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Bully Modding Section => Mod Showroom => Mod Showroom Archives => Topic started by: MikerBarba on May 03, 2012, 06:51:18 PM

Title: Super cool Act Mix.
Post by: MikerBarba on May 03, 2012, 06:51:18 PM
i edited G_Johnny and i deleted all the moves exept the tornado kick and i added manually darby's autochasing uppercut....

Bully Mix - Johnny Beta style + Darby Autochasing Uppercut (http://www.youtube.com/watch?v=lPHy-02l5JE&list=UU77R0nio4krAspT5n_Ni5Ew&index=4&feature=plcp#)

hope u like it
:)
Title: Re: Super cool Act Mix.
Post by: MikerBarba on May 03, 2012, 06:53:36 PM
i edited G_Johnny and i deleted all the moves exept the tornado kick and i added manually darby's autochasing uppercut....

Bully Mix - Johnny Beta style + Darby Autochasing Uppercut (http://www.youtube.com/watch?v=lPHy-02l5JE&list=UU77R0nio4krAspT5n_Ni5Ew&index=4&feature=plcp#)

hope u like it
:)
[/Im milkerBarba, i discovered act mixing and moves remplacement]
Title: Re: Super cool Act Mix.
Post by: deadpoolXYZ on May 04, 2012, 02:01:17 PM
Why quoted your own post?
Title: Re: Super cool Act Mix.
Post by: MikerBarba on May 04, 2012, 05:07:45 PM
por que no tengo ni la menor idea de como poner la cosa que aparece abajo de cada publicacion xDD y crei que se hacia asi.
Title: Re: Super cool Act Mix.
Post by: Rise on May 04, 2012, 05:31:14 PM
por que no tengo ni la menor idea de como poner la cosa que aparece abajo de cada publicacion xDD y crei que se hacia asi.
Translation to English: that I have no idea how to put the thing that appears below each post xDD and I thought that it was done so
Title: Re: Super cool Act Mix.
Post by: MikerBarba on May 04, 2012, 06:24:36 PM
por que no tengo ni la menor idea de como poner la cosa que aparece abajo de cada publicacion xDD y crei que se hacia asi.
Translation to English: that I have no idea how to put the thing that appears below each post xDD and I thought that it was done so
Deadpool es argentino jaja
Title: Re: Super cool Act Mix.
Post by: Carlosvc92 on May 05, 2012, 11:09:48 PM
Was that some sort of spinning backfist after the tornado kick???
Title: Re: Super cool Act Mix.
Post by: xXPaskalXx on May 23, 2012, 02:36:20 AM
That's very cool man ;)
Title: Re: Super cool Act Mix.
Post by: xbetstyler on February 23, 2013, 11:12:20 PM
delete
Title: Re: Super cool Act Mix.
Post by: MikerBarba on February 24, 2013, 04:14:23 PM
can you tutor how to mix those beta style.. :D
Sorry, i don't even have a pc at the moment :/
Title: Re: Super cool Act Mix.
Post by: xXxNarumi on February 25, 2013, 01:54:03 AM
He typed all that with no PC!
Title: Re: Super cool Act Mix.
Post by: deadpoolXYZ on February 25, 2013, 07:21:31 AM
He has powers or a cell phone with internet conection.
Title: Re: Super cool Act Mix.
Post by: Walter20210 on February 25, 2013, 07:59:12 AM
powers... :D
Title: Re: Super cool Act Mix.
Post by: Evolution on February 25, 2013, 08:02:27 AM
Eh?... Just because he can go and write in topics on BB with his phone means he has powers?...

HELL, I MUST BE SUPERMAN THEN! :D
Title: Re: Super cool Act Mix.
Post by: Walter20210 on February 25, 2013, 08:03:54 AM
xDDDDDDDDDDDDD
Title: Re: Super cool Act Mix.
Post by: MikerBarba on February 26, 2013, 11:45:33 PM
I really have to answer Narumi?
YES, i have a motherfucking cellphone with internet conection.
Title: Re: Super cool Act Mix.
Post by: Evolution on February 27, 2013, 12:12:23 AM
^ I know right, what's so fucking amazing about that?
Title: Re: Super cool Act Mix.
Post by: xXxNarumi on February 27, 2013, 02:01:17 AM
I call POWERS!
Title: Re: Super cool Act Mix.
Post by: juggalo66692 on March 12, 2013, 12:17:21 PM
id love to have this mod to kick some ass
Title: Re: Super cool Act Mix.
Post by: deadpoolXYZ on March 12, 2013, 07:38:17 PM
Are you asking for it? :blank:
Title: Re: Super cool Act Mix.
Post by: DreamEvo on March 13, 2013, 03:42:25 AM
Alot of people say that. I quit modding or i dont have a pc. ( Im not talking about you Joe )
Title: Re: Super cool Act Mix.
Post by: xXxNarumi on March 13, 2013, 03:44:10 AM
Alot of people say that. I quit modding or i dont have a pc. ( Im not talking about you Joe )

I quitted modding not even sure to finish Wolfenstein mod.
And if I make mods I don't show them cause it be a mini mod.
Move back to coding hacks
Title: Re: Super cool Act Mix.
Post by: DreamEvo on March 13, 2013, 03:46:00 AM
Yea btw I was going after you or anyone on here. Coding, how did you learn that. School type of stuff or did you just get used to it?
Title: Re: Super cool Act Mix.
Post by: Evolution on March 13, 2013, 03:47:27 AM
 XX-SWAG-NARUMI-XX Learns from teh L33T Hax0rz
Title: Re: Super cool Act Mix.
Post by: DreamEvo on March 13, 2013, 03:48:58 AM
Lol i could imagine that name. Cant stand that SWAG shit. My mum knows coding and stuff too lol. Better than me! Embarrasing
Title: Re: Super cool Act Mix.
Post by: xXxNarumi on March 13, 2013, 03:52:25 AM
Oh god gay name if I ever used it.
And coding takes to long to do I forgot half the basics about coding since I quited for awhile.
Title: Re: Super cool Act Mix.
Post by: DreamEvo on March 13, 2013, 03:56:18 AM
Oh hopefully in the future i get used to it lol seems hard.
Title: Re: Super cool Act Mix.
Post by: juggalo66692 on March 13, 2013, 10:09:50 AM
yes
Title: Re: Super cool Act Mix.
Post by: juggalo66692 on April 12, 2013, 04:08:57 AM
Are you asking for it? :blank:
yes i am asking for it i would love to test it out
Title: Re: Super cool Act Mix.
Post by: xbetstyler on April 12, 2013, 04:41:29 AM
do you mean want the mix style?
Title: Re: Super cool Act Mix.
Post by: DarbyHarringtonMind on April 12, 2013, 04:46:27 AM
do you mean want the mix style?
'

i want
Title: Re: Super cool Act Mix.
Post by: xbetstyler on April 12, 2013, 04:50:16 AM
wait a second i'll make it first.
Title: Re: Super cool Act Mix.
Post by: DarbyHarringtonMind on April 12, 2013, 04:52:07 AM
ok...
Title: Re: Super cool Act Mix.
Post by: xbetstyler on April 12, 2013, 04:58:39 AM
compile this script and rename as ArcRace1.lur.
In game,play the arcade game in the boysdorm to load it.
How to use:
left arrow= darby's autochasing uppercut
right arrow= johnny's tornado kick
down arrow= default jimmy

Code: [Select]
ImportScript("2_B.lua")

MissionSetup = function()
  local l_1_0 = 270
  local l_1_1 = -110
  local l_1_2 = 6.4000000953674
  AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
end

F_MissionSetup = function()
  LoadAnimationGroup("Russell") 
  LoadAnimationGroup("B_Striker")
  LoadAnimationGroup("P_Striker")
  LoadAnimationGroup("Boxing")
  LoadAnimationGroup("Straf_Prep")
  LoadAnimationGroup("F_Preps")
  LoadAnimationGroup("G_Johnny")
  LoadAnimationGroup("F_Greas")
  LoadAnimationGroup("G_Grappler")
  LoadAnimationGroup("G_Striker")
  LoadAnimationGroup("Straf_Wrest")
  LoadAnimationGroup("DO_Striker")
  LoadAnimationGroup("DO_StrikeCombo")
  LoadAnimationGroup("F_Douts")
  LoadAnimationGroup("F_JOCKS")
  LoadAnimationGroup("J_Grappler")
  LoadAnimationGroup("C_Wrestling")
  LoadAnimationGroup("DodgeBall")
  LoadAnimationGroup("Earnest")
  LoadAnimationGroup("SNERD_I")
  LoadAnimationGroup("SNERD_S")
  LoadAnimationGroup("N_Striker_B")
  LoadAnimationGroup("F_Nerds")
  LoadAnimationGroup("Nemesis")
  LoadAnimationGroup("Halloween")
  LoadAnimationGroup("POI_SMOKING")
  LoadAnimationGroup("POI_WarmHands")
  LoadAnimationGroup("Sitting_Boys")
  LoadAnimationGroup("Area_School")
  LoadAnimationGroup("Area_Tenements")
  LoadAnimationGroup("Hang_Moshing")
  LoadAnimationGroup("Hang_Talking")
  LoadAnimationGroup("Hang_Workout")
  LoadAnimationGroup("NPC_AggroTaunt")
  LoadAnimationGroup("NPC_Principal")
  LoadAnimationGroup("NPC_Spectator")
  LoadAnimationGroup("NPC_Adult")
  LoadAnimationGroup("NPC_Mascot")
  LoadAnimationGroup("NPC_Love")
  LoadAnimationGroup("Authority")
  LoadAnimationGroup("Cop_Frisk")
  LoadAnimationGroup("LE_ORDERLY")
  LoadAnimationGroup("F_Adult")
  LoadAnimationGroup("F_Pref")
  LoadAnimationGroup("TE_FEMALE")
  LoadAnimationGroup("F_Girls")
  LoadAnimationGroup("AsyBars")
  LoadAnimationGroup("F_CRAZY")
  LoadAnimationGroup("Hobos")
  LoadAnimationGroup("GEN_Social")
  LoadAnimationGroup("SGEN_I")
  LoadAnimationGroup("Px_Sink")
  LoadAnimationGroup("Px_Rail")
  LoadAnimationGroup("Px_Gen")
  LoadAnimationGroup("Px_Tlet")
  LoadAnimationGroup("Px_RedButton")
  LoadAnimationGroup("Px_Urinal")
  LoadAnimationGroup("Px_Ladr")
  LoadAnimationGroup("Ambient")
  LoadAnimationGroup("SBULL_A")
  LoadAnimationGroup("SBULL_X")
  LoadAnimationGroup("SAUTH_U")
  LoadAnimationGroup("MINI_React")
  LoadAnimationGroup("MINI_Lock")
  LoadAnimationGroup("MG_Craps")
end

MissionCleanup = function()
  EnablePOI()
  gMissionRunning = false
end

main = function()
  F_MissionSetup()
  gMissionRunning = true
  while gMissionRunning do
  if PedGetHealth(gPlayer) < 200 then
  PedSetHealth(gPlayer, 200)
  elseif IsButtonPressed(0, 0) then
  PedSetActionTree(gPlayer, "/Global/BOSS_Darby", "Act/Anim/BOSS_Darby.act")
  elseif IsButtonPressed(1, 0) then
  PedSetActionTree(gPlayer, "/Global/G_Johnny", "Act/Anim/G_Johnny.act")
  elseif IsButtonPressed(3, 0) then
  PedSetActionTree(gPlayer, "/Global/Player", "Act/Player.act")
  end
  Wait(0)
  end
end
Title: Re: Super cool Act Mix.
Post by: DarbyHarringtonMind on April 12, 2013, 05:00:33 AM
compile this script and rename as ArcRace1.lur.
In game,play the arcade game in the boysdorm to load it.
How to use:
left arrow= darby's autochasing uppercut
right arrow= johnny's tornado kick
down arrow= default jimmy

Code: [Select]
ImportScript("2_B.lua")


MissionSetup = function()
  local l_1_0 = 270
  local l_1_1 = -110
  local l_1_2 = 6.4000000953674
  AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
end

F_MissionSetup = function()
  LoadAnimationGroup("Russell") 
  LoadAnimationGroup("B_Striker")
  LoadAnimationGroup("P_Striker")
  LoadAnimationGroup("Boxing")
  LoadAnimationGroup("Straf_Prep")
  LoadAnimationGroup("F_Preps")
  LoadAnimationGroup("G_Johnny")
  LoadAnimationGroup("F_Greas")
  LoadAnimationGroup("G_Grappler")
  LoadAnimationGroup("G_Striker")
  LoadAnimationGroup("Straf_Wrest")
  LoadAnimationGroup("DO_Striker")
  LoadAnimationGroup("DO_StrikeCombo")
  LoadAnimationGroup("F_Douts")
  LoadAnimationGroup("F_JOCKS")
  LoadAnimationGroup("J_Grappler")
  LoadAnimationGroup("C_Wrestling")
  LoadAnimationGroup("DodgeBall")
  LoadAnimationGroup("Earnest")
  LoadAnimationGroup("SNERD_I")
  LoadAnimationGroup("SNERD_S")
  LoadAnimationGroup("N_Striker_B")
  LoadAnimationGroup("F_Nerds")
  LoadAnimationGroup("Nemesis")
  LoadAnimationGroup("Halloween")
  LoadAnimationGroup("POI_SMOKING")
  LoadAnimationGroup("POI_WarmHands")
  LoadAnimationGroup("Sitting_Boys")
  LoadAnimationGroup("Area_School")
  LoadAnimationGroup("Area_Tenements")
  LoadAnimationGroup("Hang_Moshing")
  LoadAnimationGroup("Hang_Talking")
  LoadAnimationGroup("Hang_Workout")
  LoadAnimationGroup("NPC_AggroTaunt")
  LoadAnimationGroup("NPC_Principal")
  LoadAnimationGroup("NPC_Spectator")
  LoadAnimationGroup("NPC_Adult")
  LoadAnimationGroup("NPC_Mascot")
  LoadAnimationGroup("NPC_Love")
  LoadAnimationGroup("Authority")
  LoadAnimationGroup("Cop_Frisk")
  LoadAnimationGroup("LE_ORDERLY")
  LoadAnimationGroup("F_Adult")
  LoadAnimationGroup("F_Pref")
  LoadAnimationGroup("TE_FEMALE")
  LoadAnimationGroup("F_Girls")
  LoadAnimationGroup("AsyBars")
  LoadAnimationGroup("F_CRAZY")
  LoadAnimationGroup("Hobos")
  LoadAnimationGroup("GEN_Social")
  LoadAnimationGroup("SGEN_I")
  LoadAnimationGroup("Px_Sink")
  LoadAnimationGroup("Px_Rail")
  LoadAnimationGroup("Px_Gen")
  LoadAnimationGroup("Px_Tlet")
  LoadAnimationGroup("Px_RedButton")
  LoadAnimationGroup("Px_Urinal")
  LoadAnimationGroup("Px_Ladr")
  LoadAnimationGroup("Ambient")
  LoadAnimationGroup("SBULL_A")
  LoadAnimationGroup("SBULL_X")
  LoadAnimationGroup("SAUTH_U")
  LoadAnimationGroup("MINI_React")
  LoadAnimationGroup("MINI_Lock")
  LoadAnimationGroup("MG_Craps")
end

MissionCleanup = function()
  EnablePOI()
  gMissionRunning = false
end

main = function()
  F_MissionSetup()
  gMissionRunning = true
  while gMissionRunning do
  if PedGetHealth(gPlayer) < 200 then
  PedSetHealth(gPlayer, 200)
  elseif IsButtonPressed(0, 0) then
  PedSetActionTree(gPlayer, "/Global/BOSS_Darby", "Act/Anim/BOSS_Darby.act")
  elseif IsButtonPressed(1, 0) then
  PedSetActionTree(gPlayer, "/Global/G_Johnny", "Act/Anim/G_Johnny.act")
  elseif IsButtonPressed(3, 0) then
  PedSetActionTree(gPlayer, "/Global/Player", "Act/Player.act")
  end
  Wait(0)
  end
end

thanks.....
Title: Re: Super cool Act Mix.
Post by: xbetstyler on April 12, 2013, 05:04:34 AM
no prob
Title: Re: Super cool Act Mix.
Post by: davidhghgghghgh on April 12, 2013, 05:27:47 AM
what is the link to download this?
Title: Re: Super cool Act Mix.
Post by: xbetstyler on April 12, 2013, 05:33:41 AM
no download link.
^copy the code that i give and compile the script as ArcRace1.lur.
 
Title: Re: Super cool Act Mix.
Post by: davidhghgghghgh on April 12, 2013, 05:40:32 AM
but i not understand about script mod, can you send it?
Title: Re: Super cool Act Mix.
Post by: juggalo66692 on April 12, 2013, 05:49:36 AM
even i am having problems with this
Title: Re: Super cool Act Mix.
Post by: xbetstyler on April 12, 2013, 05:57:24 AM
you can check SWEGTA's channel for the compiling script tut.
Title: Re: Super cool Act Mix.
Post by: MadmaN on April 12, 2013, 11:24:53 PM
I will see about coding a gui for the lua compiler that can be used to more easily compile scripts instead of trying to teach everyone how to do command line....lol Might make everyone's life easier.
Title: Re: Super cool Act Mix.
Post by: Evolution on April 13, 2013, 04:38:39 AM
Are you asking for it? :blank:
yes i am asking for it i would love to test it out

..... What a bump.