Bully-Board
Bully Modding Section => Bully Modding => Bully Modding Archives => Topic started by: Mick3Mouse on November 29, 2013, 09:50:54 AM
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Smoke = function()
PedSetActionNode(Bully01, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully02, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully03, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully04, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully05, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully06, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
Wait(10000)
PedSetActionNode(Bully01, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully02, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully03, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully04, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully05, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully06, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
Wait(10000)
PedSetActionNode(Bully01, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully02, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully03, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully04, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully05, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully06, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
Wait(10000)
PedSetActionNode(Bully01, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully02, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully03, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully04, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully05, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully06, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
Wait(10000)
PedSetActionNode(Bully01, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully02, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully03, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully04, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully05, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully06, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
Wait(10000)
PedSetActionNode(Bully01, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully02, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully03, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully04, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully05, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully06, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
Wait(10000)
PedSetActionNode(Bully01, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully02, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully03, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully04, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully05, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully06, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
Wait(10000)
PedSetActionNode(Bully01, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully02, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully03, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully04, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully05, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully06, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
Wait(10000)
PedSetActionNode(Bully01, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully02, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully03, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully04, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully05, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully06, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
Wait(10000)
PedSetActionNode(Bully01, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully02, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully03, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully04, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully05, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully06, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
Wait(10000)
PedSetActionNode(Bully01, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully02, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully03, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully04, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully05, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully06, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
Wait(10000)
PedSetActionNode(Bully01, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully02, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully03, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully04, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully05, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully06, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
Wait(10000)
PedSetActionNode(Bully01, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully02, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully03, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully04, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully05, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully06, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
Wait(10000)
PedSetActionNode(Bully01, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully02, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully03, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully04, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully05, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully06, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
Wait(10000)
PedSetActionNode(Bully01, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully02, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully03, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully04, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully05, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully06, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
Wait(10000)
PedSetActionNode(Bully01, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully02, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully03, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully04, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully05, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully06, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
Wait(10000)
PedSetActionNode(Bully01, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully02, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully03, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully04, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully05, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully06, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
Wait(10000)
PedSetActionNode(Bully01, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully02, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully03, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully04, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully05, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully06, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
Wait(10000)
PedSetActionNode(Bully01, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully02, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully03, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully04, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully05, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully06, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
Wait(10000)
PedSetActionNode(Bully01, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully02, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully03, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully04, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully05, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully06, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
Wait(10000)
PedSetActionNode(Bully01, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully02, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully03, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully04, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully05, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully06, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
Wait(10000)
PedSetActionNode(Bully01, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully02, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully03, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully04, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully05, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully06, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
Wait(10000)
PedSetActionNode(Bully01, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully02, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully03, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully04, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully05, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully06, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
Wait(10000)
PedSetActionNode(Bully01, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully02, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully03, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully04, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully05, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully06, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
Wait(10000)
PedSetActionNode(Bully01, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully02, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
PedSetActionNode(Bully03, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully04, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully05, "/Global/2_S05/Anims/Drink", "Act/Conv/2_S05.act")
PedSetActionNode(Bully06, "/Global/5_02/animations/StandingSmoke", "Act/conv/5_02.act")
Wait(10000)
end
Yeah...
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Explain better... :blink:
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repeat
CODES
wait(1000)
you can repeat codes by pasting codes in there. but i have make my own repeat so i dont have to put codes in the repeat function.
hehe but dont use this. this is just pointless. :)
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When you use Wait() it stops the entire script until (10000). So if that script had other actions or Action nodes you won't be able to do them.
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"repeat" Also does something similar lemon D:, but if you place it in the main Nope.
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Why the long script?
This could have been done way shorter.