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Bully Modding Section => Mod Showroom => Mod Showroom Archives => Topic started by: deadpoolXYZ on September 17, 2012, 11:30:32 AM

Title: Edited complete mayhem
Post by: deadpoolXYZ on September 17, 2012, 11:30:32 AM
I edited this mission to make it harder and more challenging.

Bully SE: Complete mayhem harcore edition (http://www.youtube.com/watch?v=2DK01tXLJhk&feature=plcp#)
Title: Re: Edited complete mayhem
Post by: Mr.Preppys on September 17, 2012, 11:43:25 AM
Awesome vid !  8)
How you to do norton and hal with sledgehammer ? its through lua ? or pedstats?
Title: Re: Edited complete mayhem
Post by: deadpoolXYZ on September 17, 2012, 11:46:54 AM
Awesome vid !  8)
How you to do norton and hal with sledgehammer ? its through lua ? or pedstats?

The mission script makes them spawn with slingshots. I used madman ID list to replace the slingshots with sledgehammers.
Title: Re: Edited complete mayhem
Post by: Mr.Preppys on September 17, 2012, 11:49:00 AM
where it replace that? in ide ? or script?
Title: Re: Edited complete mayhem
Post by: sasuke32150 on September 17, 2012, 04:32:48 PM
Cool bro.
Title: Re: Edited complete mayhem
Post by: c00ld0c26 on October 12, 2012, 03:22:52 PM
Dude this is awesome! Any downloads?
Title: Re: Edited complete mayhem
Post by: MadmaN on December 05, 2012, 07:45:48 PM
Nicely done m8!
Title: Re: Edited complete mayhem
Post by: Prosecute on December 09, 2012, 04:57:32 AM
well done mate
Title: Re: Edited complete mayhem
Post by: Mick3Mouse on June 07, 2013, 04:14:40 AM
How did you make that?
Title: Re: Edited complete mayhem
Post by: FaZe on June 07, 2013, 11:24:17 AM
Sickige
Title: Re: Edited complete mayhem
Post by: deadpoolXYZ on June 07, 2013, 11:53:37 AM
How did you make that?

I edited the mission script with the help of Madman and Steman model ID list. For example I changed the leaders skins with the normal ones editing the ID number. I did the same to swap Edgar with Russell and the slingshots with the sledgehammers.

Then I changed their fighting styles and AI via ide. This only worked because the mission script doesn't give the leaders their boss fighting styles and stats (no override in other words).

Remember that this was done before the lua compiler was made.
Title: Re: Edited complete mayhem
Post by: Walter20210 on June 07, 2013, 10:51:41 PM
When edgar was doing Russell animation was really funny xD

:D