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Description: There are instructions... Link to original(No instructions) http://www.mediafire.com/download/by365024r8j5n1n/Bully+Audio+Ripping+Tools.zip ####################################################################### QuickBMS by Luigi Auriemma e-mail: [email protected] web: aluigi.org home: http://aluigi.org/papers.htm#quickbms ####################################################################### 1) Introduction 2) Usage 3) Reimport the extracted files 4) How to create scripts (for developers only!) 5) Experimental input, output and other features 6) Notes 7) Support Additional credits ####################################################################### =============== 1) Introduction =============== QuickBMS is a multiplatform extractor engine that can be programmed through some simple textual scripts for extracting files and information from the archives of any program and moreover games. The script language from which QuickBMS is derived is MexScript documented here: http://wiki.xentax.com/index.php/BMS So QuickBMS is FULLY compatible with that original syntax and all the scripts that were created here: http://forum.xentax.com/viewtopic.php?t=1086 QuickBMS supports also the WCX plugins of Total Commander: http://www.totalcmd.net/directory/packer.html http://www.ghisler.com/plugins.htm I improved the original BMS language for removing some implied fields (like the file number in some commands) and adding new commands (like Encryption) and behaviours (like negative GoTo) that allow QuickBMS to work with tons of simple and complex formats and even doing things like modifying files, creating new files with headers and reimporting files back in their archives. The tool is open source under the GPL license and works on both Windows and Linux and on both little and big endian architectures like Intel and PPC. The official homepage of QuickBMS is: http://quickbms.aluigi.org For Linux users there is a Makefile in the src folder, the only requirements are openssl, zlib and bzip2 while the optional components are ucl, mcrypt and tomcrypt (uncomment the commented line near the end of the Makefile to enable them). If your distro supports apt-get and you have problems during the usage of make try the following: apt-get install gcc g++ zlib1g-dev libbz2-dev libssl-dev liblzo2-dev ####################################################################### ======== 2) Usage ======== Simple and quick: - double-click on quickbms.exe - select the script or the plugin for the type of archive you want to extract (for example zip.bms if it's a zip file) - select the archive or multiple files you can also select a whole folder by entering in it and then typing * or "" in the "File name:" field and select Open - select the output folder where extracting the files (you can specify any filename, it will be ignored because only the directory is taken) - watch the progress of the extraction That one was the simple "GUI" usage but QuickBMS can do various other things when launched from the console because it supports various command-line options for advanced users or for who writes scripts. You can view all the available options simply launching QuickBMS without arguments, example: Usage: quickbms [options] <script.BMS> <input_archive/folder> [output_folder] Options: -l list the files without extracting them -f W filter the files to extract using the W wildcard, example -f "*.mp3" example: quickbms -f "*.mp3" script.bms archive.dat output_folder -F W as above but works only with the files in the input folder (if used) example: quickbms -F "*.dat" script.bms input_folder output_folder -o if the output files already exist this option will overwrite them automatically without asking the user confirmation -r experimental reimport option that should work with many archives: quickbms script.bms archive.pak output_folder modify the needed files in output_folder and maybe remove the others quickbms -w -r script.bms archive.pak output_folder you must read section 3 of quickbms.txt before using this feature -s SF add a script file or command before the execution of the input script, useful if an archive uses a different endianess or encryption and so on Advanced options: -d automatically create an additional output folder with the name of the input file processed without extension -E experimental option for automatically reversing the endianess of any file simply reading it field by field (so each get will produce a put) -c quick list of the basic BMS commands and some notes about this tool -S CMD execute the command CMD on each file extracted, you must specify the #INPUT# placeholder which will be replaced by the name of the file example: -S "lame -b 192 -t --quiet #INPUT#" Debug and experimental options: -v verbose debug information, useful for verifying possible errors -V alternative verbose output, useful for programmers -L F dump the offset/size/name of the files inside the file F -x use the hexadecimal notation in myitoa (debug) -0 no extraction of files, useful for testing a script without using space -R needed for the programs that act as interface for QuickBMS -a S pass arguments to the input script like quickbms_arg1, 2, 3 and so on -H cool HTML hex viewer output, use it only with very small files! -9 toggle XDBG_ALLOC_ACTIVE (enabled) -8 toggle XDBG_ALLOC_INDEX (enabled) -7 toggle XDBG_ALLOC_VERBOSE (disabled) -6 toggle XDBG_HEAPVALIDATE (disabled) Features and security activation options: -w enable the write mode required to write physical input files with Put* -C enable the usage of CallDll without asking permission -n enable the usage of network sockets -p enable the usage of processes -A enable the usage of audio device -g enable the usage of video graphic device -m enable the usage of Windows messages -C enable CallDll without asking permission Remember that the script and the input archive/folder are ever REQUIRED and must be specified at the end of the command-line so if you want to list all the mp3 files in a particular archive you must use: quickbms -l -f "*.mp3" zip.bms myfile.zip QuickBMS supports also a folder as input which means that with a single command it's possible to unpack all the archives of a game directly using QuickBMS. Imagine to use the zip.bms script with all the zip files located in the c:windows emp folder: quickbms -F "*.zip" zip.bms "c:Program Files" c:output_folder Note: in case "*.zip" doesn't work you can use {} instead of *: "{}.zip" Except for -l, -f, -F and maybe -o and -s options the other are intended for debugging, special features or enabling/disabling some options and so should be ignored by the normal users. If the extraction with a particular script is too slow or scanning a folder takes too much memory and time try using the -9 option that disables the memory protection. You can apply these options directly in a link to quickbms so that you can use the double-click method and all the command-line options you desire. In the same package you should find also quickbms_4gb_files.exe (previously known as quickms64_test.exe) that is an "experimental" version that uses 64bit numbers instead of the original 32 bits: - it supports archives and files bigger than 4 gigabytes - it may have problems to work with some "particular" scripts - it's a native 32bit application so works on both 32 and 64bit systems - it's experimental and so not much supported, problems like crashes and incorrect math operations can happen often --- Advanced users could find useful also the other options: -d automatically creates a folder with the name of the input file where placing all the files, sometimes it could be useful in some rare cases where users needed it. -E if you have a bms script that simply reads a file format you can change the endianess of all its numeric fields on the fly simply using this option. for example if you have a "get SIZE long" a 32bit number will be read as usual and additionally it will be reversed (0x11223344 to 0x44332211) and placed at the same location. remember that you need to specify also the -w option with physical files, alternatively you can save the whole file in a memory file and then dumping it so that -w is not needed. with this option is really a joke to convert the endianess of files between different platforms, like xbox 360 and PC. ####################################################################### =============================== 3) Reimport the extracted files =============================== As already said QuickBMS is primarly an extraction tool, anyway from version 0.4.9 it supports also the -r option that transforms the tool in a simple reimporter/reinjector and so could be useful in some cases for who wants to mod or translate a game. The idea consists in being able to reimport ("injecting back") the modified files in the majority archives without touching a single line of the script, yeah just reusing the same bms scripts that already exist! ----------------------------------------------------------------------- Using this feature is really trivial and the following is an example step-by-step: - make a backup copy of the original archive! - extract the files or only those you want to modify (-f option) as you do normally via the GUI (double-click on quickbms.exe) OR via command-line: quickbms script.bms archive.pak output_folder - do your modifications to the extracted files and I suggest to delete the files that have not been modified so that the reimporting process will be faster, so if you can it's better if in the folder you leave only the files you have changed note that their size must be minor or equal than the original! - reimport the files in the archive via the GUI by clicking on the file called "reimport" (it's a normal link) OR via command-line: quickbms -w -r script.bms archive.pak output_folder - test the game with the modified archive I repeat that you can use the GUI for the reimporting procedure, just click on the "reimport" link found in the quickbms package (it contains the command quickbms.exe -w -r). ----------------------------------------------------------------------- Another example: - first use QuickBMS normally: archive.pak -> file1.txt -> file2.dat -> file3.jpg - second step: - delete file1.txt and file2.dat - modify file3.jpg, for example adding a "smile" in it - save file3.jpg and be sure that it's size is SMALLER or EQUAL than the original - third step, use the "reimport" link provided in quickbms: archive.pak <- file1.txt (doesn't exist so it's not reimported) <- file2.dat (doesn't exist so it's not reimported) <- file3.jpg (successfully reimported) ----------------------------------------------------------------------- Now some important notes about this particular reimporting process: - you CANNOT increase the size of the files you want to reimport, so the new files must be minor or equal than the originals - if the script uses zlib (like comtype zlib or no comtype at all) or deflate then QuickBMS will automatically use the kzip method which uses an external executable (kzip.exe) and requires more time and resources... I enabled this method only because often many users complain about the size of recompressed files which is too big - for the maximum compatibility within the thousands of available file formats I decided to not use tricks for modifying the original size and compressed_size values (think to those formats that use encrypted information tables or the scripts that use MEMORY_FILEs for such tables or that use things like "math SIZE *= 0x800") - the script is just the same for both the extraction and the reimporthing steps which means that many of the scripts written by me and the other users already work, cool! - the reimporting of compressed files is perfectly possible because the tool automatically switches to the relative compression algorithm if available (for example zlib->zlib_compress) - if the original archive uses complex encryptions that require the usage of MEMORY_FILEs to perform temporary decryptions then it's NOT supported and the same is valid for chunked content (like the usage of the command Append) - FileXor, FileRot, Encryption and Filecrypt should work correctly - things like CRCs and hashes can't be supported - it's possible to reimport also the nameless files (log "" OFFSET SIZE) the tool will automatically check for files with the same number so if the file was saved as 00000014.xml it will be reimported perfectly ####################################################################### =============================================== 4) How to create scripts (for developers only!) =============================================== Originally the tool was created for myself for making me able to write quick extractors for simple archives immediately without writing a line of C but it revealed to be a so powerful tool that now I use it really for everything included the parsing of some protocols and much more. So, how to write these scripts? Well I guess that giving a look at http://wiki.xentax.com/index.php/BMS is a good first step to understand at least the basis of this language originally written by Mike Zuurman (alias Mr.Mouse of XeNTaX) in the far 1997. Then it's good to take a look at the various examples provided on http://quickbms.aluigi.org and http://forum.xentax.com/viewforum.php?f=10 and obviously to the following list of available commands and their description. A programming knowledge and background is not required but it's very useful for entering in the "logic" of the scripts, while it's required the full knowledge of the format to implement: reversing is ever useful for figuring the needed fields. Luckily in the extraction process is not needed to know all the fields of an archive so a field like a CRC just doesn't matter while the important fields are ever the filename, the offset and the size of the files to extract. You can notice all these useless fields in my scripts because I assign them the name DUMMY. Note that I will try to keep the following documentation updated as much as I can, in any case refer also to the source code of quickbms.c for any other technical doubt or possible additions or particular behaviour of the tool in particular circumstances. The fields between [] are optionals. --- A quick list of available commands is available also when QuickBMS is launched with the -c option, and REMEMBER to read the notes specified there like the fact that: - everything is considered a variable except if it starts with a number in which case it's considered a numeric constant so when in this text I talk about VAR, STRING and other types of data I refer EVER to both variables and constants because they are EXACTLY the SAME thing - all the commands and the names of the variables are case INsensitive so "get OFFSET long" is the same as "GeT oFfSeT lOnG" - everything works with signed 32 bit numbers (-2147483648 to 2147483647) so QuickBMS at the moment could not work well with files over 2 gigabytes but it can seek on files of 4 gigabytes so consider the following limits: - max 4gb for archives - max 2gb for the contained files you can try quickbms_4gb_files.exe for working with bigger archives - the so called constant strings (depends by the context of the command) are handled as strings in C notation like "x12x34hello"bye�" and so on, in this case you must know a bit how this representation works. the keyword is "C language escape characters" or escape sequences, they are very simple, take a look here: http://msdn.microsoft.com/en-us/library/h21280bw%28VS.80%29.aspx http://www.acm.uiuc.edu/webmonkeys/book/c_guide/1.1.html ONLY some commands support this C string notation for the escape characters, a quick way to find them is searching the keyword "(cstring)" without quotes in this document - also hexadecimal numbers are supported if they start with 0x so 1234 and 0x4d2 are the same thing - any operation made on fields bigger than 8 bits is controlled by the global endianess, which means that any number and unicode field is read in little endian by default otherwise it's valid the endianess specified with the Endian command - comments can be used in C (// and /* */) and BMS syntax (#) File numbers: every file opened in QuickBMS has a number assigned to it and in all the commands that access to files this number is 0 (main file) if not specified. the first opened file is the input archive to which is assigned the number 0 (zero), the others must be opened with the Open command MEMORY_FILEs: this is a particular type of temporary file which resides in memory and works exactly like a normal file. it's extremely useful for doing tons of things and are supported various memory files: MEMORY_FILE, MEMORY_FILE2, MEMORY_FILE3 and so on. MEMORY_FILE and MEMORY_FILE1 are the same. TEMPORARY_FILE: exists also another type of file called TEMPORARY_FILE which instead resides phisically on the hard-disk with that exact name. although its "temporary" name it's not deleted by the output folder (anyway at the end of the process QuickBMS will ask if the user wants to remove it or not) and is created even when it's used the -l option for listing the files which makes it ideal in certains situations like when it's used a chunks based file system. . indeed in this case using a MEMORY_FILE is a bad idea because the continuous reallocation of the memory makes it terribly slow except if you have pre-allocated the space of the MEMORY_FILE with the PutVarChr command but in that case remains the problem of using too much memory. . for using the temporary file remember to use it like in the following example: log TEMPORARY_FILE 0 0 # reset it in case it already exists (optional) append # enables the append mode ... log TEMPORARY_FILE OFFSET SIZE ... append # disable the append mode open "." TEMPORARY_FILE 1 # open the temporary file on the file number 1 Types of variables supported, also know as datatypes or types: STRING null delimited string (one byte for each char) BYTE 8 bit, 0 to 0xff SHORT 16 bit (aka INT), 0 to 0xffff THREEBYTE 24 bit, 0 to 0xffffff LONG 32 bit, 0 to 0xffffffff LONGLONG fake 64 bit, so only 0 to 0xffffffff but takes 8 bytes in Get FLOAT 32 bit, 123.345 is got as 123 DOUBLE 64 bit, 123.345 is got as 123 LONGDOUBLE 96 bit, 123.345 is got as 123 VARIABLE read byte per byte till the byte is negative VARIABLE2 Unreal engine index numbers VARIABLE3 used in various software VARIABLE4 used in Battlefield 3 (Frostbite engine) VARIANT VB/C++ variant type (http://en.wikipedia.org/wiki/Variant_type) TIME time_t Unix 32bit time TIME64 64bit time used as FILETIME on Windows CLSID ClassID like 00000000-0000-0001-0000-000000000000 IPV4 7f 00 00 01 = "127.0.0.1" IPV6 like 2001:0db8:85a3:0000:0000:8a2e:0370:7334 ASM x86 assembly ASIZE special type used to return the size of the opened file, used only with the GET command FILENAME special type used to return the name of the opened file like "myfile.zip", used only with the GET command BASENAME special type used to return the base name of the opened file like "myfile", used only with the GET command EXTENSION special type used to return the extension of the opened file like "zip", used only with the GET command UNICODE special type used for unicode utf16 strings, the endianess of the utf16 is the same used globally in the script (watch the Endian command), it's used also for converting an unicode string to an ascii one: Set ASCII_STRING UNICODE UNICODE_STRING obviously this is a fake utf16 so it's good only for english strings BINARY special type used for binary strings in C notation like "xffx00x12x34", used mainly as a constant (cstring) COMPRESSED a special type used for setting big strings and memory files using a small amount of text, for using this type you must take the original text/file, compress it with zlib (you can use my packzip tool) and then encoding the outputfile with base64 (you can use my bde64 tool) and placing the result like the following: set MEMORY_FILE compressed eNrtwbEJACAMBMBecIfvnMUxPuEJAe0UHN81LLzrbYKwDOjI96IN1cLveRfAGqYu this type is very useful if you want to embed a dll inside a script without wasting much space LINE special type used for carriage return/line feed delimited string (so any string ending with a 0x00, 0x0a or 0x0d) FULLNAME full path of the file, in reality at the moment it returns the same path used in the input filename CURRENT_FOLDER the path from which has been launched QuickBMS FILE_FOLDER the path of the loaded input file BMS_FOLDER the folder where is located the bms script OUTPUT_FOLDER the extraction folder (the last argument of QuickBMS) INPUT_FOLDER same as above ALLOC a type used only in the Set command for a particular thing SIGNED_BYTE SIGNED_SHORT SIGNED_THREEBYTE SIGNED_LONG QuickBMS supports also the experimental multidimensional arrays inside the variables, example: for i = 0 < 10 get VAR long for j = 0 < 5 get VAR2[j] long next j next i But it's possible to access that variable ONLY by specifying the original name and index, so: print "%VAR[0]%" # fail! math i = 0 print "%VAR%" # ok And now the list of commands in the same order in which they are listed in the QuickBMS source code in the function parse_bms(): ....................................................................... QuickBMSver VERSION checks if the current version of QuickBMS is enough recent to support the script... used rarely, mainly for scripts created after I added or fixed a functionality of the tool. arguments: VERSION oldest version of QuickBMS for which was created the script. it's also possible to add some options that are suggested by the script to the user who must enable them at runtime if he desires, -9 is the only one supported at the moment examples: QuickBMSver 0.2.4 QuickBMSver "0.5.14 -9" ....................................................................... Clog NAME OFFSET ZSIZE SIZE [FILENUM] Extracts the file decompressing it in real-time, this operation doesn't affect the current position of the input file. The decompression algorithm used in the operation is decided by the ComType command. The content of the extracted file can be decrypted automatically using the Encryption command. arguments: NAME name of the output file OFFSET position of the archive where is located the file ZSIZE size of the compressed data in the archive SIZE size of the uncompressed file FILENUM number of the file associated to the archive (0) examples: Clog NAME OFFSET ZSIZE SIZE Clog "dump.dat" 0 ZSIZE 10000000 # the file will have the real size and not 10000000 ....................................................................... FindLoc VAR TYPE STRING [FILENUM] [ERR_VALUE] It finds the first occurrency of a given string or number from the current offset of the archive. It's used in those cases when the format of the archive is not known or it's a particular text file. arguments: VAR the variable which will receive the offset of the occurrency TYPE can be STRING, UNICODE or a number STRING string in C notation or number, depending by the TYPE (cstring) FILENUM number of the file associated to the archive (0) ERR_VALUE by default FindLoc terminates the script if no string is found but if ERR_VALUE is specified this value will be assigned to VAR without terminating when there are no other occurrencies examples: For FindLoc OFFSET string "filename=" ... FindLoc OFFSET string "filename=" 0 "" if OFFSET == "" cleanexit endif Next ....................................................................... For [VAR] [OP] [VALUE] [COND] [VAR] ... Next [VAR] A classical "for" loop with initializers, conditions and incrementers. There is also the Break instruction available to break the loop at any moment (note that the Break instruction is not suggested in presence of multiple For because in some rare cases it could give problems). Next is the command which delimits the loop and at the same time increments the given variable if specified. Practically it means: - give VALUE to VAR (or performs a mathematical operation on it) - perform a loop till the two VARs match the "condition" - perform all the operations between For and Next - increment VAR all the parameters are optionals. arguments: VAR variable to which assign a value OP any of the available Math operators VALUE value to assign to the variable or part of the math operation COND condition, the same of the IF command VAR second part of the condition examples: For i = 0 < FILES ... next i For # do what you want here, this is an endless loop Next For VAR1 = VAR1 != VAR2 # this is exactly the same of using while(VAR1 != VAR2) {...} in C Next ....................................................................... Get VAR TYPE [FILENUM] It reads strings and numbers from the open files, it's also the most used command. arguments: VAR variable which will receive the read data TYPE watch the description of the types explained before FILENUM number of the file associated to the archive (0) examples: Get OFFSET long Get NAME string ....................................................................... GetDString VAR LENGTH [FILENUM] It reads a defined amount of data from the file and stores it in the given variable. It's useful with filenames and other strings that have a length specified in a previous 8, 16 or 32 bit field. arguments: VAR variable which will receive the read data LENGTH amount of bytes to read, there is also an experimental method LENGTH*NUM, for example: getdstring ARRAY NUMBERS*4 FILENUM number of the file associated to the archive (0) examples: GetDString NAME NAME_LENGTH GetDString NAME 0x100 ....................................................................... GoTo OFFSET [FILENUM] [TYPE] It changes the current position in the file, just like fseek() arguments: OFFSET position to reach, if it's negative it will be considered an "OFFSET bytes from the end of the file" position. only the constants can be negative with GoTo while all the variables will be handled as unsigned (0 to 0xffffffff) FILENUM number of the file associated to the archive (0) TYPE SEEK_SET (default), SEEK_CUR, SEEK_END examples: GoTo OFFSET GoTo 0x100 GoTo -4 # 4 bytes before the end of the file ....................................................................... IDString [FILENUM] STRING It terminates the program if the signature at the current position of the file differs than the provided string. If the string doesn't match and it's 4 bytes long QuickBMS will automatically swap it and perform the compare again, if this time it matches then the endianess will be changed making the majority of the scripts written for an architecture (for example PC) virtually compatible with others (for example Xbox360). Pay attention to the FILENUM/VAR order different than other commands (it's the original BMS syntax), anyway QuickBMS will try to fix the order in case you invert them. arguments FILENUM number of the file associated to the archive (0) STRING string in C notation (cstring) examples: IDString "PKx03x04" IDString " KAP" ....................................................................... Log NAME OFFSET SIZE [FILENUM] It extracts the file, this operation doesn't affect the current position of the input file. The content of the extracted file can be decrypted automatically using the Encryption command. arguments: NAME name of the output file OFFSET position in the archive where is located the file SIZE amount of the data to extract FILENUM number of the file associated to the archive (0) examples: Log NAME OFFSET SIZE Log "dump.dat" 0 SIZE ....................................................................... Math VAR OP VAR Mathematical operation between the two variables with the result placed in the first one. Note that for compatibility all the operations are performed using signed 32 bit numbers by default. This makes the difference with some operation like the shift ones, so pay attention! For unsigned operations add an 'u' before OP. arguments VAR variable which acts as input and output OP + sum * multiplication / division - substraction ^ xor & and | or % modulus ! negation of var2 (0 becomes 1 and any other value becomes 0) ~ complement of var2 (like "xor 0xffffffff") < shift left > shift right l rotate left r rotate right s byte swapping w bit swapping = assign var2 to var1 n negative value of var2 (so -var2) a absolute value of var2 v radix p power x alignment, examples: var1=1, var2=16, result=16 var1=16, var2=16, result=16 var1=17, var2=16, result=32 z common bitswapping: var1=0xab, var2=4, result=0xba var1=0xabcd, var2=4, result=0xdc var1=0xabcd, var2=8, result=0xcdab add a 'u' before or after OP for forcing the usage of unsigned operations useful with shift, divisions and possibly other operations any operation starting with a '?' will be considered a verbose operation, for example ?add is the same of + QuickBMS supports also all the functions available in math.h like ?sin, ?cos, ?atan and so on VAR other input variable examples: Math SIZE *= 0x100 Math OFFSET <<= 2 Math OFFSET u<<= 2 Math TMP = SIZE Math TMP ~ TMP Math TMP n TMP Math TMP2 a TMP Math SIZE u/ 5 Math RADIX v= 2 ....................................................................... Open FOLDER NAME [FILENUM] [EXISTS] It opens a file for reading, practically it assigns a file number/id to an existent file that you want to use arguments: FOLDER FDDE, means that you want to open the file in the same location of the input one which has the extension provided with NAME FDSE, it will consider NAME as a file located in the same folder of the input file (very useful) any other value is considered the folder where is located the file to load so use "." for the current output folder NAME read above, NAME can be also a ? in which case QuickBMS will ask the user to insert the name of the file to open manually if NAME is "" then will be performed a flush operation that could be useful (or not?) only in write mode FILENUM number of the file associated to the archive (0) EXISTS if the file doesn't exist this variable will be set to 0 otherwise 1 (exists). by default QuickBMS terminates with an error if the file doesn't exist. examples: Open FDDE DAT 0 Open FDDE IDX 1 Open FDSE "myfile.zip" Open "." TEMPORARY_FILE 1 ....................................................................... SavePos VAR [FILENUM] Current position of the file, like ftell(). arguments: VAR variable which will contain the offset FILENUM number of the file associated to the archive (0) examples: SavePos OFFSET ....................................................................... Set VAR [TYPE] VAR Command for assigning a constant or a variable to another variable with the possibility of changing its type (like with unicode) arguments: VAR output variable or memory file TYPE useless type, indeed it can be also not specified in which case will be used the String value. it's useless because in QuickBMS doesn't exist a real difference between numbers and strings except some cases (like unicode, filename, basename, extension and possibly others). the STRLEN type can be used as alternative at the Strlen command other special types are: - unicode - binary (cstring) - alloc: allocates memory - filename: takes the filename part from a string (myfile.txt) - basename: takes the basename part from a string (myfile) - extension: takes the extension part from a string (txt) VAR variable or constant to assign examples: Set i long 0 Set TMP long SIZE Set TMPNAME NAME Set MEMORY_FILE binary "x12x34x56x78" Set ASCII_VAR unicode UNICODE_VAR # from unicode to string ....................................................................... Do ... While VAR COND VAR A not so useful type of cycle where it's performed the check of the condition at the end of the cycle... really rarely used. If you need a C-like "while(...) {...}" use the For command. arguments: VAR first part of the condition COND condition, check the If command below for additional info VAR second part of the condition examples: Do ... While OFFSET < MAX_OFFSET ....................................................................... String VAR OP VAR The equivalent of the Math command for the strings arguments: VAR input and output variable OP = just a copy or if var2 is a number it will consider it a raw string: var2="0x44434241", result="ABCD" + append the second string to the first one - if the second variable is a positive number the string will be truncated at that amount of bytes from the end if the second variable is a negative number the string will be truncated at that amount of bytes from the beginning otherwise will be removed all the occurrencies of the second string in the variable ^ xoring of the string with the second one (looped if shorter) < like strrchr/strrstr but returns the part before it var1="thisisastring", var2="4", result="isastring" % truncate the variable at the position obtained by the modulus of its length and the number in the second variable & strchr/strstr var1="thisisastring", var2="isa", result="isastring" | strchr/strstr + var2 length var1="thisisastring", var2="isa", result="string" $ strrchr/strrstr ! strrchr/strrstr + var2 length > if the second variable is a number: var1="thisisastring", var2="4", result="thisisast" otherwise: var1="thisisastring", var2="isa", result="this" r reversed string b byte2hex of var2: var2="abc", result="616263" B as above but uses the var2 as a null delimited string (strlen) h hex2byte of var2: var2="616263", result="abc" e experimental encryption based on the Encryption command E as above but uses the var2 as a null delimited string (strlen) c experimental compression based on the ComType command C as above but uses the var2 as a null delimited string (strlen) u toupper: var2="hello", result="HELLO" l tolower: var2="HELLO", result="hello" R replace chars p a printf-like experimental work-around the format for float (f) and double (g) works only for one element, so: get VAR_LONG long String TMP p= "%10.10f" VAR_LONG # no VAR2 or VAR3 print "%TMP%" s a sscanf-like experimental work-around VAR the second variable or string note: you can use also some keywords like strstr instead of & or printf instead of p and so on examples: string FULLPATH += NAME string FULLPATH += string NAME -= ".zip" string NAME -= 4 string PATH R= "." "/" string FULLPATH p= "c:folder\%04x%04x.dat" VAR1 VAR2 # VAR1/2 are the input string FULLPATH s= "c:folder\%04x%04x.dat" VAR1 VAR2 # VAR1/2 are the output ....................................................................... CleanExit terminates the script, it's possible also to use just Exit ....................................................................... If VAR COND VAR ... [Elif VAR COND VAR] ... [Else] ... EndIf It checks various conditions and performes the needed operation when the condition is verified, in short: - If is ever the first condition - Elif is another condition and can be used endless times - Else is the operation to do when no conditions are met, the last - EndIf delimits the If command arguments: VAR first part of the condition COND valid for both strings and numbers: < minor > major != different == equal >= major/equal <= minor/equal & string: var2 is included in var1 number: logical AND ^ string: equal number: logical XOR | number: logical OR % number: modulus / number: division << number: shift left >> number: shift right ! number: negation !! number: true, use it to know if VAR is non-zero ~ number: complement ext compares the string after the last dot basename compares the string before the last dot any other operation supported by the Math command (valid only for the numeric variables) add a 'u' before COND for forcing the usage of unsigned operations useful with shift, divisions and possibly other operations VAR second part of the condition Examples: If NAME != "" ... Endif If MASK & 1 Elif MASK & 2 Elif MASK & 4 Elif MASK & 8 Else Endif ....................................................................... GetCT VAR TYPE CHAR [FILENUM] It reads a string till the reaching of the CHAR delimiter. arguments VAR output variable TYPE only unicode is the alternative type, any other value is just ignored because doesn't matter for this operation CHAR the delimiter character as 8bit number FILENUM number of the file associated to the archive (0) examples: GetCT NAME string 0x0a GetCT NAME string 0x3b set DELIMITER_BYTE long 0x0a GetCT NAME string DELIMITER_BYTE GetCT NAME unicode 0x0a ....................................................................... ComType ALGO [DICT] It selects the specified compression algorithm to use with the Clog command. It's also possible to choose a number as ALGO for an "utopic" idea about a scanner for being able to guess the possible compression algorithm in an unknown compressed data block: http://aluigi.org/papers/bms/comtype_scan2.bat http://aluigi.org/papers/bms/comtype_scan2.bms comtype_scan2.bat comtype_scan2.bms input_file output_folder comtype_scan2.bat comtype_scan2.bms input_file output_folder uncompressed_size Obviously this feature is only for advanced people who knows exactly what they are doing... and works really perfectly. Note that some algorithms may work only on Windows arguments: ALGO copy, simple copy that could be useful in some rare cases with data encrypted with block ciphers like AES and blowfish so use comtype copy and encryption zlib, RFC 1590 (aka windowbit 15, the data starts with a 'x') DICT supported deflate, RFC 1591 (aka windowbit -15) used for example in the ZIP files DICT supported lzo1a till lzo2a, LZO (remember that the most used is lzo1x) DICT supported lzss, with default configuration (dictionary of 4096 bytes) this particular algorithm can be fully configured setting the EI, EJ and P fields plus another number rarely used. for setting them it's enough to use a DICT equal to something like "12 4 2" which means EI:12 (N:4096), EJ:4 (F:18), P:2 lzx, used by the old (aka jurassic) unlzx tool and on Amiga gzip, automatic handling of the gzip data remember that in this case the uncompressed size is ignored and calculated automatically so in CLog use ZSIZE ZSIZE pkware, the algorithm also known as blast/explode/implode/DCL lzma, 5 bytes + lzma (in some cases you may need to use ZSIZE + 5) lzma86head, 5 bytes + 8 bytes (size) + lzma lzma86dec, 1 byte + 5 bytes + lzma (in some cases you may need to use ZSIZE + 5) lzma86dechead, 1 byte + 5 bytes + 8 bytes (size) + lzma lzmaefs, the format implemented in ZIP bzip2 XMemDecompress, Xbox 360 LZX algorithm of xcompress.lib use DICT to specify a custom WindowSize and CompressionPartitionSize like "131072 524288" hex, from "01234567" to 4 bytes: 0x01 0x23 0x45 0x67 base64, from "aGVsbG8=" to "hello", supports also the Gamespy and URL chars uudecode ascii85 yenc COM_LZW_Decompress, used in Vietcong milestone_lzw, the lzw algorithm used in the Milestone games lzxcab, the lzx algorithm used in the handling of the cab files (libmspack 21 0) lzxchm, the lzx algorithm used in the handling of the chm files (libmspack 16 2) rlew, 16 bit RLE algorithm used in AIM Racing lzjb, a compression used in a file system for *nix sfl_block, expand_block from iMatix Standard Function Library sfl_rle, expand_rle from iMatix Standard Function Library sfl_nulls, expand_nulls from iMatix Standard Function Library sfl_bits, expand_bits from iMatix Standard Function Library lzma2, 1 bytes + lzma2 lzma2_86head, 1 bytes + 8 bytes (size) + lzma2 lzma2_86dec, 1 byte + 1 bytes + lzma2 lzma2_86dechead, 1 byte + 1 bytes + 8 bytes (size) + lzma2 nrv2b, UCL nrv2d, UCL nrv2e, UCL huffboh, an unrecognized compression used in the Asura engine uncompress, the lzw algorithm used in the compress utility (the lzw data starts from offset 3 of the .Z files) dmc, Dynamic Markov Compression (DMC) lzhuf, aka LZH/LHA lzari rle7 rle0 rle rlea, another generic rle decompressor use DICT to choose the escape char bpe, byte pair encoding quicklz q3huff, Adaptive Huffman algorithm used in the Quake 3 engine unmeng, algorithm used in DreamKiller lz2k, algorithm used in various games developed by Traveller's Tales darksector, a very basic algorithm used in the game Dark Sector mszh, used in the LossLess Codec Library un49g, used in the games of 49Games unthandor, used in the old game Thandor doomhuff, huffman used in doom, hexen, skulltag and other doom ports the DICT field can be used to specify a custom HuffFreq table (256 float elements) aplib tzar_lzss, used in Tzar of HaemimontGames DICT must contain the name of the variable with the algorithm number to use, example: ComType tzar_lzss MYVAR lzf, aka fastlz clz77, the lz77 algorithm available on http://compressions.sourceforge.net/about.html lzrw1 dhuff, Huffman Decompression in LDS ("lossless datacompression sources" kit 1.1) fin, from LDS lzah (not tested) lzh12, aka -lh4- lzh13, aka -lh5- grzip, aka GRZipII ckrle, Chilkat RLE quad, note that in this version I removed the handling of the first 32bit number containing the size of the uncompressed data balz, note that in this version I removed the handling of the first 9 bytes from the files that contains an ID byte and a 64bit field containing the size of the uncompressed data (the working of this algorithm is not guarantee) deflate64 shrink (not tested) z-base-32 base32hex base32crockford base32nintendo base???, if ALGO starts with "base" then will be taken its subsequent number (for example 32 if it's "base32") and used for the conversion. the function supports ANY base conversion from 2 to 256. for bases major than 64 will be used a char table starting from byte 0x00 so base128 will have a charset from 0 to 0x7f brieflz paq6, raw data block shcodec hstest_hs_unpack (never tested, could be removed in future) hstest_unpackc (never tested, could be removed in future) sixpack (never tested) ashford (never tested, could be removed in future) jcalg jam lzhlib srank zzip scpack DICT supported (for the SCPACK_TABLE field) rle3 bpe2 bcl_huf, Basic Compression Library bcl_lz, Basic Compression Library bcl_rice, Basic Compression Library you must use DICT to specify the format (1 to bcl_rle, Basic Compression Library bcl_sf, Basic Compression Library scz szip ppmd, ppmd var.i rev.1 with ZIP specifics so 2 bytes of info followed by the compressed data ppmdi_raw ppmdg (could not work!) ppmdg_raw, requires DICT "par1 par2" (could not work!) ppmdh (could not work!) ppmdh_raw, requires DICT "par1 par2" (could not work!) ppmdj (could not work!) ppmdj_raw, requires DICT "par1 par2 par3" (could not work!) sr3c huffmanlib sfastpacker, smart+simple mode sfastpacker2, smart-mode only dk2, used in Dungeon Keeper 2 and other Bullfrog/EA games lz77wii, (use input size as output size in clog) lz77wii_raw10, tag 0x10 lz77 darkstone, lz77 compression used in the game DarkStone sfl_block_chunked, as sfl_block with automatic handling of the chunks if used yuke_bpe, used in the PS2 games developed by Yuke stalker_lza, used in STALKER, use the output size equal to the compressed one (it's handled internally) prs_8ing puyo_cnx, raw compressed data from offset 0x10 puyo_cxlz, raw compressed data from offset 0x8 puyo_lz00, raw compressed data from offset 0x32 puyo_lz01, raw compressed data from offset 0x10 puyo_lzss, raw compressed data from offset 0x4 puyo_onz, raw compressed data from offset 0x4 puyo_prs falcom cpk, used by the CRI developers bzip2_file, exactly like bzip2 but it automatically calculates the output size, so use ZSIZE ZSIZE in clog lz77wii_raw11, tag 0x11 lzss lz77wii_raw20, tag 0x20 huffman (not supported at the moment) lz77wii_raw30, tag 0x30 rle lz77wii_raw40 pglz, postgresql compression (headerless) UnPackSLZ slz_01, used in tri-ace slz type 1 slz_02, used in tri-ace slz type 2 slz_03, used in tri-ace slz type 2 lzhl d3101 squeeze lzrw3 tdcb_ahuff tdcb_arith tdcb_arith1 tdcb_arith1e tdcb_arithn tdcb_compand tdcb_huff tdcb_lzss, dict for INDEX_BIT_COUNT, LENGTH_BIT_COUNT, DUMMY9, END_OF_STREAM tdcb_lzw12 tdcb_lzw15v tdcb_silence rdc ilzr dmc2 diffcomp lzr lzs (aka mppc) lzs_big (aka mppc_big) mohlzss mohrle yaz0 (aka szs) byte2hex un434a xxdecode pack, the one supported in gzip unzip_dynamic (automatic zlib/deflate and output size, cool) zlib_noerror, as zlib but doesn't quit in case of errors deflate_noerror, as zlib but doesn't quit in case of errors ppmdh ppmdh_raw rnc rnc_raw pak_explode, alone in the dark KENS_Nemesis KENS_Kosinski KENS_Kosinski_moduled KENS_Enigma KENS_Saxman dragonballz (STPZ/0DCS/0LCS/STPK archives, Spyke developers?) NitroSDK (nitroCompLib) zdaemon, like doomhuff but different freq table skulltag, like doomhuff but different freq table msf stargunner ntcompress crle ctw DACT_DELTA DACT_MZLIB2 DACT_MZLIB DACT_RLE DACT_SNIBBLE DACT_TEXT DACT_TEXTRLE EXECUTE: use DICT to specify the command to execute using #INPUT# instead of the input filename and #OUTPUT# for the output one and the various variables like you do for the Print command, example: comtype EXECUTE "ctw.exe d #INPUT# #OUTPUT#" comtype EXECUTE "ctw.exe d #INPUT# %NAME%" clog "output.dat" 0 ZSIZE ZSIZE # SIZE is not needed CALLDLL: exactly as above but allows to specify a calldll command executed on input ("#INPUT#", "#OUTPUT#" and %VAR%), experimental lz77_0 lzbss bpaq0 lzpx, lzpxj mar_rle gdcm_rle dict rep lzp (it's a preprocessor and not a real compression) elias_delta elias_gamma elias_omega packbits darksector_nochunks enet eduke32, lzwuncompress xu4_rle rvl, lemur int compression lzfu, MS RTF lzfu_raw xu4_lzw he3, without the HE3x0d signature and output size iris, Ultima Online algorithms iris_huffman iris_uo_huffman ntfs pdb COMPRLIB_SPREAD COMPRLIB_RLE1 COMPRLIB_RLE2 COMPRLIB_RLE3 COMPRLIB_RLE4 COMPRLIB_ARITH COMPRLIB_SPLAY cabextract, it may be the same lzx of mspack mrci hd2_01 hd2_08 hd2_01raw rtl_lznt1 rtl_xpress, looks not supported by XP/7 rtl_xpress_huff, looks not supported by XP/7 prs sega_lz77 saint_seya, used for GMI compression ntcompress30 ntcompress40 yakuza, used by SEGA CS1 team lz4 (the algorithm of lz4hc is the same) snappy lunar_lz1 to lz16 lunar_rle1 to rle4 goldensun luminousarc lzv1 fastlzah, it should be identical to lzf zax shrinker mmini_huffman mmini_lz1 mmini clzw lzham lpaq8 sega_lzs2 wolf coreonline mszip, "CK" included (from libmspack) qtm, (from libmspack) mslzss, (from libmspack) mslzss1, (from libmspack) mslzss2, (from libmspack) kwaj, mslzh (from libmspack) lzlib dflt lzma_dynamic, automatic output size lzma2_dynamic, automatic output size lzma2_efs -------------------------------- --- recompression algorithms --- -------------------------------- zlib_compress deflate_compress lzo1_compress lzo1x_compress lzo2a_compress xmemlzx_compress bzip2_compress gzip_compress lzss_compress sfl_block_compress sfl_rle_compress sfl_nulls_compress sfl_bits_compress lzf_compress brieflz_compress jcalg_compress bcl_huf_compress bcl_lz_compress bcl_rice_compress bcl_rle_compress bcl_sf_compress szip_compress huffmanlib_compress lzma_compress lzma_86head_compress lzma_86dec_compress lzma_86dechead_compress lzma_efs_compress falcom_compress kzip_zlib_compress kzip_deflate_compress prs_compress rnc_compress *note: you can find the updated list in the COMP_ enumeration inside quickbms.c DICT an optional C string containing the bytes of the dictionary or particular parameters depending by the chosen algorithm (cstring) ....................................................................... ReverseLong VAR Classical swap that inverts a 32bit variable from 0x44332211 to 0x11223344 and viceversa. arguments: VAR variable to flip ....................................................................... ReverseShort VAR Classical swap that inverts a 16bit variable from 0x2211 to 0x1122 and viceversa. arguments: VAR variable to flip ....................................................................... ReverseLongLong VAR Classical swap that inverts a 32bit variable from 0x8877665544332211 to 0x1122334455667788 and viceversa. this command works only with quickbms_4gb_files.exe arguments: VAR variable to flip ....................................................................... Endian TYPE It changes the current global endianess of the read/written data, the default one is little endian. arguments: TYPE little/intel endianess where 0x11223344 is stored as 44 33 22 11 big/network endianess where 0x11223344 is stored as 11 22 33 44 change/invert different endianess, if it was big now will be little Examples: print "little endian" endian big print "big endian" endian little print "little endian" endian change print "little->big endian" ....................................................................... FileXOR SEQ [OFFSET] Any read operation (Get, *Log and so on) on any file will perform also the xoring of the read data with the numbers contained in the given string or in the given variable. The OFFSET field by default is zero which means that if the data must be xored with more than one byte (a "xor key") the first byte of the xor key is the first byte at OFFSET which is 0 by default (beginning of the file). Recap: the FileXOR command works with ANY file access arguments: SEQ sequence of space-separated 8bit numbers, it can be a: - sequence of bytes separated by space like 0x12 or "0x12 0x34 0x56" or directly a C hex string like "x12x34x56" - a numeric variable at the moment it's not possible to use a key in string mode (use the Encryption command for doing it) so if you have a string convert it to a numeric sequence first. set it to 0 or "" for disabling the xor OFFSET needed only for the xor key offset. if the archive is xored with a xor key from its beginning (so first byte of the archive xored with the first one of the key) this argument is usually not necessary if instead it's the file to extract that is xored, this argument must have the same offset of the file (so just reuse the same OFFSET used in Log) examples: filexor 0xff filexor "0x12 0x34 123 255" filexor MYXORBYTE filexor "0x12 0x34 123 255" OFFSET filexor "x12x34x7bxff" Log NAME OFFSET SIZE Keywords: audio ripping Posted by: Unknownsoldier April 10, 2014, 06:29:45 PM Rating: This download has not been rated yet. |
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