Bully-Board
Bully Modding Section => Modding Questions/Help => Modding Questions/Help Archives => Topic started by: Black Norton on November 12, 2013, 05:04:42 AM
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How to assign Bif With his BOSS Style in ide.img??
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You can't use LUA?
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Of Course i can
but i want the fighting style is assign in a mission. . .
i use LUA if i want to play in free mission :wacko:
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So why you ask it via ide.img?
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i dont like use LUA. . . :hmm:
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i dont like use LUA. . . :hmm:
why?
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because LUA isn't like ide
i only use ide if i want to change fighting style. . .
and i only use LUA if i test the fighting style,interior,Fight,and Play With Bodyguard :sleep:
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Bif can't fight properly using his boss fighting style without his boss AI. Adding his AI in ide is a real pain in the @ss since it takes a lot of tries. I was able to add every boss AI to each boss in the ide without crash but I uninstalled my game temporarily.
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Bif can't fight properly using his boss fighting style without his boss AI. Adding his AI in ide is a real pain in the @ss since it takes a lot of tries. I was able to add every boss AI to each boss in the ide without crash but I uninstalled my game temporarily.
Boss AI what did you mean?
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Bif can't fight properly using his boss fighting style without his boss AI. Adding his AI in ide is a real pain in the @ss since it takes a lot of tries. I was able to add every boss AI to each boss in the ide without crash but I uninstalled my game temporarily.
Boss AI what did you mean?
To Make a ped have full fighting style like darby if add his AI,he will have an evade and uppercut punch. . .
@Deadpool : you can't make them again?? :o
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Bif can't fight properly using his boss fighting style without his boss AI. Adding his AI in ide is a real pain in the @ss since it takes a lot of tries. I was able to add every boss AI to each boss in the ide without crash but I uninstalled my game temporarily.
Boss AI what did you mean?
The most common AIs in the game are AI (used by peds) and PlayerAI (used by the player). There are boss AIs that are only used by bosses in their boss missions and not in freeroam.
This AI allows them to use the missing moves in their fighting styles, for example Russell counter attack, Darby evades, Gary grapples, the Mascot ability to run and taunt and Edgar ability to pick up leadpipes. The bad thing about boss AIs is that when peds use them they can't interact with the player nor the peds unless they are fighting.
@Deadpool : you can't make them again?? :o
I can if I get ide and script files. The bad thing is that I have no way to test it.
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the mascot ability to run and taunt?
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Yeah, Like in is Boss fight.
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I can if I get ide and script files. The bad thing is that I have no way to test it..
So yo can make it for me??or you can teach me if you want. . . .
i'm really tired to crash it....
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http://www.mediafire.com/download/mcp457tzi2sn27f/BifBOSSide.img.rar (http://www.mediafire.com/download/mcp457tzi2sn27f/BifBOSSide.img.rar)
for ide
the link has pictures and the code
mini fight BOSS for lua
ImportScript("\\Library\\LibTable.lua") -- imports the LibTable library
ImportScript("\\Library\\LibPed.lua") -- imports the LibPed library
local l_0_0 = false
MissionSetup = function() -- basic mission setup function which is used in almost all bully scripts
local l_1_0 = 270 -- X coords
local l_1_1 = -110 -- Y coords
local l_1_2 = 6.4000000953674 -- Z coords
PlayerSetHealth(200) -- gives the player 200 health
AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
l_0_3 = PedCreateXYZ (133, l_1_0 + 1,l_1_1 + 1,l_1_2 + 1) -- Bif BOSS
PedSetActionTree (l_0_3, "/Global/P_Bif", "Act/Anim/P_Bif.act") -- Bif BOSS
PedSetAITree (l_0_3, "/Global/AI_BOXER","Act/AI/AI_BOXER.act") -- Bif BOSS
LoadAnimationGroup("P_Bif")
LoadAnimationGroup("Boxing")
LoadAnimationGroup("Boxing_util")
PedShowHealthBar(l_0_3, true, "N_Bif", true)
SoundPlayStream("MS_BoxingBossFight.rsm", 0.69999998807907)
PedAttackPlayer(l_0_3)
PedSetTypeToTypeAttitude(5, 13, 2)
end
F_MissionSetup = function()
PlayerSetControl(1)
CameraFollowPed(gPlayer)
ClockSet(11, 45)
ClockSetTickRate(0.0060000000521541)
LaunchScript("SObjTest.lua")
end
MissionCleanup = function()
end -- end statement
main = function() -- Main mission function
repeat
Wait(0)
until l_0_0 ~= false
Wait(3000)
MissionSucceed()
end
hope this helps
I use google translator if talk nonsense please understand
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http://www.mediafire.com/download/mcp457tzi2sn27f/BifBOSSide.img.rar (http://www.mediafire.com/download/mcp457tzi2sn27f/BifBOSSide.img.rar)
for ide
the link has pictures and the code
mini fight BOSS for lua
ImportScript("\\Library\\LibTable.lua") -- imports the LibTable library
ImportScript("\\Library\\LibPed.lua") -- imports the LibPed library
local l_0_0 = false
MissionSetup = function() -- basic mission setup function which is used in almost all bully scripts
local l_1_0 = 270 -- X coords
local l_1_1 = -110 -- Y coords
local l_1_2 = 6.4000000953674 -- Z coords
PlayerSetHealth(200) -- gives the player 200 health
AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
l_0_3 = PedCreateXYZ (33, l_1_0 + 1,l_1_1 + 1,l_1_2 + 1) -- Bif BOSS
PedSetActionTree (l_0_3, "/Global/P_Bif", "Act/Anim/P_Bif.act") -- Bif BOSS
PedSetAITree (l_0_3, "/Global/AI_BOXER","Act/AI/AI_BOXER.act") -- Bif BOSS
LoadAnimationGroup("P_Bif")
LoadAnimationGroup("Boxing")
LoadAnimationGroup("Boxing_util")
PedShowHealthBar(l_0_3, true, "N_Bif", true)
SoundPlayStream("MS_BoxingBossFight.rsm", 0.69999998807907)
PedAttackPlayer(l_0_3)
PedSetTypeToTypeAttitude(5, 13, 2)
end
F_MissionSetup = function()
PlayerSetControl(1)
CameraFollowPed(l_0_3)
ClockSet(11, 30)
ClockSetTickRate(0.0060000000521541)
LaunchScript("SObjTest.lua")
end
MissionCleanup = function()
end -- end statement
main = function() -- Main mission function
repeat
Wait(0)
until l_0_0 ~= false
Wait(3000)
MissionSucceed()
end
hope this helps
I use google translator if talk nonsense please understand
lol foi você que fez esse script de mini boss fight?
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sim fui eu,so com uma ajudinha do tutorial do c00ld0c26
é facil,tenho todos os codigos de bosses
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hey men can't you guys talking with english?
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http://www.mediafire.com/download/mcp457tzi2sn27f/BifBOSSide.img.rar (http://www.mediafire.com/download/mcp457tzi2sn27f/BifBOSSide.img.rar)
for ide
the link has pictures and the code
mini fight BOSS for lua
ImportScript("\\Library\\LibTable.lua") -- imports the LibTable library
ImportScript("\\Library\\LibPed.lua") -- imports the LibPed library
local l_0_0 = false
MissionSetup = function() -- basic mission setup function which is used in almost all bully scripts
local l_1_0 = 270 -- X coords
local l_1_1 = -110 -- Y coords
local l_1_2 = 6.4000000953674 -- Z coords
PlayerSetHealth(200) -- gives the player 200 health
AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
l_0_3 = PedCreateXYZ (133, l_1_0 + 1,l_1_1 + 1,l_1_2 + 1) -- Bif BOSS
PedSetActionTree (l_0_3, "/Global/P_Bif", "Act/Anim/P_Bif.act") -- Bif BOSS
PedSetAITree (l_0_3, "/Global/AI_BOXER","Act/AI/AI_BOXER.act") -- Bif BOSS
LoadAnimationGroup("P_Bif")
LoadAnimationGroup("Boxing")
LoadAnimationGroup("Boxing_util")
PedShowHealthBar(l_0_3, true, "N_Bif", true)
SoundPlayStream("MS_BoxingBossFight.rsm", 0.69999998807907)
PedAttackPlayer(l_0_3)
PedSetTypeToTypeAttitude(5, 13, 2)
end
F_MissionSetup = function()
PlayerSetControl(1)
CameraFollowPed(gPlayer)
ClockSet(11, 45)
ClockSetTickRate(0.0060000000521541)
LaunchScript("SObjTest.lua")
end
MissionCleanup = function()
end -- end statement
main = function() -- Main mission function
repeat
Wait(0)
until l_0_0 ~= false
Wait(3000)
MissionSucceed()
end
hope this helps
I use google translator if talk nonsense please understand
Hey why bif isn't attack??
he only stand and didn't talk or mad if i hit him. . .
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do not understand in my code works normally in my bully
guess who can help you more with the lua is c00ld0c26
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do not understand in my code works normally in my bully
guess who can help you more with the lua is c00ld0c26
I'm using your ide.img file
Of course if in LUA there is no problem
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the excuse I thought of the lua
this is in and because style of his fight AI
if I remove the AI will beat him in 5 seconds and he'll never beat
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Hey why bif isn't attack??
he only stand and didn't talk or mad if i hit him. . .
I already explained that when you add a boss AI to a ped he or she won't interact with the player or other peds. There is a low chance that a ped with a boss AI will attack the player but I don't know why.
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I already explained that when you add a boss AI to a ped he or she won't interact with the player or other peds. There is a low chance that a ped with a boss AI will attack the player but I don't know why.
So When his AI Not assign he can interact as normal ped??
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I already explained that when you add a boss AI to a ped he or she won't interact with the player or other peds. There is a low chance that a ped with a boss AI will attack the player but I don't know why.
So When his AI Not assign he can interact as normal ped??
Exactly!
If a ped has the default AI then he will interact with everything and everyone.
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the excuse I thought of the lua
this is in and because style of his fight AI
if I remove the AI will beat him in 5 seconds and he'll never beat
add me on bully board :) maybe we can talk on xfire or skype , i don't know what you use xD
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I already explained that when you add a boss AI to a ped he or she won't interact with the player or other peds. There is a low chance that a ped with a boss AI will attack the player but I don't know why.
So When his AI Not assign he can interact as normal ped??
Exactly!
If a ped has the default AI then he will interact with everything and everyone.
Thanks. . .
i remove his AI_Boxer and Now Bif can interact like normal ped with his Boxing style :D