Bully-Board
Bully Modding Section => Bully Modding => Bully Modding Archives => Topic started by: -мα∂нαттяι¢к- on April 28, 2012, 11:40:06 PM
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Do you guys have good mod ideas? Please post them here. I'll do my best to help you make the mod, or if you aren't a modder and just have an idea, i'll make it for you (If I can, of course). I'm sure we can come up with some cool ideas.
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I think once the scripts are fully editable, we'll be able to use our full imagination!
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I think once the scripts are fully editable, we'll be able to use our full imagination!
hes right, but for now we can only use what we have at our disposal
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I had this idea weeks ago...
What about a "Fighting style selector"?
I mean when you select the fist in your inventory as usual, you have jimmy fighting style (or any other style If you edited the ide.img). What if while you hold a firecracker or a stinkbomb you have another one?
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There would be no need for that.
With a custom script written, you'd be able to select a fighting style through an in-game menu.
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I was about to say that. But even that would take some work, and for now we need to go with what we have got
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Kinda hard but what if we could install our own models ingame without any replacements? I always thought a paintball gun would've fit right into the game because that's a weapon that a kid could have. We would need to create its animation, script file, and statistics. But that's my idea, however I've tried putting a paintball gun inside world.img, I am pretty sure placing it into world.img and the putting the model's name on a list that defines weapons should at least appear when placed in acswpn.dat
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Yeah. One thing i have been working on is weapons and pees from skyrim and fallout into bully.first I'm trying to get a sword from skyrim into bully first. got the nif, and converted the textures to tga, but Skyrim doesn't have nft files to wrap together the textures, so I hav to find out how tonmake a nft from scratch.
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Kinda hard but what if we could install our own models ingame without any replacements? I always thought a paintball gun would've fit right into the game because that's a weapon that a kid could have. We would need to create its animation, script file, and statistics. But that's my idea, however I've tried putting a paintball gun inside world.img, I am pretty sure placing it into world.img and the putting the model's name on a list that defines weapons should at least appear when placed in acswpn.dat
Or rig the Super Spud Gun and give it a good retexturing.
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Johnnyvincentfan1 why would you need to rig it? You can a
Ready get it in game by getting it in the shop by replacing hex values.
Found out recently you can make custom load screens and arcade games. I am currently making a simpsons arcade game, I will tell everyone how tondo this once I am done
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The classic 4P simpsons arcade game? With the wrestler as the first boss? :P
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Haha no, just a simpsons arcade game, pretty much the same as consume but replaces sumo guys and all that with simpsons characters and different foods. However I could make it with any kind of pickups, so this one won't be too different cause it's my first one.