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Bully Modding Section => Modding Questions/Help => Modding Questions/Help Archives => Topic started by: Black Norton on November 12, 2013, 05:04:42 AM

Title: Bif BOSS Style
Post by: Black Norton on November 12, 2013, 05:04:42 AM
How to assign Bif With his BOSS Style in ide.img??
Title: Re: Bif BOSS Style
Post by: GaryHarrington on November 12, 2013, 07:27:22 AM
You can't use LUA?
Title: Re: Bif BOSS Style
Post by: Black Norton on November 12, 2013, 08:33:17 AM
Of Course i can
but i want the fighting style is assign in a mission. . .
i use LUA if i want to play in free mission  :wacko:
Title: Re: Bif BOSS Style
Post by: GaryHarrington on November 12, 2013, 08:53:59 PM
So why you ask it via ide.img?
Title: Re: Bif BOSS Style
Post by: Black Norton on November 12, 2013, 11:00:20 PM
i dont like use LUA. . .  :hmm:
Title: Re: Bif BOSS Style
Post by: GaryHarrington on November 13, 2013, 05:02:29 AM
i dont like use LUA. . .  :hmm:

why?
Title: Re: Bif BOSS Style
Post by: Black Norton on November 13, 2013, 05:20:40 AM
because LUA isn't like ide
i only use ide if i want to change fighting style. . .
and i only use LUA if i test the fighting style,interior,Fight,and Play With Bodyguard  :sleep:
Title: Re: Bif BOSS Style
Post by: deadpoolXYZ on November 13, 2013, 04:09:54 PM
Bif can't fight properly using his boss fighting style without his boss AI. Adding his AI in ide is a real pain in the @ss since it takes a lot of tries. I was able to add every boss AI to each boss in the ide without crash but I uninstalled my game temporarily.
Title: Re: Bif BOSS Style
Post by: GaryHarrington on November 13, 2013, 07:38:57 PM
Bif can't fight properly using his boss fighting style without his boss AI. Adding his AI in ide is a real pain in the @ss since it takes a lot of tries. I was able to add every boss AI to each boss in the ide without crash but I uninstalled my game temporarily.

Boss AI what did you mean?
Title: Re: Bif BOSS Style
Post by: Black Norton on November 14, 2013, 04:54:58 AM
Bif can't fight properly using his boss fighting style without his boss AI. Adding his AI in ide is a real pain in the @ss since it takes a lot of tries. I was able to add every boss AI to each boss in the ide without crash but I uninstalled my game temporarily.

Boss AI what did you mean?
To Make a ped have full fighting style like darby if add his AI,he will have an evade and uppercut punch. . .

@Deadpool : you can't make them again??  :o
Title: Re: Bif BOSS Style
Post by: deadpoolXYZ on November 14, 2013, 05:49:11 PM
Bif can't fight properly using his boss fighting style without his boss AI. Adding his AI in ide is a real pain in the @ss since it takes a lot of tries. I was able to add every boss AI to each boss in the ide without crash but I uninstalled my game temporarily.

Boss AI what did you mean?

The most common AIs in the game are AI (used by peds) and PlayerAI (used by the player). There are boss AIs that are only used by bosses in their boss missions and not in freeroam.
This AI allows them to use the missing moves in their fighting styles, for example Russell counter attack, Darby evades, Gary grapples, the Mascot ability to run and taunt and Edgar ability to pick up leadpipes. The bad thing about boss AIs is that when peds use them they can't interact with the player nor the peds unless they are fighting.

@Deadpool : you can't make them again??  :o

I can if I get ide and script files. The bad thing is that I have no way to test it.
Title: Re: Bif BOSS Style
Post by: GaryHarrington on November 14, 2013, 07:38:02 PM
the mascot ability to run and taunt?
Title: Re: Bif BOSS Style
Post by: Walter20210 on November 14, 2013, 09:54:33 PM
Yeah, Like in is Boss fight.
Title: Re: Bif BOSS Style
Post by: Black Norton on November 15, 2013, 06:53:23 AM
I can if I get ide and script files. The bad thing is that I have no way to test it..

So yo can make it for me??or you can teach me if you want. . . .
i'm really tired to crash it....
Title: Re: Bif BOSS Style
Post by: luizd90 on November 15, 2013, 08:19:26 AM
http://www.mediafire.com/download/mcp457tzi2sn27f/BifBOSSide.img.rar (http://www.mediafire.com/download/mcp457tzi2sn27f/BifBOSSide.img.rar)
for ide
the link has pictures and the code
mini fight BOSS for lua
Code: [Select]
ImportScript("\\Library\\LibTable.lua") -- imports the LibTable library
ImportScript("\\Library\\LibPed.lua") -- imports the LibPed library
local l_0_0 = false
 
MissionSetup = function() -- basic mission setup function which is used in almost all bully scripts
  local l_1_0 = 270 -- X coords
  local l_1_1 = -110 -- Y coords
  local l_1_2 = 6.4000000953674 -- Z coords
 
  PlayerSetHealth(200) -- gives the player 200 health
  AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
  l_0_3 = PedCreateXYZ (133, l_1_0 + 1,l_1_1 + 1,l_1_2 + 1) -- Bif BOSS
  PedSetActionTree (l_0_3, "/Global/P_Bif", "Act/Anim/P_Bif.act") -- Bif BOSS
  PedSetAITree (l_0_3, "/Global/AI_BOXER","Act/AI/AI_BOXER.act") -- Bif BOSS
  LoadAnimationGroup("P_Bif")
  LoadAnimationGroup("Boxing")
  LoadAnimationGroup("Boxing_util")
  PedShowHealthBar(l_0_3, true, "N_Bif", true)
  SoundPlayStream("MS_BoxingBossFight.rsm", 0.69999998807907)
  PedAttackPlayer(l_0_3)
  PedSetTypeToTypeAttitude(5, 13, 2)
end
 
 F_MissionSetup = function()
  PlayerSetControl(1)
  CameraFollowPed(gPlayer)
  ClockSet(11, 45)
  ClockSetTickRate(0.0060000000521541)
  LaunchScript("SObjTest.lua")

end
 
MissionCleanup = function()
end -- end statement
 
main = function() -- Main mission function
  repeat
    Wait(0)
  until l_0_0 ~= false
  Wait(3000)
  MissionSucceed()
end

hope this helps
I use google translator if talk nonsense please understand
Title: Re: Bif BOSS Style
Post by: denifarropilha on November 15, 2013, 11:17:25 AM
http://www.mediafire.com/download/mcp457tzi2sn27f/BifBOSSide.img.rar (http://www.mediafire.com/download/mcp457tzi2sn27f/BifBOSSide.img.rar)
for ide
the link has pictures and the code
mini fight BOSS for lua
Code: [Select]
ImportScript("\\Library\\LibTable.lua") -- imports the LibTable library
ImportScript("\\Library\\LibPed.lua") -- imports the LibPed library
local l_0_0 = false
 
MissionSetup = function() -- basic mission setup function which is used in almost all bully scripts
  local l_1_0 = 270 -- X coords
  local l_1_1 = -110 -- Y coords
  local l_1_2 = 6.4000000953674 -- Z coords
 
  PlayerSetHealth(200) -- gives the player 200 health
  AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
  l_0_3 = PedCreateXYZ (33, l_1_0 + 1,l_1_1 + 1,l_1_2 + 1) -- Bif BOSS
  PedSetActionTree (l_0_3, "/Global/P_Bif", "Act/Anim/P_Bif.act") -- Bif BOSS
  PedSetAITree (l_0_3, "/Global/AI_BOXER","Act/AI/AI_BOXER.act") -- Bif BOSS
  LoadAnimationGroup("P_Bif")
  LoadAnimationGroup("Boxing")
  LoadAnimationGroup("Boxing_util")
  PedShowHealthBar(l_0_3, true, "N_Bif", true)
  SoundPlayStream("MS_BoxingBossFight.rsm", 0.69999998807907)
  PedAttackPlayer(l_0_3)
  PedSetTypeToTypeAttitude(5, 13, 2)
end
 
 F_MissionSetup = function()
  PlayerSetControl(1)
  CameraFollowPed(l_0_3)
  ClockSet(11, 30)
  ClockSetTickRate(0.0060000000521541)
  LaunchScript("SObjTest.lua")

end
 
MissionCleanup = function()
end -- end statement
 
main = function() -- Main mission function
  repeat
    Wait(0)
  until l_0_0 ~= false
  Wait(3000)
  MissionSucceed()
end

hope this helps
I use google translator if talk nonsense please understand
lol foi você que fez esse script de mini boss fight?
Title: Re: Bif BOSS Style
Post by: luizd90 on November 15, 2013, 04:51:50 PM
sim fui eu,so com uma ajudinha do tutorial do c00ld0c26
é facil,tenho todos os codigos de bosses
Title: Re: Bif BOSS Style
Post by: GaryHarrington on November 15, 2013, 11:47:12 PM
hey men can't you guys talking with english?
Title: Re: Bif BOSS Style
Post by: Black Norton on November 16, 2013, 04:13:01 AM
http://www.mediafire.com/download/mcp457tzi2sn27f/BifBOSSide.img.rar (http://www.mediafire.com/download/mcp457tzi2sn27f/BifBOSSide.img.rar)
for ide
the link has pictures and the code
mini fight BOSS for lua
Code: [Select]
ImportScript("\\Library\\LibTable.lua") -- imports the LibTable library
ImportScript("\\Library\\LibPed.lua") -- imports the LibPed library
local l_0_0 = false
 
MissionSetup = function() -- basic mission setup function which is used in almost all bully scripts
  local l_1_0 = 270 -- X coords
  local l_1_1 = -110 -- Y coords
  local l_1_2 = 6.4000000953674 -- Z coords
 
  PlayerSetHealth(200) -- gives the player 200 health
  AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
  l_0_3 = PedCreateXYZ (133, l_1_0 + 1,l_1_1 + 1,l_1_2 + 1) -- Bif BOSS
  PedSetActionTree (l_0_3, "/Global/P_Bif", "Act/Anim/P_Bif.act") -- Bif BOSS
  PedSetAITree (l_0_3, "/Global/AI_BOXER","Act/AI/AI_BOXER.act") -- Bif BOSS
  LoadAnimationGroup("P_Bif")
  LoadAnimationGroup("Boxing")
  LoadAnimationGroup("Boxing_util")
  PedShowHealthBar(l_0_3, true, "N_Bif", true)
  SoundPlayStream("MS_BoxingBossFight.rsm", 0.69999998807907)
  PedAttackPlayer(l_0_3)
  PedSetTypeToTypeAttitude(5, 13, 2)
end
 
 F_MissionSetup = function()
  PlayerSetControl(1)
  CameraFollowPed(gPlayer)
  ClockSet(11, 45)
  ClockSetTickRate(0.0060000000521541)
  LaunchScript("SObjTest.lua")

end
 
MissionCleanup = function()
end -- end statement
 
main = function() -- Main mission function
  repeat
    Wait(0)
  until l_0_0 ~= false
  Wait(3000)
  MissionSucceed()
end

hope this helps
I use google translator if talk nonsense please understand


Hey why bif isn't attack??
he only stand and didn't talk or mad if i hit him. . .
Title: Re: Bif BOSS Style
Post by: luizd90 on November 16, 2013, 06:33:59 AM
do not understand in my code works normally in my bully
guess who can help you more with the lua is c00ld0c26
Title: Re: Bif BOSS Style
Post by: Black Norton on November 16, 2013, 06:37:54 AM
do not understand in my code works normally in my bully
guess who can help you more with the lua is c00ld0c26

I'm using your ide.img file

Of course if in LUA there is no problem
Title: Re: Bif BOSS Style
Post by: luizd90 on November 16, 2013, 06:55:50 AM
the excuse I thought of the lua
this is in and because style of his fight AI
if I remove the AI will beat him in 5 seconds and he'll never beat
Title: Re: Bif BOSS Style
Post by: deadpoolXYZ on November 16, 2013, 11:52:20 AM
Hey why bif isn't attack??
he only stand and didn't talk or mad if i hit him. . .

I already explained that when you add a boss AI to a ped he or she won't interact with the player or other peds. There is a low chance that a ped with a boss AI will attack the player but I don't know why.
Title: Re: Bif BOSS Style
Post by: Black Norton on November 16, 2013, 11:01:12 PM
Quote
I already explained that when you add a boss AI to a ped he or she won't interact with the player or other peds. There is a low chance that a ped with a boss AI will attack the player but I don't know why.

So When his AI Not assign he can interact as normal ped??
Title: Re: Bif BOSS Style
Post by: deadpoolXYZ on November 19, 2013, 05:04:06 PM
Quote
I already explained that when you add a boss AI to a ped he or she won't interact with the player or other peds. There is a low chance that a ped with a boss AI will attack the player but I don't know why.

So When his AI Not assign he can interact as normal ped??

Exactly!

If a ped has the default AI then he will interact with everything and everyone.
Title: Re: Bif BOSS Style
Post by: denifarropilha on November 19, 2013, 07:49:16 PM
the excuse I thought of the lua
this is in and because style of his fight AI
if I remove the AI will beat him in 5 seconds and he'll never beat
add me on bully board :) maybe we can talk on xfire or skype , i don't know what you use xD
Title: Re: Bif BOSS Style
Post by: Black Norton on November 22, 2013, 06:33:25 AM
Quote
I already explained that when you add a boss AI to a ped he or she won't interact with the player or other peds. There is a low chance that a ped with a boss AI will attack the player but I don't know why.

So When his AI Not assign he can interact as normal ped??

Exactly!

If a ped has the default AI then he will interact with everything and everyone.

Thanks. . .
i remove his AI_Boxer and Now Bif can interact like normal ped with his Boxing style  :D