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Messages - Bully_Lover13

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61
Requests / Re: Does anyone have Darby's boss fighting style?
« on: December 07, 2015, 08:00:04 AM »
Well, you seem that you do. And we're in this argument because of them. That's what they want. So why are you doing the exact same thing they wanted you and me to do?

62
Requests / Re: Does anyone have Darby's boss fighting style?
« on: December 06, 2015, 01:57:46 AM »
"the whole"...

Not mad at you at all...Jus' saying,neither this and that is very nice..You're just basically acting like they want you to...Getting angry for it.
You're doing exactly the same thing. You're getting angry at me, for getting angry at them.

63
Bully Modding / Re: Bully: Scholarship Edition Complete Styles
« on: December 06, 2015, 01:49:31 AM »
Styles are in the .cat files. Not default.ide

64
Bully Modding Archives / Re: Bully Steam
« on: December 04, 2015, 08:00:57 AM »
Oh, mine didn't. Strange.
Mine had it as well

65
Requests / Re: Does anyone have Darby's boss fighting style?
« on: December 04, 2015, 04:44:33 AM »
It still crashed my game, moron.
Well...They basically offered you the link for the script...No need to call him a moron because it isn't working.
Well... They basically trolled the whole community... No need to get angry at me for being mad at that.

66
Requests / Re: Does anyone have Darby's boss fighting style?
« on: December 03, 2015, 05:32:10 AM »
Not nice to call them morons either.
Not nice to blame the wrong guy either

67
Requests / Re: Does anyone have Darby's boss fighting style?
« on: December 02, 2015, 07:55:07 AM »
Did you install the hook properly? You gotta put the hook.dll and inject.exe in your root, and use inject.exe to launch bully not bully.exe.
did you even think I fell for your trick?

I am just telling you guys that it is not nice to give fake stuff to other people. It really makes this community look even worse than it already is.

68
Requests / Re: Does anyone have Darby's boss fighting style?
« on: December 02, 2015, 04:26:19 AM »
It still crashed my game, moron.

69
Requests / Re: Does anyone have Darby's boss fighting style?
« on: December 01, 2015, 05:26:24 AM »
THIS IS NOT A JOKE

OMGOMGOMG IM THE FIRST PERSON TO FIND THIS!!!!!!!!!!!!!!!!!!!


OKAY, HERE'S THE SCRIPT OF HIS FULL STYLE. KEEP IN MIND IT'S A PLAYER SELECTOR I MADE, BUT EVERYONE HAS FULL STYLE INCLUDE DARBY:
http://www.mediafire.com/download/afy4c52jj3y5dl6/darbyboss.zip
This is obviously a joke, the script crashed  my game.

70
Bully Modding / Re: Bully: Scholarship Edition Complete Styles
« on: December 01, 2015, 05:20:55 AM »
All Nemesis fighting style nodes:

Code: [Select]
  if IsButtonPressed(9,0) and IsButtonPressed(7,0) then
  PedSetActionNode(gPlayer, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB", "Act/Anim/Nemesis.act")
  elseif IsButtonPressed(1,0) then
  PedSetActionNode(gPlayer, "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act")
  elseif IsButtonPressed(6,0) and PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  ExecuteActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC/Charge", "Globals/Player.act")
  elseif IsButtonPressed(3,0) and PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  ExecuteActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB/Charge", "Globals/Player.act")
 

Here is how to make J_Mascot work:

The punches:
Code: [Select]
if IsButtonPressed(10,0) and IsButtonPressed(7,0) then
 ExecuteActionNode(gPlayer, "/Global/J_Mascot/Offense/Short", "Act/Anim/J_Mascot.act")
 while PedIsPlaying(gPlayer, "/Global/J_Mascot/Offense/Short", "Act/Anim/J_Mascot.act")
 do Wait(500)
 ExecuteActionNode(gPlayer, "/Global/J_Mascot/Offense/Medium/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "Act/Anim/J_Mascot.act")

The kick:
Code: [Select]
if IsButtonPressed(10,0) and IsButtonPressed(6,0) then
 ExecuteActionNode(gPlayer, "/Global/J_Mascot/Offense/Short", "Act/Anim/J_Mascot.act")

The reason why I need to show the button is because they only work when binded to specific buttons.

Also, here is the headbutt and shoulder running attack.

Code: [Select]
ExecuteActionNode(gPlayer, "/Global/J_Mascot/Offense/Special/Mascot/Mascot/SpecialChoose/Headbutt/Invincible/Headbutt", "act/anim/J_Mascot.act")
ExecuteActionNode(gPlayer, "/Global/Player/Attacks/Strikes/RunningAttacks/HeavyAttacks/RunShoulder", "act/anim/Player.act")

Good luck!

71
Bully Modding / Re: Bully: Scholarship Edition Complete Styles
« on: November 27, 2015, 08:02:30 PM »
Most nodes have already been found. Also, you cannot do the look down strafe, so the style is NOT complete. No one has done a fully complete fighting style before.

72
Mod Releases / Re: Custom Pedstats/Ide.img
« on: November 27, 2015, 04:04:47 AM »
@Unknown I work full time at my security job so I am not on the pc daily with my files.
I will sneak past rob the place in the next 5 mins, good luck with your job.

73
Modding Questions/Help Archives / Re: lua nodes
« on: November 26, 2015, 04:41:00 AM »
In all seriousness, no one is going to help you if you just put a question mark, elaborate on what you want, don't wait till someone asks. I do have the nodes but I will not give it to you, you're lucky DarkHero decided to (Even though he copied from the "LUA Nodes" topic, but anyway..).

Improve your attitude before even asking for help.                 

74
Bully Modding Archives / Re: Locked Nodes
« on: November 26, 2015, 04:37:20 AM »
Thanks man....

I am working to try to make some complete styles, plus it requires a long time  :rolleyes:

When I finished making one, I'll post the video here.

Laughs internally

75
Mod Releases / Re: Custom Pedstats/Ide.img
« on: November 25, 2015, 04:34:44 AM »
Why are you always either on your phone or you do not have your files? Why do you start so many long projects if you don't even bother to complete them?


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