Bully-Board
Bully Modding Section => Modding Questions/Help => Modding Questions/Help Archives => Topic started by: DarbyHarringtonMind on January 13, 2014, 04:20:03 AM
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Hi guys
can u guys tell me how to make enemy in LUA??
i mean is, like in mission in the map u can see RED dot is mean the Enemy.
i want make a MOD
help me guys
thanks.. :D :D
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ask this guy, he know how to do it
http://www.bully-board.com/index.php?topic=20188.0 (http://www.bully-board.com/index.php?topic=20188.0)
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There's a video by SWEGTA, he has links on his YouTube video description. It has where you can get the mod, the downloader for Notebook required. The whole nine.
400th POST!!
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Simple use :
AddBlipForChar()
I can't give the parameters yet as I am not at home (I got all the stuff in my custom missions scripts).
Even tho to make the arrow and the X red the ped MUST attack the player.
It won't work if he won't attack.
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Simple use :
AddBlipForChar()
I can't give the parameters yet as I am not at home (I got all the stuff in my custom missions scripts).
Even tho to make the arrow and the X red the ped MUST attack the player.
It won't work if he won't attack.
Can you explain more clearly?
because i really need this,help me :)
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I have some scripts from my beta mission mod.
Davis = PedCreateXYZ(99, -544.7495117+1, -30.87559319+1, 35.73596954+1)
PedSetAITree(Davis, "/Global/RusselAI", "Act/AI/AI_RUSSEL_1_B.act")
DavisBlip = AddBlipForChar(Davis, 6, 2, 2)
PedAttackPlayer(Davis, gPlayer,1)
PedShowHealthBar(Davis, true, "N_Davis", true)
bHealthBarShown = true
PedSetPedToTypeAttitude(Davis, 13, 0)
PedSetHealth(Davis, 675)
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thanks all
@LostInSpace Good work ;D
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Use that swegta mane!