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Author Topic: Official Super Mod Topic  (Read 401488 times)

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Offline ahmad_nofal

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Re: Official Super Mod Topic
« Reply #615 on: March 02, 2015, 08:34:57 AM »

Offline AfterLife

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Re: Official Super Mod Topic
« Reply #616 on: March 02, 2015, 08:37:43 AM »
Gran mod, un montón de cosas para jugar! Yo sólo sentí como respuesta sólo ahora  :P

Offline DahCobra33

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Re: Official Super Mod Topic
« Reply #617 on: March 02, 2015, 05:23:26 PM »
Gran mod, un montón de cosas para jugar! Yo sólo sentí como respuesta sólo ahora  :P
Great mod,many things to play! I just felt as answer just now :P
That's what it literally says...What did you want it to mean,so I translate it for ya' :D

Offline Unknownsoldier

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Re: Official Super Mod Topic
« Reply #618 on: March 02, 2015, 09:30:28 PM »
Gran mod, un montón de cosas para jugar! Yo sólo sentí como respuesta sólo ahora  :P
google translate thanck !

Offline DahCobra33

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Re: Official Super Mod Topic
« Reply #619 on: May 02, 2015, 06:33:21 PM »
I know this is veery old...But as long as I still use SuperMod,I'll post....
I've been using SuperMod,and I barely found any bugs,that counting the exploits...But the only one I still asking myself "Why does this even happens?"
When I play the mission "Rumble" (Johnny's fight),after I beat Vance,Peanut and Hal(Or was him Lefty?) in the alley,the game just freezes there,not like,the screen freezes...The cops are there,and Jimmy is standing there doing absolutely nothing...And I still don't understand why that happens...Anyone has any clues?

deadpoolXYZ

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Re: Official Super Mod Topic
« Reply #620 on: May 02, 2015, 06:44:52 PM »
I know this is veery old...But as long as I still use SuperMod,I'll post....
I've been using SuperMod,and I barely found any bugs,that counting the exploits...But the only one I still asking myself "Why does this even happens?"
When I play the mission "Rumble" (Johnny's fight),after I beat Vance,Peanut and Hal(Or was him Lefty?) in the alley,the game just freezes there,not like,the screen freezes...The cops are there,and Jimmy is standing there doing absolutely nothing...And I still don't understand why that happens...Anyone has any clues?

Jimmy is programmed to run to a trigger area that ends the cutscene and makes you go to the next part of the level (the cops chase). If you are using another fighting style which makes jimmy run slower, he will stop right before the trigger area, making it impossible to end the cutscene.

I believe this happens to you because Daboss added a code that allows you to run with Alt despite using another fighting style. This also makes Jimmy run slower so that explain why he can't reach said area on time.

Something like this:

Code: [Select]
repeat
PedSetAITree(gPlayer,"/Global/PlayerAI","Act/PlayerAI.act")
PedSetInfiniteSprint(gPlayer,true)
until not Alive

Offline DahCobra33

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Re: Official Super Mod Topic
« Reply #621 on: May 02, 2015, 06:53:44 PM »
Hmmm,kinda makes sense...Any way to solve it while keeping the SuperMod?

Offline AfterLife

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Re: Official Super Mod Topic
« Reply #622 on: May 26, 2015, 04:58:11 AM »
Is Super Mod 5 still alive?

Offline DaBOSS54320

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Re: Official Super Mod Topic
« Reply #623 on: May 26, 2015, 03:55:21 PM »
I don't have any code for any new version of the new super mod yet. I may make it at some point but I don't know... so for now, no. But it's not definitely 100% cancelled because I would like to make a new one.

I got plenty of ideas for a new one but if I do start to make a new one, I won't announce the list of features or anything like that and I probably won't even make an official announcement that I'm making it until it's almost done because from past experience.... setting release dates and promising so many things is just stress. So for now it's just maybe I'll make it, maybe I won't, and I'll try to put as much awesomeness in it as I can without any specific confirmed functions.

If you want to request something you want in Super Mod 5, please post it in this topic and I'd love to consider it. If you have anything you specifically liked in past super mod versions, also leave them here so I know to continue to support them as well.
« Last Edit: May 26, 2015, 03:57:34 PM by DaBOSS54320 »

deadpoolXYZ

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Re: Official Super Mod Topic
« Reply #624 on: May 26, 2015, 05:12:21 PM »
I got plenty of ideas for a new one but if I do start to make a new one, I won't announce the list of features or anything like that and I probably won't even make an official announcement that I'm making it until it's almost done because from past experience.... setting release dates and promising so many things is just stress. So for now it's just maybe I'll make it, maybe I won't, and I'll try to put as much awesomeness in it as I can without any specific confirmed functions.

This is how it should be done.
« Last Edit: May 26, 2015, 05:35:28 PM by The Dream Is Dead »

Offline DahCobra33

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Re: Official Super Mod Topic
« Reply #625 on: May 26, 2015, 06:35:06 PM »
Well,now you said you're hearing requests *puts on glasses and starts reading a list*
-Respect changer
-Strafe selector
-More teleports
Well,I'm kinda being too demanding,just do the Mod if you feel like it man!
Hope not to hear a release date nor features list!
Good luck man!

Offline DaBOSS54320

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Re: Official Super Mod Topic
« Reply #626 on: May 26, 2015, 08:10:34 PM »
Well,now you said you're hearing requests *puts on glasses and starts reading a list*
-Respect changer
-Strafe selector
-More teleports
Well,I'm kinda being too demanding,just do the Mod if you feel like it man!
Hope not to hear a release date nor features list!
Good luck man!

I actually already made both a respect changer and strafe changer in one of the unreleased versions of super mod. So that'll definitely be done again. With the teleports... yeah I'll try to get some more areas too.

Offline DahCobra33

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Re: Official Super Mod Topic
« Reply #627 on: May 26, 2015, 10:01:23 PM »
Good to hear...

deadpoolXYZ

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Re: Official Super Mod Topic
« Reply #628 on: May 26, 2015, 10:17:00 PM »
I can provide you every interior with coordinates and areacode if you want... except the test area because I couldn't get that one working. You have to add it in main.lur if you want it working.  ;)

Offline DahCobra33

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Re: Official Super Mod Topic
« Reply #629 on: May 26, 2015, 10:54:20 PM »