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Bully Modding Section => Bully Modding => Bully Modding Archives => Topic started by: SWEGTA on September 08, 2013, 07:22:08 AM

Title: SuperHero MOD
Post by: SWEGTA on September 08, 2013, 07:22:08 AM
The mod is now in the making and will hopefully be released in a month or so.
Cheers, lads!

Features:
* Superstrength and speed
* Guard over Bullworth and the citizens
* Fight villains
* Sidekick?
* Flying ability
Title: Re: SuperHero MOD
Post by: c00ld0c26 on September 08, 2013, 07:22:57 AM
Awesome, good luck!
Title: Re: SuperHero MOD
Post by: ιι ρяσ Bєνєя on September 08, 2013, 09:51:50 AM
Good look on the mod, I hope to play it when it comes out  :happy:
Title: Re: SuperHero MOD
Post by: DaBOSS54320 on September 08, 2013, 10:29:32 AM
Nice, seems just like my Gary Strikes Back mod which was canceled. It was a mod based on super powers, but someone got mad because they already had a Gary mod :/
Anyway I hope yours goes good.
Title: Re: SuperHero MOD
Post by: Phap on September 08, 2013, 11:52:44 AM
Nice, seems just like my Gary Strikes Back mod which was canceled. It was a mod based on super powers, but someone got mad because they already had a Gary mod :/
Anyway I hope yours goes good.
AGREED! ALTHOUGH YOU STOLE HIS GARY MOD! :D
Title: Re: SuperHero MOD
Post by: Edgar Munsen on September 08, 2013, 12:12:47 PM
your will always can make everything good luck genius swegta :D ...
Title: Re: SuperHero MOD
Post by: DaBOSS54320 on September 08, 2013, 05:53:55 PM
Nice, seems just like my Gary Strikes Back mod which was canceled. It was a mod based on super powers, but someone got mad because they already had a Gary mod :/
Anyway I hope yours goes good.
AGREED! ALTHOUGH YOU STOLE HIS GARY MOD! :D
I didn't steal his Gary mod. It has nothing to do with Gary primarily. It was super powers. Besides he had the idea many months before but hasn't wrote enough code for it to be playable yet. Then he canceled it.
Don't make a fuss about it and ruin SWEGTA's topic.
Title: Re: SuperHero MOD
Post by: Phap on September 08, 2013, 07:35:45 PM
Nice, seems just like my Gary Strikes Back mod which was canceled. It was a mod based on super powers, but someone got mad because they already had a Gary mod :/
Anyway I hope yours goes good.
AGREED! ALTHOUGH YOU STOLE HIS GARY MOD! :D
I didn't steal his Gary mod. It has nothing to do with Gary primarily. It was super powers. Besides he had the idea many months before but hasn't wrote enough code for it to be playable yet. Then he canceled it.
Don't make a fuss about it and ruin SWEGTA's topic.
Oh yeah okay, respect, hustle, loyalty.
Title: Re: SuperHero MOD
Post by: SWEGTA on September 09, 2013, 02:41:17 AM
Let's forget about the past and focus on the present.
No one got banned and things are cooling down.

So please don't make me lock this topic.
Title: Re: SuperHero MOD
Post by: DaBOSS54320 on September 13, 2013, 10:15:28 PM
TELEKINESIS!
A requirement for the mod. XP
I will be happy to help you with it by the way.
Title: Re: SuperHero MOD
Post by: FaZe on September 20, 2013, 02:31:30 PM
I seriously can't wait to see this, it sounds awesome. Have FUUUUUUUUUN.
Title: Re: SuperHero MOD
Post by: DaBOSS54320 on September 20, 2013, 04:50:28 PM
I just remembered an old mod I made. It let you lock onto people and turn them into rats. You could add it as a power XD
Title: Re: SuperHero MOD
Post by: c00ld0c26 on October 12, 2013, 06:03:57 AM
Flying?
Is it possible already?
I haven't seen any flying mod yet

It is possible.
There are gravity LUA codes, its all about knowing how to mess with them.
Then all ya need to do is bind them to buttons to control the direction you fly at.
Title: Re: SuperHero MOD
Post by: c00ld0c26 on October 12, 2013, 06:16:39 AM
My guess it will be like superman, but im not sure.
You should ask SWEGTA.
And what mod DaBOSS made that has a flying feature? I dont remember him making any kind of feature or hearing about it.
Title: Re: SuperHero MOD
Post by: c00ld0c26 on October 12, 2013, 06:26:41 AM
Never tried, I have other things in mind, like custom story mods, which ive managed to do successfully, now I just need to set up the menu and its done.
I remember DaBOSS also showing me how to make Jimmy walk on water aswell hehe.
I may try but I cant currently, due to my computer being fucked, which contains ALL my sources and a hugh list of LUA codes which I need to try it.


SWEGTA when are ya startin the mod mate? It looks like people are waiting for it :P
Title: Re: SuperHero MOD
Post by: DaBOSS54320 on October 12, 2013, 12:33:55 PM
Disable gravity, change coordinates and rotation based on stick value and bam. Flying mod.
Title: Re: SuperHero MOD
Post by: c00ld0c26 on October 12, 2013, 12:38:39 PM
What do you mean by stick value? Like a xbox controller stick? Cuz u can use keyboard too ya know.
Title: Re: SuperHero MOD
Post by: WhenLifeGivesYouLemons on October 12, 2013, 12:46:27 PM
What do you mean by stick value? Like a xbox controller stick? Cuz u can use keyboard too ya know.
ya but on keyboard you can't control how fast you move like from walk to jogging
Title: Re: SuperHero MOD
Post by: c00ld0c26 on October 12, 2013, 12:47:55 PM
What do you mean by stick value? Like a xbox controller stick? Cuz u can use keyboard too ya know.
ya but on keyboard you can't control how fast you move like from walk to jogging

Eh? So what? KEYBOARD RULES!  ;D
Title: Re: SuperHero MOD
Post by: DaBOSS54320 on October 12, 2013, 02:18:09 PM
Keyboard sucks compared to usb controller. Stick value works for controls that can receive input that isnt a full 0 or 1 value. Ex: pressing r2 or rt button half way is a 0.5 value. Full press is 1. None is 0 of course. The function is GetStickValue. I never seen it used before so I may be founder.  It works like IsButtonPressed. Put the button/input number in first parameter then controler number in 2nd. 16 is horizontal   movement (left n right arrow keys or left analog stick) 1-15 are buttons used in IsButtonPressed. With 16 pressing right isnt going to be 1. Is actually 0.9. Also it returns inverted value then what you'd think. pressing left returns positive number and right a negative. use TextPrintString(GetStickValue(16,0),1,1) if u want to see. Typing this was super annoying on my fucking phone keyboard took about 10 mins btw. Will rewrite on computer later
Title: Re: SuperHero MOD
Post by: Rambo7 on October 12, 2013, 11:26:15 PM
^ Does this means, u can't fly with a keyboard?
and I think GTA SA flying mod work for keyboard
Title: Re: SuperHero MOD
Post by: DaBOSS54320 on October 13, 2013, 12:12:33 AM
it means it will work on keyboard, but with a analog stick it'd allow more intricate movement.
Title: Re: SuperHero MOD
Post by: KsaxNop on October 18, 2013, 10:27:15 AM
 8) 8) :( :blush: