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Author Topic: Trying to add one more mod  (Read 1541 times)

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Offline Jermster

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Trying to add one more mod
« on: June 30, 2021, 09:37:20 PM »
Okay just signed up for this site to ask this question. I recently got the Anniversary Edition and have started modding. I have a couple of mods on my game already plus a mod replacing the girls dorm with the boys, but I want to add a strafe mod onto my game and if possible, something to stop my character from creeping whenever hes inside the modded boy (used to be girls) dorm. I was able to figure out which LUA script to replace to keep the other mods I have in my scripts but Im unsure of what to replace for these functions. Anybody know which ones would help?

Offline Jermster

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Re: Trying to add one more mod
« Reply #1 on: July 01, 2021, 09:10:47 PM »
Just a follow up question, I think I can do it manually by addingto the STimecycle.lur file but Im not sure the correct way to go about this. Can anyone help me?

Offline SimonBestia

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Re: Trying to add one more mod
« Reply #2 on: July 02, 2021, 03:08:02 AM »
Are you trying to have multiple mods loaded at once?
The only way to do this would be for your main STimeCycle to launch all the mods.

Give a mod a custom name, like "GirlsToBoysDorm.lur", put it in your Scripts.img, then edit your STimeCycle and add this:
Code: [Select]
LaunchScript("GirlsToBoysDorm.lua")This'll require some basic knowledge of Lua.

Offline Jermster

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Re: Trying to add one more mod
« Reply #3 on: July 04, 2021, 12:41:39 AM »
Thank you, that might work as I was wondering how to launch all of them. Is that all I should have to add into it? Not any special way to end it?

Offline Jermster

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Re: Trying to add one more mod
« Reply #4 on: July 04, 2021, 12:45:11 AM »
Are you trying to have multiple mods loaded at once?
The only way to do this would be for your main STimeCycle to launch all the mods.

Give a mod a custom name, like "GirlsToBoysDorm.lur", put it in your Scripts.img, then edit your STimeCycle and add this:
Code: [Select]
LaunchScript("GirlsToBoysDorm.lua")This'll require some basic knowledge of Lua.
Also I notice you changed the name to .lua for the part I put in the script but kept the mod named under .lur? Will that make a difference?

Offline SimonBestia

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Re: Trying to add one more mod
« Reply #5 on: July 04, 2021, 01:49:56 AM »
Is that all I should have to add into it? Not any special way to end it?
That's all you have to do, yes.
Also I notice you changed the name to .lua for the part I put in the script but kept the mod named under .lur? Will that make a difference?
You have to use .lua in all functions related to loading a script. It's how Rockstar made it.