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#######################################################################


QuickBMS
by Luigi Auriemma
e-mail: [email protected]
web:    aluigi.org
home:   http://aluigi.org/papers.htm#quickbms


#######################################################################


1) Introduction
2) Usage
3) Reimport the extracted files
4) How to create scripts (for developers only!)
5) Experimental input, output and other features
6) Notes
7) Support
8) Additional credits


#######################################################################

===============
1) Introduction
===============


QuickBMS is a multiplatform extractor engine that can be programmed
through some simple textual scripts for extracting files and
information from the archives of any program and moreover games.

The script language from which QuickBMS is derived is MexScript
documented here: http://wiki.xentax.com/index.php/BMS
So QuickBMS is FULLY compatible with that original syntax and all the
scripts that were created here:
http://forum.xentax.com/viewtopic.php?t=1086

QuickBMS supports also the WCX plugins of Total Commander:
  http://www.totalcmd.net/directory/packer.html
  http://www.ghisler.com/plugins.htm

I improved the original BMS language for removing some implied fields
(like the file number in some commands) and adding new commands (like
Encryption) and behaviours (like negative GoTo) that allow QuickBMS to
work with tons of simple and complex formats and even doing things like
modifying files, creating new files with headers and reimporting files
back in their archives.

The tool is open source under the GPL license and works on both Windows
and Linux and on both little and big endian architectures like Intel
and PPC.

The official homepage of QuickBMS is:

  http://quickbms.aluigi.org

For Linux users there is a Makefile in the src folder, the only
requirements are openssl, zlib and bzip2 while the optional components
are ucl, mcrypt and tomcrypt (uncomment the commented line near the
end of the Makefile to enable them).
If your distro supports apt-get and you have problems during the usage
of make try the following:

  apt-get install gcc g++ zlib1g-dev libbz2-dev libssl-dev liblzo2-dev


#######################################################################

========
2) Usage
========


Simple and quick:
- double-click on quickbms.exe
- select the script or the plugin for the type of archive you want to
  extract (for example zip.bms if it's a zip file)
- select the archive or multiple files
  you can also select a whole folder by entering in it and then typing
  * or "" in the "File name:" field and select Open
- select the output folder where extracting the files (you can specify
  any filename, it will be ignored because only the directory is taken)
- watch the progress of the extraction

That one was the simple "GUI" usage but QuickBMS can do various other
things when launched from the console because it supports various
command-line options for advanced users or for who writes scripts.
You can view all the available options simply launching QuickBMS
without arguments, example:

    Usage: quickbms [options] <script.BMS> <input_archive/folder> [output_folder]

    Options:
    -l     list the files without extracting them
    -f W   filter the files to extract using the W wildcard, example -f "*.mp3"
           example: quickbms -f "*.mp3" script.bms archive.dat output_folder
    -F W   as above but works only with the files in the input folder (if used)
           example: quickbms -F "*.dat" script.bms input_folder output_folder
    -o     if the output files already exist this option will overwrite them
           automatically without asking the user confirmation
    -r     experimental reimport option that should work with many archives:
             quickbms script.bms archive.pak output_folder
             modify the needed files in output_folder and maybe remove the others
             quickbms -w -r script.bms archive.pak output_folder
           you must read section 3 of quickbms.txt before using this feature
    -s SF  add a script file or command before the execution of the input script,
           useful if an archive uses a different endianess or encryption and so on

    Advanced options:
    -d     automatically create an additional output folder with the name of the
           input file processed without extension
    -E     experimental option for automatically reversing the endianess of any
           file simply reading it field by field (so each get will produce a put)
    -c     quick list of the basic BMS commands and some notes about this tool
    -S CMD execute the command CMD on each file extracted, you must specify the
           #INPUT# placeholder which will be replaced by the name of the file
           example: -S "lame -b 192 -t --quiet #INPUT#"

    Debug and experimental options:
    -v     verbose debug information, useful for verifying possible errors
    -V     alternative verbose output, useful for programmers
    -L F   dump the offset/size/name of the files inside the file F
    -x     use the hexadecimal notation in myitoa (debug)
    -0     no extraction of files, useful for testing a script without using space
    -R     needed for the programs that act as interface for QuickBMS
    -a S   pass arguments to the input script like quickbms_arg1, 2, 3 and so on
    -H     cool HTML hex viewer output, use it only with very small files!
    -9     toggle XDBG_ALLOC_ACTIVE  (enabled)
    -8     toggle XDBG_ALLOC_INDEX   (enabled)
    -7     toggle XDBG_ALLOC_VERBOSE (disabled)
    -6     toggle XDBG_HEAPVALIDATE  (disabled)

    Features and security activation options:
    -w     enable the write mode required to write physical input files with Put*
    -C     enable the usage of CallDll without asking permission
    -n     enable the usage of network sockets
    -p     enable the usage of processes
    -A     enable the usage of audio device
    -g     enable the usage of video graphic device
    -m     enable the usage of Windows messages
    -C     enable CallDll without asking permission

Remember that the script and the input archive/folder are ever REQUIRED
and must be specified at the end of the command-line so if you want to
list all the mp3 files in a particular archive you must use:

  quickbms -l -f "*.mp3" zip.bms myfile.zip

QuickBMS supports also a folder as input which means that with a single
command it's possible to unpack all the archives of a game directly
using QuickBMS.

Imagine to use the zip.bms script with all the zip files located in the
c:windows   emp folder:

  quickbms -F "*.zip" zip.bms "c:Program Files" c:output_folder

Note: in case "*.zip" doesn't work you can use {} instead of *: "{}.zip"

Except for -l, -f, -F and maybe -o and -s options the other are
intended for debugging, special features or enabling/disabling some
options and so should be ignored by the normal users.

If the extraction with a particular script is too slow or scanning a
folder takes too much memory and time try using the -9 option that
disables the memory protection.

You can apply these options directly in a link to quickbms so that you
can use the double-click method and all the command-line options you
desire.

In the same package you should find also quickbms_4gb_files.exe
(previously known as quickms64_test.exe) that is an "experimental"
version that uses 64bit numbers instead of the original 32 bits:
- it supports archives and files bigger than 4 gigabytes
- it may have problems to work with some "particular" scripts
- it's a native 32bit application so works on both 32 and 64bit systems
- it's experimental and so not much supported, problems like crashes
  and incorrect math operations can happen often

---

Advanced users could find useful also the other options:

-d automatically creates a folder with the name of the input file where
   placing all the files, sometimes it could be useful in some rare
   cases where users needed it.

-E if you have a bms script that simply reads a file format you can
   change the endianess of all its numeric fields on the fly simply
   using this option.
   for example if you have a "get SIZE long" a 32bit number will be
   read as usual and additionally it will be reversed (0x11223344 to
   0x44332211) and placed at the same location.
   remember that you need to specify also the -w option with physical
   files, alternatively you can save the whole file in a memory file
   and then dumping it so that -w is not needed.
   with this option is really a joke to convert the endianess of files
   between different platforms, like xbox 360 and PC.


#######################################################################

===============================
3) Reimport the extracted files
===============================


As already said QuickBMS is primarly an extraction tool, anyway from
version 0.4.9 it supports also the -r option that transforms the tool
in a simple reimporter/reinjector and so could be useful in some cases
for who wants to mod or translate a game.

The idea consists in being able to reimport ("injecting back") the
modified files in the majority archives without touching a single line
of the script, yeah just reusing the same bms scripts that already
exist!

-----------------------------------------------------------------------

Using this feature is really trivial and the following is an example
step-by-step:

- make a backup copy of the original archive!

- extract the files or only those you want to modify (-f option) as you
  do normally via the GUI (double-click on quickbms.exe) OR via
  command-line:

    quickbms script.bms archive.pak output_folder

- do your modifications to the extracted files and I suggest to delete
  the files that have not been modified so that the reimporting process
  will be faster, so if you can it's better if in the folder you leave
  only the files you have changed
  note that their size must be minor or equal than the original!

- reimport the files in the archive via the GUI by clicking on the
  file called "reimport" (it's a normal link) OR via command-line:

    quickbms -w -r script.bms archive.pak output_folder

- test the game with the modified archive

I repeat that you can use the GUI for the reimporting procedure, just
click on the "reimport" link found in the quickbms package (it contains
the command quickbms.exe -w -r).

-----------------------------------------------------------------------

Another example:
- first use QuickBMS normally:
  archive.pak -> file1.txt
              -> file2.dat
              -> file3.jpg

- second step:
  - delete file1.txt and file2.dat
  - modify file3.jpg, for example adding a "smile" in it
  - save file3.jpg and be sure that it's size is SMALLER or EQUAL than
    the original

- third step, use the "reimport" link provided in quickbms:
  archive.pak <- file1.txt  (doesn't exist so it's not reimported)
              <- file2.dat  (doesn't exist so it's not reimported)
              <- file3.jpg  (successfully reimported)

-----------------------------------------------------------------------

Now some important notes about this particular reimporting process:
- you CANNOT increase the size of the files you want to reimport, so
  the new files must be minor or equal than the originals
- if the script uses zlib (like comtype zlib or no comtype at all) or
  deflate then QuickBMS will automatically use the kzip method which
  uses an external executable (kzip.exe) and requires more time and
  resources... I enabled this method only because often many users
  complain about the size of recompressed files which is too big
- for the maximum compatibility within the thousands of available file
  formats I decided to not use tricks for modifying the original
  size and compressed_size values (think to those formats that use
  encrypted information tables or the scripts that use MEMORY_FILEs
  for such tables or that use things like "math SIZE *= 0x800")
- the script is just the same for both the extraction and the
  reimporthing steps which means that many of the scripts written by me
  and the other users already work, cool!
- the reimporting of compressed files is perfectly possible because
  the tool automatically switches to the relative compression algorithm
  if available (for example zlib->zlib_compress)
- if the original archive uses complex encryptions that require the
  usage of MEMORY_FILEs to perform temporary decryptions then it's NOT
  supported and the same is valid for chunked content (like the usage
  of the command Append)
- FileXor, FileRot, Encryption and Filecrypt should work correctly
- things like CRCs and hashes can't be supported
- it's possible to reimport also the nameless files (log "" OFFSET SIZE)
  the tool will automatically check for files with the same number
  so if the file was saved as 00000014.xml it will be reimported
  perfectly


#######################################################################

===============================================
4) How to create scripts (for developers only!)
===============================================


Originally the tool was created for myself for making me able to write
quick extractors for simple archives immediately without writing a line
of C but it revealed to be a so powerful tool that now I use it really
for everything included the parsing of some protocols and much more.

So, how to write these scripts?
Well I guess that giving a look at http://wiki.xentax.com/index.php/BMS
is a good first step to understand at least the basis of this language
originally written by Mike Zuurman (alias Mr.Mouse of XeNTaX) in the
far 1997.
Then it's good to take a look at the various examples provided on
http://quickbms.aluigi.org and http://forum.xentax.com/viewforum.php?f=10
and obviously to the following list of available commands and their
description.

A programming knowledge and background is not required but it's very
useful for entering in the "logic" of the scripts, while it's required
the full knowledge of the format to implement: reversing is ever useful
for figuring the needed fields.

Luckily in the extraction process is not needed to know all the fields
of an archive so a field like a CRC just doesn't matter while the
important fields are ever the filename, the offset and the size of the
files to extract.
You can notice all these useless fields in my scripts because I assign
them the name DUMMY.

Note that I will try to keep the following documentation updated as
much as I can, in any case refer also to the source code of quickbms.c
for any other technical doubt or possible additions or particular
behaviour of the tool in particular circumstances.
The fields between [] are optionals.

---

A quick list of available commands is available also when QuickBMS is
launched with the -c option, and REMEMBER to read the notes specified
there like the fact that:

- everything is considered a variable except if it starts with a number
  in which case it's considered a numeric constant so when in this
  text I talk about VAR, STRING and other types of data I refer EVER to
  both variables and constants because they are EXACTLY the SAME thing

- all the commands and the names of the variables are case INsensitive
  so "get OFFSET long" is the same as "GeT oFfSeT lOnG"

- everything works with signed 32 bit numbers (-2147483648 to
  2147483647) so QuickBMS at the moment could not work well with files
  over 2 gigabytes but it can seek on files of 4 gigabytes
  so consider the following limits:
  - max 4gb for archives
  - max 2gb for the contained files
  you can try quickbms_4gb_files.exe for working with bigger archives

- the so called constant strings (depends by the context of the command)
  are handled as strings in C notation like "x12x34hello"bye&#65533;"
  and so on, in this case you must know a bit how this representation
  works.
  the keyword is "C language escape characters" or escape sequences,
  they are very simple, take a look here:
  http://msdn.microsoft.com/en-us/library/h21280bw%28VS.80%29.aspx
  http://www.acm.uiuc.edu/webmonkeys/book/c_guide/1.1.html
  ONLY some commands support this C string notation for the escape
  characters, a quick way to find them is searching the keyword
  "(cstring)" without quotes in this document  

- also hexadecimal numbers are supported if they start with 0x so
  1234 and 0x4d2 are the same thing

- any operation made on fields bigger than 8 bits is controlled by the
  global endianess, which means that any number and unicode field is
  read in little endian by default otherwise it's valid the endianess
  specified with the Endian command

- comments can be used in C (// and /* */) and BMS syntax (#)


File numbers:
  every file opened in QuickBMS has a number assigned to it and in all
  the commands that access to files this number is 0 (main file) if not
  specified.
  the first opened file is the input archive to which is assigned the
  number 0 (zero), the others must be opened with the Open command

MEMORY_FILEs:
  this is a particular type of temporary file which resides in memory
  and works exactly like a normal file.
  it's extremely useful for doing tons of things and are supported
  various memory files: MEMORY_FILE, MEMORY_FILE2, MEMORY_FILE3 and so
  on.
  MEMORY_FILE and MEMORY_FILE1 are the same.

TEMPORARY_FILE:
  exists also another type of file called TEMPORARY_FILE which instead
  resides phisically on the hard-disk with that exact name.
  although its "temporary" name it's not deleted by the output folder
  (anyway at the end of the process QuickBMS will ask if the user wants
  to remove it or not) and is created even when it's used the -l option
  for listing the files which makes it ideal in certains situations
  like when it's used a chunks based file system.
  .
  indeed in this case using a MEMORY_FILE is a bad idea because the
  continuous reallocation of the memory makes it terribly slow except
  if you have pre-allocated the space of the MEMORY_FILE with the
  PutVarChr command but in that case remains the problem of using too
  much memory.
  .
  for using the temporary file remember to use it like in the following
  example:
    log TEMPORARY_FILE 0 0      # reset it in case it already exists (optional)
    append                      # enables the append mode
    ...
        log TEMPORARY_FILE OFFSET SIZE
    ...
    append                      # disable the append mode
    open "." TEMPORARY_FILE 1   # open the temporary file on the file number 1


Types of variables supported, also know as datatypes or types:
    STRING      null delimited string (one byte for each char)
    BYTE        8 bit, 0 to 0xff
    SHORT       16 bit (aka INT), 0 to 0xffff
    THREEBYTE   24 bit, 0 to 0xffffff
    LONG        32 bit, 0 to 0xffffffff
    LONGLONG    fake 64 bit, so only 0 to 0xffffffff but takes 8 bytes in Get
    FLOAT       32 bit, 123.345 is got as 123
    DOUBLE      64 bit, 123.345 is got as 123
    LONGDOUBLE  96 bit, 123.345 is got as 123
    VARIABLE    read byte per byte till the byte is negative
    VARIABLE2   Unreal engine index numbers
    VARIABLE3   used in various software
    VARIABLE4   used in Battlefield 3 (Frostbite engine)
    VARIANT     VB/C++ variant type (http://en.wikipedia.org/wiki/Variant_type)
    TIME        time_t Unix 32bit time
    TIME64      64bit time used as FILETIME on Windows
    CLSID       ClassID like 00000000-0000-0001-0000-000000000000
    IPV4        7f 00 00 01 = "127.0.0.1"
    IPV6        like 2001:0db8:85a3:0000:0000:8a2e:0370:7334
    ASM         x86 assembly
    ASIZE       special type used to return the size of the opened file,
                used only with the GET command
    FILENAME    special type used to return the name of the opened file
                like "myfile.zip", used only with the GET command
    BASENAME    special type used to return the base name of the opened
                file like "myfile", used only with the GET command
    EXTENSION   special type used to return the extension of the opened
                file like "zip", used only with the GET command
    UNICODE     special type used for unicode utf16 strings, the
                endianess of the utf16 is the same used globally in the
                script (watch the Endian command), it's used also for
                converting an unicode string to an ascii one:
                  Set ASCII_STRING UNICODE UNICODE_STRING
                obviously this is a fake utf16 so it's good only for
                english strings
    BINARY      special type used for binary strings in C notation like
                "xffx00x12x34", used mainly as a constant (cstring)
    COMPRESSED  a special type used for setting big strings and memory
                files using a small amount of text, for using this type
                you must take the original text/file, compress it with
                zlib (you can use my packzip tool) and then encoding the
                outputfile with base64 (you can use my bde64 tool) and
                placing the result like the following:
                  set MEMORY_FILE compressed eNrtwbEJACAMBMBecIfvnMUxPuEJAe0UHN81LLzrbYKwDOjI96IN1cLveRfAGqYu
                this type is very useful if you want to embed a dll inside
                a script without wasting much space
    LINE        special type used for carriage return/line feed delimited
                string (so any string ending with a 0x00, 0x0a or 0x0d)
    FULLNAME    full path of the file, in reality at the moment it returns
                the same path used in the input filename
    CURRENT_FOLDER
                the path from which has been launched QuickBMS
    FILE_FOLDER the path of the loaded input file
    BMS_FOLDER  the folder where is located the bms script
    OUTPUT_FOLDER
                the extraction folder (the last argument of QuickBMS)
    INPUT_FOLDER
                same as above
    ALLOC       a type used only in the Set command for a particular thing
    SIGNED_BYTE
    SIGNED_SHORT
    SIGNED_THREEBYTE
    SIGNED_LONG

QuickBMS supports also the experimental multidimensional arrays inside
the variables, example:

    for i = 0 < 10
        get VAR long
        for j = 0 < 5
            get VAR2[j] long
        next j
    next i

But it's possible to access that variable ONLY by specifying the
original name and index, so:

    print "%VAR[0]%"    # fail!

    math i = 0
    print "%VAR%"    # ok

And now the list of commands in the same order in which they are listed
in the QuickBMS source code in the function parse_bms():

.......................................................................
QuickBMSver VERSION
    checks if the current version of QuickBMS is enough recent to
    support the script... used rarely, mainly for scripts created after
    I added or fixed a functionality of the tool.

    arguments:
      VERSION   oldest version of QuickBMS for which was created the script.
                it's also possible to add some options that are suggested
                by the script to the user who must enable them at runtime
                if he desires, -9 is the only one supported at the moment

    examples:
      QuickBMSver 0.2.4
      QuickBMSver "0.5.14 -9"

.......................................................................
Clog NAME OFFSET ZSIZE SIZE [FILENUM]
    Extracts the file decompressing it in real-time, this operation
    doesn't affect the current position of the input file.
    The decompression algorithm used in the operation is decided by the
    ComType command.
    The content of the extracted file can be decrypted automatically
    using the Encryption command.

    arguments:
      NAME      name of the output file
      OFFSET    position of the archive where is located the file
      ZSIZE     size of the compressed data in the archive
      SIZE      size of the uncompressed file
      FILENUM   number of the file associated to the archive (0)

    examples:
      Clog NAME OFFSET ZSIZE SIZE
      Clog "dump.dat" 0 ZSIZE 10000000 # the file will have the real size and not 10000000

.......................................................................
FindLoc VAR TYPE STRING [FILENUM] [ERR_VALUE]
    It finds the first occurrency of a given string or number from the
    current offset of the archive.
    It's used in those cases when the format of the archive is not known
    or it's a particular text file.

    arguments:
      VAR       the variable which will receive the offset of the occurrency
      TYPE      can be STRING, UNICODE or a number
      STRING    string in C notation or number, depending by the TYPE
                (cstring)
      FILENUM   number of the file associated to the archive (0)
      ERR_VALUE by default FindLoc terminates the script if no string
                is found but if ERR_VALUE is specified this value will
                be assigned to VAR without terminating when there are no
                other occurrencies

    examples:
      For
          FindLoc OFFSET string "filename="
          ...
          FindLoc OFFSET string "filename=" 0 ""
          if OFFSET == ""
              cleanexit
          endif
      Next

.......................................................................
For [VAR] [OP] [VALUE] [COND] [VAR]
...
Next [VAR]
    A classical "for" loop with initializers, conditions and
    incrementers.
    There is also the Break instruction available to break the loop at
    any moment (note that the Break instruction is not suggested in
    presence of multiple For because in some rare cases it could give
    problems).
    Next is the command which delimits the loop and at the same time
    increments the given variable if specified.
    Practically it means:
    - give VALUE to VAR (or performs a mathematical operation on it)
    - perform a loop till the two VARs match the "condition"
    - perform all the operations between For and Next
    - increment VAR
    all the parameters are optionals.

    arguments:
      VAR       variable to which assign a value
      OP        any of the available Math operators
      VALUE     value to assign to the variable or part of the math operation
      COND      condition, the same of the IF command
      VAR       second part of the condition

    examples:
      For i = 0 < FILES
          ...
      next i
      For
         # do what you want here, this is an endless loop
      Next
      For VAR1 = VAR1 != VAR2
         # this is exactly the same of using while(VAR1 != VAR2) {...} in C
      Next

.......................................................................
Get VAR TYPE [FILENUM]
    It reads strings and numbers from the open files, it's also the most
    used command.

    arguments:
      VAR       variable which will receive the read data
      TYPE      watch the description of the types explained before
      FILENUM   number of the file associated to the archive (0)

    examples:
      Get OFFSET long
      Get NAME string

.......................................................................
GetDString VAR LENGTH [FILENUM]
    It reads a defined amount of data from the file and stores it in the
    given variable.
    It's useful with filenames and other strings that have a length
    specified in a previous 8, 16 or 32 bit field.

    arguments:
      VAR       variable which will receive the read data
      LENGTH    amount of bytes to read, there is also an experimental
                method LENGTH*NUM, for example:
                getdstring ARRAY NUMBERS*4
      FILENUM   number of the file associated to the archive (0)

    examples:
      GetDString NAME NAME_LENGTH
      GetDString NAME 0x100

.......................................................................
GoTo OFFSET [FILENUM] [TYPE]
    It changes the current position in the file, just like fseek()

    arguments:
      OFFSET    position to reach, if it's negative it will be considered
                an "OFFSET bytes from the end of the file" position.
                only the constants can be negative with GoTo while all
                the variables will be handled as unsigned (0 to
                0xffffffff)
      FILENUM   number of the file associated to the archive (0)
      TYPE      SEEK_SET (default), SEEK_CUR, SEEK_END

    examples:
      GoTo OFFSET
      GoTo 0x100
      GoTo -4   # 4 bytes before the end of the file

.......................................................................
IDString [FILENUM] STRING
    It terminates the program if the signature at the current position
    of the file differs than the provided string.
    If the string doesn't match and it's 4 bytes long QuickBMS will
    automatically swap it and perform the compare again, if this time
    it matches then the endianess will be changed making the majority
    of the scripts written for an architecture (for example PC)
    virtually compatible with others (for example Xbox360).
    Pay attention to the FILENUM/VAR order different than other commands
    (it's the original BMS syntax), anyway QuickBMS will try to fix the
    order in case you invert them.

    arguments
      FILENUM   number of the file associated to the archive (0)
      STRING    string in C notation (cstring)

    examples:
      IDString "PKx03x04"
      IDString " KAP"

.......................................................................
Log NAME OFFSET SIZE [FILENUM]
    It extracts the file, this operation doesn't affect the current
    position of the input file.
    The content of the extracted file can be decrypted automatically
    using the Encryption command.

    arguments:
      NAME      name of the output file
      OFFSET    position in the archive where is located the file
      SIZE      amount of the data to extract
      FILENUM   number of the file associated to the archive (0)

    examples:
      Log NAME OFFSET SIZE
      Log "dump.dat" 0 SIZE

.......................................................................
Math VAR OP VAR
    Mathematical operation between the two variables with the result
    placed in the first one.
    Note that for compatibility all the operations are performed using
    signed 32 bit numbers by default.
    This makes the difference with some operation like the shift ones,
    so pay attention!
    For unsigned operations add an 'u' before OP.

    arguments
      VAR       variable which acts as input and output
      OP        +   sum
                *   multiplication
                /   division
                -   substraction
                ^   xor
                &   and
                |   or
                %   modulus
                !   negation of var2 (0 becomes 1 and any other value becomes 0)
                ~   complement of var2 (like "xor 0xffffffff")
                <   shift left
                >   shift right
                l   rotate left
                r   rotate right
                s   byte swapping
                w   bit swapping
                =   assign var2 to var1
                n   negative value of var2 (so -var2)
                a   absolute value of var2
                v   radix
                p   power
                x   alignment, examples:
                    var1=1, var2=16, result=16
                    var1=16, var2=16, result=16
                    var1=17, var2=16, result=32
                z   common bitswapping:
                    var1=0xab, var2=4, result=0xba
                    var1=0xabcd, var2=4, result=0xdc
                    var1=0xabcd, var2=8, result=0xcdab
                add a 'u' before or after OP for forcing the usage of unsigned
                operations useful with shift, divisions and possibly other
                operations
                any operation starting with a '?' will be considered a
                verbose operation, for example ?add is the same of +
                QuickBMS supports also all the functions available in
                math.h like ?sin, ?cos, ?atan and so on
      VAR       other input variable

    examples:
      Math SIZE *= 0x100
      Math OFFSET <<= 2
      Math OFFSET u<<= 2
      Math TMP = SIZE
      Math TMP ~ TMP
      Math TMP n TMP
      Math TMP2 a TMP
      Math SIZE u/ 5
      Math RADIX v= 2

.......................................................................
Open FOLDER NAME [FILENUM] [EXISTS]
    It opens a file for reading, practically it assigns a file number/id
    to an existent file that you want to use

    arguments:
      FOLDER    FDDE, means that you want to open the file in the same
                  location of the input one which has the extension
                  provided with NAME
                FDSE, it will consider NAME as a file located in the
                  same folder of the input file (very useful)
                any other value is considered the folder where is located
                  the file to load so use "." for the current output
                  folder
      NAME      read above, NAME can be also a ? in which case QuickBMS
                will ask the user to insert the name of the file to open
                manually
                if NAME is "" then will be performed a flush operation
                that could be useful (or not?) only in write mode
      FILENUM   number of the file associated to the archive (0)
      EXISTS    if the file doesn't exist this variable will be set to
                0 otherwise 1 (exists). by default QuickBMS terminates
                with an error if the file doesn't exist.

    examples:
      Open FDDE DAT 0
      Open FDDE IDX 1
      Open FDSE "myfile.zip"
      Open "." TEMPORARY_FILE 1

.......................................................................
SavePos VAR [FILENUM]
    Current position of the file, like ftell().

    arguments:
      VAR       variable which will contain the offset
      FILENUM   number of the file associated to the archive (0)

    examples:
      SavePos OFFSET

.......................................................................
Set VAR [TYPE] VAR
    Command for assigning a constant or a variable to another variable
    with the possibility of changing its type (like with unicode)

    arguments:
      VAR       output variable or memory file
      TYPE      useless type, indeed it can be also not specified in
                which case will be used the String value.
                it's useless because in QuickBMS doesn't exist a real
                difference between numbers and strings except some
                cases (like unicode, filename, basename, extension
                and possibly others).
                the STRLEN type can be used as alternative at the
                Strlen command
                other special types are:
                - unicode
                - binary (cstring)
                - alloc: allocates memory
                - filename: takes the filename part from a string (myfile.txt)
                - basename: takes the basename part from a string (myfile)
                - extension: takes the extension part from a string (txt)
      VAR       variable or constant to assign

    examples:
      Set i long 0
      Set TMP long SIZE
      Set TMPNAME NAME
      Set MEMORY_FILE binary "x12x34x56x78"
      Set ASCII_VAR unicode UNICODE_VAR # from unicode to string

.......................................................................
Do
...
While VAR COND VAR
    A not so useful type of cycle where it's performed the check of the
    condition at the end of the cycle... really rarely used.
    If you need a C-like "while(...) {...}" use the For command.

    arguments:
      VAR       first part of the condition
      COND      condition, check the If command below for additional info
      VAR       second part of the condition

    examples:
      Do
          ...
      While OFFSET < MAX_OFFSET

.......................................................................
String VAR OP VAR
    The equivalent of the Math command for the strings

    arguments:
      VAR       input and output variable
      OP        =   just a copy or if var2 is a number it will consider it
                    a raw string:
                      var2="0x44434241", result="ABCD"
                +   append the second string to the first one
                -   if the second variable is a positive number the
                      string will be truncated at that amount of bytes
                      from the end
                    if the second variable is a negative number the
                      string will be truncated at that amount of bytes
                      from the beginning
                    otherwise will be removed all the occurrencies of
                    the second string in the variable
                ^   xoring of the string with the second one (looped if shorter)
                <   like strrchr/strrstr but returns the part before it
                      var1="thisisastring", var2="4", result="isastring"
                %   truncate the variable at the position obtained by
                    the modulus of its length and the number in the second
                    variable
                &   strchr/strstr
                      var1="thisisastring", var2="isa", result="isastring"
                |   strchr/strstr + var2 length
                      var1="thisisastring", var2="isa", result="string"
                $   strrchr/strrstr
                !   strrchr/strrstr + var2 length
                >   if the second variable is a number:
                      var1="thisisastring", var2="4", result="thisisast"
                    otherwise:
                      var1="thisisastring", var2="isa", result="this"
                r   reversed string
                b   byte2hex of var2: var2="abc", result="616263"
                B   as above but uses the var2 as a null delimited string (strlen)
                h   hex2byte of var2: var2="616263", result="abc"
                e   experimental encryption based on the Encryption command
                E   as above but uses the var2 as a null delimited string (strlen)
                c   experimental compression based on the ComType command
                C   as above but uses the var2 as a null delimited string (strlen)
                u   toupper: var2="hello", result="HELLO"
                l   tolower: var2="HELLO", result="hello"
                R   replace chars
                p   a printf-like experimental work-around
                    the format for float (f) and double (g) works only
                    for one element, so:
                        get VAR_LONG long
                        String TMP p= "%10.10f" VAR_LONG # no VAR2 or VAR3
                        print "%TMP%"
                s   a sscanf-like experimental work-around
      VAR       the second variable or string

    note:
      you can use also some keywords like strstr instead of & or printf
      instead of p and so on

    examples:
      string FULLPATH += NAME
      string FULLPATH +=
      string NAME -= ".zip"
      string NAME -= 4
      string PATH R= "." "/"
      string FULLPATH p= "c:folder\%04x%04x.dat" VAR1 VAR2     # VAR1/2 are the input
      string FULLPATH s= "c:folder\%04x%04x.dat" VAR1 VAR2     # VAR1/2 are the output

.......................................................................
CleanExit
    terminates the script, it's possible also to use just Exit

.......................................................................
If VAR COND VAR
...
[Elif VAR COND VAR]
...
[Else]
...
EndIf
    It checks various conditions and performes the needed operation
    when the condition is verified, in short:
    - If is ever the first condition
    - Elif is another condition and can be used endless times
    - Else is the operation to do when no conditions are met, the last
    - EndIf delimits the If command

    arguments:
      VAR       first part of the condition
      COND      valid for both strings and numbers:
                <   minor
                >   major
                !=  different
                ==  equal
                >=  major/equal
                <=  minor/equal
                &   string: var2 is included in var1
                    number: logical AND
                ^   string: equal
                    number: logical XOR
                |   number: logical OR
                %   number: modulus
                /   number: division
                <<  number: shift left
                >>  number: shift right
                !   number: negation
                !!  number: true, use it to know if VAR is non-zero
                ~   number: complement
                ext compares the string after the last dot
                basename    compares the string before the last dot
                any other operation supported by the Math command (valid
                  only for the numeric variables)
                add a 'u' before COND for forcing the usage of unsigned
                operations useful with shift, divisions and possibly other
                operations
      VAR       second part of the condition

    Examples:
      If NAME != ""
          ...
      Endif
      If MASK & 1
      Elif MASK & 2
      Elif MASK & 4
      Elif MASK & 8
      Else
      Endif

.......................................................................
GetCT VAR TYPE CHAR [FILENUM]
    It reads a string till the reaching of the CHAR delimiter.

    arguments
      VAR       output variable
      TYPE      only unicode is the alternative type, any other value
                is just ignored because doesn't matter for this
                operation
      CHAR      the delimiter character as 8bit number
      FILENUM   number of the file associated to the archive (0)

    examples:
      GetCT NAME string 0x0a
      GetCT NAME string 0x3b
      set DELIMITER_BYTE long 0x0a
      GetCT NAME string DELIMITER_BYTE
      GetCT NAME unicode 0x0a

.......................................................................
ComType ALGO [DICT]
    It selects the specified compression algorithm to use with the Clog
    command.
    It's also possible to choose a number as ALGO for an "utopic" idea
    about a scanner for being able to guess the possible compression
    algorithm in an unknown compressed data block:
      http://aluigi.org/papers/bms/comtype_scan2.bat
      http://aluigi.org/papers/bms/comtype_scan2.bms
      comtype_scan2.bat comtype_scan2.bms input_file output_folder
      comtype_scan2.bat comtype_scan2.bms input_file output_folder uncompressed_size
    Obviously this feature is only for advanced people who knows exactly
    what they are doing... and works really perfectly.
    Note that some algorithms may work only on Windows

    arguments:
      ALGO      copy, simple copy that could be useful in some rare cases with
                  data encrypted with block ciphers like AES and blowfish so
                  use comtype copy and encryption
                zlib, RFC 1590 (aka windowbit 15, the data starts with a 'x')
                  DICT supported
                deflate, RFC 1591 (aka windowbit -15) used for example in the ZIP files
                  DICT supported
                lzo1a till lzo2a, LZO (remember that the most used is lzo1x)
                  DICT supported
                lzss, with default configuration (dictionary of 4096 bytes)
                  this particular algorithm can be fully configured setting the
                  EI, EJ and P fields plus another number rarely used.
                  for setting them it's enough to use a DICT equal to something
                  like "12 4 2" which means EI:12 (N:4096), EJ:4 (F:18), P:2
                lzx, used by the old (aka jurassic) unlzx tool and on Amiga
                gzip, automatic handling of the gzip data
                  remember that in this case the uncompressed size is
                  ignored and calculated automatically so in CLog use
                  ZSIZE ZSIZE
                pkware, the algorithm also known as blast/explode/implode/DCL
                lzma, 5 bytes + lzma (in some cases you may need to use ZSIZE + 5)
                lzma86head, 5 bytes + 8 bytes (size) + lzma
                lzma86dec, 1 byte + 5 bytes + lzma (in some cases you may need to use ZSIZE + 5)
                lzma86dechead, 1 byte + 5 bytes + 8 bytes (size) + lzma
                lzmaefs, the format implemented in ZIP
                bzip2
                XMemDecompress, Xbox 360 LZX algorithm of xcompress.lib
                  use DICT to specify a custom WindowSize and CompressionPartitionSize
                  like "131072 524288"
                hex, from "01234567" to 4 bytes: 0x01 0x23 0x45 0x67
                base64, from "aGVsbG8=" to "hello", supports also the Gamespy
                  and URL chars
                uudecode
                ascii85
                yenc
                COM_LZW_Decompress, used in Vietcong
                milestone_lzw, the lzw algorithm used in the Milestone games
                lzxcab, the lzx algorithm used in the handling of the cab files (libmspack 21 0)
                lzxchm, the lzx algorithm used in the handling of the chm files (libmspack 16 2)
                rlew, 16 bit RLE algorithm used in AIM Racing
                lzjb, a compression used in a file system for *nix
                sfl_block, expand_block from iMatix Standard Function Library
                sfl_rle, expand_rle from iMatix Standard Function Library
                sfl_nulls, expand_nulls from iMatix Standard Function Library
                sfl_bits, expand_bits from iMatix Standard Function Library
                lzma2, 1 bytes + lzma2
                lzma2_86head, 1 bytes + 8 bytes (size) + lzma2
                lzma2_86dec, 1 byte + 1 bytes + lzma2
                lzma2_86dechead, 1 byte + 1 bytes + 8 bytes (size) + lzma2
                nrv2b, UCL
                nrv2d, UCL
                nrv2e, UCL
                huffboh, an unrecognized compression used in the Asura engine
                uncompress, the lzw algorithm used in the compress utility
                  (the lzw data starts from offset 3 of the .Z files)
                dmc, Dynamic Markov Compression (DMC)
                lzhuf, aka LZH/LHA
                lzari
                rle7
                rle0
                rle
                rlea, another generic rle decompressor
                  use DICT to choose the escape char
                bpe, byte pair encoding
                quicklz
                q3huff, Adaptive Huffman algorithm used in the Quake 3 engine
                unmeng, algorithm used in DreamKiller
                lz2k, algorithm used in various games developed by Traveller's Tales
                darksector, a very basic algorithm used in the game Dark Sector
                mszh, used in the LossLess Codec Library
                un49g, used in the games of 49Games
                unthandor, used in the old game Thandor
                doomhuff, huffman used in doom, hexen, skulltag and other doom ports
                  the DICT field can be used to specify a custom HuffFreq table (256 float elements)
                aplib
                tzar_lzss, used in Tzar of HaemimontGames
                  DICT must contain the name of the variable with the algorithm
                  number to use, example: ComType tzar_lzss MYVAR
                lzf, aka fastlz
                clz77, the lz77 algorithm available on http://compressions.sourceforge.net/about.html
                lzrw1
                dhuff, Huffman Decompression in LDS ("lossless datacompression sources" kit 1.1)
                fin, from LDS
                lzah (not tested)
                lzh12, aka -lh4-
                lzh13, aka -lh5-
                grzip, aka GRZipII
                ckrle, Chilkat RLE
                quad, note that in this version I removed the handling
                  of the first 32bit number containing the size of the
                  uncompressed data
                balz, note that in this version I removed the handling of
                  the first 9 bytes from the files that contains an ID byte and
                  a 64bit field containing the size of the uncompressed data
                  (the working of this algorithm is not guarantee)
                deflate64
                shrink (not tested)
                z-base-32
                base32hex
                base32crockford
                base32nintendo
                base???, if ALGO starts with "base" then will be taken its
                  subsequent number (for example 32 if it's "base32") and
                  used for the conversion. the function supports ANY base
                  conversion from 2 to 256.
                  for bases major than 64 will be used a char table starting
                  from byte 0x00 so base128 will have a charset from 0 to 0x7f
                brieflz
                paq6, raw data block
                shcodec
                hstest_hs_unpack (never tested, could be removed in future)
                hstest_unpackc (never tested, could be removed in future)
                sixpack (never tested)
                ashford (never tested, could be removed in future)
                jcalg
                jam
                lzhlib
                srank
                zzip
                scpack
                  DICT supported (for the SCPACK_TABLE field)
                rle3
                bpe2
                bcl_huf, Basic Compression Library
                bcl_lz, Basic Compression Library
                bcl_rice, Basic Compression Library
                  you must use DICT to specify the format (1 to 8)
                bcl_rle, Basic Compression Library
                bcl_sf, Basic Compression Library
                scz
                szip
                ppmd, ppmd var.i rev.1 with ZIP specifics so 2 bytes of info followed by the compressed data
                ppmdi_raw
                ppmdg (could not work!)
                ppmdg_raw, requires DICT "par1 par2" (could not work!)
                ppmdh (could not work!)
                ppmdh_raw, requires DICT "par1 par2" (could not work!)
                ppmdj (could not work!)
                ppmdj_raw, requires DICT "par1 par2 par3" (could not work!)
                sr3c
                huffmanlib
                sfastpacker, smart+simple mode
                sfastpacker2, smart-mode only
                dk2, used in Dungeon Keeper 2 and other Bullfrog/EA games
                lz77wii, (use input size as output size in clog)
                lz77wii_raw10, tag 0x10 lz77
                darkstone, lz77 compression used in the game DarkStone
                sfl_block_chunked, as sfl_block with automatic handling of
                  the chunks if used
                yuke_bpe, used in the PS2 games developed by Yuke
                stalker_lza, used in STALKER, use the output size equal to
                  the compressed one (it's handled internally)
                prs_8ing
                puyo_cnx, raw compressed data from offset 0x10
                puyo_cxlz, raw compressed data from offset 0x8
                puyo_lz00, raw compressed data from offset 0x32
                puyo_lz01, raw compressed data from offset 0x10
                puyo_lzss, raw compressed data from offset 0x4
                puyo_onz, raw compressed data from offset 0x4
                puyo_prs
                falcom
                cpk, used by the CRI developers
                bzip2_file, exactly like bzip2 but it automatically calculates
                  the output size, so use ZSIZE ZSIZE in clog
                lz77wii_raw11, tag 0x11 lzss
                lz77wii_raw20, tag 0x20 huffman (not supported at the moment)
                lz77wii_raw30, tag 0x30 rle
                lz77wii_raw40
                pglz, postgresql compression (headerless)
                UnPackSLZ
                slz_01, used in tri-ace slz type 1
                slz_02, used in tri-ace slz type 2
                slz_03, used in tri-ace slz type 2
                lzhl
                d3101
                squeeze
                lzrw3
                tdcb_ahuff
                tdcb_arith
                tdcb_arith1
                tdcb_arith1e
                tdcb_arithn
                tdcb_compand
                tdcb_huff
                tdcb_lzss, dict for INDEX_BIT_COUNT, LENGTH_BIT_COUNT, DUMMY9, END_OF_STREAM
                tdcb_lzw12
                tdcb_lzw15v
                tdcb_silence
                rdc
                ilzr
                dmc2
                diffcomp
                lzr
                lzs (aka mppc)
                lzs_big (aka mppc_big)
                mohlzss
                mohrle
                yaz0 (aka szs)
                byte2hex
                un434a
                xxdecode
                pack, the one supported in gzip
                unzip_dynamic (automatic zlib/deflate and output size, cool)
                zlib_noerror, as zlib but doesn't quit in case of errors
                deflate_noerror, as zlib but doesn't quit in case of errors
                ppmdh
                ppmdh_raw
                rnc
                rnc_raw
                pak_explode, alone in the dark
                KENS_Nemesis
                KENS_Kosinski
                KENS_Kosinski_moduled
                KENS_Enigma
                KENS_Saxman
                dragonballz (STPZ/0DCS/0LCS/STPK archives, Spyke developers?)
                NitroSDK (nitroCompLib)
                zdaemon, like doomhuff but different freq table
                skulltag, like doomhuff but different freq table
                msf
                stargunner
                ntcompress
                crle
                ctw
                DACT_DELTA
                DACT_MZLIB2
                DACT_MZLIB
                DACT_RLE
                DACT_SNIBBLE
                DACT_TEXT
                DACT_TEXTRLE
                EXECUTE:
                  use DICT to specify the command to execute using #INPUT#
                  instead of the input filename and #OUTPUT# for the output
                  one and the various variables like you do for the Print
                  command, example:
                  comtype EXECUTE "ctw.exe d #INPUT# #OUTPUT#"
                  comtype EXECUTE "ctw.exe d #INPUT# %NAME%"
                  clog "output.dat" 0 ZSIZE ZSIZE   # SIZE is not needed
                CALLDLL:
                  exactly as above but allows to specify a calldll command
                  executed on input ("#INPUT#", "#OUTPUT#" and %VAR%),
                  experimental
                lz77_0
                lzbss
                bpaq0
                lzpx, lzpxj
                mar_rle
                gdcm_rle
                dict
                rep
                lzp (it's a preprocessor and not a real compression)
                elias_delta
                elias_gamma
                elias_omega
                packbits
                darksector_nochunks
                enet
                eduke32, lzwuncompress
                xu4_rle
                rvl, lemur int compression
                lzfu, MS RTF
                lzfu_raw
                xu4_lzw
                he3, without the HE3x0d signature and output size
                iris, Ultima Online algorithms
                iris_huffman
                iris_uo_huffman
                ntfs
                pdb
                COMPRLIB_SPREAD
                COMPRLIB_RLE1
                COMPRLIB_RLE2
                COMPRLIB_RLE3
                COMPRLIB_RLE4
                COMPRLIB_ARITH
                COMPRLIB_SPLAY
                cabextract, it may be the same lzx of mspack
                mrci
                hd2_01
                hd2_08
                hd2_01raw
                rtl_lznt1
                rtl_xpress, looks not supported by XP/7
                rtl_xpress_huff, looks not supported by XP/7
                prs
                sega_lz77
                saint_seya, used for GMI compression
                ntcompress30
                ntcompress40
                yakuza, used by SEGA CS1 team
                lz4 (the algorithm of lz4hc is the same)
                snappy
                lunar_lz1  to lz16
                lunar_rle1 to rle4
                goldensun
                luminousarc
                lzv1
                fastlzah, it should be identical to lzf
                zax
                shrinker
                mmini_huffman
                mmini_lz1
                mmini
                clzw
                lzham
                lpaq8
                sega_lzs2
                wolf
                coreonline
                mszip, "CK" included (from libmspack)
                qtm, (from libmspack)
                mslzss, (from libmspack)
                mslzss1, (from libmspack)
                mslzss2, (from libmspack)
                kwaj, mslzh (from libmspack)
                lzlib
                dflt
                lzma_dynamic, automatic output size
                lzma2_dynamic, automatic output size
                lzma2_efs
                  --------------------------------
                  --- recompression algorithms ---
                  --------------------------------
                zlib_compress
                deflate_compress
                lzo1_compress
                lzo1x_compress
                lzo2a_compress
                xmemlzx_compress
                bzip2_compress
                gzip_compress
                lzss_compress
                sfl_block_compress
                sfl_rle_compress
                sfl_nulls_compress
                sfl_bits_compress
                lzf_compress
                brieflz_compress
                jcalg_compress
                bcl_huf_compress
                bcl_lz_compress
                bcl_rice_compress
                bcl_rle_compress
                bcl_sf_compress
                szip_compress
                huffmanlib_compress
                lzma_compress
                lzma_86head_compress
                lzma_86dec_compress
                lzma_86dechead_compress
                lzma_efs_compress
                falcom_compress
                kzip_zlib_compress
                kzip_deflate_compress
                prs_compress
                rnc_compress
                *note:
                    you can find the updated list in the COMP_ enumeration
                    inside quickbms.c
    DICT        an optional C string containing the bytes of the dictionary
                or particular parameters depending by the chosen algorithm
                (cstring)

.......................................................................
ReverseLong VAR
    Classical swap that inverts a 32bit variable from 0x44332211 to
    0x11223344 and viceversa.

    arguments:
      VAR       variable to flip

.......................................................................
ReverseShort VAR
    Classical swap that inverts a 16bit variable from 0x2211 to 0x1122
    and viceversa.

    arguments:
      VAR       variable to flip

.......................................................................
ReverseLongLong VAR
    Classical swap that inverts a 32bit variable from 0x8877665544332211
    to 0x1122334455667788 and viceversa.
    this command works only with quickbms_4gb_files.exe

    arguments:
      VAR       variable to flip

.......................................................................
Endian TYPE
    It changes the current global endianess of the read/written data,
    the default one is little endian.

    arguments:
      TYPE      little/intel endianess where 0x11223344 is stored as 44 33 22 11
                big/network endianess where 0x11223344 is stored as 11 22 33 44
                change/invert different endianess, if it was big now will be little

    Examples:
      print "little endian"
      endian big
      print "big endian"
      endian little
      print "little endian"
      endian change
      print "little->big endian"

.......................................................................
FileXOR SEQ [OFFSET]
    Any read operation (Get, *Log and so on) on any file will perform
    also the xoring of the read data with the numbers contained in the
    given string or in the given variable.
    The OFFSET field by default is zero which means that if the data
    must be xored with more than one byte (a "xor key") the first byte
    of the xor key is the first byte at OFFSET which is 0 by default
    (beginning of the file).
    Recap: the FileXOR command works with ANY file access

    arguments:
      SEQ       sequence of space-separated 8bit numbers, it can be a:
                - sequence of bytes separated by space like 0x12 or
                  "0x12 0x34 0x56" or directly a C hex string like
                  "x12x34x56"
                - a numeric variable
                at the moment it's not possible to use a key in string
                mode (use the Encryption command for doing it) so if you
                have a string convert it to a numeric sequence first.
                set it to 0 or "" for disabling the xor
      OFFSET    needed only for the xor key offset.
                if the archive is xored with a xor key from its beginning
                  (so first byte of the archive xored with the first one
                  of the key) this argument is usually not necessary
                if instead it's the file to extract that is xored, this
                  argument must have the same offset of the file (so
                  just reuse the same OFFSET used in Log)

    examples:
      filexor 0xff
      filexor "0x12 0x34 123 255"
      filexor MYXORBYTE
      filexor "0x12 0x34 123 255" OFFSET
      filexor "x12x34x7bxff"
      Log NAME OFFSET SIZE

Keywords: audio ripping 
Posted by: Unknownsoldier April 10, 2014, 06:29:45 PM

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