Bully-Board
Bully Modding Section => Modding Questions/Help => Modding Questions/Help Archives => Topic started by: dogx on July 20, 2013, 12:28:58 AM
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Do you have a mix of fighting style without lua
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i know ide but i mixed gary and juri fighting style after he can't open the door
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ok thank you ı will try
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tried, but then the error comes out and falls to the ground turns to green map
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Yeah you can HxD edit the .cat files in act.img but that's harder then LUA coding in my opinion.
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my English is not very good so I do not understand lua. everything I pase the entire juri to the original ide after ı worked player selector everything is good but he can't open the door
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If you have a short way to tell if the fighting style of mixing lua
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if IsButtonPressed(6,0) then
PedSetActionNode(0,"/Global/(fighting style)/(the move)","Act/Anim/(fighting style)")
end
Replace (fighting style) with the fighting style you find in Act.img
Replace (the move) with a move from a .cat file in Act.img
I'd love to give an example but admins will take it down.
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what ı do ın act ı don't understand my englısh not well please explain to slightly
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use img tool google it to open act.img
act.img is a file in the act folder in bully
find .cat file and extract it
open it in HxD
google HxD
ask someone to translate better i cannot explain well in simple terms
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ok ı extract after what ı do ın hxd with cat file
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^ 0 and gPlayer are the same thing
gPlayer is a variable for 0
0 is the ID number
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And to dogx
I cannot tell you too much what to do in the cat file
it will get removed by admins.
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I would like to thank both of you still
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your welcome. good luck with your modding.
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You must find the "action nodes" on your own, since the admins will remove them if we post them to you.
The reason is that it will spoil the Player Selector mod they are working so hard on.
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Yes. People who do a mod right now figured out how to use the code them self.
It is only fair if you figure out how to use yourself to.
PedSetActionNode()
Tip: It's really not too hard if you look in the "default.ide" file in the Objects folder.