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Bully Modding Section => Requests => Requests Archive => Topic started by: JimmyAliff on June 24, 2012, 06:52:24 AM

Title: Darby boss style
Post by: JimmyAliff on June 24, 2012, 06:52:24 AM
can someone give me download link for darby boss style or teach me how to make darby with boss style , i dont want jimmy with darby boss style i want darby with boss style in free roam
Title: Re: Darby boss style
Post by: Prosecute on June 24, 2012, 07:22:16 AM
www.google.com (http://www.google.com)
Title: Re: Darby boss style
Post by: UltimateGamer1 on June 24, 2012, 09:28:57 AM
Madman will release full boss style scripts he is very busy atm so we all just have to wait. Hey JimmyAliff it's me BullyModder from youtube. If your on here I guess I can help you.
Title: Re: Darby boss style
Post by: Red Blaster on June 24, 2012, 01:44:17 PM
I am getting very close to cracking it with the bodyguard mod.
Title: Re: Darby boss style
Post by: JimmyAliff on June 26, 2012, 05:56:08 AM
hey ultimategamer , can u help me ?? how to spawn darby with his boss style in free roam ??
Title: Re: Darby boss style
Post by: UltimateGamer1 on June 26, 2012, 12:14:45 PM
Well I can give you the 60% percent completed version he is still missing most of his moves. Tbh I don't even like this boss style version, I want Darby's 100% complete style no glitches. I'll give you a list on what he's missing.
Darby's Boss Style(60%) Uncompleted Version
1.100%(Block)
2.Most Boss Style moves.
In this boss style he is missing the kidney punch,Uppercut,Semi Kidney Punch, and the Automatic
Uppercut.
Darby's Full Boss Style(In Progress)(All Of the Moves I listed will be spawned when we find his style)
This user named Governmentman123 has a 90% Completed boss style he is still missing the Knockout Uppercut and the Automatic Uppercut. A user named Madman will release a full spawn of his boss style I don't know if it's 100% done with all boss style moves. In his Boss Fight he uses all combo's I stated and he even uses the Knockout Punch on Jimmy. We will see when he releases it.
1.100% Block
2.All Boss Style moves.
Title: Re: Darby boss style
Post by: Red Blaster on June 26, 2012, 06:34:55 PM
UG1, I got the unblockable uppercut where he runs after you and knocks you back working in free roam yesterday. Right now, it's just a matter of making sure the evade works, and that he uses all the other moves.
Title: Re: Darby boss style
Post by: UltimateGamer1 on June 26, 2012, 09:45:21 PM
Can I test this?
Title: Re: Darby boss style
Post by: Red Blaster on June 27, 2012, 12:38:30 AM
Well, I did it by enhancing the bodyguard script that Mad wrote, and that won't be shared with anyone until the official release, so I'm really sorry.

I'll upload a video and demonstrate them soon.
Title: Re: Darby boss style
Post by: UltimateGamer1 on June 27, 2012, 12:44:59 AM
Good news I hope the boss styles don't glitch and work properly. Will all the boss styles be able to spawn with AI in free roam like 1_B,2_B,3_B,4_B,5_B, and 6_B and Norton's boss style?
Title: Re: Darby boss style
Post by: Red Blaster on June 27, 2012, 12:59:45 AM
What I can say is that with the environment that the script works in, anything can be done. It's not limited like the ide.

All boss styles can be loaded fully this way and without glitches. I'm just working on figuring out how to load them all, since there's certain functions, triggers, and animation groups that need to be loaded in the script in order for it to work.
Title: Re: Darby boss style
Post by: JimmyAliff on June 27, 2012, 03:22:08 AM
thanks
Title: Re: Darby boss style
Post by: jaexxx on June 29, 2012, 10:14:55 PM
man I want his boss style too... I only have his mini boss style =( darn it
Title: Re: Darby boss style
Post by: Red Blaster on June 29, 2012, 10:59:01 PM
I have two leads on what controls Derby's evade...but the first lead requires disassembling the .exe fully, and the other requires a fully decompiled lua script (the current ones are 75% decompiled).

And then there's the fact that it'll be more work to get both the normal boss style, and the one with the unblockable uppercut working at the same time.

If only it were so easy. =/
Title: Re: Darby boss style
Post by: JimmyAliff on July 01, 2012, 05:48:17 AM
someone name 360hackmaster in youtube gave me darby boss style in free roam he is so nice
Title: Re: Darby boss style
Post by: Red Blaster on July 01, 2012, 07:07:27 AM
It's not the full style though for AI's, which is what I'm trying to get working.

I'm pretty sure it also lacks the block without a ped using "BoxingPlayer", which is not needed in lua scripting.
Title: Re: Darby boss style
Post by: UltimateGamer1 on July 01, 2012, 11:39:36 AM
I don't think he get's it lol. Darby only has one complete boss style which he uses in Dishonorable Fight that style is the 100% complete version so the style we have in free roam is still the same style just with the boxingplayer.act. Even if we get the boss style in free roam will it be the same as Dishonorable Fight, I noticed that even when someone is outside of the trophy room he doesn't use the knock out punch do you think he will use this punch even in free roam?
Title: Re: Darby boss style
Post by: xXxNarumi on July 01, 2012, 01:24:41 PM
someone name 360hackmaster in youtube gave me darby boss style in free roam he is so nice

You obviously don't get what we are trying to do. -_-
We are trying to get Derby full style and not just an very unstable version
 that cannot be controlled and wont allow you to roam around
 w/o the annoying random attacks.
I tested 360hack modded Derby style myself and its unstable to use
(also impossible to enjoy using).
If you wait patience (which I see you're impatience) then we could get our work done.
Title: Re: Darby boss style
Post by: Red Blaster on July 02, 2012, 04:00:52 AM
I don't think he get's it lol. Darby only has one complete boss style which he uses in Dishonorable Fight that style is the 100% complete version so the style we have in free roam is still the same style just with the boxingplayer.act. Even if we get the boss style in free roam will it be the same as Dishonorable Fight, I noticed that even when someone is outside of the trophy room he doesn't use the knock out punch do you think he will use this punch even in free roam?

I don't need BoxingPlayer...using the style with lua scripting works just fine. Also, if you use the boss script, the knockout punch is all that's used, and the ped uses it wherever, not just in the trophy room.

Hopefully on Friday, I'll have time to pump out a video demonstrating what I've found so far.
Title: Re: Darby boss style
Post by: xXxNarumi on July 02, 2012, 09:56:07 AM
I don't think he get's it lol. Darby only has one complete boss style which he uses in Dishonorable Fight that style is the 100% complete version so the style we have in free roam is still the same style just with the boxingplayer.act. Even if we get the boss style in free roam will it be the same as Dishonorable Fight, I noticed that even when someone is outside of the trophy room he doesn't use the knock out punch do you think he will use this punch even in free roam?

I don't need BoxingPlayer...using the style with lua scripting works just fine. Also, if you use the boss script, the knockout punch is all that's used, and the ped uses it wherever, not just in the trophy room.

Hopefully on Friday, I'll have time to pump out a video demonstrating what I've found so far.

When you make the video I'd love to see it.
:DD
Title: Re: Darby boss style
Post by: UltimateGamer1 on July 02, 2012, 11:31:43 AM
I don't think he get's it lol. Darby only has one complete boss style which he uses in Dishonorable Fight that style is the 100% complete version so the style we have in free roam is still the same style just with the boxingplayer.act. Even if we get the boss style in free roam will it be the same as Dishonorable Fight, I noticed that even when someone is outside of the trophy room he doesn't use the knock out punch do you think he will use this punch even in free roam?

I don't need BoxingPlayer...using the style with lua scripting works just fine. Also, if you use the boss script, the knockout punch is all that's used, and the ped uses it wherever, not just in the trophy room.

Hopefully on Friday, I'll have time to pump out a video demonstrating what I've found so far.

I already know you don't need the boxingplayer.act for his full style -_-. I am not talking about the punch where they get knocked out and stand back up I am talking about the punch where they get knocked down and Darby runs behind the bar. Will that punch be available in free roam to. Their are 3 uppercuts in his style alone one normal uppercut,auto uppercut, and knock out uppercut, will all the uppercuts be used in free roam because the knock out uppercut I am talking about he uses automatically when the player knocks out 2 characters. I am asking if the 100% full dishonorable fight boss style is available in free roam with every move from his boss fight?
Title: Re: Darby boss style
Post by: Red Blaster on July 02, 2012, 12:03:17 PM
....I am talking about his uppercut, the one that is used when he runs back into the bar...it deals the same amount of damage. The only difference is that in the boss fight it causes the player to hold his chin for a bit before getting up, while the one I have doesn't have the chin holding animation. Quite pretty sure I know what controls that uppercut he uses once the Preps are taken out.

And so far, I haven't been able to get both that uppercut and all his other moves in one style...as it is now, it's either the uppercut, or the normal boss style. I still need to do more tests with the style.
Title: Re: Darby boss style
Post by: UltimateGamer1 on July 02, 2012, 02:45:07 PM
... Okay but that is the only problem his full boss style still isn't available yet it's maybe 90% done now. It is great that we have this style now and we can use it in free roam on Darby but I still hate that it won't be 100% full just not like Johnny's boss style. Hopefully you can find the full boss style nothing missing. When you block the doors with those yellows bars, the game commands Darby's uppercut to shut down and he can't use it again.

Even so after you find Darby's complete style, we have allot more to go like the Mascot,Gary,Russell,Norton,Jimmy,Bif,Gord,Earnest,Crazies, and the Jocks. Their are a few more boss style's or mission based styles we haven't found yet some of these aren't even available in the game. It's good that Madman unlocked many things for us but something tells me we are just begging.
Title: Re: Darby boss style
Post by: xXxNarumi on July 02, 2012, 04:52:06 PM
....I am talking about his uppercut, the one that is used when he runs back into the bar...it deals the same amount of damage. The only difference is that in the boss fight it causes the player to hold his chin for a bit before getting up, while the one I have doesn't have the chin holding animation. And I'm pretty sure I know what controls that uppercut he uses once the Preps are taken out.

And so far, I haven't been able to get both that uppercut and all his other moves in one style...as it is now, it's either the uppercut, or the normal boss style. I still need to do more tests with the style.

I wonder when you're making the fighting style selector will..
Ground punch, block, Charge attacks
(Like Gary Kick to the gut), and counter grab be stable to use or not.
Because I would love to use the greaser ground punch. :D
Title: Re: Darby boss style
Post by: UltimateGamer1 on July 02, 2012, 09:56:50 PM
I'll make a video explaining his full style so I can understand what's missing.
Title: Re: Darby boss style
Post by: Red Blaster on July 02, 2012, 11:28:11 PM
I'll make a video explaining his full style so I can understand what's missing.

I know what's missing, dude, trust me.

But I have to figure out what triggers each attack before I can unlock the full style. And it's not just simple functions...there's the trigger area, the sequence, etc.

It's complicated. And the fact that I don't even have the full script decompiled makes things even more difficult, since it's missing a lot of locals and a couple of functions since it is unable to read them. But I can assure you that when I do figure it out, I'll release it.
Title: Re: Darby boss style
Post by: kissmejohnjohn on August 13, 2012, 12:16:45 AM
Sooo... any word on the release of the Darby boss style mod?

I cant seem to find it -_____-
Title: Re: Darby boss style
Post by: Hayley on August 13, 2012, 12:25:48 AM
Patience, young grasshopper.
Title: Re: Darby boss style
Post by: UltimateGamer1 on August 13, 2012, 01:34:02 AM
It should be released as soon as it is done. The full boss style isn't functional in free roam, the game isn't reading the other scripted moves once those are done it will be released. No one will be able to leach this one because the original creators put their name on top.
Title: Re: Darby boss style
Post by: Red Blaster on August 13, 2012, 01:50:01 PM
Sooo... any word on the release of the Darby boss style mod?

I cant seem to find it -_____-

If you mean the AI version:

http://www.bully-board.com/index.php?topic=16756.0 (http://www.bully-board.com/index.php?topic=16756.0)

I'm gonna release it...I initially planned to have it done today, but I'm gonna need more time on that, since I'm busy this week.
Title: Re: Darby boss style
Post by: kissmejohnjohn on August 13, 2012, 09:21:54 PM
BOY IS IT HARD TRYING TO FIND THIS BOSS STYLE... I'VE ALWAYS WANTED THE 6-HIT COMBO ADDED TO JIMMY IN MY GAME... I CAN'T SEEM TO FIND IT ANYWHERE..  >:(
Title: Re: Darby boss style
Post by: MikerBarba on August 14, 2012, 01:06:46 PM
i released that thing years ago in youtube...
Title: Re: Darby boss style
Post by: kissmejohnjohn on August 14, 2012, 08:49:11 PM
Oh ok, It's actually the free-roaming I want.. I just want it equipped with Jimmy.

Actually, I wanted the 6-hit combo really, but I've seen Barba released one but, Its useless because I cant seem to get out of the room. lol

I've seen BullyIMod123 mod of his 6-hit combo, but I am waiting to see if he will release it to me... It looks good, but I don't know if I can use it in free-roam


http://youtu.be/T22PRNpszlU (http://youtu.be/T22PRNpszlU)
Title: Re: Darby boss style
Post by: xXxNarumi on August 14, 2012, 09:33:56 PM
Oh ok, It's actually the free-roaming I want.. I just want it equipped with Jimmy.

Actually, I wanted the 6-hit combo really, but I've seen Barba released one but, Its useless because I cant seem to get out of the room. lol

I've seen BullyIMod123 mod of his 6-hit combo, but I am waiting to see if he will release it to me... It looks good, but I don't know if I can use it in free-roam


http://youtu.be/T22PRNpszlU (http://youtu.be/T22PRNpszlU)

Lol, Ok listen.
1.The mod of his isn't gonna be release im sure he doesnt even have it by now.
2. Every boss darby made with ide/anim are bugged you cannot move around with it and the punches are random/automatic and not manual.
3. RedBlaster/MadmaN working on a fight style selector that should actually work
and should all (even bosses) be 100% stabled and manual to be used.
Title: Re: Darby boss style
Post by: kissmejohnjohn on August 14, 2012, 10:33:08 PM
Oh, I see...

Never knew it was hard getting Darby's combo done for free roam on Jimmy...

Like I said, I've only wanted the 6-hit combo really, but a fight style selector...

That's pretty cool...

Hope to try it out upon release.
Title: Re: Darby boss style
Post by: Red Blaster on August 15, 2012, 03:05:02 AM
I could've sworn I posted earlier...guess not.

kissmejohnjohn:

The thing is, the combo can't be done manually...it's tied down to some button combination that we don't know (or might even be non-existent). Nobody has been able to do it manually.

To get it working in free roam, we have to get the separate action node for that move, and bound it to a button. I got this partially working...but it works in useless circumstances (the move is only triggered when I enter an interior or leave it).
Title: Re: Darby boss style
Post by: xXxNarumi on August 15, 2012, 10:27:53 AM
I could've sworn I posted earlier...guess not.

kissmejohnjohn:

The thing is, the combo can't be done manually...it's tied down to some button combination that we don't know (or might even be non-existent). Nobody has been able to do it manually.

To get it working in free roam, we have to get the separate action node for that move, and bound it to a button. I got this partially working...but it works in useless circumstances (the move is only triggered when I enter an interior or leave it).

"it's tied down to some button combination that we don't know or might even be non-existent"

ahh now thats the line I like there.
You would be amazed when i figured this out around 10 when i was hacking game sources.
I always say that to myself when hacking games.
There is no button combination that doesn't exist. AI just has either unknown function or activated code that allows them to do a attack or something.
 AI just has triggered combination "codes" that activates when they reach contacts.
So its like a coded animation thats turned off till the AI bot activates it soon as they need it.
(confusing ik)
 Same on Naruto Uzumaki Chronicles AI can do much more like Block attacks,dash fast, ETC
And on Driver (ps1/pc game) when cops chases you they activate a speed handling just for them.

Hope this tells you how Darby combo punch works
Its a activated code when his bot has certain contact reach.
Title: Re: Darby boss style
Post by: Red Blaster on August 15, 2012, 12:34:25 PM
That's...more or less what I was saying.
Title: Re: Darby boss style
Post by: kissmejohnjohn on August 15, 2012, 08:01:06 PM
Oh, I see the previous post, forgive me I guess I passed your post Red...

So an activated code... sounds like it seems hard to dismantle... but like you said you partially have it working... Hopefully you actually get it working soon...

The joy I would have beating the F*** out Russell with that 6-hit combo, LOL ;D
Title: Re: Darby boss style
Post by: xXxNarumi on August 15, 2012, 11:11:24 PM
Oh, I see the previous post, forgive me I guess I passed your post Red...

So an activated code... sounds like it seems hard to dismantle... but like you said you partially have it working... Hopefully you actually get it working soon...

The joy I would have beating the F*** out Russell with that 6-hit combo, LOL ;D

You can use the code with cheat engine though.
 I tried it with Olly DBG when using Johnny haymaker and upper cut combo.
And don't ask me cause it isn't easy to explain how to have the code to appear.
Its quite advance.
Took me at least half and hour when I kept doing it due to text strings and numbers morphing. XD
Its quite advance.
Title: Re: Darby boss style
Post by: kissmejohnjohn on August 15, 2012, 11:15:22 PM
Yeah, I'm only a novice... So I probably wouldn't know how to... Maybe...
Title: Re: Darby boss style
Post by: xXxNarumi on August 15, 2012, 11:18:33 PM
Yeah, I'm only a novice... So I probably wouldn't know how to... Maybe...

Lots of people didnt notice even Witch and he a better coder then me.
I only figured it out because long ago I always tried to figure out games code like cause on this game naruto uzumaki chronicles I said to my self
"How the hell the AI block and use those skills that i cant do"
So I was investigating and was searching for hours and each time they did a unused skill the numbers morphs to coded attacks.
Each time an attack or any motion from the X,Y,Z happens the number morphs to a Identified code cause the game trying to think.
Each motions are coded even walking.
Title: Re: Darby boss style
Post by: kissmejohnjohn on August 15, 2012, 11:38:59 PM
I see, very interesting though. What you have told me.
Title: Re: Darby boss style
Post by: xXxNarumi on August 16, 2012, 09:17:01 AM
I see, very interesting though. What you have told me.

Yea, I just like to share what I have found sometimes.
Title: Re: Darby boss style
Post by: Red Blaster on August 16, 2012, 11:39:19 AM
Oh, I see the previous post, forgive me I guess I passed your post Red...

So an activated code... sounds like it seems hard to dismantle... but like you said you partially have it working... Hopefully you actually get it working soon...

The joy I would have beating the F*** out Russell with that 6-hit combo, LOL ;D

Its precise name is "action node". It can be one animation or a series of animations that may or may not have an effect. These are all in the Act file, and it's how all animation sequences are called.

If we can crack the Act files, then making new styles and mixes should be painless.
Title: Re: Darby boss style
Post by: kissmejohnjohn on August 16, 2012, 08:30:54 PM
Oh ok, and each style I'm assuming is easier than others to crack?

The only reason I thought a Darby boss style could possibly be out, because I've seen a Russell boss style that was released... Which I also do have, it's pretty cool...

Assuming it was at least posssible to actually use darby's well  before I thought that, until you guys cracked it down on me.
Title: Re: Darby boss style
Post by: xXxNarumi on August 16, 2012, 08:36:01 PM
Oh ok, and each style I'm assuming is easier than others to crack?

The only reason I thought a Darby boss style could possibly be out, because I've seen a Russell boss style that was released... Which I also do have, it's pretty cool...

Assuming it was at least posssible to actually use darby's well  before I thought that, until you guys cracked it down on me.

Idk there 2 ways to get it maybe 3
1.Lua script.
2.Cheat tool and find the number that coded the attack which is hard to find.
Only guy who may know how to do it is some RE5 modder named Wilsonso.
He also had made a player hack with cheat engine but he never replies to my comments :3
Title: Re: Darby boss style
Post by: kissmejohnjohn on August 16, 2012, 10:08:46 PM
Oh... O__o
Title: Re: Darby boss style
Post by: WhenLifeGivesYouLemons on August 16, 2012, 10:47:24 PM
Lol I guess we all want Darby's fighting style. Who doesn't?  :wub:
Title: Re: Darby boss style
Post by: xXxNarumi on August 16, 2012, 11:42:40 PM
Lol I guess we all want Darby's fighting style. Who doesn't?  :wub:

I want Gary full style.
Also Greaser ground punch
 (where they punch a enemy when the enemy in the ground)
Title: Re: Darby boss style
Post by: Red Blaster on August 17, 2012, 02:40:12 AM
Oh ok, and each style I'm assuming is easier than others to crack?

The only reason I thought a Darby boss style could possibly be out, because I've seen a Russell boss style that was released... Which I also do have, it's pretty cool...

Assuming it was at least posssible to actually use darby's well  before I thought that, until you guys cracked it down on me.

We don't know how easy it is yet.

However, as for Russell's style: His moves are already bound to many buttons, which is why it seems complete (it's missing only one attack).
Title: Re: Darby boss style
Post by: kissmejohnjohn on August 18, 2012, 04:10:28 AM
Oh ok, makes sense then...

I wish I can pay someone to actually get the mod finished... LOL Seriously though...
Title: Re: Darby boss style
Post by: xXxNarumi on August 18, 2012, 05:38:04 AM
Oh ok, makes sense then...

I wish I can pay someone to actually get the mod finished... LOL Seriously though...

Idk cause having Darby's combo punch isn't possible to have manual even with mixes.
It uses AI and such and all of Darby attacks are wild meanie that they all random attacks and they has like the most attack motion in the game.
So using it manual will need code figuring out otherwise its impossible.
Title: Re: Darby boss style
Post by: Red Blaster on August 18, 2012, 06:32:36 AM
All it needs is the .cat file for BOSS_Darby to be decompiled. That's it.
Title: Re: Darby boss style
Post by: deadpoolXYZ on August 18, 2012, 09:28:03 AM
Lol I guess we all want Darby's fighting style. Who doesn't?  :wub:

Darby boss style is so overated -.-

The mascot fighting style is more interesting in my opinion.
Title: Re: Darby boss style
Post by: Red Blaster on August 18, 2012, 10:44:48 AM
It's not that overrated.

The mascot's style is just weird...the way it works on the player makes no sense.
Title: Re: Darby boss style
Post by: kissmejohnjohn on August 18, 2012, 09:48:29 PM
Why would it be overrated?

It's one of the most interesting style I've seen in the game, plus I love watching boxing...