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Messages - FearlessBloodseeker

Pages: [1] 2 3 ... 7
1
LUA Scripting Help / Re: LUA Help. Music Changing
« on: April 16, 2015, 08:38:01 AM »
What I mean, is how do I make .lur/.lua file? I kinda forgot about em

2
LUA Scripting Help / Re: LUA Help. Music Changing
« on: April 16, 2015, 04:57:46 AM »
Hey thanks for the code. But still I'm going to need further help as I have forgotten how to do it. Thanks anyway :)

3
LUA Scripting Help / LUA Help. Music Changing
« on: April 15, 2015, 09:27:43 AM »
Hey, I need some help in changing the background's music when I use the Arcade Machine.
I used to do this few years ago when modding, but I forgot how to do it anymore. So it would be a great help if anyone can teach me on it step by step from the first to the last. Thank you in advance :)

4
Requests Archive / Re: Some Image
« on: May 05, 2014, 07:56:33 AM »
Yes indeed, I need a picture of Jimmy's hairstyle. The Lighting.

5
Requests Archive / Some Image
« on: May 04, 2014, 03:56:27 AM »
Hey guys, I'm not sure if this is the right section, but since it says "Any Request", I guess I'll give it a try.
Can someone give me the image of Jimmy's Hairstyle called Lighting, which can be found in New Coventry?
Thank you in advance.  :D

6
Mod Releases Archive / Re: Rambo7 Trooling Weapon Pack
« on: August 06, 2013, 11:10:38 AM »
Got screenies? ~.~

7
Mod Releases Archive / Re: Machinima Maker MOD 1.0
« on: May 10, 2013, 10:00:01 AM »
Is there going to be something like setting your actor attitude. Like setting actor 1 attitude to be aggressive towards actor 2 or like setting their attitude to be ally with Actor 2?

8
Mod Releases Archive / Re: Machinima Maker MOD 1.0
« on: May 10, 2013, 08:24:58 AM »
How do I reverse skin selection?

Like, let's say I want to select Gord, but I missed him while selecting skins and jumped to other Prep skin.

9
SWEGTA's Playground / Re: Machinima Maker MOD (IN MAKING!)
« on: May 07, 2013, 05:46:04 PM »
Aww what?! The download is not approved yet? Oh come on..

10
Modding Questions/Help Archives / Re: LUA Time Lock
« on: April 23, 2013, 08:16:41 AM »
Alright. I tried like what you said, but I got an error in the uh.."prompting" stuffs.
So this is my LUA (Madman's)

Code: [Select]
GlobalImportScript("SObjTest.lua")
ImportScript("Library/LibTable.lua")
ImportScript("SZone.lua")

  l_0_0 = 60

MissionSetup = function()
  local l_1_0 = 270
  local l_1_1 = -110
  local l_1_2 = 6.4000000953674
  AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
  TextPrintString("Bully: Scholarship Edition Multi-Bodyguard  Mod v1 BETA.", 4, 1)
  Wait(5000)
  TextPrintString("By: |XF|-MadmaN [AR] ", 4, 1)
  Wait(5000)
     
  l_0_3 = PedCreatePoint(37, POINTLIST._BEGGINING, 1) -- Darby BOSS
  l_0_4 = PedCreatePoint(33, POINTLIST._BEGGINING, 1) -- Bif
   l_0_5 = PedCreatePoint(35, POINTLIST._BEGGINING, 1) -- Bryce
   l_0_6 = PedCreatePoint(34, POINTLIST._BEGGINING, 1) -- Justin
   l_0_7 = PedCreatePoint(40, POINTLIST._BEGGINING, 1) -- Parker
   l_0_8 = PedCreatePoint(32, POINTLIST._BEGGINING, 1) -- Chad
   l_0_9 = PedCreatePoint(30, POINTLIST._BEGGINING, 1) -- Gord
   l_1_0 = PedCreatePoint(31, POINTLIST._BEGGINING, 1) -- Tad
   l_1_1 = PedCreatePoint(38, POINTLIST._BEGGINING, 1) -- Pinky

 
        PedSetActionTree(gPlayer, "/Global/P_Striker_A", "Act/Anim/P_Striker_A.act") -- Player
    PedSetActionTree(l_0_3, "/Global/BOSS_Darby", "Act/Anim/BOSS_Darby.act") -- Darby BOSS
    PedSetActionTree(l_0_4, "/Global/P_Striker_A", "Act/Anim/P_Striker_A.act") -- Bif
        PedSetActionTree(l_0_5, "/Global/P_Grappler_A", "Act/Anim/P_Grappler_A.act") -- Bryce
        PedSetActionTree(l_0_6, "/Global/P_Striker_B", "Act/Anim/P_Striker_B.act") -- Justin
        PedSetActionTree(l_0_7, "/Global/P_Striker_B", "Act/Anim/P_Striker_B.act") -- Parker
        PedSetActionTree(l_0_8, "/Global/P_Grappler_A", "Act/Anim/P_Grappler_A.act") -- Chad
        PedSetActionTree(l_0_9, "/Global/P_Striker_A", "Act/Anim/P_Striker_A.act") -- Gord
        PedSetActionTree(l_1_0, "/Global/P_Striker_A", "Act/Anim/P_Striker_A.act") -- Tad
        PedSetActionTree(l_1_1, "/Global/GS_Female_A", "Act/Anim/GS_Female_A.act") -- Pinky                     
     
   -- Ally Blip Code Start
   --
    l_2_7 = AddBlipForChar(l_0_3, 6, 2, 2)
    l_2_8 = AddBlipForChar(l_0_4, 6, 2, 2)
   l_2_9 = AddBlipForChar(l_0_5, 6, 2, 2)
   l_3_0 = AddBlipForChar(l_0_6, 6, 2, 2)
   l_3_1 = AddBlipForChar(l_0_7, 6, 2, 2)
   l_3_2 = AddBlipForChar(l_0_8, 6, 2, 2)
   l_3_3 = AddBlipForChar(l_0_9, 6, 2, 2)
   l_3_4 = AddBlipForChar(l_1_0, 6, 2, 2)
   l_3_5 = AddBlipForChar(l_1_1, 6, 2, 2)
   
   -- Infinite Sprint Code Start for Allies
   --
    PedSetInfiniteSprint(l_0_3, true)
    PedSetInfiniteSprint(l_0_4, true)
   PedSetInfiniteSprint(l_0_5, true)
   PedSetInfiniteSprint(l_0_6, true)
   PedSetInfiniteSprint(l_0_7, true)
   PedSetInfiniteSprint(l_0_8, true)
   PedSetInfiniteSprint(l_0_9, true)
   PedSetInfiniteSprint(l_1_0, true)
   PedSetInfiniteSprint(l_1_1, true)
   
   PedSetHealth(l_0_3, 100000)
   PedSetHealth(l_0_4, 100000)
   PedSetHealth(l_0_5, 100000)
   PedSetHealth(l_0_6, 100000)
   PedSetHealth(l_0_7, 100000)
   PedSetHealth(l_0_8, 100000)
   PedSetHealth(l_0_9, 100000)
   PedSetHealth(l_1_0, 100000)
   PedSetHealth(l_1_1, 100000)
   
   -- Ped Recruit Code Start
   --
    PedRecruitAlly(gPlayer, l_0_3)
    PedRecruitAlly(l_0_3, l_0_4)
   PedRecruitAlly(l_0_4, l_0_5)
   PedRecruitAlly(l_0_5, l_0_6)
   PedRecruitAlly(l_0_6, l_0_7)
   PedRecruitAlly(l_0_7, l_0_8)
   PedRecruitAlly(l_0_8, l_0_9)
   PedRecruitAlly(l_0_9, l_1_0)
   PedRecruitAlly(l_1_0, l_1_1)
   
   PedSetAllyAutoEngage(l_0_3, true)
   PedSetAllyAutoEngage(l_0_4, true)
   PedSetAllyAutoEngage(l_0_5, true)
   PedSetAllyAutoEngage(l_0_6, true)
   PedSetAllyAutoEngage(l_0_7, true)
   PedSetAllyAutoEngage(l_0_8, true)
   PedSetAllyAutoEngage(l_0_9, true)
   PedSetAllyAutoEngage(l_1_0, true)
   PedSetAllyAutoEngage(l_1_1, true)
   

SoundPlayInteractiveStream("MS_DishonorableFight.rsm",MUSIC_DEFAULT_VOLUME)
SoundSetMidIntensityStream("MS_JockBossBattle.rsm",MUSIC_DEFAULT_VOLUME)
SoundSetHighIntensityStream("MS_TenementsHigh.rsm",MUSIC_DEFAULT_VOLUME)

              IsButtonPressed(14, 0) then
              PauseGameClock()
              IsButtonPressed(15, 0) then
              UnpauseGameClock()
end


F_MissionSetup = function()
  PlayerSetControl(1)
  CameraFollowPed(gPlayer)
  ClockSet(9, 30)
  ClockSetTickRate(0.0060000000521541)
  LaunchScript("SObjTest.lua")

end



MissionCleanup = function()
  ClearTextQueue()
  EnablePOI()
  gMissionRunning = false
  shared.gMissionEventFunction = nil
  WeatherRelease()
  PlayerSetControl(1)
  PlayerSetPunishmentPoints(0) 
end



main = function()
  F_MissionSetup()
  gMissionRunning = true
  while gMissionRunning do
    UpdateTextQueue()
    Wait(0)
   end
end

Two questions:
1. What should I add in?
2. Which section should I add in?

11
Modding Questions/Help Archives / Re: LUA Fighting Style Bug(s)
« on: April 23, 2013, 07:50:46 AM »
Alright. I did it and it worked fine. Thanks alot. But..what are the full controls for this anim? Most of the anim I tried looks more like evading

12
Requests / Re: Walter20210 Skins Workshop
« on: April 23, 2013, 05:19:41 AM »
Haha, I seen your Bob in Football uniform, well I got a request..

Is it possible for you to change his shirt to Bullworth Letterman Jacket or Bullworth Sport Jacket? You'll decide which looks ossem to him :)

13
Requests / Re: Walter20210 Skins Workshop
« on: April 22, 2013, 09:24:42 AM »
Don't know if you still remember, but I'm still up for the Bullies shirt style which replaces the White Polo Shirt :D

14
Modding Questions/Help Archives / Re: LUA Fighting Style Bug(s)
« on: April 22, 2013, 08:25:42 AM »
Nah, I prefer to do the work by myself so I'll know how to do next in the future :P

15
Modding Questions/Help Archives / LUA Fighting Style Bug(s)
« on: April 22, 2013, 07:02:59 AM »
It's me again. I know how annoying it is to see me everytime here with shitloads and piece of cake questions(for pro), but I'll give it a try xD

Anyway, while changing Jimmy's fighting style via LUA, I tried Johnny and Darby fighting style. Well I got problem :/

Johnny:
Auto attack. Attack that occurs automatically(Haymaker or w/e, lol) even when you didn't press a button. Yes, A button.

Darby:
Well, when using that style, he only have the walking animation, battle stance and evade? No attack animation. Which when certain button is pressed, he expands his both hands. :/

What might cause the problem? :(

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