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Bully Modding Section => Bully Modding => Bully Modding Archives => Topic started by: JimmyWants2GetItIn on April 12, 2012, 04:55:01 PM

Title: Bully Multiplayer Mod
Post by: JimmyWants2GetItIn on April 12, 2012, 04:55:01 PM
Could someone please make an online feature for Bully PC I don't know about the consoles , Like a co-op campaign or something that would be beast. I know nobody is gunna do this but please , think about it :P
Title: Re: Bully Multiplayer Mod
Post by: MadmaN on April 12, 2012, 06:01:21 PM
It is not as simple as just making it....lol

This is a mod that will take a long time to make...maybe a year or two depending on the amount of people working on it.

I have the full sources to the gta sa-mp system that I plan to study and possibly port to bully but this is last on my list of projects due to the amount of work that will be......no easy task I will say.
Title: Re: Bully Multiplayer Mod
Post by: JimmyWants2GetItIn on April 13, 2012, 11:30:18 AM
Yes I know it would be very hard to do and when you are going to start could you please notify me :)
Title: Re: Bully Multiplayer Mod
Post by: Al Arlington on April 13, 2012, 02:53:57 PM
Here is some good news and bad news:

Good News: Since most Bully modders are excellent, AI bet they can make a Bully online mod. Kinda lik SA:MP or MTA

Bad News: Unlike MTA/SA:MP there aren't that many Bully modders and even then some of the best are pricks. (Not MadmaN he's probably the happiest modder who mods Bully) So they really can't.

I wouldn't put money on Bully being online anytime soon.
Title: Re: Bully Multiplayer Mod
Post by: MadmaN on April 13, 2012, 05:17:19 PM
@ Johnny Vincentfan1

Heh, I appreciate the good compliments m8! And as I have tried to illustrate with what I do on bully modding, A modder that shares work and works with other people instead of instantly assuming every joe blow out there is going to either steal their work or leech off of them will go farther and gain more respect in the community's eyes versus a modder that refuses to help others, work with anyone on a team or share work.

Modders that say "figure it out yourself!" when asked for help regarding somthing or when someone asks them how they did something are just hurting themselves in the end and they will eventually lose a lot of respect with people. And it is like I've said before, I am not in this for the fame, not in this to prove I am better then anyone and not in this to have people kiss my butt on things.....just in it because I like game modding, have had a long history with it and like to help others learn since what you learn here in game modding can be used as well in everyday life too. Since this is basicly problem solving and making snap decisions on the spur of the moment...which can help you with a job in real life or how to figure out a problem in real life.

Regarding the possability of a multiplayer mod....I have a firm belief that bully can have one made since it already has some multiplayer code in the engine anyways. Mainly for the consoles where the second player plays as gary for certain missions rather then a full coop play through. This coupled with the sa-mp sources just may allow us to create a multi-player addon for bully that has similar capabilities as the sa-mp mod for gta san andreas. We have nothing to lose by trying since in my eyes....nothing is impossible....just exceedingly difficult at best....lol

And if we work together on this....I think we can make it happen. What I need to do for this is basicly build a coding team that is willing to put the work into this....tho unlike the sa-mp team that has made their server and client mod closed source.....I will make this opensource so anyone can develop it and improve it. The only downside is that if there is several different versions out there it can make it hard for ppl to connect to specific servers if they have a different version of the mod.....but maybe there is a way around that.

I will probably tonight make a new topic where people can suggest ideas or what they would like to see for a bully online mod and keep that listed and just add to it as we get new members and pretty much plan it out from there.

I can try to recruit a few coders that I know personally and see if they are interested in giving this a shot and maybe go from there.

First things first tho...I need to get the lua scripts fully finished before a multiplayer mod can be worked on since most of the game's scripting is controlled via lua. It may even be possible to code the multiplayer mod from scratch just using lua and nothing else....it would make things so much easier. And just call the multiplayer script from the game's main menu. I know how to add menu entries easily so thats no problem.
Title: Re: Bully Multiplayer Mod
Post by: JimmyWants2GetItIn on April 13, 2012, 05:57:23 PM
MadMan you are a beast , I can't believe you are actually going to try this :)
If you ever get multiplayer for Bully I will love you forever <3
Title: Re: Bully Multiplayer Mod
Post by: Al Arlington on April 13, 2012, 06:31:21 PM
Modders that say "figure it out yourself!" when asked for help regarding somthing or when someone asks them how they did something are just hurting themselves in the end and they will eventually lose a lot of respect with people. And it is like I've said before, I am not in this for the fame, not in this to prove I am better then anyone and not in this to have people kiss my butt on things.....just in it because I like game modding, have had a long history with it and like to help others learn since what you learn here in game modding can be used as well in everyday life too. Since this is basicly problem solving and making snap decisions on the spur of the moment...which can help you with a job in real life or how to figure out a problem in real life.


First things first tho...I need to get the lua scripts fully finished before a multiplayer mod can be worked on since most of the game's scripting is controlled via lua. It may even be possible to code the multiplayer mod from scratch just using lua and nothing else....it would make things so much easier. And just call the multiplayer script from the game's main menu. I know how to add menu entries easily so thats no problem.
That "go figure it yourself" thing is pretty much true, I learnt how to rig for GTA SA by myself.

I do know a bit of coding but in GTA SA only though lol.
I am very new to scripting and I only know how to spawn characters. In GTA though. :/
e.g load_special_actor 'SWEET'
Title: Re: Bully Multiplayer Mod
Post by: UltimateGamer1 on April 13, 2012, 07:30:21 PM
Well online bully can be done. It wouldn't take forever their are certain programs for bully that work with GTA SA they run on the same engine and frequency. Basically if someone takes a program from GTA SA and runs it with bully it may be able to run online if not then here is what you do maybe I have it down.

Changing all factions in game to player1 with hex editor will change the games settings. I will try this and see what happens changing bully's bully.exe to function with a internet frequency. I don't know how to do this but I will look into it.

The player1 on bully is controlled by a player or (Human) which is different between from the AI.
If you try to change some AI to player1 that is one step to having online players. Every AI will be disabled and only players will be in free roam.

Thus after doing this trying to disable every character from free roam won't be hassle. Just change their factions and they will be disabled. Russell has a scripted spawning near the gates and in front of the bully's turf. It will be the only player two players available.

Then after create a program with a internet's attachments. Using Microsoft Visual 2010 should be perfect it will allow you to create programs with an online attachment. Scripting this in won't be easy just look up online how to make muliplayer games.

After this Go to Microsoft Visual 2010 and create a file called BullyMultiplayer.exe you will use this for the new exe for bully and delete the old one. Just decompile the bully.exe and then add all the files to this file. After this is done look at this video
(How to create a GTA SA:MP Server [Part 1] /Voice over (http://www.youtube.com/watch?v=tscDDK_Di0U#ws))

It shows the basics on how to make a multiplayer. I am doing this as a type i'll upload and let someone try it if it works. Then when you make that program make sure you save it and make sure you change all players to player1.

Then when people join create a custom ped list in Microsoft Visual 2010. A script hook as it probably will be add a list of all characters from Jimmy to the last character in the ide.img.
Once this is done refer to the games names of characters like N_Earnest. Then once you add this you have a basic online multiplayer for bully I am not saying I am right or wrong on this post I will try it and others can to after I am done I will upload this file and my ide.img and then the moment people have been waiting for will be done.

Their is also probably a way to switch players in this multiplayer mode as I said before you must switch the players to player1 and then create a script hook for the multiplayer file with a list of peds then put his folder to run with the bully.exe trainer then switchable characters will also be available. As I said I am not saying I figured this out or did this just suggesting something for other modders to do if you want mutiplayer have fun trying :D.

Also GTA:SA has the same type of mainframe as bully using that how to create a GTA SA:MP might help allot even better just creating new scripts for everyone else might be hard. Just look at the video and you should have it done.
Title: Re: Bully Multiplayer Mod
Post by: BullyPlayer on April 14, 2012, 08:38:28 AM
it would be cool to have the whole bullworth map and killing each other and pick any character you want
Title: Re: Bully Multiplayer Mod
Post by: Prosecute on April 14, 2012, 08:44:08 AM
it would be cool to have the whole bullworth map and killing each other and pick any character you want

Yea would be awesome, but i think its a little out of sight at this stage sadly, modding does seem to be evolving at a rapid speed and a landmark has been recently set, so i don't think its off the cards but it will take some time
Title: Re: Bully Multiplayer Mod
Post by: Evolution on April 14, 2012, 08:46:44 AM
I doubt there will be a Bully Multiplayer mod.. It would take a long time.. And, to be honest I have cut down on playing Bully myself and I sort of forget about it more and more as life goes on. All the Dramas going on in my life, lol. I should get reminded because of the site name but I never really bother to play Bully, lol.

Title: Re: Bully Multiplayer Mod
Post by: Prosecute on April 14, 2012, 08:57:05 AM
lol well thats a shame, cause modding has reached a new milestone, but yea i can't remember the last time i played it, and i completely agree about the multiplayer comment, its either not gonna happen or it will happen but in a year or two minimum, their just isn't enought dedicated people to get it up and running for a start, and even if their was the technical side of things would be too in depth anyway, lets hope that this game can pick up interest overtime
Title: Re: Bully Multiplayer Mod
Post by: Evolution on April 14, 2012, 09:05:35 AM
I agree with what you said, I think I've just cut down on playing altogether, but I still do play here and there, I admit I use to play like there was no tomorrow a few years ago, but I sort of cut down.

But I do still play a few games on my PS3, But I admit I will probably start getting addicted to GTA5 when it comes out, lol.
Title: Re: Bully Multiplayer Mod
Post by: Kainsmoney on April 14, 2012, 04:34:39 PM
I do not see this happen, way too much work, is a better idea to tell Rockstar not to miss a good online Multiplayer in Bully 2 like they did with Bully 1, lol.
Title: Re: Bully Multiplayer Mod
Post by: MadmaN on April 14, 2012, 06:03:15 PM
It will happen....and hard as it is...it is not impossible.

Thing is tho, to make that happen....I gotta build a team for it since ppl said the same thing about gta....if you may remember....so...way I see things, anything is possible.
Title: Re: Bully Multiplayer Mod
Post by: JimmyWants2GetItIn on April 14, 2012, 06:32:59 PM
MadMan's right , people gotta stop being negative about this and lets try and do it. I think if we do get this to happen
people WILL start playing bully again , hopefully :)
Title: Re: Bully Multiplayer Mod
Post by: Al Arlington on April 14, 2012, 07:58:15 PM
They still do. Just not on PC that much.
Also, if Bully does get online, I'm re-downloading it, regardless of my lag. :D
Title: Re: Bully Multiplayer Mod
Post by: -мα∂нαттяι¢к- on April 14, 2012, 11:45:41 PM
This mod will definitely get people to buy/start playing bully again. though right now it's not the best time for it in my opinion, with the scripts and all.
@MadMan I think this, like you said, requires a team of modders. This is the type of mod where we will most likely have a bunch of problems, and each one will require a different perspective to solve
So I look forward to this, it has so much potential.
Title: Re: Bully Multiplayer Mod
Post by: Prosecute on April 15, 2012, 04:07:08 AM
MadMan's right , people gotta stop being negative about this and lets try and do it. I think if we do get this to happen
people WILL start playing bully again , hopefully :)

I don't think people are being negative about it, realistic is more the term i would use, and i would have to agree with bm123 that a big team would be needed each with their strengths set to an individual role, but we cant magically make these guys appear out of the woodworks, thats what needs to be clarified
Title: Re: Bully Multiplayer Mod
Post by: Al Arlington on April 15, 2012, 06:23:20 AM
Plus as well it can't only be people who understand Bully.
It needs scripting, artwork (logo, load screen) fonts etc.
Title: Re: Bully Multiplayer Mod
Post by: Prosecute on April 15, 2012, 09:41:19 AM
Plus as well it can't only be people who understand Bully.
It needs scripting, artwork (logo, load screen) fonts etc.

Your deffo right JV, theres a lot which needs to be thought about
Title: Re: Bully Multiplayer Mod
Post by: MadmaN on April 17, 2012, 10:00:04 PM
Scripting, artwork, fonts and any other things like that I personally can handle on my own. I have coded a app that converts any windows font to a bully compatible game font which I can easily embed into the game. Same with the artwork which I think doesn't need any explaining when it comes to me....lol

Basicly as it stands....this is what I would need in order to get this whole thing started and off the ground:

Project Manager (this is a role I would prefer not to have)
C++ programmers....at least 2 or 4
Art Designer (I can fill that role easily)
Troubleshooters
Beta testing team
LUA Coders (I can fill at least one role there and I know of one other that can fill a role if he is interested) Need at least 4

That is where it currently stands. Is this realistic? I firmly believe so. Is this somthing that can be done in under a year? I doubt it. 2 years minimum is what I would put as a realistic time frame to complete this project. It could be done faster if we had a very very very large team but for a team that size....you would have to pay the members and no game mod is worth that imo.
Title: Re: Bully Multiplayer Mod
Post by: Al Arlington on April 18, 2012, 11:26:30 AM
Does anyone know what the font in the Bully logo is called?
Title: Re: Bully Multiplayer Mod
Post by: JimmyWants2GetItIn on April 19, 2012, 05:16:11 PM
MadMan can I be the Beta tester ? please
Title: Re: Bully Multiplayer Mod
Post by: deadpoolXYZ on April 19, 2012, 06:52:58 PM
MadMan can I be the Beta tester ? please

I think the project isn't confirmed yet...
Title: Re: Bully Multiplayer Mod
Post by: MadmaN on April 19, 2012, 09:11:57 PM
MadMan can I be the Beta tester ? please

If and when this project gets a green light.....and only then I will just make it a full public beta since thats the only real way to confirm it working for everyone.

As of right now, I really don't expect to start work on this until at least end of august due to other more important things needing to be finished first in bully.

But thanks for literally being the first to ask to beta test this....hehe.

If I can put a team together long before august....then I can see about getting it started before that. But before I can even build a team....I have to make sure each team member is fully trustworthy and not signing on just to steal closed sources or to steal the project for themselves to release before it is ready.

There is also a slim chance that I may be able to get this accomplished by simply using ingame custom lua scripting to enable it since in theory it could be possible, but this needs a bit of research first in order to figure out what our options are for laying out the groundwork.
Title: Re: Bully Multiplayer Mod
Post by: Evolution on April 20, 2012, 02:49:18 AM
I could of sworn I posted in here... Maybe someone deleted it, lol
Title: Re: Bully Multiplayer Mod
Post by: Tootom8567 on September 18, 2012, 08:12:39 PM
soo are u gonna make it cause its been a few months and try to have it like switch characters and such so i hope you make it.
Title: Re: Bully Multiplayer Mod
Post by: Red Blaster on September 19, 2012, 12:05:27 AM
Because it's been a few months....ROFL.

My friend, this stuff takes a LONG time. Never mind that, we still have to crack Bully fully before we can even consider this.
Title: Re: Bully Multiplayer Mod
Post by: xXxNarumi on September 19, 2012, 06:24:20 AM
[Please read before asking anything about this.]

Ok before we even get this finish we gotta have
Player selector , and Fight style selector or else ide file HxD would have the game incompatible online when someone wanna use prep style and such.
Also online takes time to code witch told me.
He said you got to code the text strings correctly or else when u move server sided the character would slide and stuff.
But he was testing it but yea shouldn't be to hard but if you want it to be 100% compatible animations would take awhile.
Title: Re: Bully Multiplayer Mod
Post by: Evolution on September 19, 2012, 06:24:59 AM
What Red said, lol...
Title: Re: Bully Multiplayer Mod
Post by: xXxNarumi on September 19, 2012, 06:34:13 AM
Also I can code C++ But at the moment learning how to create a player selector with OLLYDBG
So I'm not free to do that lol.
But good luck mate.
Title: Re: Bully Multiplayer Mod
Post by: Red Blaster on September 19, 2012, 07:01:14 AM
Never mind that:

GTA: SA online takes up around 34180 lines of friggin' code.
Title: Re: Bully Multiplayer Mod
Post by: xXxNarumi on September 19, 2012, 02:03:00 PM
Yea but those people are tight hackers/modders.
So they know how to do it easy and they are a team.
Title: Re: Bully Multiplayer Mod
Post by: SWEGTA on September 19, 2012, 03:08:44 PM
So will this be possible?
Title: Re: Bully Multiplayer Mod
Post by: xXxNarumi on September 19, 2012, 03:25:44 PM
Pretty much should be compatible but before this is made my suggestion is to.
Have player selector finished.
And fight style selector.
So that no1 changes ide and crash our game which is possible to do if incompatible files.
Title: Re: Bully Multiplayer Mod
Post by: deadpoolXYZ on September 19, 2012, 06:11:12 PM
Im still thinking about the desync. I mean, for example you grapple another player before he/she enters an interior. Then the other player is inside while you are grappling him/her. LOL

What if there is possible to change faction and you get busted/beaten up while being student or anything else?
Title: Re: Bully Multiplayer Mod
Post by: xXxNarumi on September 19, 2012, 06:40:14 PM
Then u would be stuck like how Faction non P1 does.
Be lucky with After life glitch and you someone else XD
Title: Re: Bully Multiplayer Mod
Post by: Red Blaster on September 19, 2012, 08:13:39 PM
Yea but those people are tight hackers/modders.
So they know how to do it easy and they are a team.

*Smirk*

If only you knew, my friend.
Title: Re: Bully Multiplayer Mod
Post by: xXxNarumi on September 19, 2012, 09:21:47 PM
I wish i could do all that.
Witch knows how to but he wouldnt try due to his job D:
Title: Re: Bully Multiplayer Mod
Post by: SWEGTA on September 20, 2012, 11:54:46 AM
Man I wish that I could help you guys on this..
But I suck xD
Title: Re: Bully Multiplayer Mod
Post by: Maddjoe on May 08, 2013, 06:38:57 PM
so guys i know this thread is old but is the project advancing right now?
am not a modder or anything the only help i can provide is to be a beta tester  :D .
Bully will be epic in multiplayer if you somehow managed to get the WII ISO you might be able to see how to make it multiplayer.
and since you said it have the same game engine as GTA SA i don't think it will be much difference but it will take some time
if anything happens please tell me
Title: Re: Bully Multiplayer Mod
Post by: Al Arlington on May 08, 2013, 06:41:54 PM
Bully does not run on GTA SA's engine. The PS2 version did but SE doesn't.
Title: Re: Bully Multiplayer Mod
Post by: xXxNarumi on May 08, 2013, 06:42:54 PM
so guys i know this thread is old but is the project advancing right now?
am not a modder or anything the only help i can provide is to be a beta tester  :D .
Bully will be epic in multiplayer if you somehow managed to get the WII ISO you might be able to see how to make it multiplayer.
and since you said it have the same game engine as GTA SA i don't think it will be much difference but it will take some time
if anything happens please tell me

We never made the mod it wont be made anytime soon.
Not looking forward to this yet.
Title: Re: Bully Multiplayer Mod
Post by: deadpoolXYZ on May 08, 2013, 06:50:00 PM
so guys i know this thread is old but is the project advancing right now?
am not a modder or anything the only help i can provide is to be a beta tester  :D .
Bully will be epic in multiplayer if you somehow managed to get the WII ISO you might be able to see how to make it multiplayer.
and since you said it have the same game engine as GTA SA i don't think it will be much difference but it will take some time
if anything happens please tell me

It didn't even start.
Title: Re: Bully Multiplayer Mod
Post by: xXxNarumi on May 08, 2013, 06:58:10 PM
Even if we did were not AND WHEN I SAY NOT
WERE NEVER MAKING IT FOR THE WII, PS3, Or XBOX360
It is illegal and we don't want trouble for pirating the game
You are discussing "ISO .EXE CRACK" which is pirating the game.
So no, were not doing it for the Wii.
Title: Re: Bully Multiplayer Mod
Post by: MadmaN on May 08, 2013, 08:05:29 PM
Bully Multiplayer will not be looked into by myself until this fall. Once this fall comes I *MIGHT* look into developing it and/or building a modding team to get this done. I will NOT however make any promises since we still need to figure other things out about the game first.
Title: Re: Bully Multiplayer Mod
Post by: SWEGTA on May 09, 2013, 05:43:42 AM
One thing that remains is that most of us (except for Mad and Red, maybe others) lack the knowledge within coding a multiplayer function for a game.
This is not something that can be done in one day, you know.

It'll take time, effort and a lot of help will be requirred.
This is way beyond my knowledge, even though I would very much like to be on the project and learn along the way.
Title: Re: Bully Multiplayer Mod
Post by: c00ld0c26 on May 09, 2013, 05:52:03 AM
I know this project didn't start but I really want this project to start. I always wanted a bully multiplayer version, If the project will start, mad I would like to be a beta tester, You can do any test you want to check if im trustworthy or what ever. If there is gonna be a bully multiplayer coming in a year or 2, I would propebly do what I can to support.
Title: Re: Bully Multiplayer Mod
Post by: xXxNarumi on May 09, 2013, 06:02:16 AM
ROCKSTAR could had added it there damnselves but noo
they were scared of tha Golden Man who would go after them....John Bruce Thompson!
Title: Re: Bully Multiplayer Mod
Post by: SWEGTA on May 09, 2013, 06:38:28 AM
What would be required to get this show on the road?
Title: Re: Bully Multiplayer Mod
Post by: c00ld0c26 on May 09, 2013, 06:53:19 AM
Project Manager
C++ programmers....at least 2 or 4
Art Designer
Troubleshooters
Beta testing team
LUA Coders. Need at least 4

That is where it currently stands. Is this realistic? I firmly believe so. Is this somthing that can be done in under a year? I doubt it. 2 years minimum is what I would put as a realistic time frame to complete this project. It could be done faster if we had a very very very large team but for a team that size....

Thats what Mad says.

I think that the team can be like this (well atlist some of it) :

Project Manager : ?
C++ Programmers : Red(I think he said he knows C++, ain't sure), Xnarumi (He said he knows C++ if I remember correctly)
Lua codders : Red, Mad,SWEGTA,Steman(If he is active lately and tried out lua, I dont know much about him)
Art Designers : Mad,Walter (and a few other talented B-B members that I dont remember their names, but they do a great job)
Troubleshooting : ? (what does that even mean?)
Beta Testing team : Me (If you guys think you can trust me) and some others worth trust.

Its all up to Mad,Red, Steman and propebly you to SWEGTA, but I dont know who is better and who is not. I think the project leader should be one of you guys.
Title: Re: Bully Multiplayer Mod
Post by: SWEGTA on May 09, 2013, 07:02:14 AM
I think that we should put Mad in charge and elect him the project leader.
Since he is the one with most of the talent and knowledge within this subject.
Title: Re: Bully Multiplayer Mod
Post by: c00ld0c26 on May 09, 2013, 07:16:26 AM
I agree with you but :

Project Manager (this is a role I would prefer not to have)

I deleted the () when I posted that quote, didn't think they were neccessery. I just hope mad changed his mind and will lead this project.
Title: Re: Bully Multiplayer Mod
Post by: Maddjoe on May 09, 2013, 11:12:14 AM
i would like to help but am not a modder if someone can suggest me some websites or docs that teach  coding and modding i will try to read it, i really wish that the project starts, i will also try to search for some other talent modders to help you
Title: Re: Bully Multiplayer Mod
Post by: Red Blaster on May 09, 2013, 01:24:25 PM
coold0c: I know very basic C++. I'm nowhere near qualified enough to tackle a project of this magnitude.

Also, narumi can only hack (basic hacking). He doesn't actually know how to program or script.
Title: Re: Bully Multiplayer Mod
Post by: SWEGTA on May 09, 2013, 03:27:15 PM
What about Tetra and Steman?
Title: Re: Bully Multiplayer Mod
Post by: MadmaN on May 09, 2013, 08:22:07 PM
Fred Tetra would be my ideal second in command for this and would be my pick to be the senior coder since unlike us...he actually does coding for a living and is very good at it.

I also can code in c++ but I am limited in what I can do since netcode is quite complicated and a tad bit beyond my own skills in any coding....however I can code enough to actually of use on this project.

I also plan fully to lead this project since I know the direction it needs to go in order to be successful. Rise To Honor also can do lua very well...on teh same level as I can since both he and I have been teamed up for quite a while now doing the player selector mod since we both started work on that massive mod ever since NTAuthority made it clear he was not going to finish or release his version. So we basicly continued on where he left off but using all our own code.

This fall I will create a signup application for c++ programmers and LUA programmers to join the team and I hope to build a very large team since then we can get a lot accomplished and hopefully in a shorter time frame.

Till then....I suggest someone make a topic somewhere to get ideas for what they would like to see put into the multiplayer mod and it will be a permanent idea scratchpad for my future team (hopefully) to reference and see what can be realisticly done.

Until then though...there remains quite a lot I want to get accomplished since it will make our lives much easier on even doing this large of a mod.....main thing we need is to tear apart the bully.exe as completely as possible to get any ideas on its full internal structure....as well as crack the .idb file format and the .ipb file format and then try to crack the .cat files in act.img since those files also need figured out on how to extract them.....once those are all done.....then it will pave the way to really get this mod going and hopefully done.

As far as testers go...IF we get to a testing stage I will hold a signup period for exactly 7 days and after the 7 days...close the signup and then get started on the testing stages....but I don't expect to get into a public testing stage until at least a year after the mod is started since while bully and gta san andreas share a lot in common....there is also a lot thats different between both games....and porting sa-mp to bully may not be as easy as one would think.

We can also port multi-theft auto as well since it works in a similar way...but I would prefer sa-mp due to being skilled in the pawn programming language which is what the server mods for that use.
Title: Re: Bully Multiplayer Mod
Post by: Maddjoe on May 10, 2013, 10:30:51 AM
If you mean what suggestions would i want for the mod are:
1.To be Able to open the MP menu from the main game launcher.
2.To be able to host a small room for you and your friends.
3.To make more than one modes to play with friends(death match\Coop\race\etc...).
4.Easy interface with MP menus and familiar text and theme(not other themes and text shape and color).
5.The ability for server runners to modify the city and add more stuff to the map.
Thanks


I will not post in the wrong thread again, sorry guys! xoxo
Title: Re: Bully Multiplayer Mod
Post by: c00ld0c26 on May 10, 2013, 10:36:01 AM
There is a wishlist topic in the same place, post it there :D
Title: Re: Bully Multiplayer Mod
Post by: Maddjoe on May 10, 2013, 05:54:02 PM
should make a new thread then or is there a one already if so link please
Title: Re: Bully Multiplayer Mod
Post by: SWEGTA on May 11, 2013, 11:43:08 AM
should make a new thread then or is there a one already if so link please

What the hell?
Title: Re: Bully Multiplayer Mod
Post by: deadpoolXYZ on May 11, 2013, 01:46:57 PM
What the hell?

Huh?

He is asking if there is already a thread for bully MP ideas or he should create a new one.

http://www.bully-board.com/index.php?topic=18465.0 (http://www.bully-board.com/index.php?topic=18465.0)
Title: Re: Bully Multiplayer Mod
Post by: SWEGTA on May 11, 2013, 03:41:54 PM
What the hell?

Huh?

He is asking if there is already a thread for bully MP ideas or he should create a new one.

http://www.bully-board.com/index.php?topic=18465.0 (http://www.bully-board.com/index.php?topic=18465.0)


Why didn't he notice it?
It is right bellow/under this thread.
Title: Re: Bully Multiplayer Mod
Post by: MadmaN on May 11, 2013, 09:55:16 PM
Just so anyone else reading this topic can find the thread mentioned....it is located here: http://www.bully-board.com/index.php?topic=18465.0 (http://www.bully-board.com/index.php?topic=18465.0)
Title: Re: Bully Multiplayer Mod
Post by: Al Arlington on May 12, 2013, 10:46:15 AM
And it's locked.

Title: Re: Bully Multiplayer Mod
Post by: Red Blaster on May 12, 2013, 01:39:12 PM
Once MadmaN has seen the drama that has unfolded, and decides how to act accordingly, it will be unlocked.
Title: Re: Bully Multiplayer Mod
Post by: Mick3Mouse on June 07, 2013, 12:05:25 PM
We can do this!  :)
Title: Re: Bully Multiplayer Mod
Post by: SWEGTA on June 08, 2013, 05:14:35 AM
I like your enthusiasm, Mick3.
But we should all keep in mind that this is a very difficult task of which will consume a large amount of time.
Nonetheless, I should note that we haven't even begun the project yet.

We have only had someone pop-up on the board and claim that they know so much about Lua that they have managed to create a multiplayer mod (which as expected, turned out to be false).
Title: Re: Bully Multiplayer Mod
Post by: c00ld0c26 on June 08, 2013, 06:36:24 AM
I dont know what about the others, but I am in. I dont care how and when, I will learn lua and will help this come to come true!
Title: Re: Bully Multiplayer Mod
Post by: FooDontBeRunninUpOnMe on June 08, 2013, 06:56:58 AM
Yeah I was working on it, I got images and stuff, I'm done it's ready to be used. But I'm not publishing it yet. i'll need some testers
Title: Re: Bully Multiplayer Mod
Post by: c00ld0c26 on June 08, 2013, 08:26:45 AM
If this is true, post a pic, something, we got to get some proof. Lies get really BAD here.
Title: Re: Bully Multiplayer Mod
Post by: deadpoolXYZ on June 08, 2013, 04:30:13 PM
Yeah I was working on it, I got images and stuff, I'm done it's ready to be used. But I'm not publishing it yet. i'll need some testers

Again...??

Lying is bad mkay?
Title: Re: Bully Multiplayer Mod
Post by: WhenLifeGivesYouLemons on June 08, 2013, 04:47:03 PM
Yeah I was working on it, I got images and stuff, I'm done it's ready to be used. But I'm not publishing it yet. i'll need some testers
I hope you are telling the truth.  :wacko:
Title: Re: Bully Multiplayer Mod
Post by: Mick3Mouse on June 09, 2013, 08:14:07 AM
They havent started yet,  i think
Title: Re: Bully Multiplayer Mod
Post by: c00ld0c26 on June 09, 2013, 08:35:41 AM
We know.
Even though, I am preparing myself, This mod will propably get started in the end of of this year, I will be prepared and learn lua by then, and join the team. I hope a few people have the same Idea as me, cuz we will need a lot of help making this mod.
Title: Re: Bully Multiplayer Mod
Post by: Mick3Mouse on June 09, 2013, 08:47:29 AM
my help will be always be avalible..   heheh   :)


but i suck.  :)
Title: Re: Bully Multiplayer Mod
Post by: FaZe on June 09, 2013, 10:33:02 AM
Hell, i would help if i had a chance, but i can only do things really slowly, i can mod fast, but take it slower than a dinosaur, ( if you dont get the joke, its because dinosaurs are extinct, im slower than them)
Title: Re: Bully Multiplayer Mod
Post by: c00ld0c26 on June 09, 2013, 10:41:46 AM
After looking around some lua scripts, Lua seems easy as learning english and math. You will propably get it by time.
Title: Re: Bully Multiplayer Mod
Post by: 1stGarySmithFan on June 10, 2013, 03:49:36 AM
You know, we all could help.
Title: Re: Bully Multiplayer Mod
Post by: xXxNarumi on June 10, 2013, 07:46:45 PM
Just so anyone know Foo is bull shiting.
No one has came around a Online mod Walter kinda did but only Lan play
Don't get scammed.

-xNarumi
Title: Re: Bully Multiplayer Mod
Post by: Xwatch1009 on June 11, 2013, 12:25:46 PM
What? Walter got a LAN Multiplayer is what you're saying?  :confused:
Title: Re: Bully Multiplayer Mod
Post by: c00ld0c26 on June 11, 2013, 12:52:09 PM
I guess he does. I will speak to him about it as he logs in xfire. This may lead to a full functional bully multiplayer game :D
Title: Re: Bully Multiplayer Mod
Post by: MadmaN on June 11, 2013, 08:07:22 PM
What Walter has is not actually lan play but just support for more then one controller added in and a ped assigned to that controller....that allows a very rudimentary multiplayer mods but u have to share teh same screen......

We will have to actually create some net code to allow both a client and server for bully to have true multi-player mode.
Title: Re: Bully Multiplayer Mod
Post by: Maddjoe on June 14, 2013, 02:39:07 PM
In this local MP mod can i play with Xbox 360 controller and Keyboard and Mouse cuz i only have one controller and i want to play with my friend
Title: Re: Bully Multiplayer Mod
Post by: deadpoolXYZ on June 14, 2013, 03:16:31 PM
In this local MP mod can i play with Xbox 360 controller and Keyboard and Mouse cuz i only have one controller and i want to play with my friend

Yes, that's possible. The thing is that if you want to select the player 2 character (or even player 1 character) then you have to edit the custom script.
Title: Re: Bully Multiplayer Mod
Post by: FaZe on June 18, 2013, 01:31:25 PM
Good luck when you start guys...
Title: Re: Bully Multiplayer Mod
Post by: xXxNarumi on June 18, 2013, 10:32:30 PM
Good luck when you start guys...

morshu says mmmm (http://www.youtube.com/watch?v=-Ol-C1GEhV8#ws)
Title: Re: Bully Multiplayer Mod
Post by: 1stGarySmithFan on June 21, 2013, 11:24:43 AM
You know, somebody should be able to make at least a Co-Op.
Title: Re: Bully Multiplayer Mod
Post by: SWEGTA on June 21, 2013, 11:48:28 AM
At least?
Co-Op would be the more difficult project than just regular multiplayer freeroam.
Cooperative would require a complete change in the missions in order to make them playable for 2 characters.
Title: Re: Bully Multiplayer Mod
Post by: 1stGarySmithFan on June 21, 2013, 12:08:16 PM
How about you don't include it missions? Let the missions disappear during the co-op mode. *Brains*
Title: Re: Bully Multiplayer Mod
Post by: SWEGTA on June 21, 2013, 12:50:47 PM
How about you don't include it missions? Let the missions disappear during the co-op mode. *Brains*

Then it wouldn't be Co-Op.
It would be regular multiplayer freeroam.
Title: Re: Bully Multiplayer Mod
Post by: Duxfever on June 22, 2013, 02:34:30 AM
I think he's talking about just local two-player free roaming?
Title: Re: Bully Multiplayer Mod
Post by: SWEGTA on June 22, 2013, 06:02:49 AM
I think he's talking about just local two-player free roaming?

Yes. Free Roaming.
Coop = cooperative.

Cooperative gameplay is often times when two people can both play through various of tasks or a storyline of some sort together.
Title: Re: Bully Multiplayer Mod
Post by: 1stGarySmithFan on June 23, 2013, 02:37:02 AM
So... Can you do a two player freeroam? Dat will not be so hard for you guys, will it?
Title: Re: Bully Multiplayer Mod
Post by: ιι ρяσ Bєνєя on June 23, 2013, 05:41:28 AM
Seem's hard but hope it gets made no matter how long it takes :P
Title: Re: Bully Multiplayer Mod
Post by: SWEGTA on June 23, 2013, 05:51:36 AM
So... Can you do a two player freeroam? Dat will not be so hard for you guys, will it?

It will be hard to do.
Bully is not very open or well known when it comes to creating features for it.
Just altering.

Making small adjustments like character spawnings and such is easy as hell.
But making the game avalible for 2 people (or more) and having it work as a freeroam for everyone will be extremely difficult.

The erlier guy who refused to show and evidence and requested other people's sourcecodes explained how it would be easy.
No, it's not easy.

As a matter of fact, Mad and Red, maybe steman and Fred Tetra are quite possibly the only ones who would be able to do this.

As this is far out of my reach and experience, I'd have to pass this oppertunity to work on it.
Nonetheless, it will be difficult.

You would have to make the game recognise 2 players and have the world interactible for more than one person. Which is really hard considering the fact that the entire map revolves around Jimmy.
Title: Re: Bully Multiplayer Mod
Post by: FaZe on June 23, 2013, 07:59:40 AM
I agree with SWEGTA, this probably will be very hard to do. Chances of it happening any time soon, are very small.

We will all just have to wait and hope that someone can find a way to do this. When they do, I think this will be mod everyone will enjoy, if you can find a second player to play with, let alone the internet multiplayer will be even harder.
Title: Re: Bully Multiplayer Mod
Post by: 1stGarySmithFan on June 23, 2013, 01:25:41 PM
So... Can you do a two player freeroam? Dat will not be so hard for you guys, will it?

It will be hard to do.
Bully is not very open or well known when it comes to creating features for it.
Just altering.

Making small adjustments like character spawnings and such is easy as hell.
But making the game avalible for 2 people (or more) and having it work as a freeroam for everyone will be extremely difficult.

The erlier guy who refused to show and evidence and requested other people's sourcecodes explained how it would be easy.
No, it's not easy.

As a matter of fact, Mad and Red, maybe steman and Fred Tetra are quite possibly the only ones who would be able to do this.

As this is far out of my reach and experience, I'd have to pass this oppertunity to work on it.
Nonetheless, it will be difficult.

You would have to make the game recognise 2 players and have the world interactible for more than one person. Which is really hard considering the fact that the entire map revolves around Jimmy.

Yeah I think it should be hard, I realize now. But still, I think you haven't played GTA:SA in PS2 before. Because it has a two player freeroam. And when you go to freeroam mode, you can go into any interiors. You just travel in the world.
Title: Re: Bully Multiplayer Mod
Post by: Evolution on June 23, 2013, 01:33:53 PM
What does the PS2 version of SA have anything to do with this?...
Title: Re: Bully Multiplayer Mod
Post by: c00ld0c26 on June 23, 2013, 01:37:10 PM
GTA SA ps2 has 2 player mod, letting 2 people with 2 remots to play together.
Title: Re: Bully Multiplayer Mod
Post by: Evolution on June 23, 2013, 01:38:21 PM
So what?... Just because they can do that in SA on the PS2 version it doesn't automatically mean it can happen on Bully.
Title: Re: Bully Multiplayer Mod
Post by: SWEGTA on June 23, 2013, 01:50:14 PM
And yes, I know about the PS2.
That also works for the xbox version.

Still, this is really difficult.
You make it out to be easy, but in reality: It's really difficult and time consuming.
Title: Re: Bully Multiplayer Mod
Post by: Red Blaster on June 23, 2013, 02:23:30 PM
So... Can you do a two player freeroam? Dat will not be so hard for you guys, will it?

It will be hard to do.
Bully is not very open or well known when it comes to creating features for it.
Just altering.

Making small adjustments like character spawnings and such is easy as hell.
But making the game avalible for 2 people (or more) and having it work as a freeroam for everyone will be extremely difficult.

The erlier guy who refused to show and evidence and requested other people's sourcecodes explained how it would be easy.
No, it's not easy.

As a matter of fact, Mad and Red, maybe steman and Fred Tetra are quite possibly the only ones who would be able to do this.

As this is far out of my reach and experience, I'd have to pass this oppertunity to work on it.
Nonetheless, it will be difficult.

You would have to make the game recognise 2 players and have the world interactible for more than one person. Which is really hard considering the fact that the entire map revolves around Jimmy.

The only people who can do this are Mad and Fred right now. I have no experience at all with coding in pawn script.
Title: Re: Bully Multiplayer Mod
Post by: c00ld0c26 on June 23, 2013, 02:25:55 PM
Actullly, I know a guy, actully about 3 guys who know how to script pawn in the level of creating advanced RP samp scripts. Maybe I can get them here.... Lemme check
Title: Re: Bully Multiplayer Mod
Post by: Red Blaster on June 23, 2013, 03:19:34 PM
Well, it doesn't just require pawn script. It'll take way more than that.

And besides, SAMP pawn script will differ to Bully's MP server script.
Title: Re: Bully Multiplayer Mod
Post by: c00ld0c26 on June 23, 2013, 03:30:19 PM
K, but u missed my point, I can get u someone that knows SAMP pawn, that can possibly help you with the pawn script and the import from SAMP to Bully
Title: Re: Bully Multiplayer Mod
Post by: Red Blaster on June 23, 2013, 04:07:00 PM
Well, you can inform MadmaN of this whenever you catch him online.  ;)
Title: Re: Bully Multiplayer Mod
Post by: 1stGarySmithFan on June 24, 2013, 04:22:30 AM
So what?... Just because they can do that in SA on the PS2 version it doesn't automatically mean it can happen on Bully.

Well... Yup. SA and Bully has the same thing, I don't know what is that mean in English but it's "Oyun Motoru" in Turkish, and that designs the %80 of the game, maybe including PAWNing.
Title: Re: Bully Multiplayer Mod
Post by: SWEGTA on June 24, 2013, 06:48:05 AM
Trust me, dude.
This shit isn't easy. You can bring how many people you want here, it's still going to be a challenge.
Yeah they might have previous experience, but the game is not the same.
Title: Re: Bully Multiplayer Mod
Post by: -мα∂нαттяι¢к- on June 25, 2013, 09:06:42 AM
@1stGarySmithFan: it's game engine in English  :D. If its the same engine a lot of things can be similar and that is helpful, someone who worked on Gta sa multiplayer mod could help. However a lot is also different, and it doesn't change how hard this mod is. Especially for such a complicated mod, I don't think it will be too similar to Gta, though they could help out on some aspects.
Title: Re: Bully Multiplayer Mod
Post by: 1stGarySmithFan on June 25, 2013, 12:44:50 PM
Yeah I heard that from lots of people. You know, I am not good at modding, I actually suck but I still can help. :) I know this is hard.
Title: Re: Bully Multiplayer Mod
Post by: MadmaN on June 29, 2013, 02:55:21 AM
The main differences between bully and gta is namely the game engine which gta uses the the renderware game engine where bully for pc uses the gamebryo engine which is very very different.

Regardless of the engine we STILL have to create by hand usable net code to allow both a server and client that will allow the game to even work online and thats what the hard part is and simply using pawn to make a server mod will not be anywhere near enough to actually have a playable multiplayer mode.

I will be checking over the MTA sources as they are opensource and see how hard those would be to port to bully and if they will be too hard then I will look over my sa-mp sources and see how hard that will be to port over.

As I have never used MTA I have no idea what all that supports compared to sa-mp but as I have said many times so far I will not be even attempting to build a team for creating this until this fall sometime....and only then since there is still quite a lot of ground to cover in the meantime for other mods.  :biggrin:
Title: Re: Bully Multiplayer Mod
Post by: DaBOSS54320 on July 03, 2013, 06:31:24 AM
http://www.bully-board.com/index.php?topic=18920.0 (http://www.bully-board.com/index.php?topic=18920.0)
Title: Re: Bully Multiplayer Mod
Post by: Maddjoe on July 11, 2013, 05:01:53 PM
Am not a modder and i don't know anything about scripting and those things but i think you should check on the local Multiplayer mod , it allows 2 players to play the same, am not sure but i think it will be useful if you just change the other local player and make him an online player, also what will help is that other CPU's can access some places but not all of them like cops can't get it inside stores or school but peds can go to school and students too but teachers can only access the main building and the female teachers are only found inside the girls dorm which means there are different types of ped spawning or atleast different types of peds but unfortunately only jimmy can access all places so you will need what makes jimmy access all places unlike other peds and apply it on other peds and see if now u can find femal teachers anywhere and any ped can enter anywhere, that will take us a step forward
sorry if this is useless
Title: Re: Bully Multiplayer Mod
Post by: DaBOSS54320 on July 11, 2013, 05:12:02 PM
^ Yes, it is very easy to make a local multiplayer mod (On same computer/console) but an online mod is not done in the same way and is significantly harder.
Title: Re: Bully Multiplayer Mod
Post by: Maddjoe on July 11, 2013, 05:19:10 PM
yea what am saying is that you could use how 2 people are able to play like the idea it self
Title: Re: Bully Multiplayer Mod
Post by: c00ld0c26 on July 16, 2013, 08:00:15 AM
yea what am saying is that you could use how 2 people are able to play like the idea it self

Yes we can.
Even tho, it is an extreamly hard task, it needs a full team to do so.
Were working on it tho.
Title: Re: Bully Multiplayer Mod
Post by: JohnMichaelFFS on August 23, 2013, 01:21:48 AM
Came across this thread while looking for a Bully MP mod - I'm surprised one dosen't exist by now! Then I got to thinking: a Bully multiplayer mod (partially) already exists. Just use MTA:SA.

MTA:SA has all the features needed to import all the content from the game into the SA engine (same file formats, from what I've heard) with multiplayer support, simply using the engine functions (http://wiki.multitheftauto.com/wiki/Client_Scripting_Functions#Engine_functions) available in it's Lua scripting system. I have quite a bit of experience developing gamemodes and resources for MTA:SA, and working on a Bully server would be a project I would gladly help with.

Keep in mind, I haven't thought all of this through just yet, but from what I can gather so far it should be as simple as importing all of the models/textures (animation support in MTA isn't working properly at the moment) into the game and then recreating the gameplay via a series of MTA resources. This is a much easier approach than trying to reverse-engineer the game.

As a proof of concept, here (https://www.youtube.com/watch?v=MLPMBdCB9PY) is a video showcasing a resource for MTA that added Vice City to the map.

[insert obligatory MTA > SAMP rant here]
Title: Re: Bully Multiplayer Mod
Post by: nicefunfungirl on August 28, 2013, 03:06:03 PM
NO NO NO NO NO NO! NOT MTA!!!!
Title: Re: Bully Multiplayer Mod
Post by: DaBOSS54320 on August 28, 2013, 07:37:58 PM
^ WTF lol. It's better then SAMP to me by a longshot.
Title: Re: Bully Multiplayer Mod
Post by: Walter20210 on August 28, 2013, 09:19:45 PM
Is really good in comparison to SAMP.

Is more secure, More modeable and customizable and a lot of more things. It makes the game fun again :D
Title: Re: Bully Multiplayer Mod
Post by: DaBOSS54320 on August 28, 2013, 09:48:03 PM
My favorite part though is the map editor.
Title: Re: Bully Multiplayer Mod
Post by: nicefunfungirl on August 29, 2013, 05:01:38 AM
THERES REASON I DONT WANT MTA! YOU GUYS HALF THE TIME WHEN I TALK ABOUT SUCH THINGS,YOU DON'T UNDERSTAND! YOU NEVER UNDERSTAND!!!
Title: Re: Bully Multiplayer Mod
Post by: Evolution on August 29, 2013, 05:54:45 AM
They were just voicing their opinion. Screaming at them accomplishes nothing.
Title: Re: Bully Multiplayer Mod
Post by: c00ld0c26 on August 29, 2013, 06:14:13 AM
Fun, they dont say BAMP will be MTA, but they are considering it, and giving their own opinion.
People wont listen if you cap, or rage, all you need to do is to talk calm and people will listen to you.
Title: Re: Bully Multiplayer Mod
Post by: JohnMichaelFFS on August 29, 2013, 01:38:18 PM
THERES REASON I DONT WANT MTA!


... what reason?
Title: Re: Bully Multiplayer Mod
Post by: deadpoolXYZ on August 29, 2013, 07:00:26 PM
MTA is and will always be better than SAMP.
Map editor, lua scripts, custom skins and models, you can edit and mod more things, etc.

Making a MTA server based on bully is not a bad idea, I mean, after all it's better than nothing. I know that the gameplay will not be the same, but I still want to see how it would look like.

If you want I can provide some files for the server if you are going to make it.  :D
Title: Re: Bully Multiplayer Mod
Post by: Walter20210 on August 29, 2013, 07:15:48 PM
True and Fun should stop getting angry about everything :ajajaxh5:
Title: Re: Bully Multiplayer Mod
Post by: DaBOSS54320 on August 29, 2013, 11:27:09 PM
Well the fun PERHAPS instead of SCREAMING "YOU DON'T UNDERSTAND!" you should help us to understand.
Title: Re: Bully Multiplayer Mod
Post by: JohnMichaelFFS on August 30, 2013, 01:01:36 AM
Right now I'm trying to make contact with the author of an MTA:SA resource that is made for streaming large custom maps made for this very purpose. I am still waiting on a reply.

I did find some GTA-format Bully models here (https://www.youtube.com/watch?v=Y8g3CKnbd-Y), which makes things easy.

Does anyone have any updates on the BAMP project?
Title: Re: Bully Multiplayer Mod
Post by: Evolution on August 30, 2013, 03:18:58 AM
The 'BAMP' Project is temporarily cancelled.
Title: Re: Bully Multiplayer Mod
Post by: JohnMichaelFFS on August 30, 2013, 05:42:49 PM
How much progress was made on it? Is the sourcecode available anywhere? (putting it up on github would be a good idea)
Title: Re: Bully Multiplayer Mod
Post by: c00ld0c26 on August 30, 2013, 06:02:40 PM
Nearly anything was put on it but, MadmaN who was planning his own multiplayer project for quite a while (which I am included in the team) is still on and its going to start off soon.
He has SA-MP source code if I remember and so as MTA.
Title: Re: Bully Multiplayer Mod
Post by: jaysupa on October 28, 2013, 03:23:18 AM
Uhm- Is this project still on? I really only want a Bully Multiplayer Mod for RP servers just like how SAMP has RP servers. I can just imagine instead of runing factions you can run your own clique and have your own hangout in the Bullworth school. If the project is still on is there any news about it?
Title: Re: Bully Multiplayer Mod
Post by: Rambo7 on October 28, 2013, 03:53:35 AM
It's dead for what I know
No one workin on it
Title: Re: Bully Multiplayer Mod
Post by: c00ld0c26 on October 28, 2013, 04:39:27 AM
The project currently is dead. We don't have enough modders that can script C++ or Java or .net to make this mod. I am starting to learn Java and Red knows some C++ but I doubt that its enough.
Title: Re: Bully Multiplayer Mod
Post by: Rambo7 on October 28, 2013, 05:45:19 AM
And for what I know,
There are already someone from our forum asking those GTA:SAMP dude to help us making Bully multiplayer,
But the result is not good either, they are not interested for the project
Title: Re: Bully Multiplayer Mod
Post by: jaysupa on October 28, 2013, 12:02:42 PM
Wow thats a bummer... Really would like to see a Bully Multiplayer Mod in the works or something similar to that.
Title: Re: Bully Multiplayer Mod
Post by: MadmaN on October 28, 2013, 08:13:30 PM
Even tho I am until further notice retired from all modding....I will be passing on the sa-mp sources over to Red and others on my team which can later be ported over.

I am atm the only one outside of the sa-mp dev team to even have this since this is VERY closed source and the sources were given to me by a contact of mine that was on their team and that can be a starting point.

I will not be spearheading this project as I was planning nor will I be taking any part due to being retired but I do plan at some point to try and make a comeback if my current situation changes to allow for that since my heart always was and always will be with bully modding and with the modding community since it is really a wonderful place to be part of. That will never change but if my friend Fred Tetra ever comes back he can easily help with getting that off the ground but since I have not heard from him in well over a year.....I have no idea what is going on or if he even still does game modding or if he is even still alive for that matter...hopefully he is ok though since in the end, if it was not for him we would not have modding where it is today.
Title: Re: Bully Multiplayer Mod
Post by: JohnMichaelFFS on December 09, 2013, 10:14:05 PM
I think a standalone Bully multiplayer client is not the best direction to head in. Implementing a Bully multiplayer server on MTA:SA has a few benefits over this:

- MTA:SA has done the heavy lifting already; no need to reverse enginner the entire Bully game, just port content over
- Lua is the scripting language used by MTA, so modders who use Lua for Bully shouldn't find it too hard to work with MTA

To do this, a few things have to happen:

- Models from Bully need to be ported to GTA:SA formats (some of this has already been done in other mods)
- Some scripting will be required to duplicate certain gameplay aspects from Bully (like the HUD, for example)

I think porting models from one game to another will be the big task, while the rest of the work is trivial. I've made some progress with this in the past, but I just don't have the time to learn how to work with model formats right now. I can help out with the MTA side of things, if anyone is interested.
Title: Re: Bully Multiplayer Mod
Post by: c00ld0c26 on December 10, 2013, 01:15:57 AM
If we do that tho we won't be able to use the skateboard and the fighting styles.
The game is all around the fighting styles (while in GTA it's all around guns)
Title: Re: Bully Multiplayer Mod
Post by: MadmaN on December 10, 2013, 08:26:17 PM
I think a standalone Bully multiplayer client is not the best direction to head in. Implementing a Bully multiplayer server on MTA:SA has a few benefits over this:

- MTA:SA has done the heavy lifting already; no need to reverse enginner the entire Bully game, just port content over
- Lua is the scripting language used by MTA, so modders who use Lua for Bully shouldn't find it too hard to work with MTA

To do this, a few things have to happen:

- Models from Bully need to be ported to GTA:SA formats (some of this has already been done in other mods)
- Some scripting will be required to duplicate certain gameplay aspects from Bully (like the HUD, for example)

I think porting models from one game to another will be the big task, while the rest of the work is trivial. I've made some progress with this in the past, but I just don't have the time to learn how to work with model formats right now. I can help out with the MTA side of things, if anyone is interested.

It can be tried out in that direction to see how it would work. This was going to be my backup option since mta is opensource where sa-mp is very closed source and even though I do have the full sources to that....and permission to port it....the person who gave me permission is no longer on the development team and as such this could cause some issues we really do NOT need here. In the end its better to go a route where it will not result in someone accusing someone else of stealing work from them or not being original enough...etc due to the world at large's fascination with upholding copyrights to a almost obsessive level all due to power money and greed.

The only things I wanted to see happen with this project are very simple.....Since bully has no direct multiplayer code in it.....there are two ways to achieve this.....1: code a standalone client and server that link to the game similar to how a scripthook works and go that route.....or code the client directly into the game using lua (this is the way I would reccomend actually due to the heavy usage of lua in the game and some side by side multiplayer code still being intact that could be a starting point) and just have a single standalone server that does the rest.

In the beginning I would NOT worry about the usage of the weapons or the skateboard and just worry about just making the client/server game/server communicatin part actually function and then worry about the rest later. Every project has to start somewhere.
Title: Re: Bully Multiplayer Mod
Post by: Ryuzaki L Reachley on March 25, 2014, 03:19:30 PM
zeng,thats not easy zeng
Title: Re: Bully Multiplayer Mod
Post by: Mick3Mouse on March 25, 2014, 06:08:59 PM
We need to hire some motherfucka ultra pro advanced c++ and lua and java modders.

Or we all spam rockstar new england's inbox. with bullly multiplayer and somone might help us.
Title: Re: Bully Multiplayer Mod
Post by: SWEGTA on March 28, 2014, 01:27:37 PM
... or they might just label us a spamfilled, dumbwitted fanbase that has no idea how little they could care about an outdated game.
We should wait until a proper team can be assembled.
Title: Re: Bully Multiplayer Mod
Post by: FaZe on March 28, 2014, 01:45:19 PM
I agree with Simon on this one, They would probably tell us that we're stupid for caring about such an old boring game. As we have different opinions on that, no matter how hard we fight them for it, we'll probably end up getting sued for harrasment.
Title: Re: Bully Multiplayer Mod
Post by: Mick3Mouse on March 28, 2014, 02:50:25 PM
The spamming part was obiusly a joke. LOOL


But i really hope this mod will be real 1 day
Title: Re: Bully Multiplayer Mod
Post by: MadmaN on March 29, 2014, 08:43:03 PM
It will be worked on but as I said in my first post here, this mod is LAST on my long list of work to do for the game.
Namely due to the same reasons stated in that first post.

I have not forgotten about this mod nor will I ....but this will simply be a mod that will take a full team to do...plain and simple. No other way to go about it and while I might have a lot of knowledge and skill at modding...even I alone can't do this mod by myself. Totally beyond my own skills to try that...lol.
Title: Re: Bully Multiplayer Mod
Post by: Mick3Mouse on March 30, 2014, 07:53:39 AM
Mad, i will help you. 

My pro modding skillz will help you.
No im just kidding im no good at lua, all i can do is a simply menu. Thats all i can, but i would help anything i can if u need. :D
Title: Re: Bully Multiplayer Mod
Post by: The Sheriff on July 03, 2014, 06:46:33 PM
I hope this mod gets on board by the end of this year, because I've read this whole thread and it seems like there has been a lot of intimidation due to the project size. Don't let that hold you back! I'm not saying I understand 100% the scale of the project at hand, but I know that if what you want to achieve is possible in the slightest, don't let anything else stop you. If it is any motivation at all, know that I've made an account and decided to become a member of Bully-Board because I want to support this modding community wholeheartedly! Hope you guys get this back on track, and I'm also bumping so new members like myself can be reminded of this thread!
Title: Re: Bully Multiplayer Mod
Post by: WhenLifeGivesYouLemons on July 03, 2014, 07:54:34 PM
The problem is where to start with this kind of project.

Everyone here (besides Mad and Rise) has no experience to put together a massive mulitiplayer mod in less than a year.

I hope i didn't bring your hopes down, but thats the truth.
Title: Re: Bully Multiplayer Mod
Post by: The Sheriff on July 03, 2014, 07:57:31 PM
The problem is where to start with this kind of project.

Everyone here (besides Mad and Rise) has no experience to put together a massive mulitiplayer mod in less than a year.

I hope i didn't bring your hopes down, but thats the truth.
Nah I understand, but I hope people at least try to start somewhere soon. Thank you for the reply, though!
Title: Re: Bully Multiplayer Mod
Post by: c00ld0c26 on July 03, 2014, 10:17:42 PM
There is actually a way to do so without Mad or Rise's knowledge, but it will require a massive amount of time, planning, and great skill with LUA.
Could be done.
Title: Re: Bully Multiplayer Mod
Post by: The Sheriff on July 03, 2014, 10:20:15 PM
There is actually a way to do so without Mad or Rise's knowledge, but it will require a massive amount of time, planning, and great skill with LUA.
Could be done.
I have little to no knowledge of modding so count me out on anything but beta testing, because I can look for random bugs pretty well.
Title: Re: Bully Multiplayer Mod
Post by: c00ld0c26 on July 03, 2014, 10:22:12 PM
Hehe, Beta testing isn't the stage it is atm.
Its not even started.
Altrough its not 100% bully multiplayer, it will have MOST of the features the original bully has.
Title: Re: Bully Multiplayer Mod
Post by: The Sheriff on July 03, 2014, 10:25:20 PM
lol I realize it isn't in beta yet, but once it is I will be all over that shiet.
what features do you think are gonna be basically impossible to have in multiplayer?
Title: Re: Bully Multiplayer Mod
Post by: Mick3Mouse on July 04, 2014, 10:56:26 AM
^
Gembo555

i code LUA to u know.  lol


Bully scholarship editon runs on Gamebryo. and San andreas runs on RenderWare.  So its not the same engine. 

Canis canem edit tho runs on renderware. 

just sayin.
Title: Re: Bully Multiplayer Mod
Post by: Evolution on July 04, 2014, 12:20:12 PM
What's hard about this is you couldn't just do it with lua. You'd have to use other programming languages. But there is a shortage of members here that code lua and other languages(I think the only ones are mad, rise, red, DaBOSS, SWEGTA and me) which would make it difficult as you would have to find a way to use a different language in bully. Only NTAuthoerity and Fred Tetra have managed to do this. I did find a few files in bully in C++ so that may be a lead.but yes it would have use other languages. I believe it's possible as SA got one and bully runs on the same engine so maybe we could kind of port SAMP to bully. Like bully SE:MP

......
Title: Re: Bully Multiplayer Mod
Post by: The Sheriff on July 04, 2014, 02:42:11 PM
What's hard about this is you couldn't just do it with lua. You'd have to use other programming languages. But there is a shortage of members here that code lua and other languages(I think the only ones are mad, rise, red, DaBOSS, SWEGTA and me) which would make it difficult as you would have to find a way to use a different language in bully. Only NTAuthoerity and Fred Tetra have managed to do this. I did find a few files in bully in C++ so that may be a lead.but yes it would have use other languages. I believe it's possible as SA got one and bully runs on the same engine so maybe we could kind of port SAMP to bully. Like bully SE:MP
lol that's what people have been saying earlier in the thread but it has pretty much been dispelled, unless you find a way to do it yourself in which case more power to you!
Title: Re: Bully Multiplayer Mod
Post by: WhenLifeGivesYouLemons on July 04, 2014, 02:56:10 PM
What's hard about this is you couldn't just do it with lua. You'd have to use other programming languages. But there is a shortage of members here that code lua and other languages(I think the only ones are mad, rise, red, DaBOSS, SWEGTA and me) which would make it difficult as you would have to find a way to use a different language in bully. Only NTAuthoerity and Fred Tetra have managed to do this. I did find a few files in bully in C++ so that may be a lead.but yes it would have use other languages. I believe it's possible as SA got one and bully runs on the same engine so maybe we could kind of port SAMP to bully. Like bully SE:MP
Uhm... no :neen:
Title: Re: Bully Multiplayer Mod
Post by: Bellic19 on July 04, 2014, 03:52:29 PM
*facepalm* you misread SO hard. I meant not that many people code more then one or two languages here ughhhh
Title: Re: Bully Multiplayer Mod
Post by: Evolution on July 04, 2014, 05:11:14 PM
*facepalm* you misread SO hard. I meant not that many people code more then one or two languages here ughhhh

.......
Title: Re: Bully Multiplayer Mod
Post by: Mick3Mouse on July 05, 2014, 07:27:47 PM
*facepalm* you misread SO hard. I meant not that many people code more then one or two languages here ughhhh


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