Bully-Board

Bully Modding Section => Bully Modding => MadmaN and Steman's Corner => Topic started by: MadmaN on October 05, 2011, 02:32:58 AM

Title: *WIP* High Resolution Characters Project
Post by: MadmaN on October 05, 2011, 02:32:58 AM
This is just a start of a high resolution characters project that I will take my time on. I went ahead and started with christy and will just simply do all the girls, little kids , female teachers and female peds since I have several female models that I have done earlier in the summer to work from. The first one I did very quickly and these are all just production renders. I have not attempted to get anything like this in game just yet since I am still working with steman on his vehicle spawner which is going to take some time to finish so please do not ask when anything related to this will be finished/done/released since this will take quite some time. Once I have the vehicle spawner finished up and get the interiors done then I will dedicate my freetime to replacing every model that I can in bully with high resolution versions including textures since I am curious just how many polys per model the game engine will support. I will most likely make some small changes on each model regarding the school uniforms..etc to make them a bit more realistic but again this is a project that will be done a little bit at a time when I am not working on somthing else. I will however post regularly here when I get a character done for a production render and anyone wishing to work on some of these models to help with getting them ingame need only ask and I will send the 3ds max source files of the model(s).

anyways here is christy so enjoy :)

(http://i54.tinypic.com/282osn7.jpg)

I hope the bullyboard staff dont mind my putting the link to bullyboard on my work regarding bully since I consider this my official release site.
Title: Re: *WIP* High Resolution Characters Project
Post by: Red Blaster on October 05, 2011, 07:12:15 AM
That's really cool, man. Well done.
Title: Re: *WIP* High Resolution Characters Project
Post by: MadmaN on October 06, 2011, 12:29:31 PM
Thx! This will be a ongoing project and I can literally have every female student replaced with a higher res model designwise by end of the week but getting them ingame will take a quick learning curve to learn niftools which should not be too difficult and just then a matter of getting the model scales right. These models even tho they are done up in 3ds max...they have a fully functional bone structure which should work so....only time will tell.
Title: Re: *WIP* High Resolution Characters Project
Post by: Hayley on October 06, 2011, 02:07:48 PM
HOOOOOLY COOOOW. :0

That's amazing, dude. Very well done.
Title: Re: *WIP* High Resolution Characters Project
Post by: MadmaN on October 06, 2011, 03:41:26 PM
ty



lots more to come as I get time
Title: Re: *WIP* High Resolution Characters Project
Post by: MadmaN on October 10, 2011, 10:41:25 PM
Here is a update.....This time its Beatrice.....Hope everyone enjoys this render as it was a hard one to do just right. I did make a custom bullworth crest to use on textures and uniforms if anyone wants a copy of it to use.

(http://i53.tinypic.com/ot2hj5.jpg)
Title: Re: *WIP* High Resolution Characters Project
Post by: Hayley on October 10, 2011, 10:51:43 PM
Once again, amazing job, man. I can't wait to see the others. ❤
Title: Re: *WIP* High Resolution Characters Project
Post by: MadmaN on October 10, 2011, 10:56:33 PM
They will be comming along as I get proper time to do them since I am also working on fully cracking the interiors with steman properly and once I get those done up how I originally wanted...then the game will be a lot more explorable and fun.

Just wait...Damon is the next one I will post and he is about 80% done and hes one tough looking brute....lol.

If the game doesnt support the polys these models have I will have to sorta dumb down the quality a bit to get the game to work with them...but even then they will still be far better then what came with the game in the first place. Besides....3d models and gfx in general are my favorite thing to do...and my best skill since I have done this stuff for almost 15 years now so in the end every character will be redone. Just a matter of getting the models done first....then get them working ingame.

and glad you like what you see so far Hayley since I am having quite a lot of fun doing these.
Title: Re: *WIP* High Resolution Characters Project
Post by: Hayley on October 10, 2011, 11:24:41 PM
Oh nah, bra! Take as much time as you need working on these. I'm going to assume that making these models can be very time consuming. Just work at your own pace. There's no big rush on my end. ❤
Title: Re: *WIP* High Resolution Characters Project
Post by: Red Blaster on October 10, 2011, 11:28:03 PM
Once again, great work.
Title: Re: *WIP* High Resolution Characters Project
Post by: MadmaN on October 10, 2011, 11:52:32 PM
heh....I wont rush but these models when starting fully from scratch...can take a lot of time depending on the level of realism and detail one wants to add. Here is a example...my star trek project that I am doing in my spare time (what little I have) is one thats likely going to take a few years to complete. Since on that project I am working on recreating the entire starship enterprise 1701-D in full 3d that you can explore and walk through just like with any fps game tho this will not be a game in the strictest sense of the word...more like a virtual tour that you are in full control of. I may post somthing regarding this project somewhere on this forum for ppl to look at since this is a official backed project with paramount backing me and some help from a few close m8s that work at industrial light and magic and what I have done so far is extremely detailed.
Title: Re: *WIP* High Resolution Characters Project
Post by: Red Blaster on October 13, 2011, 05:08:50 AM
How long does each one take you?
Title: Re: *WIP* High Resolution Characters Project
Post by: Hayley on October 13, 2011, 08:29:28 AM
I just figured that somebody with 15 years of experience would take less time to complete a model than somebody with little to no experience. Then again, you and others who enjoy 3D modeling probably wouldn't rush to complete anything.
Title: Re: *WIP* High Resolution Characters Project
Post by: MadmaN on October 13, 2011, 01:10:37 PM
on 3d models I rarely rush but even my rushed work still looks decent and I am not fond of releasing somthing that looks bad so thats one thing one never has to worry about when I work on somthiing....I always try to outdo myself on every new model or work that I do. and I must say.....its getting harder and harder to outdo myself these days since I can only go so much further before it will be indeed impossible.
Title: Re: *WIP* High Resolution Characters Project
Post by: Red Blaster on October 13, 2011, 01:20:28 PM
But what's the average time each one takes you?
Title: Re: *WIP* High Resolution Characters Project
Post by: MadmaN on October 13, 2011, 04:06:07 PM
depends a lot on the level of detail I want to put into a model. In this case...a few days per model give or take since as detailed as these are...they are not my most detailed work. My most detailed models can take months to complete or longer.
Title: Re: *WIP* High Resolution Characters Project
Post by: Carlosvc92 on October 13, 2011, 04:22:58 PM
Here is a update.....This time its Beatrice.....Hope everyone enjoys this render as it was a hard one to do just right. I did make a custom bullworth crest to use on textures and uniforms if anyone wants a copy of it to use.

(http://i53.tinypic.com/ot2hj5.jpg)


Haha, now that's a SEXY nerd!!
Title: Re: *WIP* High Resolution Characters Project
Post by: Prosecute on October 13, 2011, 04:35:48 PM
Here is a update.....This time its Beatrice.....Hope everyone enjoys this render as it was a hard one to do just right. I did make a custom bullworth crest to use on textures and uniforms if anyone wants a copy of it to use.

(http://i53.tinypic.com/ot2hj5.jpg)


Haha, now that's a SEXY nerd!!

lol
Title: Re: *WIP* High Resolution Characters Project
Post by: SWEGTA on November 26, 2011, 02:20:38 PM
Nice!
Looking forward for a release...? :)
Title: Re: *WIP* High Resolution Characters Project
Post by: MadmaN on November 27, 2011, 03:21:19 AM
atm I have this project on hold until I get caught up with the other projects I have going.....but once I get some of these in nif format and get around to constructing a bone structure the game can understand...ill start releasing them one at a time as they get done....but it will be a while yet.
Title: Re: *WIP* High Resolution Characters Project
Post by: Mick3Mouse on July 05, 2013, 10:15:51 AM
christy is hot
Title: Re: *WIP* High Resolution Characters Project
Post by: SWEGTA on July 05, 2013, 04:01:27 PM
^Nice bump
Title: Re: *WIP* High Resolution Characters Project
Post by: BloodChuckZ on July 05, 2013, 11:39:53 PM
These are really, really great !!!!!!!!

Can't wait to see Lola, Pinky, and Mandy !!
Title: Re: *WIP* High Resolution Characters Project
Post by: c00ld0c26 on July 06, 2013, 12:47:29 AM
WOW
A-M-A-Z-I-N-G
Mad, this is just awesome, I gotta use it when it gets released.
Title: Re: *WIP* High Resolution Characters Project
Post by: nicefunfungirl on July 16, 2013, 11:39:32 PM
OMG!!!!!!!!!!! I NEED CHRISTY FOR THE GAME! So i can play as her. ;3 She was my favorite female character unlike the others. DOn't ask why when it comes to the others. Christy isnt stuck up like the others. (Pinky(Sort of),Mandy(okay,Espescially),And blahh. ANyways OMG PLEASE e.e
Title: Re: *WIP* High Resolution Characters Project
Post by: nicefunfungirl on July 17, 2013, 01:29:36 AM
Well THIS christy. And of course beatrice. With this beatrice,I wouldn't then mind playing as her.
Title: Re: *WIP* High Resolution Characters Project
Post by: nicefunfungirl on July 17, 2013, 02:06:54 AM
Did you add dynamics to the hair and clothes? :3 Hopefully it-o.o nvm i just remembered,Playing games with dynamics LAG bomb the PC.
Title: Re: *WIP* High Resolution Characters Project
Post by: MadmaN on September 06, 2013, 11:41:46 PM
No dynamic hair since the game wont really support physics like that from what I have seen and I have no clue how to even add that anyways to a ped model.
Title: Re: *WIP* High Resolution Characters Project
Post by: trez on October 11, 2013, 01:26:24 PM
hi |XF|-MadmaN[AR] great pix
& how many polygons in this model?
& what format animation files in this gamebryo?
models(or clothes) can take in some tes oblivion mods :)
Title: Re: *WIP* High Resolution Characters Project
Post by: SWEGTA on October 22, 2013, 07:11:05 AM
^Welcome to the board, Trez!

Also I'm guessing that it might take a while (or never) for this mod to get done.
It was a nice idea though, too bad Character Rigging only came to place recently.
Title: Re: *WIP* High Resolution Characters Project
Post by: MadmaN on October 28, 2013, 08:20:34 PM
The models are in 3ds .max format since I use 3ds max for everything with the exception of maya for some things that I want to do a bit more detail with.

This project may never get finished in it's entirety but I am willing to upload the unfinished model's for someone else to rig and get into bully if anyone wants to attempt this.

The only characters I have had the time to do are: Christy, Angie, Mandy, Zoe, Beatrice, Pinky and Damon. Damon is not fully finished but maybe I may find a tiny bit of time to finish him up who knows.....but for now ALL of my projects are fully halted with the exception of those select few that I am allowing to finish those unfinished projects that are able to be finished without my assistance.

My sad news topic in the news section of BB explains everything about my retirement and why I am being forced to do this.
Title: Re: *WIP* High Resolution Characters Project
Post by: SWEGTA on October 29, 2013, 06:19:10 AM
This is a real shame, since you do have a lot of talent, Mad.
Thing is that rigging can be done. Just haven't been fully introduced to the public, yet.

Your 3d models might be able to get imported fully into the game, but like you said... the project never got finished.

I could host any models or backups on my server at BullyMods.net if you'd like. Just to make sure that these wonderful works of art don't go to waste.
Title: Re: *WIP* High Resolution Characters Project
Post by: MadmaN on November 11, 2013, 04:15:46 PM
That would be perfectly fine with me.

I will in a few days to maybe a week...depends since I have a lot going on atm....get the models packaged together with their textures....etc and send em over to you and from that point forward they belong to the community and anyone can work on them.

I only ask that credit for creating the models be retained to myself but credit for putting them ingame can go to whomever works on them.
Title: Re: *WIP* High Resolution Characters Project
Post by: SWEGTA on November 13, 2013, 04:26:50 PM
Of course you'll get credited.
After all, you're one mad man. Who knows what madness you could plot against me?

Anyway... Email them to [email protected], since I won't be able to be as active on xfire from this point. Studies have gotten the best of me and I'm finding less and less time for xfire, B-B and BullyMods.