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Messages - xbetstyler

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31
Mod Showroom Archives / Re: Super cool Act Mix.
« on: April 12, 2013, 05:33:41 AM »
no download link.
^copy the code that i give and compile the script as ArcRace1.lur.
 

32
Requests Archive / Re: Someone have tornado kick johnny vincent??
« on: April 12, 2013, 05:10:15 AM »
check out the super cool act mix's thread in mod showroom for the lua tutoriol.

33
Mod Showroom Archives / Re: Super cool Act Mix.
« on: April 12, 2013, 05:04:34 AM »
no prob

34
Mod Showroom Archives / Re: Super cool Act Mix.
« on: April 12, 2013, 04:58:39 AM »
compile this script and rename as ArcRace1.lur.
In game,play the arcade game in the boysdorm to load it.
How to use:
left arrow= darby's autochasing uppercut
right arrow= johnny's tornado kick
down arrow= default jimmy

Code: [Select]
ImportScript("2_B.lua")

MissionSetup = function()
  local l_1_0 = 270
  local l_1_1 = -110
  local l_1_2 = 6.4000000953674
  AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
end

F_MissionSetup = function()
  LoadAnimationGroup("Russell") 
  LoadAnimationGroup("B_Striker")
  LoadAnimationGroup("P_Striker")
  LoadAnimationGroup("Boxing")
  LoadAnimationGroup("Straf_Prep")
  LoadAnimationGroup("F_Preps")
  LoadAnimationGroup("G_Johnny")
  LoadAnimationGroup("F_Greas")
  LoadAnimationGroup("G_Grappler")
  LoadAnimationGroup("G_Striker")
  LoadAnimationGroup("Straf_Wrest")
  LoadAnimationGroup("DO_Striker")
  LoadAnimationGroup("DO_StrikeCombo")
  LoadAnimationGroup("F_Douts")
  LoadAnimationGroup("F_JOCKS")
  LoadAnimationGroup("J_Grappler")
  LoadAnimationGroup("C_Wrestling")
  LoadAnimationGroup("DodgeBall")
  LoadAnimationGroup("Earnest")
  LoadAnimationGroup("SNERD_I")
  LoadAnimationGroup("SNERD_S")
  LoadAnimationGroup("N_Striker_B")
  LoadAnimationGroup("F_Nerds")
  LoadAnimationGroup("Nemesis")
  LoadAnimationGroup("Halloween")
  LoadAnimationGroup("POI_SMOKING")
  LoadAnimationGroup("POI_WarmHands")
  LoadAnimationGroup("Sitting_Boys")
  LoadAnimationGroup("Area_School")
  LoadAnimationGroup("Area_Tenements")
  LoadAnimationGroup("Hang_Moshing")
  LoadAnimationGroup("Hang_Talking")
  LoadAnimationGroup("Hang_Workout")
  LoadAnimationGroup("NPC_AggroTaunt")
  LoadAnimationGroup("NPC_Principal")
  LoadAnimationGroup("NPC_Spectator")
  LoadAnimationGroup("NPC_Adult")
  LoadAnimationGroup("NPC_Mascot")
  LoadAnimationGroup("NPC_Love")
  LoadAnimationGroup("Authority")
  LoadAnimationGroup("Cop_Frisk")
  LoadAnimationGroup("LE_ORDERLY")
  LoadAnimationGroup("F_Adult")
  LoadAnimationGroup("F_Pref")
  LoadAnimationGroup("TE_FEMALE")
  LoadAnimationGroup("F_Girls")
  LoadAnimationGroup("AsyBars")
  LoadAnimationGroup("F_CRAZY")
  LoadAnimationGroup("Hobos")
  LoadAnimationGroup("GEN_Social")
  LoadAnimationGroup("SGEN_I")
  LoadAnimationGroup("Px_Sink")
  LoadAnimationGroup("Px_Rail")
  LoadAnimationGroup("Px_Gen")
  LoadAnimationGroup("Px_Tlet")
  LoadAnimationGroup("Px_RedButton")
  LoadAnimationGroup("Px_Urinal")
  LoadAnimationGroup("Px_Ladr")
  LoadAnimationGroup("Ambient")
  LoadAnimationGroup("SBULL_A")
  LoadAnimationGroup("SBULL_X")
  LoadAnimationGroup("SAUTH_U")
  LoadAnimationGroup("MINI_React")
  LoadAnimationGroup("MINI_Lock")
  LoadAnimationGroup("MG_Craps")
end

MissionCleanup = function()
  EnablePOI()
  gMissionRunning = false
end

main = function()
  F_MissionSetup()
  gMissionRunning = true
  while gMissionRunning do
  if PedGetHealth(gPlayer) < 200 then
  PedSetHealth(gPlayer, 200)
  elseif IsButtonPressed(0, 0) then
  PedSetActionTree(gPlayer, "/Global/BOSS_Darby", "Act/Anim/BOSS_Darby.act")
  elseif IsButtonPressed(1, 0) then
  PedSetActionTree(gPlayer, "/Global/G_Johnny", "Act/Anim/G_Johnny.act")
  elseif IsButtonPressed(3, 0) then
  PedSetActionTree(gPlayer, "/Global/Player", "Act/Player.act")
  end
  Wait(0)
  end
end

35
Mod Showroom Archives / Re: Super cool Act Mix.
« on: April 12, 2013, 04:50:16 AM »
wait a second i'll make it first.

36
Mod Showroom Archives / Re: Super cool Act Mix.
« on: April 12, 2013, 04:41:29 AM »
do you mean want the mix style?

37
Script Modding / Re: *RELEASE* - Bully LUA Script Sources (just a few)
« on: April 12, 2013, 03:08:01 AM »
I think the PedSetAlpha is useful when we play like zombie mod.Make zombie less visible and hard to see.
This is how i used the code and it make jimmy invisible.

Code: [Select]
main = function()
  F_MissionSetup()
  gMissionRunning = true
  while gMissionRunning do
  PedSetAlpha(gPlayer, 0) repeat 
  until gMissionRunning ~= false

38
Requests / Re: Walter20210 Skins Workshop
« on: April 10, 2013, 11:54:47 PM »
no prob.

39
Requests / Re: Walter20210 Skins Workshop
« on: April 10, 2013, 11:29:38 PM »
delete

40
Mod Releases / Re: Beta Characters (This is still beta xD)
« on: April 07, 2013, 04:47:13 AM »
Great work Walter. :)
How about GN_Bully05 beta?

41
Modding Questions/Help Archives / Re: Greasers Bodyguards
« on: April 06, 2013, 11:42:29 AM »
check out the script modding thread.

42
TUTORIALS / Re: TUTORIAL- Importing Custom Models into Bully
« on: April 04, 2013, 07:33:25 AM »
delete

44
Modding Questions/Help Archives / Re: Boss Styles RESPOND PLEASE :(
« on: March 31, 2013, 03:14:29 PM »
clique leaders with boss style

45
Modding Questions/Help Archives / Re: Boss Styles RESPOND PLEASE :(
« on: March 31, 2013, 03:07:11 PM »
 i can post the ide file which is all clique leaders with bosstyle

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