Bully-Board
Bully Modding Section => Modding Questions/Help => Modding Questions/Help Archives => Topic started by: bullymodder74 on January 18, 2016, 08:46:22 PM
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please when I put the strafe with the fight nodes does not work strafe only works nodes someone to help me fight for the strafe work together with the photo of talk about fighting and strafe and codes of fight? I want to work the SoundPlayScriptedSpeechEvent (GPlayer, "FIGHT") and strafe and node fights?
:o
[code][code][code][code][codeMissionSetup = function()
local l_1_0 = 270
local l_1_1 = -110
local l_1_2 = 6.4000000953674
end
function MissionSetup()
PlayerSetHealth(5000)
AreaTransitionXYZ(0, 270, -110, 6)
SoundPlayStream("MS_FightMid02.rsm", 0.6)
PlayerSwapModel("JK_LuisWrestle")
PedSetAITree(gPlayer, "/Global/PlayerAI","Act/PlayerAI.act")
TextPrintString("Luis Wrestling Mod", 4, 1)
WaitSkippable(5000)
TextPrintString("When mod is at 75% Progress, I will certainly release a J_Striker_A", 4, 1)
WaitSkippable(5000)
TextPrintString("When this mod is 100% complete, I'll upload it to Bully Board :D", 3, 1)
WaitSkippable(5000)
TextPrintString("Fin This Mod Bully Modder done for me 74 Enjoy!", 3, 1) -- wtf
end
function MissionCleanup()
collectgarbage()
end
function main()
while true do
if IsButtonPressed(8,0) then
SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT")
end
f_strafe()
Wait(0)
end
end
function f_strafe()
if IsButtonPressed(10,0) and IsMoving() and not isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
PedSetActionNode(gPlayer,"/Global/J_Grappler_A/Default_KEY/ExecuteNodes/LocomotionOverride/Combat/CombatBasic","Act/Anim/J_Grappler_A.act")
isStrafing = true
elseif (not IsButtonPressed(10,0) or not IsMoving()) and isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
PedSetActionTree(gPlayer,"/Global/J_Grappler_A", "Act/Anim/J_Grappler_A.act")
isStrafing = false
elseif isStrafing then
local x,y,z = PedGetPosXYZ(PedGetTargetPed())
PedFaceXYZ(gPlayer,x,y,z)
end
end
IsMoving = function()
local s = 0.08
return GetStickValue(16,0) > s or GetStickValue(16,0) < -s or GetStickValue(17,0) > s or GetStickValue(17,0) < -s
end
F_MissionSetup = function()
LoadActionTree("J_Grappler_A")
PlayerSetControl(1)
DisablePunishmentSystem(false)
ClockSet(8, 30)
ClockSetTickRate(0.0060000000521541)
LaunchScript("SObjTest.lua")
end
MissionCleanup = function()
end
main = function()
F_MissionSetup()
gMissionRunning = true
while gMissionRunning do
elseif IsButtonPressed(3,0) then
PedSetActionNode(gPlayer, "/Global/Ambient/HarassMoves/HarassShort/Shoves", "Act/Conv/Ambient.act")
elseif IsButtonPressed(0,0) then
PedSetActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BearHug","Globals/G_Grappler_A.act")
elseif IsButtonPressed(3,0) then
PedSetActionNode(gPlayer, "/Global/Actions/Grapples/Mount/GrappleMoves/Headbutt","Globals/DO_Striker_A.act")
elseif IsButtonPressed(6,0) and IsButtonPressed(7,0) then
PedSetActionNode(gplayer, "/Global/Player/Attacks/Strikes/RunningAttacks/HeavyAttacks/RunShoulder","Act/Player.act")
elseif IsButtonPressed(6,0) then
PedSetActionNode(gplayer, "/Global/J_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightPunch/Axehandle","act/anim/J_Grappler_A.act")
end
UpdateTextQueue()
Wait(0)
end
end]
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i'm not helping u with this one cause u copied that second "main()" function from someone else because I've help kovn with this exact same script.
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i'm not helping u with this one cause u copied that second "main()" function from someone else because I've help kovn with this exact same script.
I do not understand that is to say
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You made 3 goddamn topics called the goddamn same....WHY DON'T YOU PUT EVERYTHING ON A SINGLE TOPIC?
And why do you keep asking if neither they understand you,nor you do understand them?
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AND. Why doesn't anyone try typing their own mods? Stop copying and pasting codes from other scripts.
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:o