Bully-Board
Bully Modding Section => Modding Questions/Help => Modding Questions/Help Archives => Topic started by: c00ld0c26 on November 29, 2012, 08:53:24 AM
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For some reason when I load "Final showdown" using mission swapping the wooden planks that Jimmy and gary stand on dont appear and Jimmy just falls to his death. I checked the offical modding tutorial and it said that u need to load a flag / season but final showdown wasnt mentioned there. What should I do to load final showdown with the wooden planks they stand here?
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Final showdown is 6_B right?
Instead of replacing that, replace Test6_B.
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Already tried that , It loaded the mission with the planks but it just says : You passed and then exits the mission when the cutscene ends and then Jimmy is stuck and cant move.
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Already tried that , It loaded the mission with the planks but it just says : You passed and then exits the mission when the cutscene ends and then Jimmy is stuck and cant move.
Do you mean that jimmy dissapears from the map, even if you go to the main menu and start again?
I don't know the reason but that happens sometimes. Just close the game and load the mission again.
There are some missions that are not possible to play unless you use the "Test" version.
For example in dishonorable fight Jimmy doesn't jump from the ring and you get stucked or in showdown at the plant the first door doesn't open.
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I mean that no matter how much times I play the mission it automaticly say : You passed and just respawn Jimmy near the dorms video game machine and Jimmy cant move (I was using a 100% game save for that , maybe that is the reason?)
Edit : NVM! I tried the test one with a chapter 4 save and it worked tnx for the help!
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I mean that no matter how much times I play the mission it automaticly say : You passed and just respawn Jimmy near the dorms video game machine and Jimmy cant move (I was using a 100% game save for that , maybe that is the reason?)
Edit : NVM! I tried the test one with a chapter 4 save and it worked tnx for the help!
That's strange... I did the mission swap in chapter 6 and it worked perfect.
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I found a code:
DATLoad("5_G5.dat", 2)
DATInit()
It doesn't load the entire thing, just the planks.