Bully-Board
Bully Modding Section => Modding Questions/Help => Modding Questions/Help Archives => Topic started by: adidragan on September 21, 2011, 09:09:04 AM
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Does anyone know what the file names for the GoCart's wheels are in the World.img thing? I've searched but i can't find them. Please help.
Also, the GoCart's Handling line would be usefull if anyone can figure it out... they used the car names from GTA there so i have no ideea which is which...
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i'm searching for that file too, the small wheels sucks so bad
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if only that nifskope thing would actually work and let me see all the models then i'd be willing to look at each and every file in world.img to find them... but unfortunately, it doesn't... keeps giving me some header error thing-a-magig when i'm trying to load most of the models....
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your best bet is to change the gocart into the actual car manually, or you'll never get the propper handling
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as far as i know, making the actual cars drivable is pretty much impossible...
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^ It is very possible, actually. It's just not easy is all. ;)
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oh right.... forgot it uses the GTA engine... but still i'm not a coder so my only hope for now is to just replace the models and the handling
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Well, I wish I could help, but I'm not a coder, and I don't think anyone on here has C++ knowledge...just lua scripting, and hex editing.
And FYI, that's just the PS2 version. The rest run on GameBryo, which is the same engine as the one for ESIV: Oblivion, and Fallout 3.
But whether a game is mod-able has nothing to do with the engine...it depends on how the developer coded the game.
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if only that nifskope thing would actually work and let me see all the models then i'd be willing to look at each and every file in world.img to find them... but unfortunately, it doesn't... keeps giving me some header error thing-a-magig when i'm trying to load most of the models....
weird, cause my nifskope allows me to check the model files with the respective textures. too bad i can't edit the actual models. damn, gta modding was so much easier...