section => Bully Modding => TUTORIALS => Topic started by: Reath on March 25, 2014, 10:33:12 PM
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PedSetStatsType(PED,"STAT_J_DAMON")
To make a ped use a certain pedstat.
GameSetPedStat(PED, 5, 300)
I would use override, to make sure it will work and override anything else.
PedOverrideStat(PED, 5, 700)
PED, STAT, VALUE
0 Id of pickup def (c. Pickups.dat) - Item to drop when defeated - FRAFFYCAN - Weapons or other items - PedOverrideStat(PED, 0, "W_DeadRat")
1 Likelihood (n/100) of dropping an item when defeated
2 Vision Yaw (in degrees) note this is total yaw and not angle from facing direction (which is this value / 2) Vision Rate
3 Vision Range (in meters)
4 Max Health
5 Health regeneration rate - percentage of maximum rate - Set to 101 or higher for regeneration.
6 Fear (n/100) How likely to run away from a fight or insult or weapon fired
7 Chicken (n/100) (chance of tattling/ yelling for help)
8 Attack Frequency - How often they attack
9 Bike Attack Frequency - How often they attack on a bike
10 Projectile Attack Accuracy (n/100) How accurate a ped is with a weapon
11 Projectile Attack Frequency - How often they attack with a weapon
12 Block Frequency - How often they block
13 Evade Frequency - How often they evade, preps dodge and dodge projectiles?
14 Aggression (n/100) How likely to start a fight, or continue a fight.
15 Criminality - How likely to bully or smash things
16 Sprint Meter - How much they can run before out of breath. 60 is normal
17 Character Class - Generic - Ranged - Striker - Melee - Grappler
18 Preferred Combat Zone (0/1/2 = short/medium/long) Short is grappling? Medium is striker? Long should be for Ranged
19 Preferred Orientation (Bit field: 0001 front, 0010 side, 0100 back. So front+side = 011 = 3, and 111 = 7) Not sure
20 Animation Speed factor (100 = 100% speed) 200 = Double speed - 50 is half speed
21 Zone Promote No idea
22 Special Meter No idea
23 Special Points No idea
24 Bike Cruise Speed - Normal riding? Cruise control bike?
25 Bike Top Speed - Top possible speed
26 Bike Wait Speed - Waiting for you to catchup?
27 Bike Flee Distance - Fleeing distance from enemy
28 Bike Catchup Distance - Distance to catchup
29 Bike Wait Distance - How far away to wait.
30 Bike Projectile Usage (n/100) - How often to use weapons on bikes
31 Damage_Scale - How much damage per hit. 100 Should be normal. 500 will be very deadly with weapons
32 Dive probability No idea
33 Tenacity (n/100), How tough they are to knock down or off a bike
34 Evasion (n/100) - Bike evasion?
35 Bike Flee Speed - How fast to flee
36 Bike Follow Speed - How fast to follow
37 Bike Catchup Speed - How fast to catchup
38 Grap1Reversal (Strikes) - How likely to be able to hit/Knee drop - 100 max Impossible to hit
39 Grap2Reversal (Grapples) - How hard to grapple - 100 max Impossible to grapple
40 Night weapon - Weapon to use at night - W_Flashlight PedOverrideStat(PED, 40, "W_Flashlight")
41 "Name of the bike model which the ped can ride (""""None"""" if the ped can't ride any bike)" - Bike - crapbmx - banbike - racer - aquabike - oladbike
42 "Name of the bike model which the ped can ride (""""None"""" if the ped can't ride any bike)" scooter might work, I haven't checked
43 "Name of the bike model which the ped can ride (""""None"""" if the ped can't ride any bike)"
44 Likelihood (n/100) of having a weapon
45 Weapon slot 1: Type of melee/projectile --- PedOverrideStat(PED, 45, "spudg")
46 Weapon slot 1: Amount of Ammo -1 (Negative one) should be infinite. Otherwise will only have what number you set
47 Weapon slot 1: Selection weight for melee/projectile weapon - HIGHEST NUMBER WINS
48 "Weapon slot 1: Available after mission (use ""init"" to signify start of game)" - e.g - 1_03 or 4_01
49 Weapon slot 2: Type of melee/projectile - brocketlauncher - spudg
50 Weapon slot 2: Amount of Ammo
51 Weapon slot 2: Selection weight for melee/projectile weapon
52 "Weapon slot 2: Available after mission (use ""init"" to signify start of game)"
53 Weapon slot 3: Type of melee/projectile
54 Weapon slot 3: Amount of Ammo
55 Weapon slot 3: Selection weight for melee/projectile weapon
56 "Weapon slot 3: Available after mission (use ""init"" to signify start of game)"
57 Weapon slot 4: Type of melee/projectile
58 Weapon slot 4: Amount of Ammo
59 Weapon slot 4: Selection weight for melee/projectile weapon
60 "Weapon slot 4: Available after mission (use ""init"" to signify start of game)"
61 Stun Resistance (n/100) how resistant a ped is to stunning - Like from uppercut
62 "Ped can be knocked down (0 = no, 1 = yes)"
63 Percent health at which the ped can be humiliated in combat. 0 - 100
I'll add anymore I get to work.
SoundPlayScriptedSpeechEvent(TargetPed, "JEER", 0, "large")
--Ped to speak - Speech type to play - Leave as 0 unless for mission audio - Ped size?
--Mission audio example
SoundPlayScriptedSpeechEvent(TargetPed, "M_2_R11", 10, "large", true)
--Put the ID for the mission, and the number is for which line to use.
--Speech types
BUSTING
BUSTING_JIMMY
BYE
CALL_FOR_HELP
CHASE
CHASE_ESCAPE
CHASE_OUT_OF_BREATH
CHATTER
COMPLAIN
CONFUSED
CONGRATULATIONS
DEFEAT_TEAM
DISGUST
DONT_HIT
FIGHT
FIGHT_BEATEN
FIGHT_INITIATE
FIGHT_SACKED
FIGHT_WATCH
FIGHT_WTF
FLUSTERED
GIVE
GREET
GREET_PLAYER_HAIRCUT_LIKE
GREET_PLAYER_SHIRT_LIKE
JEER
LAUGH
PUKE
RAT_HIT
SCARED
SEE_ALLY_ATTACKED
SEE_SOMETHING_COOL
SEE_VANDALISM
SNOW_SHOVELLING
STINK_BOMB
STORE_BYE_BUY
STORE_BYE_NOBUY
STORE_VIOLENCE_RESPONSE
TAUNT
TAUNT_AGGRO
TAUNT_BACK_DOWN
TAUNT_HARASS
TAUNT_KICK
TAUNT_NEIGHBOURHOOD_DROPOUT
TAUNT_NEIGHBOURHOOD_GREASER
TAUNT_NEIGHBOURHOOD_PREP
TAUNT_NEW_KID
TAUNT_PLAYER_DISLIKE_CLOTHES
TAUNT_PLAYER_DISLIKE_HAIR
TAUNT_PLAYER_DISLIKE_HAT
TAUNT_PLAYER_DISLIKE_PANTS
TAUNT_PLAYER_DISLIKE_SHIRT
TAUNT_PLAYER_DISLIKE_SHOES
TAUNT_PLAYER_DISLIKE_TATTOO
TAUNT_PLAYER_EGGS
TAUNT_PLAYER_FALLEN
TAUNT_PLAYER_LIKES_CLOTHES
TAUNT_RESPONSE
TAUNT_RESPONSE_CRY
TAUNT_RESPONSE_DONT_CARE
TAUNT_RESPONSE_PLEAD
THANK_YOU
THANKS_JIMMY
THIS_WAY
TRASH_TALK_PERSONAL
TRASH_TALK_TEAM
VICTORY_INDIVIDUAL
VICTORY_TEAM
WAIT_FOR_ME
WARNING_CURFEW
WARNING_TRUANCY
WHINE
-----------------------------------------------
Player audio
SoundPlayScriptedSpeechEvent(gPlayer, "PLAYER_BIKE_STEALING", 0, "large")
PLAYER_BEATEN
PLAYER_BIKE_CRASH
PLAYER_BIKE_STEALING
PLAYER_BIKE_STOLEN
PLAYER_BOOT
PLAYER_CAMERA_BAD
PLAYER_CAMERA_GOOD
PLAYER_DEFEAT_INDIVIDUAL
PLAYER_DEFEAT_TEAM
PLAYER_DEJECTED
PLAYER_DRINK
PLAYER_EXCUSE
PLAYER_FLIRT_GOOD
PLAYER_GET_MONEY
PLAYER_GET_WEAPON
PLAYER_GREET_ASSIST
PLAYER_GREET_FRIENDLY_DOG
PLAYER_GREET_GENERIC
PLAYER_GREET_GENERIC_BOY
PLAYER_HIT_SWITCH
PLAYER_IDLE
PLAYER_IDLE_RAIN
PLAYER_IDLE_TIRED
PLAYER_IDLE_WINTER
PLAYER_INFIRMARY
PLAYER_JEER
PLAYER_LAUGH_CRUEL
PLAYER_MISSION_SUCCESS
PLAYER_OFFICE
PLAYER_STEALTH
PLAYER_SUCCESS
PLAYER_TAG_COMPLETE
PLAYER_TAUNT
PLAYER_TAUNT_AUTHORITY
PLAYER_TAUNT_BURN
PLAYER_TAUNT_COMBAT
PLAYER_TAUNT_COMBAT_SHOVE
PLAYER_TAUNT_CONTINUED
PLAYER_TAUNT_DOG
PLAYER_TAUNT_DROPOUT
PLAYER_TAUNT_FACTION
PLAYER_TAUNT_FLEE
PLAYER_TAUNT_FLIRT_INSULT
PLAYER_TAUNT_GIRL
PLAYER_TAUNT_GREASER
PLAYER_TAUNT_HARASS
PLAYER_TAUNT_HARASS_FEMALE
PLAYER_TAUNT_HARASS_MALE
PLAYER_TAUNT_HUMILIATE
PLAYER_TAUNT_HUMILIATE_HIT
PLAYER_TAUNT_JOCK
PLAYER_TAUNT_KO
PLAYER_TAUNT_NERD
PLAYER_TAUNT_PREP
PLAYER_TAUNT_VICTIM
PLAYER_TIRED
PLAYER_TOILET_DUNK
PLAYER_TRASH_TALK
PLAYER_VICTORY_INDIVIDUAL
PLAYER_VICTORY_TEAM
PLAYER_WHEE
Narration audio. Lemon (http://www.bully-board.com/index.php?action=profile;u=34638) found these.
SoundPlayScriptedSpeechEvent(gPlayer, "NARRATION", 101, "speech") <-- So here I am in probably the worst school in the country
SoundPlayScriptedSpeechEvent(gPlayer, "NARRATION", 102, "speech") <-- Whos alump nye are..
SoundPlayScriptedSpeechEvent(gPlayer, "NARRATION", 103, "speech") <-- and that old creep thinks he can tame me?
SoundPlayScriptedSpeechEvent(gPlayer, "NARRATION", 104, "speech") <-- We shall see my friend... I only give people..
SoundPlayScriptedSpeechEvent(gPlayer, "NARRATION", 105, "speech") <-- with russell passified...
SoundPlayScriptedSpeechEvent(gPlayer, "NARRATION", 106, "speech") <-- This place is a Rotton Onion
SoundPlayScriptedSpeechEvent(gPlayer, "NARRATION", 107, "speech") <-- Peel off one stinkin layer.. and theres a...
SoundPlayScriptedSpeechEvent(gPlayer, "NARRATION", 108, "speech") <-- Now darby is stupid, melevalent, and rich.
SoundPlayScriptedSpeechEvent(gPlayer, "NARRATION", 109, "speech") <-- Which wouldn't surprise you in a furture life.. he will end up in congress
SoundPlayScriptedSpeechEvent(gPlayer, "NARRATION", 110, "speech") <-- But this is my story.. not his
SoundPlayScriptedSpeechEvent(gPlayer, "NARRATION", 111, "speech") <-- With the rich kids under control its time to turn my attention to there sworn enemies...
SoundPlayScriptedSpeechEvent(gPlayer, "NARRATION", 112, "speech") <-- Im starting to feel pretty good about myself
SoundPlayScriptedSpeechEvent(gPlayer, "NARRATION", 113, "speech") <--Ive taken control of two of the schools worst cliques.. but I know there are other..
SoundPlayScriptedSpeechEvent(gPlayer, "NARRATION", 114, "speech") <-- Problems with over developed tutuory glens... and brains the size of peas
SoundPlayScriptedSpeechEvent(gPlayer, "NARRATION", 115, "speech") <-- So... here I am suddenly king of the School
SoundPlayScriptedSpeechEvent(gPlayer, "NARRATION", 116, "speech") <-- I never wanted things to turn out this way.. just wanted to control couple of..
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You can add offense to my code ??
-- Removed unnecessary imported scripts, you do not need them.
-- Removed l_0_0 = 60 because you never use it in the script
MissionSetup = function()
-- Changed names of variables to something that makes more sense. X makes more sense than l_1_0
local X = 270
local Y = -110
local Z = 6.4
AreaTransitionXYZ(0, X, Y, Z)
PedSetTypeToTypeAttitude(1, 13, 2)
PedSetTypeToTypeAttitude(2, 13, 2)
PedSetTypeToTypeAttitude(3, 13, 1)
PedSetTypeToTypeAttitude(4, 13, 4)
PedSetTypeToTypeAttitude(5, 13, 1)
PedSetTypeToTypeAttitude(6, 13, 2)
PedSetTypeToTypeAttitude(11, 13, 2)
end
PlayerSwapModel("Player_Mascot")
PedSetStatsType(gPlayer, "STAT_B_STRIKER_A")
PedSetFaction(gPlayer, 2)
F_MissionSetup = function()
LoadAnimationGroup("1_02BYourSchool")
LoadAnimationGroup("1_02_MeetWithGary")
LoadAnimationGroup("1_03The Setup")
LoadAnimationGroup("1_04TheSlingshot")
LoadAnimationGroup("1_06ALittleHelp")
LoadAnimationGroup("1_07_SaveBucky")
LoadAnimationGroup("1_07_Sk8Board")
LoadAnimationGroup("1_08ThatBitch")
LoadAnimationGroup("1_08_MandPuke")
LoadAnimationGroup("1_09_Candidate")
LoadAnimationGroup("1_10Betrayal")
LoadAnimationGroup("1_11B_HeBigPrank")
LoadAnimationGroup("1_G1_TheDiary")
LoadAnimationGroup("1_S01HatVsGall")
LoadAnimationGroup("2_01LastMinuteShop")
LoadAnimationGroup("2_02ComicKlepto")
LoadAnimationGroup("2_05TadsHouse")
LoadAnimationGroup("2_06MovieTickets")
LoadAnimationGroup("2_07BeachRumble")
LoadAnimationGroup("2_08WeedKiller")
LoadAnimationGroup("2_4RichAreaRace")
LoadAnimationGroup("2_G2CarnivalDate")
LoadAnimationGroup("2_G2_GiftExchange")
LoadAnimationGroup("2_R03PaperRoute")
LoadAnimationGroup("2_S02CharSheets")
LoadAnimationGroup("2_S04CharSheets")
LoadAnimationGroup("2_S05_CooksCrush")
LoadAnimationGroup("2_S06PantyRaid")
LoadAnimationGroup("3_01JealousJohnny")
LoadAnimationGroup("3_04WrongPtTown")
LoadAnimationGroup("3_05TheTenements")
LoadAnimationGroup("3_BFightJohnnyV")
LoadAnimationGroup("3_G3")
LoadAnimationGroup("3_R05ChemicalDeliv")
LoadAnimationGroup("3_R08RaceLeague")
LoadAnimationGroup("3_S03CheatinTime")
LoadAnimationGroup("4_01Paparazzi")
LoadAnimationGroup("4_04_FunhouseFun")
LoadAnimationGroup("4_06BigGame")
LoadAnimationGroup("4_B2_JockBossBattle")
LoadAnimationGroup("5_01Grp")
LoadAnimationGroup("5_01Rats")
LoadAnimationGroup("5_02PrVandalized")
LoadAnimationGroup("5_05Zoe")
LoadAnimationGroup("5_09MakingAMark")
LoadAnimationGroup("6B_PARA")
LoadAnimationGroup("AGymLght")
LoadAnimationGroup("Ambient")
LoadAnimationGroup("Ambient2")
LoadAnimationGroup("Ambient3")
LoadAnimationGroup("ANIBBALL")
LoadAnimationGroup("AniBroom")
LoadAnimationGroup("AniDice")
LoadAnimationGroup("AniFooty")
LoadAnimationGroup("AniGlobe")
LoadAnimationGroup("AnimSave")
LoadAnimationGroup("AniPillo")
LoadAnimationGroup("ARC3D")
LoadAnimationGroup("Area_Asylum")
LoadAnimationGroup("Area_Funhouse")
LoadAnimationGroup("Area_GirlsDorm")
LoadAnimationGroup("Area_Infirmary")
LoadAnimationGroup("Area_School")
LoadAnimationGroup("Area_Tenements")
LoadAnimationGroup("Armor")
LoadAnimationGroup("AsyBars")
LoadAnimationGroup("AsyDoorB")
LoadAnimationGroup("AsyDoors")
LoadAnimationGroup("AsyGate")
LoadAnimationGroup("AsyLever")
LoadAnimationGroup("AsySwtch")
LoadAnimationGroup("AtcPlank")
LoadAnimationGroup("Authority")
LoadAnimationGroup("BANANA")
LoadAnimationGroup("barelLad")
LoadAnimationGroup("BarrGate")
LoadAnimationGroup("BATON")
LoadAnimationGroup("BBALL_21")
LoadAnimationGroup("bbgun")
LoadAnimationGroup("BCatcher")
LoadAnimationGroup("BdrDoorL")
LoadAnimationGroup("BeardLady")
LoadAnimationGroup("Bike")
LoadAnimationGroup("BikeGar")
LoadAnimationGroup("BoldRoll")
LoadAnimationGroup("BoltCutt")
LoadAnimationGroup("Boxing")
LoadAnimationGroup("BoxRopes")
LoadAnimationGroup("BRDoor")
LoadAnimationGroup("BrkSwtch")
LoadAnimationGroup("BROCKETL")
LoadAnimationGroup("BRSwitch")
LoadAnimationGroup("BusDoors")
LoadAnimationGroup("Butcher")
LoadAnimationGroup("BXPBag")
LoadAnimationGroup("B_Striker")
LoadAnimationGroup("CarnCurt")
LoadAnimationGroup("CARNI01")
LoadAnimationGroup("carnies")
LoadAnimationGroup("Car_Ham")
LoadAnimationGroup("Cavalier")
LoadAnimationGroup("Cheer_Cool1")
LoadAnimationGroup("Cheer_Cool2")
LoadAnimationGroup("Cheer_Cool3")
LoadAnimationGroup("Cheer_Gen1")
LoadAnimationGroup("Cheer_Gen2")
LoadAnimationGroup("Cheer_Gen3")
LoadAnimationGroup("Cheer_Girl1")
LoadAnimationGroup("Cheer_Girl2")
LoadAnimationGroup("Cheer_Girl3")
LoadAnimationGroup("Cheer_Girl4")
LoadAnimationGroup("Cheer_Nerd1")
LoadAnimationGroup("Cheer_Nerd2")
LoadAnimationGroup("Cheer_Nerd3")
LoadAnimationGroup("Cheer_Posh1")
LoadAnimationGroup("Cheer_Posh2")
LoadAnimationGroup("Cheer_Posh3")
LoadAnimationGroup("Chem_Set")
LoadAnimationGroup("ChLead_Idle")
LoadAnimationGroup("CLadderA")
LoadAnimationGroup("CnGate")
LoadAnimationGroup("Coaster")
LoadAnimationGroup("COPBIKE")
LoadAnimationGroup("Cop_Frisk")
LoadAnimationGroup("CV_Female")
LoadAnimationGroup("CV_Male")
LoadAnimationGroup("C_Wrestling")
LoadAnimationGroup("DartBrd")
LoadAnimationGroup("DartCab")
LoadAnimationGroup("DodgeBall")
LoadAnimationGroup("DodgeBall2")
LoadAnimationGroup("DoorStr1")
LoadAnimationGroup("DO_Edgar")
LoadAnimationGroup("DO_Grap")
LoadAnimationGroup("DO_StrikeCombo")
LoadAnimationGroup("DO_Striker")
LoadAnimationGroup("DRBrace")
LoadAnimationGroup("Drumming")
LoadAnimationGroup("DuffBag")
LoadAnimationGroup("DunkBttn")
LoadAnimationGroup("DunkSeat")
LoadAnimationGroup("Earnest")
LoadAnimationGroup("EnglishClass")
LoadAnimationGroup("ErrandCrab")
LoadAnimationGroup("Errand_BUS")
LoadAnimationGroup("Errand_IND")
LoadAnimationGroup("Errand_RIC")
LoadAnimationGroup("Errand_SCH")
LoadAnimationGroup("ESCDoorL")
LoadAnimationGroup("ESCDoorR")
LoadAnimationGroup("ExtWind")
LoadAnimationGroup("FDoor")
LoadAnimationGroup("FDoorB")
LoadAnimationGroup("FDoorC")
LoadAnimationGroup("Ferris")
LoadAnimationGroup("FGhost")
LoadAnimationGroup("FGoblin")
LoadAnimationGroup("FlagA")
LoadAnimationGroup("FLbBook")
LoadAnimationGroup("FlbLader")
LoadAnimationGroup("FLbPaint")
LoadAnimationGroup("FLbTable")
LoadAnimationGroup("FMCntrl")
LoadAnimationGroup("FMDoor")
LoadAnimationGroup("FMTrapDr")
LoadAnimationGroup("FMTrapSw")
LoadAnimationGroup("FortTell")
LoadAnimationGroup("funCart")
LoadAnimationGroup("funCurtn")
LoadAnimationGroup("funMiner")
LoadAnimationGroup("funRocks")
LoadAnimationGroup("FunTeeth")
LoadAnimationGroup("FXTestG")
LoadAnimationGroup("F_Adult")
LoadAnimationGroup("F_BULLY")
LoadAnimationGroup("F_Crazy")
LoadAnimationGroup("F_Douts")
LoadAnimationGroup("F_Girls")
LoadAnimationGroup("F_Greas")
LoadAnimationGroup("F_Jocks")
LoadAnimationGroup("F_Nerds")
LoadAnimationGroup("F_OldPeds")
LoadAnimationGroup("F_Pref")
LoadAnimationGroup("F_Preps")
LoadAnimationGroup("GarbCanA")
LoadAnimationGroup("GatCool")
LoadAnimationGroup("GEN_SOCIAL")
LoadAnimationGroup("Gfight")
LoadAnimationGroup("GhostDrs")
LoadAnimationGroup("Gift")
LoadAnimationGroup("Go_Cart")
LoadAnimationGroup("Grap")
LoadAnimationGroup("GymHoop")
LoadAnimationGroup("GymWLad")
LoadAnimationGroup("G_Grappler")
LoadAnimationGroup("G_Johnny")
LoadAnimationGroup("G_Striker")
LoadAnimationGroup("Halloween")
LoadAnimationGroup("HallWind")
LoadAnimationGroup("Hang_Jock")
LoadAnimationGroup("Hang_Moshing")
LoadAnimationGroup("Hang_Talking")
LoadAnimationGroup("Hang_Workout")
LoadAnimationGroup("Hobos")
LoadAnimationGroup("Hobo_Cheer")
LoadAnimationGroup("HSdinger")
LoadAnimationGroup("HUMIL_4-10_B")
LoadAnimationGroup("HUMIL_4-10_C")
LoadAnimationGroup("HUMIL_5-8F_A")
LoadAnimationGroup("HUMIL_5-8F_B")
LoadAnimationGroup("HUMIL_5-8V4-10")
LoadAnimationGroup("HUMIL_5-8V6-1")
LoadAnimationGroup("HUMIL_5-8VPLY")
LoadAnimationGroup("HUMIL_5-8_A")
LoadAnimationGroup("HUMIL_5-8_B")
LoadAnimationGroup("HUMIL_5-8_C")
LoadAnimationGroup("HUMIL_6-1V4-10")
LoadAnimationGroup("HUMIL_6-1V6-1")
LoadAnimationGroup("HUMIL_6-1VPLY")
LoadAnimationGroup("HUMIL_6-1_A")
LoadAnimationGroup("HUMIL_6-1_B")
LoadAnimationGroup("HUMIL_6-1_C")
LoadAnimationGroup("HUMIL_6-5V4-10")
LoadAnimationGroup("HUMIL_6-5V6-1")
LoadAnimationGroup("HUMIL_6-5VPLY")
LoadAnimationGroup("HUMIL_6-5_A")
LoadAnimationGroup("HUMIL_6-5_B")
LoadAnimationGroup("HUMIL_6-5_C")
LoadAnimationGroup("IDLE_AUTH_A")
LoadAnimationGroup("IDLE_AUTH_B")
LoadAnimationGroup("IDLE_AUTH_C")
LoadAnimationGroup("IDLE_AUTH_D")
LoadAnimationGroup("IDLE_BULLY_A")
LoadAnimationGroup("IDLE_BULLY_B")
LoadAnimationGroup("IDLE_BULLY_C")
LoadAnimationGroup("IDLE_BULLY_D")
LoadAnimationGroup("IDLE_CIVF_A")
LoadAnimationGroup("IDLE_CIVF_B")
LoadAnimationGroup("IDLE_CIVF_C")
LoadAnimationGroup("IDLE_CIVM_A")
LoadAnimationGroup("IDLE_CIVM_B")
LoadAnimationGroup("IDLE_CIVM_C")
LoadAnimationGroup("IDLE_DOUT_A")
LoadAnimationGroup("IDLE_DOUT_B")
LoadAnimationGroup("IDLE_DOUT_C")
LoadAnimationGroup("IDLE_DOUT_D")
LoadAnimationGroup("IDLE_FATG_A")
LoadAnimationGroup("IDLE_FATG_B")
LoadAnimationGroup("IDLE_FATG_C")
LoadAnimationGroup("IDLE_FAT_A")
LoadAnimationGroup("IDLE_FAT_B")
LoadAnimationGroup("IDLE_FAT_C")
LoadAnimationGroup("IDLE_GREAS_A")
LoadAnimationGroup("IDLE_GREAS_B")
LoadAnimationGroup("IDLE_GREAS_C")
LoadAnimationGroup("IDLE_GREAS_D")
LoadAnimationGroup("IDLE_GSF_A")
LoadAnimationGroup("IDLE_GSF_B")
LoadAnimationGroup("IDLE_GSF_C")
LoadAnimationGroup("IDLE_GSM_A")
LoadAnimationGroup("IDLE_GSM_B")
LoadAnimationGroup("IDLE_GSM_C")
LoadAnimationGroup("IDLE_JOCK_A")
LoadAnimationGroup("IDLE_JOCK_B")
LoadAnimationGroup("IDLE_JOCK_C")
LoadAnimationGroup("IDLE_JOCK_D")
LoadAnimationGroup("IDLE_NERD_A")
LoadAnimationGroup("IDLE_NERD_B")
LoadAnimationGroup("IDLE_NERD_C")
LoadAnimationGroup("IDLE_NERD_D")
LoadAnimationGroup("IDLE_NGIRL")
LoadAnimationGroup("IDLE_PREP_A")
LoadAnimationGroup("IDLE_PREP_B")
LoadAnimationGroup("IDLE_PREP_C")
LoadAnimationGroup("IDLE_PREP_D")
LoadAnimationGroup("IDLE_SEXY_A")
LoadAnimationGroup("IDLE_SEXY_B")
LoadAnimationGroup("IDLE_SEXY_C")
LoadAnimationGroup("INDgateC")
LoadAnimationGroup("JPhoto")
LoadAnimationGroup("JunkCarA")
LoadAnimationGroup("JV_Asylum")
LoadAnimationGroup("J_Damon")
LoadAnimationGroup("J_Grappler")
LoadAnimationGroup("J_Melee")
LoadAnimationGroup("J_Ranged")
LoadAnimationGroup("J_Striker")
LoadAnimationGroup("KISS1")
LoadAnimationGroup("KISS2")
LoadAnimationGroup("KISS3")
LoadAnimationGroup("KISS4")
LoadAnimationGroup("KissAdult")
LoadAnimationGroup("KISSB")
LoadAnimationGroup("KISSF")
LoadAnimationGroup("LckrGymA")
LoadAnimationGroup("LE_Officer")
LoadAnimationGroup("LE_Orderly")
LoadAnimationGroup("Mermaid")
LoadAnimationGroup("MG_Craps")
LoadAnimationGroup("MINIBIKE")
LoadAnimationGroup("MINICHEM")
LoadAnimationGroup("MINIDARTS")
LoadAnimationGroup("MINIDunk")
LoadAnimationGroup("MINIGraf")
LoadAnimationGroup("MINIHACKY")
LoadAnimationGroup("MINI_Arm")
LoadAnimationGroup("MINI_BallToss")
LoadAnimationGroup("MINI_Lock")
LoadAnimationGroup("MINI_React")
LoadAnimationGroup("Miracle")
LoadAnimationGroup("MOWER")
LoadAnimationGroup("MPostA")
LoadAnimationGroup("N2B Dishonerable")
LoadAnimationGroup("Nemesis")
LoadAnimationGroup("nerdBar1")
LoadAnimationGroup("NIS_0_00A")
LoadAnimationGroup("NIS_1_02")
LoadAnimationGroup("NIS_1_02B")
LoadAnimationGroup("NIS_1_03")
LoadAnimationGroup("NIS_1_04")
LoadAnimationGroup("NIS_1_05")
LoadAnimationGroup("NIS_1_07")
LoadAnimationGroup("NIS_1_08_1")
LoadAnimationGroup("NIS_1_09")
LoadAnimationGroup("NIS_1_11")
LoadAnimationGroup("NIS_2_01")
LoadAnimationGroup("NIS_2_03")
LoadAnimationGroup("NIS_2_04")
LoadAnimationGroup("NIS_2_06_1")
LoadAnimationGroup("NIS_2_B")
LoadAnimationGroup("NIS_2_S04")
LoadAnimationGroup("NIS_3_01")
LoadAnimationGroup("NIS_3_02")
LoadAnimationGroup("NIS_3_04")
LoadAnimationGroup("NIS_3_05")
LoadAnimationGroup("NIS_3_06")
LoadAnimationGroup("NIS_3_08")
LoadAnimationGroup("NIS_3_11")
LoadAnimationGroup("NIS_3_B")
LoadAnimationGroup("NIS_3_G3")
LoadAnimationGroup("NIS_3_R09_D")
LoadAnimationGroup("NIS_3_R09_G")
LoadAnimationGroup("NIS_3_R09_J")
LoadAnimationGroup("NIS_3_R09_N")
LoadAnimationGroup("NIS_3_R09_P")
LoadAnimationGroup("NIS_3_S03")
LoadAnimationGroup("NIS_3_S03_B")
LoadAnimationGroup("NIS_3_S11")
LoadAnimationGroup("NIS_4_01")
LoadAnimationGroup("NIS_4_05")
LoadAnimationGroup("NIS_4_06")
LoadAnimationGroup("NIS_4_B2")
LoadAnimationGroup("NIS_5_01")
LoadAnimationGroup("NIS_5_02")
LoadAnimationGroup("NIS_5_03")
LoadAnimationGroup("NIS_5_04")
LoadAnimationGroup("NIS_5_05")
LoadAnimationGroup("NIS_5_07")
LoadAnimationGroup("NIS_5_G5")
LoadAnimationGroup("NIS_6_02")
LoadAnimationGroup("NIS_6_03")
LoadAnimationGroup("NLock01A")
LoadAnimationGroup("NPC_Adult")
LoadAnimationGroup("NPC_AggroTaunt")
LoadAnimationGroup("NPC_Chat_1")
LoadAnimationGroup("NPC_Chat_2")
LoadAnimationGroup("NPC_Chat_F")
LoadAnimationGroup("NPC_Cheering")
LoadAnimationGroup("NPC_Love")
LoadAnimationGroup("NPC_Mascot")
LoadAnimationGroup("NPC_NeedsResolving")
LoadAnimationGroup("NPC_Principal")
LoadAnimationGroup("NPC_Shopping")
LoadAnimationGroup("NPC_Spectator")
LoadAnimationGroup("N_Ranged")
LoadAnimationGroup("N_Striker")
LoadAnimationGroup("N_Striker_A")
LoadAnimationGroup("N_Striker_B")
LoadAnimationGroup("ObsDoor")
LoadAnimationGroup("OBSMotor")
LoadAnimationGroup("ObsPtf_1")
LoadAnimationGroup("ObsPtf_2")
LoadAnimationGroup("Pageant")
LoadAnimationGroup("PedCoaster")
LoadAnimationGroup("Player_Tired")
LoadAnimationGroup("Player_VTired")
LoadAnimationGroup("POI_Booktease")
LoadAnimationGroup("POI_Cafeteria")
LoadAnimationGroup("POI_ChLead")
LoadAnimationGroup("POI_Gen")
LoadAnimationGroup("POI_Smoking")
LoadAnimationGroup("POI_Telloff")
LoadAnimationGroup("POI_WarmHands")
LoadAnimationGroup("POI_Worker")
LoadAnimationGroup("PortaPoo")
LoadAnimationGroup("PrepDoor")
LoadAnimationGroup("PunchBag")
LoadAnimationGroup("pxHoop")
LoadAnimationGroup("pxLad10M")
LoadAnimationGroup("Px_Arcade")
LoadAnimationGroup("Px_Bed")
LoadAnimationGroup("Px_Fountain")
LoadAnimationGroup("Px_Garb")
LoadAnimationGroup("Px_Gen")
LoadAnimationGroup("Px_Ladr")
LoadAnimationGroup("Px_Rail")
LoadAnimationGroup("Px_RedButton")
LoadAnimationGroup("Px_Sink")
LoadAnimationGroup("Px_Tlet")
LoadAnimationGroup("Px_Tree")
LoadAnimationGroup("P_Grappler")
LoadAnimationGroup("P_Striker")
LoadAnimationGroup("QPed")
LoadAnimationGroup("RAT_PED")
LoadAnimationGroup("Reeper")
LoadAnimationGroup("RMailbox")
LoadAnimationGroup("Russell")
LoadAnimationGroup("Russell_PBomb")
LoadAnimationGroup("Santa_Lap")
LoadAnimationGroup("SAUTH_A")
LoadAnimationGroup("SAUTH_F")
LoadAnimationGroup("SAUTH_U")
LoadAnimationGroup("SAUTH_X")
LoadAnimationGroup("SBarels1")
LoadAnimationGroup("SBULL_A")
LoadAnimationGroup("SBULL_F")
LoadAnimationGroup("SBULL_S")
LoadAnimationGroup("SBULL_U")
LoadAnimationGroup("SBULL_X")
LoadAnimationGroup("Scaffold")
LoadAnimationGroup("SCbanpil")
LoadAnimationGroup("SCBell")
LoadAnimationGroup("SCDoor")
LoadAnimationGroup("ScGate")
LoadAnimationGroup("SCgrdoor")
LoadAnimationGroup("scObsDr")
LoadAnimationGroup("ScoolBus")
LoadAnimationGroup("SCOOTER")
LoadAnimationGroup("SecDoorL")
LoadAnimationGroup("SecDoorR")
LoadAnimationGroup("Sedan")
LoadAnimationGroup("SFAT_A")
LoadAnimationGroup("SFAT_F")
LoadAnimationGroup("SFAT_I")
LoadAnimationGroup("SFAT_S")
LoadAnimationGroup("SGEN_A")
LoadAnimationGroup("SGEN_F")
LoadAnimationGroup("SGEN_I")
LoadAnimationGroup("SGEN_S")
LoadAnimationGroup("SGIRLS")
LoadAnimationGroup("SGIRL_A")
LoadAnimationGroup("SGIRL_D")
LoadAnimationGroup("SGIRL_F")
LoadAnimationGroup("SGIRL_S")
LoadAnimationGroup("SGTargB")
LoadAnimationGroup("ShopBike")
LoadAnimationGroup("SHUMIL_01")
LoadAnimationGroup("SHWR")
LoadAnimationGroup("SIAMESE")
LoadAnimationGroup("Siamese2")
LoadAnimationGroup("Sitting_Boys")
LoadAnimationGroup("SK8Board")
LoadAnimationGroup("Skateboard")
LoadAnimationGroup("SkeltonMan")
LoadAnimationGroup("Slingsh")
LoadAnimationGroup("SNERD_A")
LoadAnimationGroup("SNERD_F")
LoadAnimationGroup("SNERD_I")
LoadAnimationGroup("SNERD_S")
LoadAnimationGroup("SNGIRLS")
LoadAnimationGroup("SNGIRL_D")
LoadAnimationGroup("SNGIRL_F")
LoadAnimationGroup("SnowBlob")
LoadAnimationGroup("SnowMND")
LoadAnimationGroup("SnowWall")
LoadAnimationGroup("SOLD_A")
LoadAnimationGroup("SOLD_F")
LoadAnimationGroup("SOLD_I")
LoadAnimationGroup("SOLD_S")
LoadAnimationGroup("SPLAY_A")
LoadAnimationGroup("SPLAY_B")
LoadAnimationGroup("SprayCan")
LoadAnimationGroup("SpudG")
LoadAnimationGroup("Squid")
LoadAnimationGroup("StalDoor")
LoadAnimationGroup("Straf_Dout")
LoadAnimationGroup("Straf_Fat")
LoadAnimationGroup("Straf_Female")
LoadAnimationGroup("Straf_Male")
LoadAnimationGroup("Straf_Nerd")
LoadAnimationGroup("Straf_Prep")
LoadAnimationGroup("Straf_Savage")
LoadAnimationGroup("Straf_Wrest")
LoadAnimationGroup("SUV")
LoadAnimationGroup("TadGates")
LoadAnimationGroup("TadShud")
LoadAnimationGroup("TE_Female")
LoadAnimationGroup("TGKFlag")
LoadAnimationGroup("ToolBox")
LoadAnimationGroup("TrackSW")
LoadAnimationGroup("TreeFall")
LoadAnimationGroup("Truck")
LoadAnimationGroup("Try_Clothes")
LoadAnimationGroup("TSGate")
LoadAnimationGroup("UBO")
LoadAnimationGroup("Umbrella")
LoadAnimationGroup("VDMilo")
LoadAnimationGroup("VFlytrap")
LoadAnimationGroup("V_Bike")
LoadAnimationGroup("V_Bike_Races")
LoadAnimationGroup("V_COPBIKE")
LoadAnimationGroup("V_SCOOTER")
LoadAnimationGroup("WBalloon")
LoadAnimationGroup("WeaponUnlock")
LoadAnimationGroup("Ween_Fem")
LoadAnimationGroup("WHCrane")
LoadAnimationGroup("WheelBrl")
LoadAnimationGroup("WPCannon")
LoadAnimationGroup("WPSheldB")
LoadAnimationGroup("WPShield")
LoadAnimationGroup("WPTurret")
LoadAnimationGroup("W_BBall")
LoadAnimationGroup("W_BBallBat")
LoadAnimationGroup("W_BRocket")
LoadAnimationGroup("W_Camera")
LoadAnimationGroup("W_CherryBomb")
LoadAnimationGroup("W_CHShield")
LoadAnimationGroup("W_FlashLight")
LoadAnimationGroup("W_Fountain")
LoadAnimationGroup("W_Itchpowder")
LoadAnimationGroup("W_JBroom")
LoadAnimationGroup("W_Lid")
LoadAnimationGroup("W_PooBag")
LoadAnimationGroup("W_PRANK")
LoadAnimationGroup("W_Slingshot")
LoadAnimationGroup("W_Snowball")
LoadAnimationGroup("W_snowshwl")
LoadAnimationGroup("W_SprayCan")
LoadAnimationGroup("W_SpudGun")
LoadAnimationGroup("W_Stick")
LoadAnimationGroup("W_Thrown")
LoadAnimationGroup("W_wtrpipe")
LoadAnimationGroup("x_cas1")
LoadAnimationGroup("x_cas2")
LoadAnimationGroup("x_cas3")
LoadAnimationGroup("x_ccane")
LoadAnimationGroup("X_Chair")
LoadAnimationGroup("x_cndl")
LoadAnimationGroup("x_sleigh")
LoadAnimationGroup("x_tedy")
PlayerSetControl(1)
CameraFollowPed(gPlayer)
ClockSet(8, 30)
ClockSetTickRate(0.0060000000521541)
end
MissionCleanup = function()
ClearTextQueue()
EnablePOI()
gMissionRunning = false
shared.gMissionEventFunction = nil
WeatherRelease()
PlayerSetControl(1)
PlayerSetPunishmentPoints(0)
end
function IsMoving()
local s = 0.08 -- sensitivity
return GetStickValue(16,c) > s or GetStickValue(16,c) < -s or GetStickValue(17,c) > s or GetStickValue(17,c) < -s
end
function Block()
if IsButtonPressed(10,0) and IsButtonBeingPressed(12,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
PedSetActionTree(gPlayer,"/Global/Player","Act/Player.act")
elseif IsButtonBeingReleased (10,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
PedSetActionTree(gPlayer,"/Global/B_Striker_A", "Act/Anim/B_Striker_A.act")
end
end
main = function()
F_MissionSetup()
gMissionRunning = true
while gMissionRunning do
IsMoving()
Block()
if IsButtonPressed(14,0) then
PedSetActionTree(gPlayer, "/Global/B_Striker_A", "Act/Anim/B_Striker_A.act")
elseif IsButtonPressed(6,0) then
PedSetActionNode(gPlayer, "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R", "act/anim/B_Striker_A.act")
elseif IsButtonPressed(15,0) then
PedSetActionNode(gPlayer, "/Global/J_Mascot/Offense/Special/Mascot/Mascot/SpecialChoose/Headbutt/Invincible/Headbutt", "act/anim/J_Mascot.act")
elseif IsButtonPressed(2,0) then
PedSetActionNode(gPlayer, "/Global/Ambient/SocialAnims/SocialInsult1/SocialInsult1","Act/Anim/Ambient.act")
elseif IsButtonPressed(3,0) then
PedSetActionNode(gPlayer, "/Global/Ambient/Reactions/HumiliationReact/Laughing/Guy_Laugh/Laugh02","Act/Anim/Ambient.act")
elseif IsButtonPressed(10,0) and IsMoving() and not isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
ExecuteActionNode(gPlayer,"/Global/B_Striker_A/Default_KEY/ExecuteNodes/LocomotionOverride/Combat","Act/Anim/B_Striker_A")
isStrafing = true
elseif (not IsButtonPressed(10,0) or not IsMoving()) and isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
PedSetActionTree(gPlayer,"/Global/B_Striker_A", "Act/Anim/B_Striker_A")
isStrafing = false
elseif PedIsValid(PedGetTargetPed()) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
local x,y,z = PedGetPosXYZ(PedGetTargetPed())
PedFaceXYZ(gPlayer,x,y,z)
end
UpdateTextQueue()
Wait(0)
end
end
-
What do you mean?
-
Realth what code to speech insult? :neen:
-
Realth what code to speech insult? :neen:
I think you mean these?
I don't know the other ped taunts, though.
JEER
TAUNT
PLAYER_JEER
PLAYER_TAUNT
PLAYER_TAUNT_AUTHORITY
PLAYER_TAUNT_BURN
PLAYER_TAUNT_DROPOUT
PLAYER_TAUNT_FLEE
PLAYER_TAUNT_GIRL
PLAYER_TAUNT_GREASER
PLAYER_TAUNT_HUMILIATE
PLAYER_TAUNT_JOCK
PLAYER_TAUNT_KO
PLAYER_TAUNT_NERD
PLAYER_TAUNT_PREP
PLAYER_TAUNT_VICTIM
-
Thank you :)