Bully-Board
Bully Modding Section => Modding Questions/Help => Modding Questions/Help Archives => Topic started by: RUSSELL on September 15, 2012, 08:23:15 AM
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/Global/P_Bif.Act/Anim/P_Bif.act/Global/
is not Bif boxing Style?
is crash...
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Replace J_Ted.act with P_Bif.act
P_Bif is bif boxing style (I think).
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You will need his AI to or he will stop fighting.
F_Preps.P_St
riker...Boxing..
Straf_Prep......
/Global/P_Bif...
Act/Anim/P_Bif.a
ct../Global/AI_B
OXER....Act/AI/A
I_BOXER.act.
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thanks! ;D
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How would I get Bif's boxing style? I've tried searching for it in the Ide, but I cannot find it.
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Check my previous post there is his fighting style full code.
The boss fighting styles can only be found in the scripts.img (with the exception of G_Johnny which is also in the ide.img).
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Hmm Bif's full AI is still not actually fully cracked yet.
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It is fully cracked, as I demonstrated in one of my videos.
It's just that it works differently against AI than it does against the Player.
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Remember the running uppercut for Bif's style still hasn't worked in free roam yet.
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Remember the running uppercut for Bif's style still hasn't worked in free roam yet.
Derby is the one with the running uppercut since P_Bif makes the ped only walk.
Also, Derby or Bif AI doesn't give the ped the ability to perform that attack, it's something in the mission which I can't remember.
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How would I acquire Bif's boxing style through Scripts.img? I've never done modding in that file and I have no idea either.
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How would I acquire Bif's boxing style through Scripts.img? I've never done modding in that file and I have no idea either.
Do you mean with a custom lua code?
In that case it should be:
PedSetActionTree(gPlayer, "/global/P_Bif.act", "Act/anim/P_Bif.act")