Bully-Board
Bully Modding Section => Modding Questions/Help => Modding Questions/Help Archives => Topic started by: embas10 on January 03, 2014, 02:00:39 AM
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hello. i am bad modders guys. so can someone teachme or make a mod like this:
- Johnny Full Style (with tornado kick)
- Skin Johnny
- Faction Greaser
- Have 2 bodyguard++
- Song Johnny Boss Fight
I has ask this before but none reply it! but i so sad because i old member in BB not teach me about make full style! :(
please can some one teach me i like playing bully with a mod!
and this is mostly i want : -how to make action node and edit the key from action node(using lua)
-how to make a other fighting style to jimmy with full style(using lua)
-how to edit a skin using lua (not world.img)
so you guy must read this. and do what i ask to still stand on BB. ok :)
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Man,you want too much stuff...İt's make easy but not release before player selector final...Already player selector final include every full boss style.İt's huge and perfect mod...
My suggestion.Go and teach lua;
http://www.bully-board.com/index.php?topic=18725.0 (http://www.bully-board.com/index.php?topic=18725.0) :euro:
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Being an "old" member on BB doesn't instantly require that people make mods for you..... And besides, you're not an "old" member of the board by any means. LOL.........
Like Mr. C said, be sure to check around the board with the tutorials, and if you don't understand, TRY to understand by asking modders like c00ld0c, Lemon, DaBoss, and others on Xfire.
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Being an "old" member on BB doesn't instantly require that people make mods for you..... And besides, you're not an "old" member of the board by any means. LOL.........
Like Mr. C said, be sure to check around the board with the tutorials, and if you don't understand, TRY to understand by asking modders like c00ld0c, Lemon, DaBoss, and others on Xfire.
i now about LUA Man! but i just want now how to make full style with lua! i see someone make full style with ActionNode Right?
this is the list i now with lua:-AreaTransitionXYZ
-TextPrintString
-PedCreateXYZ
-PlayerSetHealth
-PedSetHealth
-PedSetActionTree
-PedRecruitAlly
-PedSetTypeToTypeAttitude
-SoundPlayStream
-ClockSet
-ClockSetTickRate
-PedAttackPlayer
-PedSetWeapon
-PedSetInfiniteSprint
so Just that all i now about lua! the mostly i want now is PedSetActionNode but no one can't teach me that! :(
i See a new member like CeSSaRR ! he asking to someone to teach him to make full style right?! and i see to ModShowRoom its to many Mr.C posting fullstyle! so Pleas teach me now, i want to play bully with Johhny full style ok :innocent:
but this is after i done make a menu!first i allready making menu fighting style and then i compile the ArcRace1.lur
after it i try to pushing something there is not happen so pleas help me about this all! ok :biggrin:
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Just try by your self man. . .
if you want to get full style you must find by yourself. . .
extract Act.img with IMGTool and hexedit the style (Johnny.cat)
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OR...... Wait for the Player Selector. Which includes the full Johnny style.
Patience, my friend. ;)
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Just try by your self man. . .
if you want to get full style you must find by yourself. . .
extract Act.img with IMGTool and hexedit the style (Johnny.cat)
Yes i now to get PedSetActionNode!!!! But at i allready insert Action node i dont now what gona i press! so that the problem!
i set like this: PedSetActionNode(gPlayer, "/Global/G_Johnny/Cinematic/ThroatGrab", "Act/Anim/G_Johnny")
and that the problem i try to pushing some button but dont work the johnny throat grab! please help me!
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I think you forgot to put this: if IsButtonPressed(1,0) then
PedSetActionNode(gPlayer, "/Global/G_Johnny/Cinematic/ThroatGrab", "Act/Anim/G_Johnny")
end
(1,0) is for right arrow..
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where gonna i put that ? under where? this is the list: -Mission Setup = function ()
-Mission CleanUp = function ()
-Main Function = function()
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GlobalImportScript("SObjTest.lua")
ImportScript("Library/LibTable.lua")
ImportScript("SZone.lua")
ImportScript("2_B.lua")
l_0_0 = 60
MissionSetup = function()
local l_1_0 = -737.6
local l_1_1 = -624.5
local l_1_2 = 3.2
AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
F_MissionSetup = function()
LoadAnimationGroup("G_Johnny")
PlayerSetControl(1)
CameraFollowPed(gPlayer)
ClockSet(9, 30)
ClockSetTickRate(0.0060000000521541)
LaunchScript("SObjTest.lua")
end
MissionCleanup = function()
ClearTextQueue()
EnablePOI()
gMissionRunning = false
shared.gMissionEventFunction = nil
WeatherRelease()
PlayerSetControl(1)
PlayerSetPunishmentPoints(0)
end
main = function()
F_MissionSetup()
gMissionRunning = true
while gMissionRunning do
if IsButtonPressed(1,0) then
PedSetActionNode(gPlayer, "/Global/G_Johnny/Cinematic/ThroatGrab", "Act/Anim/G_Johnny")
end
UpdateTextQueue()
Wait(0)
end
end
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Thank you Very Much!! but can i insert some like this:
GlobalImportScript("SObjTest.lua")
ImportScript("Library/LibTable.lua")
ImportScript("SZone.lua")
ImportScript("2_B.lua")
l_0_0 = 60
MissionSetup = function()
local l_1_0 = -737.6
local l_1_1 = -624.5
local l_1_2 = 3.2
AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
F_MissionSetup = function()
LoadAnimationGroup("G_Johnny")
LoadActionTree("G_Striker_A")
LoadActionTree("G_Johnny")
PlayerSetControl(1)
CameraFollowPed(gPlayer)
ClockSet(9, 30)
ClockSetTickRate(0.0060000000521541)
LaunchScript("SObjTest.lua")
PedSetTypeToTypeAttitude(1, 13, 2)
PedSetTypeToTypeAttitude(2, 13, 2)
PedSetTypeToTypeAttitude(3, 13, 1)
PedSetTypeToTypeAttitude(4, 13, 4)
PedSetTypeToTypeAttitude(5, 13, 1)
PedSetTypeToTypeAttitude(6, 13, 2)
PedSetTypeToTypeAttitude(11, 13, 2)
end
MissionCleanup = function()
ClearTextQueue()
EnablePOI()
gMissionRunning = false
shared.gMissionEventFunction = nil
WeatherRelease()
PlayerSetControl(1)
PlayerSetPunishmentPoints(0)
end
main = function()
F_MissionSetup()
gMissionRunning = true
while gMissionRunning do
if IsButtonPressed(1,0) then
PedSetActionNode(gPlayer, "/Global/G_Johnny/Cinematic/ThroatGrab", "Act/Anim/G_Johnny")
elseif IsButtonPressed(0,0) then
PedSetActionTree(gPlayer, "/Global/G_Johnny", "Act/Anim/G_Johnny.act")
elseif IsButtonPressed(15,0) then
PedSetActionTree(gPlayer, "/Global/G_Striker_A", "Act/Anim/G_Striker_A.act")
end
UpdateTextQueue()
Wait(0)
end
end
SO are the mod will work like this? and how to change jimmy skin to johnny skin using lua?
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Thank you Very Much!! but can i insert some like this:
GlobalImportScript("SObjTest.lua")
ImportScript("Library/LibTable.lua")
ImportScript("SZone.lua")
ImportScript("2_B.lua")
l_0_0 = 60
MissionSetup = function()
local l_1_0 = -737.6
local l_1_1 = -624.5
local l_1_2 = 3.2
AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
F_MissionSetup = function()
LoadAnimationGroup("G_Johnny")
LoadActionTree("G_Striker_A")
LoadActionTree("G_Johnny")
PlayerSetControl(1)
CameraFollowPed(gPlayer)
ClockSet(9, 30)
ClockSetTickRate(0.0060000000521541)
LaunchScript("SObjTest.lua")
PedSetTypeToTypeAttitude(1, 13, 2)
PedSetTypeToTypeAttitude(2, 13, 2)
PedSetTypeToTypeAttitude(3, 13, 1)
PedSetTypeToTypeAttitude(4, 13, 4)
PedSetTypeToTypeAttitude(5, 13, 1)
PedSetTypeToTypeAttitude(6, 13, 2)
PedSetTypeToTypeAttitude(11, 13, 2)
end
MissionCleanup = function()
ClearTextQueue()
EnablePOI()
gMissionRunning = false
shared.gMissionEventFunction = nil
WeatherRelease()
PlayerSetControl(1)
PlayerSetPunishmentPoints(0)
end
main = function()
F_MissionSetup()
gMissionRunning = true
while gMissionRunning do
if IsButtonPressed(1,0) then
PedSetActionNode(gPlayer, "/Global/G_Johnny/Cinematic/ThroatGrab", "Act/Anim/G_Johnny")
elseif IsButtonPressed(0,0) then
PedSetActionTree(gPlayer, "/Global/G_Johnny", "Act/Anim/G_Johnny.act")
elseif IsButtonPressed(15,0) then
PedSetActionTree(gPlayer, "/Global/G_Striker_A", "Act/Anim/G_Striker_A.act")
end
UpdateTextQueue()
Wait(0)
end
end
SO are the mod will work like this? and how to change jimmy skin to johnny skin using lua?
This will propebly work.
At the moment tho, you wont be able to play with Johnny's skin, because the code wont be reveled by any of the 6 (or 8? I dont remember) people who know the code in the community, due to the player selector.
You will have to either find the code and learn how to use it yourself, or try a diffrent way, without LUA.
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now i got a problem! can someone fix this?:
GlobalImportScript("SObjTest.lua")
ImportScript("Library/LibTable.lua")
ImportScript("SZone.lua")
ImportScript("2_B.lua")
l_0_0 = 60
MissionSetup = function()
local l_1_0 = 270 -- X coords
local l_1_1 = -110 -- Y coords
local l_1_2 = 6.4000000953674 -- Z coords
AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
PlayerSetHealth(2000)
PedSetHealth(Johnny, 1500)
PedSetHealth(Hal, 1000)
end
F_MissionSetup = function()
LoadAnimationGroup("G_Johnny")
LoadActionTree("G_Striker_A")
LoadActionTree("G_Johnny")
PlayerSetControl(1)
CameraFollowPed(gPlayer)
ClockSet(8, 30)
ClockSetTickRate(0.0060000000521541)
LaunchScript("SObjTest.lua")
PedSetTypeToTypeAttitude(1, 13, 2)
PedSetTypeToTypeAttitude(2, 13, 2)
PedSetTypeToTypeAttitude(3, 13, 1)
PedSetTypeToTypeAttitude(4, 13, 4)
PedSetTypeToTypeAttitude(5, 13, 1)
PedSetTypeToTypeAttitude(6, 13, 2)
PedSetTypeToTypeAttitude(11, 13, 2)
SoundPlayStream("MS_FightingJohnnyVincentBossFight.rsm", 0.69999998807907)
Johnny = PedCreateXYZ(23, l_1_0 +1, l_1_1 +1, l_1_2 +1)
PedRecruitAlly(gplayer, Johnny)
Hal = PedCreateXYZ(22, l_1_0 +2, l_1_1 +2, l_1_2 +2)
PedRecruitAlly(Johnny, Hal)
end
MissionCleanup = function()
ClearTextQueue()
EnablePOI()
gMissionRunning = false
shared.gMissionEventFunction = nil
WeatherRelease()
PlayerSetControl(1)
PlayerSetPunishmentPoints(0)
end
main = function()
F_MissionSetup()
gMissionRunning = true
while gMissionRunning do
if IsButtonPressed(1,0) then
PedSetActionNode(gPlayer, "/Global/G_Johnny/Cinematic/ThroatGrab", "Act/Anim/G_Johnny")
elseif IsButtonPressed(0,0) then
PedSetActionTree(gPlayer, "/Global/G_Johnny", "Act/Anim/G_Johnny.act")
elseif IsButtonPressed(15,0) then
PedSetActionTree(gPlayer, "/Global/G_Striker_A", "Act/Anim/G_Striker_A.act")
end
UpdateTextQueue()
Wait(0)
end
end
the problem: - When i see johnny . johnny just doing tornado kick! i dont now why. but i see johnny just fight with using tornado kick
-The code this list not work:-if IsButtonPressed(1,0) then
-PedSetActionNode(gPlayer, "/Global/G_Johnny/Cinematic/ThroatGrab", "Act/Anim/G_Johnny")
-elseif IsButtonPressed(0,0) then
-PedSetActionTree(gPlayer, "/Global/G_Johnny", "Act/Anim/G_Johnny.act")
-elseif IsButtonPressed(15,0) then
-PedSetActionTree(gPlayer, "/Global/G_Striker_A", "Act/Anim/G_Striker_A.act")
-Johnny = PedCreateXYZ(23, l_1_0 +1, l_1_1 +1, l_1_2 +1)
-PedRecruitAlly(gplayer, Johnny)
-Hal = PedCreateXYZ(22, l_1_0 +2, l_1_1 +2, l_1_2 +2)
-PedRecruitAlly(Johnny, Hal)
can some one fix pleasee :(!! thanks for some one has help me! :)
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ImportScript("2_B.lua") <-- makes Johnny fight with just the tornado kick.
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now i got a problem! can someone fix this?:
GlobalImportScript("SObjTest.lua")
ImportScript("Library/LibTable.lua")
ImportScript("SZone.lua")
ImportScript("2_B.lua")
l_0_0 = 60
MissionSetup = function()
local l_1_0 = 270 -- X coords
local l_1_1 = -110 -- Y coords
local l_1_2 = 6.4000000953674 -- Z coords
AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
PlayerSetHealth(2000)
PedSetHealth(Johnny, 1500)
PedSetHealth(Hal, 1000)
end
F_MissionSetup = function()
LoadAnimationGroup("G_Johnny")
LoadActionTree("G_Striker_A")
LoadActionTree("G_Johnny")
PlayerSetControl(1)
CameraFollowPed(gPlayer)
ClockSet(8, 30)
ClockSetTickRate(0.0060000000521541)
LaunchScript("SObjTest.lua")
PedSetTypeToTypeAttitude(1, 13, 2)
PedSetTypeToTypeAttitude(2, 13, 2)
PedSetTypeToTypeAttitude(3, 13, 1)
PedSetTypeToTypeAttitude(4, 13, 4)
PedSetTypeToTypeAttitude(5, 13, 1)
PedSetTypeToTypeAttitude(6, 13, 2)
PedSetTypeToTypeAttitude(11, 13, 2)
SoundPlayStream("MS_FightingJohnnyVincentBossFight.rsm", 0.69999998807907)
Johnny = PedCreateXYZ(23, l_1_0 +1, l_1_1 +1, l_1_2 +1)
PedRecruitAlly(gplayer, Johnny)
Hal = PedCreateXYZ(22, l_1_0 +2, l_1_1 +2, l_1_2 +2)
PedRecruitAlly(Johnny, Hal)
end
MissionCleanup = function()
ClearTextQueue()
EnablePOI()
gMissionRunning = false
shared.gMissionEventFunction = nil
WeatherRelease()
PlayerSetControl(1)
PlayerSetPunishmentPoints(0)
end
main = function()
F_MissionSetup()
gMissionRunning = true
while gMissionRunning do
if IsButtonPressed(1,0) then
PedSetActionNode(gPlayer, "/Global/G_Johnny/Cinematic/ThroatGrab", "Act/Anim/G_Johnny")
elseif IsButtonPressed(0,0) then
PedSetActionTree(gPlayer, "/Global/G_Johnny", "Act/Anim/G_Johnny.act")
elseif IsButtonPressed(15,0) then
PedSetActionTree(gPlayer, "/Global/G_Striker_A", "Act/Anim/G_Striker_A.act")
end
UpdateTextQueue()
Wait(0)
end
end
the problem: - When i see johnny . johnny just doing tornado kick! i dont now why. but i see johnny just fight with using tornado kick
-The code this list not work:-if IsButtonPressed(1,0) then
-PedSetActionNode(gPlayer, "/Global/G_Johnny/Cinematic/ThroatGrab", "Act/Anim/G_Johnny")
-elseif IsButtonPressed(0,0) then
-PedSetActionTree(gPlayer, "/Global/G_Johnny", "Act/Anim/G_Johnny.act")
-elseif IsButtonPressed(15,0) then
-PedSetActionTree(gPlayer, "/Global/G_Striker_A", "Act/Anim/G_Striker_A.act")
-Johnny = PedCreateXYZ(23, l_1_0 +1, l_1_1 +1, l_1_2 +1)
-PedRecruitAlly(gplayer, Johnny)
-Hal = PedCreateXYZ(22, l_1_0 +2, l_1_1 +2, l_1_2 +2)
-PedRecruitAlly(Johnny, Hal)
can some one fix pleasee :(!! thanks for some one has help me! :)
This code is incomplete - PedSetActionNode(gPlayer, "/Global/G_Johnny/Cinematic/ThroatGrab", "Act/Anim/G_Johnny")
All this -
Johnny = PedCreateXYZ(23, l_1_0 +1, l_1_1 +1, l_1_2 +1)
PedRecruitAlly(gplayer, Johnny)
Hal = PedCreateXYZ(22, l_1_0 +2, l_1_1 +2, l_1_2 +2)
PedRecruitAlly(Johnny, Hal)
Goes where the SetHealth and PlayerSetHealth code is at. It won't work if it's under where the animations are loaded.
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For example,
GlobalImportScript("SObjTest.lua")
ImportScript("Library/LibTable.lua")
ImportScript("SZone.lua")
l_0_0 = 60
MissionSetup = function()
local l_1_0 = 270 -- X coords
local l_1_1 = -110 -- Y coords
local l_1_2 = 6.4000000953674 -- Z coords
AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
PedSetTypeToTypeAttitude(1, 13, 2)
PedSetTypeToTypeAttitude(2, 13, 2)
PedSetTypeToTypeAttitude(3, 13, 1)
PedSetTypeToTypeAttitude(4, 13, 4)
PedSetTypeToTypeAttitude(5, 13, 1)
PedSetTypeToTypeAttitude(6, 13, 2)
PedSetTypeToTypeAttitude(11, 13, 2)
SoundPlayStream("MS_FightingJohnnyVincentBossFight.rsm", 0.69999998807907)
Johnny = PedCreateXYZ(23, l_1_0 +1, l_1_1 +1, l_1_2 +1)
PedRecruitAlly(gplayer, Johnny)
Hal = PedCreateXYZ(22, l_1_0 +2, l_1_1 +2, l_1_2 +2)
PedRecruitAlly(Johnny, Hal)
PlayerSetHealth(2000)
PedSetHealth(Johnny, 1500)
PedSetHealth(Hal, 1000)
end
F_MissionSetup = function()
LoadAnimationGroup("G_Johnny")
LoadActionTree("G_Striker_A")
LoadActionTree("G_Johnny")
PlayerSetControl(1)
CameraFollowPed(gPlayer)
ClockSet(8, 30)
ClockSetTickRate(0.0060000000521541)
LaunchScript("SObjTest.lua")
end
MissionCleanup = function()
ClearTextQueue()
EnablePOI()
gMissionRunning = false
shared.gMissionEventFunction = nil
WeatherRelease()
PlayerSetControl(1)
PlayerSetPunishmentPoints(0)
end
main = function()
F_MissionSetup()
gMissionRunning = true
while gMissionRunning do
if IsButtonPressed(1,0) then
PedSetActionNode(gPlayer, "/Global/G_Johnny/Cinematic/ThroatGrab", "Act/Anim/G_Johnny.act")
elseif IsButtonPressed(0,0) then
PedSetActionTree(gPlayer, "/Global/G_Johnny", "Act/Anim/G_Johnny.act")
elseif IsButtonPressed(15,0) then
PedSetActionTree(gPlayer, "/Global/G_Striker_A", "Act/Anim/G_Striker_A.act")
end
UpdateTextQueue()
Wait(0)
end
end
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Thanks ITs work ! but Can you give me A list of button and to press it please??
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Thanks ITs work ! but Can you give me A list of button and to press it please??
0, 0 - left arrow
1, 0 - right arrow
2, 0 - up arrow
3, 0 - down arrow
4, 0 - ummm...
5, 0 - ummm...
6, 0 - left mouse button
7, 0 - spacebar
8, 0 - left shift
9, 0 - R
10, 0 - right mouse button
11, 0 - ummm...
12, 0 - left alt
13, 0 - ummm...
14, 0 - X
15, 0 - C
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thanks man you has helping me! :)
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hey man how to get 2 button like this: press right arrow hold and press alt to do darby 6 hit combo or press hold shift with run and press alt left to doing runing attack<--- example ! how to do that man please help me ok! :)
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hey man how to get 2 button like this: press right arrow hold and press alt to do darby 6 hit combo or press hold shift with run and press alt left to doing runing attack<--- example ! how to do that man please help me ok! :)
if IsButtonPressed(0, 0) and IsButtonPressed(12, 0) then
PedSetActionNode(gPlayer, Darby's 5 Punch Combination)
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hey man how to get 2 button like this: press right arrow hold and press alt to do darby 6 hit combo or press hold shift with run and press alt left to doing runing attack<--- example ! how to do that man please help me ok! :)
if IsButtonPressed(0, 0) and IsButtonPressed(12, 0) then
PedSetActionNode(gPlayer, Darby's 5 Punch Combination)
thanks man!!