News: Welcome back to Bullworth! If you haven't already, you will need to reset your password..


Show Posts

* Messages | Topics | Attachments

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - -мα∂нαттяι¢к-

Pages: 1 ... 3 4 [5] 6 7 ... 28
61
Mod Showroom Archives / Re: New Models in Bully
« on: December 19, 2012, 04:05:14 PM »
Bully San Andreas, if you could convert or tell me how that would be great.

62
Mod Showroom Archives / Re: New Models in Bully
« on: December 16, 2012, 10:31:57 AM »
I need some way to convert it to either .obj or 3ds max

63
Mod Showroom Archives / Re: New Models in Bully
« on: December 13, 2012, 04:37:49 PM »
I need a model in order to do the request

64
Mod Showroom Archives / Re: New Models in Bully
« on: December 10, 2012, 11:27:20 PM »
If you guys have any requests, leave a comment, and I'll do the ones I can. Mostly weapons and vehicles

65
Mod Showroom Archives / Re: New Models in Bully
« on: December 09, 2012, 11:12:55 PM »
Thanks to everyone! Updated with a new vehicle model

66
Mod Showroom Archives / New Models in Bully
« on: December 06, 2012, 11:31:13 PM »
I was finally able to replace Bully's models with some new ones. For now I have only replaced weapons. I am nearly done with replacing vehicles. ( Got everything but the textures, they work differently) And after that I will work on new characters for Bully! The new weapons I show you here are exported from Fallout New Vegas. Releases and Tutorials, including some smaller edits coming soon, and I may take requests at some point. Check back to this thread occasionally for updates. For now this is what I have:
Fireaxe

Combat Knife

Marksman Carbine Still working on ammo



UPDATE: Successfully replaced the gocart. I replaced the model with a golf cart. Here are some screenshots
Golf Cart

ATV



Airplane
The airplane is still a WIP, and screenshots can be found at this link: http://www.bully-board.com/index.php?topic=18575.0

67
Mod Releases Archive / Re: Textures For Zombie Mods V1
« on: December 06, 2012, 09:34:38 PM »
Wow, new ones look really good

68
Mod Showroom Archives / Re: Spud Cannon in Free Roam
« on: November 18, 2012, 01:36:22 PM »
yeah, that would work. but you have to replace texture and model

69
Mod Showroom Archives / Re: Spud Cannon in Free Roam
« on: November 18, 2012, 01:02:05 AM »
yeah its a model swap, only way to make it so jimmy can hold it. If you want to do it yourself, you also have to rebuild archive

71
Bully Modding Archives / Re: Low Month for Modding, isn't?
« on: October 29, 2012, 07:49:26 PM »
Well I plan to finally start working on the first person mod v2.

72
Beta Releases / Re: First Person Mod v1 Beta
« on: October 28, 2012, 12:40:04 AM »
thanks man ill do my best

73
Requests Archive / Re: Cornrow and MIB Suit for Jimmy
« on: October 24, 2012, 06:47:44 PM »
I think you could get it to work if another character had one. But who does? Maybe one of the dogs

74
Mod Showroom Archives / Re: Model Edited!
« on: October 17, 2012, 10:00:19 PM »
yeah ill pm you sometime soon, if i forget remind me.

75
Mod Showroom Archives / Re: Model Edited!
« on: October 17, 2012, 06:17:32 PM »
I'vedone it before, it works. Ive also edited acsweapon.dat or something like that in config/dat. It;s like pedstats but only the weapons part. You can add weapons to anyone easily with it.

Pages: 1 ... 3 4 [5] 6 7 ... 28