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[Bully: Scholarship Edition]: Essential Fixes & Improvements |
[Bully: Scholarship Edition]: Essential Fixes & Improvements v1.zip |
Filesize: 2.24MB Views: (102) Downloads (41) Last Download: March 31, 2025, 01:57:00 PM |
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Description: Bully: SE - Essential Fixes & Improvements Since the source of all he scripts in the game have been published recently, I've taken it upon myself to fix as many bugs, inconsistencies and other small details that could use improvement in the game. This mod aims to fix as many bugs as possible, as well as improving the game experience for everyone. Some things are just not possible to fix (or I just don't know how to), regardless, if you find any issues, please feel free to report them in this topic. For instructions on how to install, please refer to readme.txt in the download archive. This mod also includes a fix for music not looping in specific mini-games and missions. I called this the MusicWatcher. Refer to readme.txt for instructions. Version 1: CHANGELOG BY SCRIPT: Included an optional (but highly recommended) ide.img, Cloths.dat, PedPop.dat and Pedstats.dat: * Fixed inconsistencies in ide.img (exemple: The music and geography teachers were called "T_Temp") * Fixed some pedstats to make more sense (exemple: Running distance is now higher for different peds, vision ranges, health, damage, weapons, etc...) * Added custom pedstats for specific characters such as Bif, Norton, Omar * Added all gangs to the boys' dorm, added teachers to inside the school, and other tweeks to ped spawns by location * Fixed watches and bracelets being visible when wearing the MusicShirt (it was considered shortsleeve, when it is in fact longsleeve) main.lua: * Added code to detect the framerate limit (30 or 60). Displays a warning if the framerate is set to higher than 60FPS * Fixed a bug where if the player loads a save while on a mission that disables speech, speech would remain permanently disabled * Fixed a bug where if the player loads a save while on a mission that alters attitudes, the changed values would persist after loading * Added function call to F_UnlockModelChanges when detecting a completed mission, ensuring unique model status integrity * Fixed "Endless Halloween glitch" and other related glitches * Fixed glitch that would allow a permanent carnival ticket to the player inventory if the player saved and loaded * Fixed inconsistency where "The Collector" (3-R07) could be completed before "Mailbox Armageddon" (3-S08) * Include Island3 and TestArea in the area scripts with area codes 22 and 31 respectively SFaction.lua: * Fixed a glitch where bullies would not attack the player if 'The Big Prank' was skipped * Fixed repeating character models * Clique leaders and Pete are now present in free roam after completing the main story * Mr. Burton can no longer be seen in the world after completing the main story SGlFunc.lua: * Fixed error in functions RandomIndex and RandomTableElement * Fixed repeating halloween characters * Added functions to fix music looping issues (MusicWatcher) * Added overrides for speed related functions to fix high framerate related issues SInitGl.lua: * Added global variables for the MusicWatcher AreaScripts/Asylum.lua: * Gregory now appears inside the asylum as an orderly * Orderlies vision range is now 15 meters instead of 8 AreaScripts/Bdorm.lua: * Little Kids now spawn in the boy's dorm * Added pajama versions of Pedro, Sheldon and Constantinos to the boy's dorm * Fixed flawed logic for deciding between regular clothes and pajamas * Fixed a bug where if the player enters the dorm at a time when pajama models should be used, they were not applied correctly AreaScripts/Gdorm.lua: * Fixed flawed logic for deciding between regular clothes and pajamas * Fixed a bug where if the player enters the dorm at a time when pajama models should be used, they were not applied correctly * Fixed long loading screen after leaving the dorm * Fixed F_DisableTeacherModels and F_EnableTeacherModels not including Edna and the Music Teacher AreaScripts/MainMap.lua: * Fixed oddity with door on the side of the library that leads to the observatory, now peds can pass through it * Gregory now appears around the retirement home as an orderly AreaScripts/SchoolHallways.lua: * Disable the school shop if shared.lockClothingManager is true chap1/1_09.lua: * The super slingshot is now properly removed from the inventory if the mission is failed chap1/1_11x1.lua: * Include Pedro when activating Halloween costumes chap1/1_11xp.lua: * Don't include Pedro twice chap1/1_B.lua: * Set Russell's block frequency to 75% chap2/2_03.lua: * Remove eggs from the player's inventory to force a visit to the shop (story logic) chap2/2_06.lua: * Fixed bug where the player would be permanently locked on to Pinky after the mission ended chap2/2_08.lua: * Fix oddity where the Tad and Justin in the second floor wouldn't play their voice lines * Made the cutscene where Bryce locks the door and Chad threatens the player always play * Fixed softlock when playing at 60fps * Fixed bug that allowed the player to carry the poison gun outside Harrington House chap2/2_B.lua: * Set Darby's Health to match custom pedstats chap2/2_G2.lua: * Fixed bug that disabled interactive music after completing the mission chap2/Boxing_util.lua: * Fixed oddity that returns normal weather in chapter 6 (should be always sunny) chap3/3_01.lua: * Made mission fail if Johnny gets knocked out * Reduced time to force Jimmy out of a bike at the ent of the mission to avoid a softlock chap3/3_01A.lua: * Fixed for 60fps: added delay before player can get a new snowball chap3/3_01D.lua: * Fixed a bug where the player would lose the digital camera if photography 4 was completed before the mission Rudy the Red Nosed Santa chap3/3_04.lua: * Made mission fail if the player has 0 health after the cutscene with Algie, Chad and Lola chap3/3_B.lua: * Set Johnny's Health to match custom pedstats chap3/3_R05B.lua: * Made Donald wander immediately after handing the package to Jimmy, making it harder for him to steal Jimmy's bike * Donald becomes vulnerable to damage after handing the package to Jimmy * Fixed bug where the player would be permanently locked on to Donald after getting the package from him * Fixed bug where the player would be permanently locked on to the customers after delivering their package chap3/3_R09.lua: * Fixed Jimmy's T-pose at the beginning of the Prep Challenge chap4/4_02.lua: * Fixed oddity with door on the side of the library that leads to the observatory, now peds can pass through it chap4/4_04.lua: * Force the player to unequip his weapon when using the scythes to prevent softlock * Force the Jocks to attack the player if the miner controls were switched off before beating the Jock operating them * Set the nerd's health to their default values at the end of the mission chap4/4_05.lua: * Fixed cutscene where Jimmy is supposed to walk to the knocked out mascot to steal the costume chap4/4_06.lua: * Fixed oddity where the value for bJustLeft was swapped * Fixed a timer override glitch that would allow Jimmy to leave the school during the mission * Fixed a softlock where if the player somehow lost the rigged ball without starting the timer, the game would freeze when trying to progress * Made it impossible to threaten/insult Thad to prevent softlock * Fixed teleporting peds if the mission is failed chap4/4_B2.lua: * Decreased the chance of an occasional crash ('loud crash'); the actual reason behind it is unknown * Fixed bug where if Jimmy fails by knockout, he will just stay on the floor forever * Ted and his defenders are now able to see Jimmy wherever he goes on the field * Fixed logic related issues, mostly in setting up the various phases * Fixed Ted's defenders freezing (60fps specific) * Fixed oddity where the reinforcements would retaliate against Ted if one of the rigged balls damaged him * Set Ted's health to match custom pedstats * Made Ted fight Jimmy properly during the final phase of the mission * Made Ted invulnerable until the 1vs1 with Jimmy * Adapted script to work with MusicWatcher chap5/2_S07.lua: * Added an unused effect during the cutscene chap5/5_02.lua: * Balanced stealth difficulty: Give townies inside the warehouse a vision range of 15 meters chap5/5_03.lua: * Remove orderly uniform from the player's inventory when playing the mission - this fixes 95% of the bugs in this mission * Fixed a bug where the player gets accidentally deleted by adding a check before deleting gBlockBOrderly01 (Control Theo glitch) * Balanced stealth difficulty: Give orderlies a vision range and yaw that actually make sense chap5/5_07a.lua: * Set Omar's Health to match custom pedstats chap5/Chapt5Trans.lua: * Added credits for this mod chap6/6_02.lua: * Reduce police sprint distance to 60 meters (game balance) * After the ending mini-cutscene, keep player controls disabled until the end of the mission chap6/6_03.lua: * Locked window at the back of the school to prevent a softlock * Locked door on the side of the library that leads to the observatory, preventing players from leaving the school entirely * Fixed an issue where the camera clipped inside Russell at the start of the mission * Fixed bug where defeated faction leaders inside buildings would remain frozen if the player left and re-entered * The townies in the game now match those in the cutscene * Fixed aggressive townies; they will no longer be hostile toward the player * Russell's health is now three times his regular health instead of seven (Seriously, how did that even make sense?) chap6/6_B.lua: * Set Gary's Health to match custom pedstats classes/DodgeballGame.lua: * Lock player controls during final cutscene of Gym class 5 POI/EventFunc.lua: * Gregory now appears outside the asylum as an orderly Punishment/LawnMowing.lua: * Fixed oddity that returns normal weather in chapter 6 (should be always sunny) secnd/2_S04.lua: * Removed redundant code to set Melvin's unique model status to -1 (handled in SFaction.lua) * Fixed a bug where if the player exits the mission, Bullies would be hostile to Jimmy regardless of their standing, and Nerds would have 100% respect * Fixed for 60FPS: It now takes 10 button presses to get back up when kicked in the nuts * Fixed oddity that returns normal weather in chapter 6 (should be always sunny) secnd/2_S05.lua: * Fixed oddity that returns normal weather in chapter 6 (should be always sunny) secnd/3_S11.lua: * Balanced stealth difficulty: Give orderlies a vision range and yaw that actually make sense secnd/ClassBiology.lua: * Adapted script to work with MusicWatcher secnd/ClassGeography.lua: * After completing Geography 2 and 3, the player will recieve the race car hat and panda outfit, just as intended secnd/ClassMath.lua: * Adapted script to work with MusicWatcher secnd/ClassPhoto.lua: * Adapted script to work with MusicWatcher secnd/MGSumo.lua: * Adapted script to work with MusicWatcher Cannot fix: Weed Killer: AcidPool effect is generated when the VenusFlytrap is being damaged
Jock Boss Fight: Chance of crashing is lower but not completely fixed
Posted by: Razc01na March 21, 2025, 10:01:57 AM Rating: This download has not been rated yet. |
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