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Messages - xbetstyler

Pages: [1] 2 3 ... 5
1
Mod Releases Archive / 100% + winter save game
« on: December 04, 2013, 02:40:32 AM »
100% + winter save game

http://www.bully-board.com/index.php?action=downloads;sa=view;down=151

Extract file to the Bully save folder.

3
Mod Releases Archive / Re: No Passout Mod
« on: August 05, 2013, 11:37:29 AM »
UPDATE :D

4
Mod Releases Archive / Re: No Passout Mod
« on: August 05, 2013, 08:54:15 AM »
Thanks guys.

5
Mod Releases Archive / No Passout Mod
« on: August 05, 2013, 05:55:43 AM »
I do not edit the timecycle to make this mod.

Notes:
Jimmy Not tired after 1am.
Jimmy Not passout after 2am but you can't do anything.
Jimmy will start walk like normal when reach 8am.
IF you dont want wait until 8am..just press left click and X button at the same time to set clock 8am.   

Else:
Jimmy is god mod.
Free violence.

UPDATE:Adds

Version 2:
  Press Esc 2x - stop the clock(including mission timer)
  Press Tab 2x - default

 -=work before 2am only=-

6
TUTORIALS / Re: [Tutorial] Scaling Model to become smaller or bigger
« on: July 21, 2013, 03:56:10 PM »
how to make it work for jimmy?

7
LUA Scripting Help / Re: Lua codes not working?
« on: June 22, 2013, 05:18:21 AM »
the action node must be in main = function()
Code: [Select]
main = function()
  F_MissionSetup()
  gMissionRunning = true
  while gMissionRunning do
if IsButtonPressed(0, 0) then
PedSetActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/PowerBomb", "Globals/BOSS_Russell.act")
elseif IsButtonPressed(1, 0) then
PedSetActionNode(gPlayer, "/Global/G_Johnny/Cinematic/ThroatGrab", "Act/Anim/G_Johnny.act")
elseif IsButtonPressed(14, 0) then
PedSetActionNode(gPlayer, "/Global/Offense/Medium/HeavyAttacks/StraightPunch", "Act/Anim/BOSS_Darby.act")


and your F_MissionSetup = function() also have to change

Code: [Select]
F_MissionSetup = function()
  LoadAnimationGroup("Russell")
  LoadAnimationGroup("Boxing")
  LoadAnimationGroup("G_Johnny")
  PlayerSetControl(1)
  CameraFollowPed(gPlayer)
  ClockSet(9, 30)
  ClockSetTickRate(0.0060000000521541)
  LaunchScript("SObjTest.lua")

hope this will help you

8
SWEGTA's Playground / Re: Machinima Maker MOD (IN MAKING!)
« on: June 05, 2013, 02:47:31 AM »
delete the old ArcRace1.lur first then replace with new one

9
Modding Questions/Help Archives / Re: preppies' grappler style
« on: May 19, 2013, 02:09:32 AM »
If I right.. change her stat type from Grappler to Generic.

10
Modding Questions/Help Archives / Re: Pedpop help
« on: May 16, 2013, 08:18:49 AM »
BoxingRing
18,    0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0,
18,    0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0,
18,    0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0,
18,    0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0,

11
Modding Questions/Help Archives / Re: How to see the jacket model ???
« on: April 27, 2013, 09:47:57 AM »
Quote
i mean the jacket can see with the texture the jaket..........


12
Modding Questions/Help Archives / Re: LUA Time Lock
« on: April 24, 2013, 04:30:51 AM »
You can check this Madman's tutor:

What you will have to do is edit a library script and force that script to load the modified script you made.

One way to do this is to edit the stimecycle.lua which is a library script.

Library scripts are certain scripts that stay loaded all the time in the game.....stimecycle.lua, libplayer.lua, libped.lua, bdorm.lua, main.lua, mainmap.lua and a few others are library scripts.

To add a external script to a library script you need to edit at the beginning of a script and add:

ImportScript("ArcRace1.lua")

That line will add the external script which in this case is the Arcade Machine in the boys dorm.

You will also need to launch the external script which has to be done in key parts of the script. This can be launching the script only once or launch it any number of times and it should work.

To launch a imported script you need to use:

LaunchScript("ArcRace1.lua") This is the arcade machine in the boys dorm as per our example for importing the script.

what you need to do is compile the modified STimecycle.lua to STimeCycle.lur and replace the original file.

Example:

           
Code: [Select]
ImportScript("ArcRace1.lua")

main = function()
  repeat
    Wait(1000)
  until not Alive
end
 
F_AttendedClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  SetSkippedClass(false)
  PlayerSetPunishmentPoints(0)
end
 
F_MissedClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  SetSkippedClass(true)
  StatAddToInt(166)
end
 
F_AttendedCurfew = function()
  if not PedInConversation(gPlayer) and not MissionActive() then
    TextPrintString("You got home in time for curfew", 4)
  end
end
 
F_MissedCurfew = function()
  if not PedInConversation(gPlayer) and not MissionActive() then
    TextPrint("TM_TIRED5", 4, 2)
  end
end
 
F_StartClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  F_RingSchoolBell()
  local l_6_0 = PlayerGetPunishmentPoints() + GetSkippingPunishment()
end
 
F_EndClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  F_RingSchoolBell()
end
 
F_StartMorning = function()
  F_UpdateTimeCycle()
  LaunchScript("ArcRace1.lua")
end
 
F_EndMorning = function()
  F_UpdateTimeCycle()
  LaunchScript("ArcRace1.lua")
end
 
F_StartLunch = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    F_UpdateTimeCycle()
    return
  end
  F_UpdateTimeCycle()
  LaunchScript("ArcRace1.lua")
end
 
F_EndLunch = function()
  F_UpdateTimeCycle()
  LaunchScript("ArcRace1.lua")
end
 
F_StartAfternoon = function()
  F_UpdateTimeCycle()
  LaunchScript("ArcRace1.lua")
end
 
F_EndAfternoon = function()
  F_UpdateTimeCycle()
  LaunchScript("ArcRace1.lua")
end
 
F_StartEvening = function()
  F_UpdateTimeCycle()
  LaunchScript("ArcRace1.lua")
end
 
F_EndEvening = function()
  F_UpdateTimeCycle()
  LaunchScript("ArcRace1.lua")
end
 
F_StartCurfew_SlightlyTired = function()
  F_UpdateTimeCycle()
  LaunchScript("ArcRace1.lua")
end
 
F_StartCurfew_Tired = function()
  F_UpdateTimeCycle()
  LaunchScript("ArcRace1.lua")
end
 
F_StartCurfew_MoreTired = function()
  F_UpdateTimeCycle()
  LaunchScript("ArcRace1.lua")
end
 
F_StartCurfew_TooTired = function()
  F_UpdateTimeCycle()
  LaunchScript("ArcRace1.lua")
end
 
F_EndCurfew_TooTired = function()
  F_UpdateTimeCycle()
  LaunchScript("ArcRace1.lua")
end
 
F_EndTired = function()
  F_UpdateTimeCycle()
  LaunchScript("ArcRace1.lua")
end
 
F_Nothing = function()
end
 
F_ClassWarning = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  local l_23_0 = math.random(1, 2)
end
 
F_UpdateTimeCycle = function()
  if not IsMissionCompleated("1_B") then
    local l_24_0 = GetCurrentDay(false)
    if l_24_0 < 0 or l_24_0 > 2 then
      SetCurrentDay(0)
    end
  end
  F_UpdateCurfew()
end
 
F_UpdateCurfew = function()
  local l_25_0 = shared.gCurfewRules
  if not l_25_0 then
    l_25_0 = F_CurfewDefaultRules
  end
  l_25_0()
end
 
F_CurfewDefaultRules = function()
  local l_26_0 = ClockGet()
  if l_26_0 >= 23 or l_26_0 < 7 then
    shared.gCurfew = true
  else
    shared.gCurfew = false
  end
end
 

13
Modding Questions/Help Archives / Re: LUA Time Lock
« on: April 23, 2013, 09:10:43 AM »
If your launch the script with arcade game the command doesn't effect.
Better you just compile this timecycle script.
It will lock the time at 1 pm.
compile the script as STimeCycle.lur and replace it in your Scripts.img.

Code: [Select]
main = function()
  repeat
    Wait(1000)
  until not Alive
end
 
F_AttendedClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  SetSkippedClass(false)
  PlayerSetPunishmentPoints(0)
end
 
F_MissedClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  SetSkippedClass(true)
  StatAddToInt(166)
end
 
F_AttendedCurfew = function()
  if not PedInConversation(gPlayer) and not MissionActive() then
    TextPrintString("You got home in time for curfew", 4)
  end
end
 
F_MissedCurfew = function()
  if not PedInConversation(gPlayer) and not MissionActive() then
    TextPrint("TM_TIRED5", 4, 2)
  end
end
 
F_StartClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  F_RingSchoolBell()
  local l_6_0 = PlayerGetPunishmentPoints() + GetSkippingPunishment()
end
 
F_EndClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  F_RingSchoolBell()
end
 
F_StartMorning = function()
  F_UpdateTimeCycle()
end
 
F_EndMorning = function()
  F_UpdateTimeCycle()
end
 
F_StartLunch = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    F_UpdateTimeCycle()
    return
  end
  F_UpdateTimeCycle()
end
 
F_EndLunch = function()
  F_UpdateTimeCycle()
  PauseGameClock()
end
 
F_StartAfternoon = function()
  F_UpdateTimeCycle()
  PauseGameClock()
end
 
F_EndAfternoon = function()
  F_UpdateTimeCycle()
  PauseGameClock()
end
 
F_StartEvening = function()
  F_UpdateTimeCycle()
  PauseGameClock()
end
 
F_EndEvening = function()
  F_UpdateTimeCycle()
  PauseGameClock()
end
 
F_StartCurfew_SlightlyTired = function()
  F_UpdateTimeCycle()
  PauseGameClock()
end
 
F_StartCurfew_Tired = function()
  F_UpdateTimeCycle()
  PauseGameClock()
end
 
F_StartCurfew_MoreTired = function()
  F_UpdateTimeCycle()
  PauseGameClock()
end
 
F_StartCurfew_TooTired = function()
  F_UpdateTimeCycle()
  PauseGameClock()
end
 
F_EndCurfew_TooTired = function()
  F_UpdateTimeCycle()
  PauseGameClock()
end
 
F_EndTired = function()
  F_UpdateTimeCycle()
  PauseGameClock()
end
 
F_Nothing = function()
end
 
F_ClassWarning = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  local l_23_0 = math.random(1, 2)
end
 
F_UpdateTimeCycle = function()
  if not IsMissionCompleated("1_B") then
    local l_24_0 = GetCurrentDay(false)
    if l_24_0 < 0 or l_24_0 > 2 then
      SetCurrentDay(0)
    end
  end
  F_UpdateCurfew()
end
 
F_UpdateCurfew = function()
  local l_25_0 = shared.gCurfewRules
  if not l_25_0 then
    l_25_0 = F_CurfewDefaultRules
  end
  l_25_0()
end
 
F_CurfewDefaultRules = function()
  local l_26_0 = ClockGet()
  if l_26_0 >= 23 or l_26_0 < 7 then
    shared.gCurfew = true
  else
    shared.gCurfew = false
  end
end

14
Modding Questions/Help Archives / Re: LUA Time Lock
« on: April 21, 2013, 09:44:20 AM »
Like I said..the time will freeze when you press the "x" button.
so press the button at 12.00 to freeze the clock at that time.

Edit: You still can access your save book when you freeze the clock.

15
Modding Questions/Help Archives / Re: LUA Time Lock
« on: April 21, 2013, 09:27:39 AM »
You can freeze and unfreeze anytime you want.
And to spawn more student you have to edit the PedPop.dat.

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