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Bully Modding Section => Modding Questions/Help => Modding Questions/Help Archives => Topic started by: KAT-3BI on January 01, 2013, 12:01:40 AM

Title: Making characters spawn in mission mode instead of freeroam?
Post by: KAT-3BI on January 01, 2013, 12:01:40 AM
I know people would edit IDE files to make bosses show up but how can I make characters show up during only in a mission instead?

Thank you :)
Title: Re: Making characters spawn in mission mode instead of freeroam?
Post by: Evolution on January 01, 2013, 01:08:14 AM
I'm confused... What missions do you want particularly for them to show up?...

Because in 'Mission Mode' you can still see other bosses depending on where you are if they are enabled already... Although I do know how to make cliques spawn where they usually wouldn't.

Title: Re: Making characters spawn in mission mode instead of freeroam?
Post by: E32050TRA on January 01, 2013, 01:46:57 AM
Complete Mayhem
Title: Re: Making characters spawn in mission mode instead of freeroam?
Post by: xXxNarumi on January 01, 2013, 02:06:29 AM
In missions sprites comes out differently not like free roam.
So which mission you trying to do exactly
Title: Re: Making characters spawn in mission mode instead of freeroam?
Post by: Red Blaster on January 01, 2013, 05:11:10 AM
Through lua scripting. However, because the lua scripts aren't fully decompiled, this isn't possible yet.
Title: Re: Making characters spawn in mission mode instead of freeroam?
Post by: KAT-3BI on January 01, 2013, 09:57:18 AM
Mission #67 - "Complete Mayhem" I want football players and shit to show up on that mission.
Title: Re: Making characters spawn in mission mode instead of freeroam?
Post by: Red Blaster on January 01, 2013, 01:27:41 PM
Well, you could replace through hex editing some of the peds with the football team.
Title: Re: Making characters spawn in mission mode instead of freeroam?
Post by: Prosecute on January 01, 2013, 08:25:32 PM
Well, you could replace through hex editing some of the peds with the football team.

what he means is manually editing the scripts, their are things called "model id's" when you edit these it will change them to a set character
Title: Re: Making characters spawn in mission mode instead of freeroam?
Post by: MadmaN on January 02, 2013, 01:23:10 PM
Prosecute is right. Atm this is the only way to change the peds around during all of the mission scripts.

1_01.lua that I posted in the script modding section is the only story mission I have that is intact so far. Fred Tetra deserves all the credit for that specific mission script since I did not rewrite that one myself. I am however working on several other scripts but it will take quite a while before any of them are rewritten so they can be in a usable form.

I will be soon looking into a program that will allow editing of the peds/weapons/props...etc that will use the model id lists that prosecute and I worked on to make things easier as a interim way to mod those parts of the game scripts without having full access to the decompiled scripts.

While I DO have all of the scripts in lua source form....I do not have every script intact but once I get a stock script made intact...I will release it in the scripting section of this board.